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{{for|about=the party member in ''Dragon Quest XI'' |for=minor character in ''Dragon Quest III'' |see=Eric}}
{{for|about=the party member in {{Dragon Quest XI}} |for=the minor character in {{Dragon Quest III}} |see=Eric}}
{{quote|style=1|quote='''''A young man who has abandoned his lucrative life of crime to team up with the Luminary. He managed to sneak into Heliodor Castle and steal the Red Orb, but was eventually apprehended and thrown into the dungeons. After helping our Hero escape from his cell, he joined him on his travels...for not entirely selfless reasons.'''''|source=''XI'' loading screen|align=center|bgcolor=ffffff}}
{{quote|style=1|quote='''''A young man who has abandoned his lucrative life of crime to team up with the Luminary. He managed to sneak into Heliodor Castle and steal the Red Orb, but was eventually apprehended and thrown into the dungeons. After helping our Hero escape from his cell, he joined him on his travels...for not entirely selfless reasons.'''''|source=''XI'' loading screen|align=center|bgcolor=4da6ff}}
{{Character
{{Character
|Name=Erik
|Name=Erik
|Game=''[[Dragon Quest XI]]''
|Game={{Dragon Quest XI}}<br>{{DQTreasures}}
|Image=[[File:DQXI Camus art.png|210px]]
|Image={{VersionTabs|DQ XI|[[Image:DQXI Camus art.png{{!}}200px]]|DQ Treasures|[[Image:DQTR Erik Art.png{{!}}200px]]|}}
|Sprite=[[File:DQXI Camus sprite.png|40px]]
|Sprite=[[File:Erik sprite walk.gif]]
|Japanese name=カミュ
|Japanese name=カミュ
|Roumaji=Kamyu
|Roumaji=Kamyu
Line 13: Line 13:
|Race=Human
|Race=Human
|Age=19
|Age=19
|Voice Actor=[https://www.imdb.com/name/nm2146022/?ref_=nv_sr_1 Kōki Uchiyama] (Japanese, ''[[Dragon Quest Rivals]]'')<br>[https://www.imdb.com/name/nm0146630/ Gunnar Cauthery] (English)
|Voice Actor='''Japanese:'''<br>[[Kōki Uchiyama]] (''DQXI'')<br>Motoko Kumai (''DQ Treasures'')<br>'''English:'''<br>[https://www.imdb.com/name/nm0146630/ Gunnar Cauthery] (''DQXI'')<br>Mack Keith-Roach (''DQ Treasures'')
|}}
|}}


{{Translation|'''Erik'''|カミュ|Kamyu}} is a character in {{Dragon Quest XI}}. He is a former [[Thief|thief]] who becomes a companion to the {{Hero 11}} early in the story after abandoning his life of crime.
{{Translation|'''Erik'''|カミュ|Kamyu|Camus}} is a character in {{Dragon Quest XI}}. He is a former [[Thief]] who becomes a companion to the {{Hero 11}} early in the story after abandoning his life of crime.


==Appearance and Personality==
==Appearance and Personality==
Erik is a young man with blue eyes and slicked back, spiky cyan hair that has a single forelock. He has a single gold hoop earring on each ear and wears purple beads around his neck. His clothes are relatively simple, wearing a hooded dark green tunic with lacing that exposes his chest, a red sash tied around his waist, blue trousers, fingerless gloves, and leather shoes worn with orange socks that are held up with string. He carries a scabbard with a dagger on his sash.
Erik is a young man with blue eyes and slicked back, spiky cyan hair that has a single forelock. His 'blue, spiky hair' is his favorite trait about himself and he has a tendency to run his hands through his hair when he's excited. <ref>[[Dragon Quest XI Character Book]]</ref> He has a single gold hoop earring on each ear and wears purple beads around his neck. His clothes are relatively simple, wearing a hooded dark green tunic with lacing that exposes his chest, a red sash tied around his waist, dark blue trousers, fingerless gloves, and leather shoes worn with orange socks that are held up with string. He carries a scabbard with a knife on his sash, which is his prized possession.


Erik is a man with a troubled past that he does not speak openly of, and his criminal career has led him to rub elbows with the shadier sides of society. Despite his aloof exterior Erik has a kind and compassionate heart, as shown when trouble happens for friends and family. He is a seasoned traveler and guides the Luminary along his journey. Erik is always there to support the Luminary and his faith in the man is unshakable,. His weapons of choice consist of {{Knives}}, one-handed {{Sword}}s, and {{Boomerang}}s, and he is even capable of dual wielding weapons.
Erik is has a troubled past that he does not speak openly of, and his criminal career has led him to rub elbows with the shadier sides of society. Despite his aloof exterior, Erik has a kind and compassionate heart, as shown when trouble happens with friends and family. While he is sometimes quick to jump to conclusions, he is also quite perceptive, tending to connect the dots quickly. He is also quick on his feet, shown in cutscenes where others are knocked over while he gracefully returns to a stronger position. These qualities came naturally to him from years of travelling and guides the Luminary along his journey. Erik is always there to support the Luminary and his faith in the man is unshakable. In cutscenes and [[Party Chat|party talk]] dialogue, he is shown to push the Luminary in the right direction instead of taking time to smell the roses. Erik has a tendency to bicker with [[Veronica (Dragon Quest XI)|Veronica]], who refers to him as an idiot. However, the two of them are more alike than not and share a unique bond of affection. His weapons of choice consist of {{Knives}}, one-handed {{Sword}}s, and {{Boomerang}}s, and he is even capable of dual wielding weapons.


==Appearances==
==Appearances==
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==={{DQ11}}===
==={{DQ11}}===
{{quote|style=1|quote='''''Glad you're coming along. The Seer told me to stick with the Luminary when I found him and that's just what I'm going to do.'''''|source=|console=|align=center|bgcolor=4da6ff}}
====Story====
=====Act One=====
{{spoiler|start}}
{{spoiler|start}}
Erik is an orphan from the [[Sniflheim]] region, with his only family being his younger sister [[Mia]]. The siblings were taken in by the vikings that pillage the area and forced into servitude. Erik and Mia depended on each other to survive their difficult youth, with the latter developing the same sense of materialistic greed that her masters did. During his teens, Erik would make the disastrous mistake of giving Mia a necklace rumored to have the power to turn anything the wearer touches into solid gold. Mia runs wild with this power and turns everything around her into gold, even animals, which activates the necklace's curse and begins to transformer her as well. Mia cries out for help as the changes take place, and Erik hesitates before attempting to save her. Though he could have done nothing to prevent the curse for taking hold, and it being likely that he would have been transformed as well if he had touched Mia during the process, Erik blames himself for the apparent death of his little sister.
Erik is an orphan from the [[Sniflheim]] region, with his only family being his younger sister [[Mia]]. The siblings were taken in by the vikings that pillage the area and forced into servitude. Erik and Mia depended on each other to survive their difficult youth, with the latter developing the same sense of materialistic greed that their masters did. When he was around fourteen years of age, he made the disastrous mistake of giving Mia a [[Pirate King's Pendant|necklace]] for her birthday that he later found out was rumored to have the power to turn anything the wearer touches into solid gold. Mia runs wild with this power and turns everything around her into gold, even animals. When Erik confronted her about her avarice, she realised what she had done and complied with his demand to stop. When she tried to take the necklace off, its curse activated and it began to transform her as well. Mia cried out for help as the changes took place, and Erik hesitated before attempting to save her. Though he could have done nothing to prevent the curse for taking hold, and it was likely that he would have been transformed as well if he had touched Mia during the process, Erik blames himself for the apparent death of his little sister.


Erik would flee the Sniflheim region out of shame, and take to a life of robbery in order to sustain himself. During this period he would meet [[Derk]], and the two would become successful partners in crime. At one point during this period, Erik would meet [[The Seer]]. The mysterious prophet proclaims that if Erik were to infiltrate [[Heliodor]] castle and steal the fabled [[Red orb|Red Orb]] and meets with the Luminary "underground", then he would find the forgiveness he longs for. Erik doesn't believe a word of what is told to him and instead only steals the orb because it was a treasure Mia once longed for during their childhood.  
Erik fled the Sniflheim region out of shame, and took to a life of robbery in order to sustain himself. During this period he met [[Derk]], and the two would become successful partners-in-crime. At one point during this period, Erik met [[The Seer]]. The mysterious prophet proclaimed that if Erik were to infiltrate [[Heliodor]] castle and steal the fabled [[Red orb|Red Orb]] and meet with the Luminary "underground", then he would find the forgiveness he longed for. Erik doesn't believe a word of what is told to him and instead only steals the orb because it was a treasure Mia had once longed for, during their childhood.


Erik hides the orb with Derk after the heist and is later captured, spending nearly a year in the castle dungeon while slowly digging a tunnel through the bottom of his cell. It is during this period where he encounters the recently imprisoned Luminary and, after realizing that the Seer's prophecy is coming true, pledges his loyalty to the man and aids his escape. After a frantic flight from the Heliodor guards led by [[Hendrik]], the duo escape through a [[teleportal]] to the distant city of [[Hotto]] and begin the adventure to reach [[Yggdrasil|the World tree]] in earnest.
Erik hides the orb with Derk after the heist and is later captured, spending nearly a year in the castle dungeon while slowly digging a tunnel through the bottom of his cell. It is during this period where he encounters the recently imprisoned Luminary and, after realizing that the Seer's prophecy is coming true, pledges his loyalty to the man and aids his escape. Together, they run from [[Heliodorian soldier|various]] [[Heliodorian guard|guards]] (and a [[black dragon]]), fall off a bridge, and then eventually become cornered on a cliff. They share a glance before silently agreeing to jump together, where Erik lifts the hood off his head and introduces his name before they make a running start to jump off the cliff. They land safely at the bottom of the cliff, at the [[Heliodorian Foothills]], and Erik drags the Luminary over to the nearby church. The two are taken care of by the nun there and they go on their way, but not before thanking her. She says before they go that they should be wary returning to [[Heliodor City]], as there are two dangerous fugitives on the loose, although throughout the story Erik's status as a dangerous criminal diminishes as the Heliodorian soldiers are ordered to prioritise the Luminary.


When Erik and the party go to Sniflheim to retrieve the Blue Orb, Erik will become distant and quiet. In [[Party Chat]] he will offhandedly state that he and his sister grew up in the area, but will offer no elaboration. After the fall of the World tree at the end of the first act, Erik is captured by one of [[Mordegon]]'s Spectral Sintinels, [[Indignus]]. He awakens in a cell with a [[Healslime|healslime]], who had soothed his injuries while he was unconscious. Making a swift escape, Erik takes the healslime with him and avoids detection by the [[Dragon family|dragon monsters]] under Indignus' employ. During this sequence the healslime will speak of things that Erik has not told him of, such as his name, the past of his sister, and his journey with the Luminary. When cornered by Indignus and facing death, the healslime revels himself to be the Seer and offers Erik a fighting chance to save his life: exchange his most precious possession for a tremendous, temporary boost in power. Erik agrees and fights his way through the horde to escape, but at the cost of his memories of Mia and his friends.
Before making their way to Cobblestone (the Hero's home village), Erik drags him on a detour to [[Downtown Heliodor]] to find the Red Orb Derk had stashed in the great garbage dump there. He is infuriated when he sees that the treasure is gone, and interrogates the innkeeper [[Ruby]] about where Derk is. She says that Derk hadn't been seen in the slums since he opened "that fancy shop" in the wealthy district, and that is enough fuel to the fire for Erik to storm over there and give Derk a piece of his mind. When Erik and the Hero reach his shop, Erik attempts to beat Derk up, knowing that Derk took the Orb back to the castle to collect the bounty and fund the shop, but Derk reasons that he only sold it to help Erik. Erik, exasperated now, gives him a chance to explain, and Derk explains that a portion of the proceeds from the shop went to bribing the prison guards into not checking up on Erik while he was in the cell. Erik notes that it was indeed strange that nobody had checked up on him in the previous few days digging his hole, and he forgives Derk. Derk tells them that the King had hidden the Orb in [[The Kingsbarrow]] and the Hero and Erik set out to retrieve it again. Note that Derk's bribery may also be the reason why Erik is not prioritised by the guards as a target of capture.
:*This scenario is only present in the ''S: definitive edition'' of the game.


The amnesiac Erik is latter found stowing away on [[Sylvando]]'s personal ship in order to steal food. The party is shocked that he does not recognize them, and assure him that hes hasa place to stay until his memories return. A priest in Sniflheim remembers Erik from years before, and tells the party about Erik's previously hidden past. Hearing this overwhelms Erik and he leaves as his memory struggles to return. Erik then returns to hut he and his sister grew up in, and discovers that Mia has been freed by Mordegon in order to put her greed and anger to shame as one of his Spectral Sentinels: [[Gyldygga]]. With the help of the Luminary, Erik frees his sister of Mordegon's corruption and finds the atonement he was looking for. Erik wants to stay with the Hero to defeat Mordegon.
After retrieving the Orb and walking over to the [[Emerald Coast|Door of Departure]] to leave the continent, in search of more information about the Luminary, [[Hendrik]] and his men find the two and pursue them on [[Horse and monster riding|horseback]]. The two fugitives climb on the nearby horses and race to the Door, but the Hero's horse is shot and Erik has to double back to save him, lifting him up on the back of his own horse. The duo then escape through a [[teleportal]] to the distant city of [[Hotto]] and meet the twin sisters {{Veronica 11}} and {{Serena 11}}. When Erik encounters Veronica, they immediately get to bickering with each-other like siblings, although it is clear they still care for each-other even through the insults. Erik is much more passive to her sister, who he deems calm and kind and "everything Veronica isn't". When Erik encounters the wandering jester [[Sylvando]] in the kingdom of [[Gallopolis]], he is immediately skeptical and unhappy about the idea of him joining the party. However, Erik eventually warms up to him.


When the party finds the [[Orichalcum|orichalcum]] in the floating [[Battleground]], Erik rushes past the group and gets carried away thinking about the value of the gem. he excuses himself for the outburst, stating it was a force of a bad habit.
At the seaside port town [[Gondolia]], Erik and the Luminary are cornered by Jasper on the stage at the very northern part of the town. They are overwhelmed by soldiers, but are saved by Veronica and Sylvando interrupting their capture. Veronica casts multiple spells of the [[Frizz]] line everywhere, causing chaos, and Jasper turns his attention away from Erik and the Hero to order his men to fan out. Serena motions for them to escape through the western exit of the stage, dragging the Hero's hand along while Erik makes sure they aren't being followed. Jasper senses their escape and fires a ball of darkness at the Luminary, which Erik notices and jumps in front of. The magic cripples him and he falls to the ground. Erik swats away the Hero's hand when it is offered, telling him to leave with the newly-bought time. The soldiers catch up to Erik as Serena tugs the Hero along, dragging him away as Erik is taken by the guards. The party later finds Erik tied up on a pole on the stage and save him, defeating [[Jasper]], before escaping Gondolia by on the Salty Stallion (Sylvando's [[ship]]).
 
They then travel to [[Zwaardsrust]] and make their way to [[Octagonia]], where they enter a mixed martial arts tournament to win the first-place prize, the [[Rainbough]]. Erik enters this tournament and is paired with a random contestant from [[Angri-La]], and their first match is up against [[Jade]] and [[Rab]]. Erik is defeated extremely easily, which probably contributes to his frustration of the two of them when they steal the first-place prize meant for the Hero. However, when they officially join the party after the events of [[Dundrasil]], he warms up to them as well.
 
When Erik and the {{Party 11}} go to Sniflheim to retrieve the [[Blue Orb]], Erik becomes distant and quiet, and refuses to enter the Kingdom once it is restored because "Cosying up to royals isn't exactly [his] style". In [[The Snærfelt]], he has multiple dialogue lines in [[Party Chat|party talk]] where he will offhandedly provide advice to survive in the cold, chalking his knowledge up to stories from other adventurers.{{spoiler|end}}
=====Act Two=====
{{spoiler|start}}After The Fall of Yggdrasil at the end of Act One, Erik is captured by one of [[Mordegon]]'s [[Spectral Sentinels]], [[Indignus]]. He awakens in a cell in the [[Rock of Wrong]] with the [[Healslime|healslime]] [[Healijah]], who immediately fully heals his injuries. This gains the trust of Erik, who takes the healslime with him. He sneaks past the [[Dragon family|dragon monsters]] under Indignus' employ in order to escape. During this sequence, Healijah occasionally "slips up" and speaks of things that Erik has not told him of, such as his name, his sister, and his journey with the Luminary. When the two reach the top of the dungeon, Erik realises that they were actually in a floating rock in the sky with no actual escape. Indignus then arrives, falling on the two of them from the sky and taking out Healijah. Erik is faced with a few monsters, which is optional whether he wins or loses to them. Regardless, he is then surrounded with hordes of monsters, facing death with seemingly no way out. Healijah's voice then resonates in his head, revealing himself to be [[The Seer]], and offers Erik a fighting chance to save his life; however, he has to exchange his most precious possession - his memories of his brothers and sisters in arms - for a tremendous, temporary boost in power that only ''might'' give him the upper hand. Erik agrees reluctantly, reasoning that memories are no use to him if he is dead, and fights his way through the horde to escape. Afterwards, he has to face off Indignus himself, and he successfully shatters his armour. However, just as he is about to strike the final blow, the power runs out, leaving him weak and exposed. Indignus takes the moment of weakness as an opportunity and flings him off the cliff, where the Seer apologises before taking away his memories of the party and also of Mia. The Seer also seems to have ensured him safe landing on the beach of what appears to be the south-western part of [[The Costa Valor]]. A nearby man comments that he doesn't look too steady on his feet, and attempts to help by asking who he is. Erik responds, saying he doesn't know, and that he only knows he was on an adventure with someone important, but he can't remember who.
:*This scenario is only present in the ''S: Definitive Edition'' of the game.
 
The amnesiac Erik is later found stowing away on the Salty Stallion, [[Sylvando]]'s personal [[ship]], stealing food to survive. He accidentally knocks over a couple of things, alerting Sylvando who is steering, and he asks the Luminary to check in on the storage room. When the Luminary finds him, Erik acts shocked to see him, and the rest of the party arrives behind the Hero. The party is shocked that Erik does not recognize them, and also intrigued by his sudden politeness and passiveness that he used to lack. They assure him that he has a place to stay until his memories return. As the party approaches Sniflheim, his memories begin to spark again as mentions and sights of gold set off something in the back of his mind. Events that resemble prominent memories of his, like the old woman turning to gold from Gold Fever with an outstretched hand, trigger intense headaches that have him fall to his knees in pain. A priest in Sniflheim wandering around town recognises Erik while in one of these headaches and remembers him from years before, bringing the party to the church to tell them about his past in a safe space. He mentions that most of Sniflheim knows who Erik is, as he was a Viking slave when he was younger and were forced to tag along with the Vikings when they came to the kingdom to drink after a successful plunder. Hearing this overwhelms Erik and he leaves as his memory struggles to return. The party and the priest find him on a small cliff overlooking the Sniflheim docks but not much is said before gold monsters arrive by ship to steal gold statues and Erik has another powerful headache. The party reluctantly leaves him with the priest to fend off the monsters, but as they are chasing them down they realise that Erik had been kidnapped while they were gone. They watch the monsters sail off while he is tied to the ship. The priest apologises for not being powerful enough to protect Erik, but mentions that the ship the monsters sailed in looked an awful lot like a Viking ship, prompting the party to sail to the nearby [[Viking Hideout]].
 
After the party sails to the hideout and defeats the monsters holding him captive, Erik is freed but his slowly-returning memory leaves his gaze vacant as he mumbles vaguely and incoherently about something before returning to the hut he and his sister grew up in. There, the Luminary activates an Yggdrasil root, showing three visions to the party about Erik's past. His memory subsequently comes back after the last vision where Mia had turned to gold. He rejoins the party to help save Mia, apologising for his uselessness while having amnesia. In party talk, he mentions that he actually doesn't remember much about this time.
 
The party storms [[The Gyldenhal]], believing that her statue had been stolen from its place by the gold-loving [[Gyldygga]] (the one seemingly responsible for the Gold Fever outbreak in Sniflheim), but after the party reaches the top floor of the castle they realise that the Spectral Sentinel is actually Mia herself. She tells them that she had been freed by Mordegon in order to put her greed and anger to use as one of his Spectral Sentinels. She transforms herself into a gold beast and fights the party. After the battle, she is frustrated at her defeat, and these intense feelings spiral the power of the [[Gold Orb]] she is in possession of, causing a blinding light. After the party is able to see again, Mia is floating in the air, with the golden shell of Gyldygga around her with the head armour missing, and golden barrier around her. She cries out in pain, and dark magic escapes from her, forming huge tendrils from the back of the golden shell that penetrate the walls of the castle and go out of control.
 
One particularly large tendril slams the ground near the party. Erik and the Hero manage to narrowly evade it, but they are separated from the rest of the party members. They happen to land on the side where Mia is, and Erik pushes back his emotions to end the battle that he started, although her cry to Erik for help makes him falter. He "read[ies] himself to launch a final, decisive strike against Gyldygga" despite the fact that "He doesn't look to happy about it." The Hero is then prompted to stop him from going forward with it, and he relents. Instead, he resolves to save her, and daringly tries instead to reach her. He jumps from tendril to tendril, ducking and weaving, before jumping up to where Mia is floating. He ignores her protests, which imply that he would be turned to gold, and breaks the barrier with his bare fists before he then embraces her, despite the gold consuming him. Mia is horrified as the gold reaches his face, and Erik apologises before turning into a statue. Mia, panicked, cries out that she misses easier times with her brother, and that she doesn't need gold to live life after all. A tear falls onto her necklace, shattering it, and the necklace breaks off. Bright lght radiates from her body, and the tendrils disappear in shimmering gold sparkles, which rain down from above. Erik and Mia somehow make their way back down safely to the ground, and he holds her as she bickers with him one last time before falling unconscious. Erik is relieved, finding the atonement he was looking for, and the party goes back to the Snifleheim church to leave her safe in the care of the priest. When they leave the church, Erik gives the Luminary the Gold Orb again, they make small talk before they hit the road together again. After this talk, Erik is allowed to unlock the other character panels in his character builder that were visible even before the events of Act Two. It is possible he was intentionally holding himself back due to lingering guilt from Mia, but this is not confirmed.
 
When the party reach Arboria and find out what happened to Veronica, Erik is distraught. In his party talk, he mentions that he had something to tell her, likely being that she reminded him of Mia due to their similar personalities, and the fact that they are both trapped in the body of a minor despite being chronologically older. It is unknown how old Mia is, but it is ''possible'' that Veronica and Mia could have been around a similar age chronologically.{{spoiler|end}}
 
=====Postgame=====
{{spoiler|start}}When the party goes to the [[Tower of Time]], [[The Timekeeper]] tells the party the terms and conditions of going back in time, and when the party hears the only the Luminary is able to break the Time Sphere for a chance of being able to make it safely back in time the party prevents him from advancing. However, Erik is the only one who understands that it is the Luminary's duty to save the world, and relents when he sees his determination, allowing him through. Before the Hero breaks the Time Sphere, most of the party say a final goodbye speech, and Erik pushes [[Serena]] forward a little to prompt her speech as well, perhaps hinting that he knows a little about how she really feels towards the Luminary. Only after the Hero breaks the Sphere does Erik have his speech, and he tells him that "This isn't over—not by a long shot! See you on the other side!", alluding to the fact that it is in fact time travel and not jumping to an alternate reality.
 
After time travelling, the Hero is able to approach Erik and Mia's shelter and save Mia with the power of the Sword of Light. Erik and Mia reconcile, and Mia gives him her necklace (the [[Pirate king's pendant]]), an accessory exclusive to Erik.
 
When the party finds the [[Orichalcum|orichalcum]] (The non-regenerating [[rareified orichalcum]] Important Item in the ''S: Definitive Edition'') in the floating [[The Battleground|Battleground]] to forge the [[Sword of Light]], Erik rushes past the group and gets carried away thinking about the value of the ore. He excuses himself for the outburst, stating it was a force of a bad habit.
{{spoiler|end}}
{{spoiler|end}}


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{| style="width:55%; height:100px; text-align:center" border="1"  
{| style="width:55%; height:100px; text-align:center" border="1"  
|-<---!Headings are up first.!---> style="font-weight:bold; background:#4da6ff"
|-<---!Headings are up first.!---> style="font-weight:bold; background:#4da6ff"
| Attribute || Starting Stats || Maximum Stats
| Attribute || Starting Stats || Maximum Stats || Skills
|- style="font-weight:normal"
|- style="font-weight:normal"
| Level || 5 || 99
| Level || 5 || 99 || -
|-
|-
| {{HP}} || 42 || 620
| {{HP}} || 42 || 620 || -
|-
|-
| {{MP}} || 19 || 360
| {{MP}} || 19 || 360 || -
|-
|-
| {{Strength}} || 19 || 330
| {{Strength}} || 19 || 330 || -
|-
|-
| {{Agility}} || 24 || 475
| {{Agility}} || 24 || 475 || +40
|-
|-
| {{Resilience}} || 11 || 190
| {{Resilience}} || 11 || 190 || -
|-
|-
| {{Magical Might}} || 17 || 300
| {{Magical Might}} || 17 || 300 || -
|-
|-
| {{Magical Mending}} || 0 || 0
| {{Magical Mending}} || 0 || 0 || -
|-
|-
| {{Deftness}} || 22 || 430
| {{Deftness}} || 22 || 430 || +40
|-
|-
| {{Charm}} || 19 || 250
| {{Charm}} || 19 || 250 || -
|-
|-
| Initial gear ||colspan=2|Erik's dagger, Birchwood boomerang, [[Soldier's sword]], [[Wayfarer's clothes]]
| Initial gear ||colspan=3|[[Erik's dagger]], [[Birchwood boomerang]], [[Soldier's sword]], [[Wayfarer's clothes]]
|-
|-
| [[Pep|Pep boost]] ||colspan=2|Strength +20% (40%), Deftness +100% (150%)<br>Evasion +100% (150%)<br>Parenthesis includes bonus from pep-up power-up
| [[Pep|Pep boost]] ||colspan=3|Strength +20% (40%), Deftness +100% (150%)<br>Evasion +100% (150%)<br>Parenthesis includes bonus from pep-up power-up
|}
|}
*Erik is the only party member to not have any innate resistances or weaknesses.
*Erik is the only party member to not have any innate resistances or weaknesses.


====Spells====
====Spells====
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| Restores 1/4th of damage dealt (plus 20)  
| Restores 1/4th of damage dealt (plus 20)  
|-
|-
!bgcolor="#fa8072"|Fatal Flash
!bgcolor="#fa8072"|[[Fatal Flash]]
| 20
| 20
| 8
| 8
Line 259: Line 284:
| N/A
| N/A
|-
|-
!bgcolor="#fa8072"|Sleeper Hit
!bgcolor="#fa8072"|[[Sleeper Hit]]
| 6
| 6
| 3
| 3
Line 267: Line 292:
| 120% damage with a 50% chance to snooze the target for 1~4 turns
| 120% damage with a 50% chance to snooze the target for 1~4 turns
|-
|-
!bgcolor="#fa8072"|Cobra Strike
!bgcolor="#fa8072"|[[Cobra Strike]]
| 7
| 7
| 3
| 3
Line 439: Line 464:
|Up to 125~135 light damage
|Up to 125~135 light damage
|-
|-
!bgcolor="#fa8072"|Double Down
!bgcolor="#fa8072"|[[Double Down]]
| 20
| 20
| 24
| 24
Line 515: Line 540:
| N/A
| N/A
|-
|-
!bgcolor="#fa8072"|Dodgy Character
!bgcolor="#fa8072"|[[Dodgy Character]]
| 12
| 12
| 4
| 4
Line 523: Line 548:
|Doubles evasion for two turns
|Doubles evasion for two turns
|-
|-
!bgcolor="#fa8072"|Divide
!bgcolor="#fa8072"|[[Divide]]
| 14
| 14
| 6
| 6
| --
| --
| Yes
| Yes
| yes
| Yes
| Erik's clones copy his actions for one turn
| Erik's clones copy his actions for one turn
|-
|-
Line 563: Line 588:
| Strike twice at full power, each hit can critical
| Strike twice at full power, each hit can critical
|-
|-
!bgcolor="#fa8072"|Critical Claim
!bgcolor="#fa8072"|[[Critical Claim]]
| 20
| 20
| 64
| 64
Line 637: Line 662:
{{CharacterEquipmentList|entry|item=[[Stardust sword]]|statModifier=Attack +96}}
{{CharacterEquipmentList|entry|item=[[Stardust sword]]|statModifier=Attack +96}}
{{CharacterEquipmentList|entry|item=[[Flame tang]]|statModifier=Attack +100}}
{{CharacterEquipmentList|entry|item=[[Flame tang]]|statModifier=Attack +100}}
{{CharacterEquipmentList|entry|item=[[Gyphon's wing]]|statModifier=Attack +100}}
{{CharacterEquipmentList|entry|item=[[Gryphon's wing]]|statModifier=Attack +100}}
{{CharacterEquipmentList|entry|item=[[Stellarang]]|statModifier=Attack +105}}
{{CharacterEquipmentList|entry|item=[[Stellarang]]|statModifier=Attack +105}}
{{CharacterEquipmentList|entry|item=[[Sword of light]]|statModifier=Attack +109}}
{{CharacterEquipmentList|entry|item=[[Hunter's moon]]|statModifier=Attack +110}}
{{CharacterEquipmentList|entry|item=[[Hunter's moon]]|statModifier=Attack +110}}
{{CharacterEquipmentList|entry|item=[[Darting dagger]]|statModifier=Attack +111}}
{{CharacterEquipmentList|entry|item=[[Darting dagger]]|statModifier=Attack +111}}
Line 835: Line 859:
{{CharacterEquipmentList|entry|item=[[Wristorative]]|statModifier=Defense +7}}
{{CharacterEquipmentList|entry|item=[[Wristorative]]|statModifier=Defense +7}}
{{CharacterEquipmentList|footer}}}}
{{CharacterEquipmentList|footer}}}}
====[[Shypox]] dialogue====
In battle:
{{spoiler|start}}
*Erik realises his normally super spiky hair has gone a bit limp…
*Erik recalls that time he failed to woo a bunny girl at the bar…
*Erik remembers the time he got his hands on a ‘precious jewel’ only to realise it was made of glass…
*Erik notices that his socks are on inside out…
*Erik remembers the dance lessons he took in secret to try and be more popular with the ladies…
*Erik suddenly remembers the time he got lost in a cave and had to wait for Derk to find him…
*Erik is suddenly struck by the feeling he’s being stared at. Does someone fancy him…?
*Erik is suddenly struck by the distinct feeling that he’s no match for this particular enemy…
*Erik remembers the time someone told him his victory pose was lame…
*Erik remembers his old nickname: ‘the Half-Inching Hedgehog’…
*Erik recalls an emotional picture book he once read and tears up a bit…
*Erik recalls yelping when he went to wash his face and the water was freezing cold…
*Erik realises that he’s a fussier eater than the Luminary despite being older than him…
*Erik suddenly can’t shake the feeling he’s got a bit of spinach stuck in his teeth…
*Erik suddenly feels shy for no reason whatsoever…
*Some dust finds its way into Erik’s eye and he’s suddenly worried it looks like he’s crying…
*Erik takes another look at the outfit he’s wearing…
*Out of nowhere, Erik’s face suddenly turns bright red!
*Erik thinks over some of the ‘cool’ spell names he came up with as a kid…
*Erik feels the enemy staring into his very soul…
*Erik comes over all ticklish and starts giggling…
*Erik thinks about a soppy poem he wrote when he was younger…
*Erik notices that he’s got some food stuck in his teeth!
*Erik’s eyes meet the enemy’s, and he’s suddenly strangely flustered…
*Erik remembers the time his mum got mad when he wet the bed…
*Erik suddenly becomes convinced he might have wet himself…
*Erik catches himself thinking he might be kind of handsome…
*Erik realises his normally super spiky hair has gone a bit limp…
*Erik realises he hasn’t washed his clothes for days…
*Erik suddenly worries that he sticks out like a sore thumb…
*Erik takes one look at the enemy and starts quaking in his boots…
*Erik starts thinking about his next meal, and accidentally dribbles down his front…
*Erik wonders what the enemy thinks of his outfit…
*Erik’s heart starts going pitter-patter, and his face turns beetroot red…
*Erik wonders if the enemy might leave him alone if he played dead for a bit…
*Erik takes another look at the outfit he’s wearing…
*Out of nowhere, Erik’s face suddenly turns bright red!
*Erik remembers the cheesy spell name he came up with the other day…
*Erik feels the enemy staring into his very soul…
*Erik comes over all ticklish and starts giggling…
*Erik tries to remember everyone’s names, but then forgets his own…
*Erik realises that his flies are undone!
*Erik feels something crawling along his skin and cowers in fear, only to realize it was a stray hair…
*Erik suddenly becomes convinced he might have wet himself…
*Suddenly, all Erik can think of is puff-puffs!
*Erik catches himself thinking he might be kind of handsome…
*The elastic in Erik’s pants suddenly snaps with a twang!
*Erik suddenly remembers the time when he slipped up on some horse poo…
*A particularly racy Ogler’s Digest cover suddenly pops into Erik’s head, and he giggles sheepishly…
{{spoiler|end}}
When speaking to townsfolk:
{{spoiler|start}}
*Erik opens his mouth to try and speak to the person in front of him…
*But he suddenly remembers how, back when he was a thief, he named his dagger Björn, and enjoyed talking to it from time to time
*But he suddenly remembers how he used to dream of becoming a gentleman thief, and practised writing elaborate ransom notes every day.
*But he’s struck by a bout of stomach cramps due to drinking far too much milk in an attempt to grow slightly taller.
*But he suddenly swears he hears them say he’s ‘dreamy’.
*But he suddenly catches a whiff coming from his armpits.
*But he’s suddenly struck by a fear that his hairstyle looks like a bad case of bedhead.
*But he gets distracted by a piece of rubbish that looks like a gold coin, and loses his train of thought.
*But he gets distracted by a piece of rubbish that looks like a gold coin, and loses his train of thought.
*But he suddenly remembers talking to Derk so intently about stealing something that he failed to realise he’d stepped in a pile of horse manure.
{{spoiler|end}}


==={{DQR}}===
==={{DQR}}===
Erik appears as an avatar character and is also featured in the art of several cards.
Erik appears as an avatar character and is also featured in the art of several cards. With the release of the 9th card pack, Erik became a leader character and is the first representative of the Thief vocation.
 
==={{DQTact}}===
Erik appears as an S-rank member of the [[Hero family]] as part of the limited ''Dragon Quest XI'' event on his own banner alongside [[Stump champ]]. He can participate in [[Krystalinda|Krystalinda's]] Battle Road as a party member.
{{DQTactEnemy
|name=Erik
|kanji=カミュ
|romanji=Kamyu
|sprite=[[Image:DQT Erik.png‎|275px]]
|family=[[File:Tact Icon Hero.png|48px]]<br>Hero
|rank=[[File:DQTact Rank Icon S.png|48px]]
|role=[[File:DQTact AttackType.png|48px]]<br>Attack
|lvl=130
|hp=1,065
|mp=407
|attack=565
|defense=338
|agility=505
|wisdom=227
|move=2
|weight=60
|bskill1=[[Dodgy Character]]
|bskill2=[[Edge of Death]]{{tt|*|Level 34}}
|bskill3=[[Chillblaze (Dragon Quest Tact)|Chillblaze]]{{tt|*|Level 54}}<br>'''Coup de Grâce''': [[Criminal Genius]]{{tt|*|Level 72}}
|askill1=Padfoot / Stats Up
|askill2=Frizz Res +25 / Stats Up
|askill3=Chillblaze Potency +5%<br>Criminal Genius MP Cost -10% / '''Death Follow-Up''': When an ally (incl. self) paralyses, poisons or envenomates an enemy with an ability: Follows up with Edge of Death if within follow-up range.<br>Stats Up
|askill4=Sizz Res +25 / Stats Up
|askill5=Chillblaze Potency +5%<br>Criminal Genius MP Cost -10% / Poison Success Rate +10%<br>Paralysis Success Rate +10%<br>Stats Up
|lperk1=Raises Crack-type physical potency of allies, including himself, by 20% in a 5x5 square around him.
|bperk1=WIS +15<br>Max MP +15
|bperk2='''Physical Critical Hit Rate +10%''': Raises physical critical hit rate by 10%.
|bperk3=Chillblaze Potency +2%<br>Criminal Genius Potency MP Cost -5%
|aperk1= '''Padfoot''': Battle start: Greatly raises Move and evasion rate for 3 turns.
|frizz-resist=Half Res
|sizz-resist=Half Res
|crack-resist=Normal
|woosh-resist=Very Weak
|bang-resist=Normal
|zam-resist=Normal
|zap-resist=Very Weak
|snooze-resist=Normal
|poison-resist=Half Res
|physical-seal-resist=Normal
|spell-seal-resist=Normal
|martial-seal-resist=Super Weak
|breath-seal-resist=Normal
|hobble-resist=Half Res
|stun-resist=Immune
|blind-resist=Super Weak
|curse-resist=Normal
|paralysis-resist=Normal
|confusion-resist=Normal
|charm-resist=Normal
}}
==={{DQTreasures}}===
Erik is the deuteragonist of {{DQTreasures}}, alongside his younger sister [[Mia]]. The game begins with the two sneaking around a viking vessel for a bit of fun before rescuing two [[Porcus|unusual]] [[Purrsula|creatures]] from a cage on the main mast of the ship. The siblings flee from the ship on a smaller boat with their new friends in tow, and after exploring an uncharted island and retrieving a pair of [[Dragon daggers|incredible dirks]] they are sucked through a teleportal to the floating archipelago of [[Draconia]] suspended high in the sky.
 
The children are pulled into the different world separately and are deposited far apart, with Mia and Porcus having to rescue Erik and Purrsula from a [[Heartless hunter]] at the top floor of the abandoned factory in [[The Paternoggin]]. Reunited, the pair of daggers the children possess react with an abandoned train at the zenith of the building and the two depart for [[Eggshell Island]]. From there, the quartet embark on a colossal treasure hunt spanning the entire island chain, competing with rival factions such as the villainous [[Thunderous Plunderers]] and the friendlier [[Sylphanian Expedition]]. Erik is partnered with Purrsula, who perches on his shoulder when at rest.
*Note that the story of {{DQTreasures}} is completely divergent to the story of {{Dragon Quest XI}} and should not be accepted as Erik's proper backstory.
 
== Other Languages ==
In English, his name "Erik" likely comes from the Norse Viking explorer Erik the Red<ref>[https://en.wikipedia.org/wiki/Erik_the_Red Erik the Red]</ref>. This also may be referenced in his "Pirate King" outfit, which is red.
{{OtherLanguages
|es=Erik|es-meaning=Same as English name.
|fr=Érik|fr-meaning=Ditto.
|de=Erik|de-meaning=Ditto.
|it=Erik|it-meaning=Ditto.
|ko=카뮈 (Kamwi)|ko-meaning=Transliteration of "Kamyu".
|zh-cn=卡繆 (Kǎmóu)|zh-cn-meaning=Ditto.
|zh-tw=卡繆 (Kǎmóu)|zh-tw-meaning=Ditto.}}


==Trivia==
==Trivia==
*Erik is the second major Dragon Quest character to be depicted as left-handed after [[Angelo]] of {{DQ8}}. Single weapons are always held in his left, while his dual-wielding skill makes it clear that his left hand is dominant. In addition many cutscenes showing him favoring his left hand to use or hold everyday items.
*In the English voice acting, he has a distinguishable Scandinavian accent due to his Viking upbringing. His voice actor, Gunnar Cauthery, is Icelandic.
**Erik is also the second ex-thief to join as the first party member of a game, following [[Yangus]].
*In Japanese, he calls the {{Luminary}} {{Translation|"相棒"|Aibō}}, roughly meaning a partner that you have an extremely close attachment to and share a history with; there is no direct translation in English which carries this connotation, so it has been localised to "partner".
*Erik's hairstyle is very similar to that of the sixth {{Hero 6}}, and this is brought up when the party visits [[Weaver's peak]] in the [[Echo Chamber]].
**Erik calls Veronica {{Translation|"チビちゃん"|Chibi-chan}}, meaning "little one" ("short stuff" in English), and in turn she calls him {{Translation|"ひよっこちゃん"|Hiyokko-chan}}, meaning "little chick" ("idiotic" in English).
*Erik has the most amount of costumes available among the male party members, due to the option of having his hair exposed or covered.
**Erik also calls Sylvando the equivalent of "old man". Sylvando is, however, unfazed by this.
 
**Erik refers to himself with the first-person pronoun {{Translation|"俺"|Ore}}, even during his period of amnesia in Act Two where he begins to refer to the {{Hero 11}} and [[Rab]] with honorifics.
*Erik relieves stress by exercising and working up a sweat.
*Erik's favourite food is wild traveler's stew.
**When he was still a slave for the Vikings, they forced him to do all the cooking for them, which is why he is so good at cooking at campfires but not so much in an actual kitchen.
**If the player chooses to live with Erik as a reward for completing [[Drustan's Labyrinth]], he tells the player in off-handed dialogue that he plans to work on his culinary skills whenever he has the chance to.
**From October 19th to December 13th, 2019, Erik's wild stew<ref>[https://ameblo.jp/luida-desi/entry-12555710673.html Luida's Bar Official Blog]</ref> was available as a special item on the menu at the real-life [[Patty's Party Planning Place|Luida's Bar]] in Tokyo in order to commemorate the release of ''Dragon Quest XI S''. It is similar to pot-au-feu and has slowly simmered beef, potatoes, onions, and cabbage.
*Thinking about his past with the Vikings puts him in a weird mood, but he pushes it behind him, saying that it is not worth dwelling over.
*His personal motto is "tomorrow is another day".
*As part of his daily routine, he sharpens his favourite knife and maintains his thieving tools.
*The thing he wants most at the moment is a treasure map left behind by a legendary pirate.
*Erik's height is 165 cm or 5' 5" and he weighs 55 kilograms (121 lbs). He is insecure of his height and chugs milk in an attempt to grow taller, seen in his [[shypox]] lines.
*After the world is saved, he would like to travel with world with [[Mia]] for a while before bringing her to the [[L'Académie de Notre Maitre des Médailles|mini medal academy]] so she can pursue an education like Erik was not able to. He wants her to be making friends there, but also figures she might hate anything akin to school.
*His favourite place in all of [[Erdrea]] is the cliff where he and the {{Luminary}} jumped off of.
**Interestingly, Erik has somewhat of a fear of heights; in Act Two party talk at the Luminary's Landing in [[Arboria]], he mentions that while he was waiting for [[Serena]] and the Luminary he took a quick look at the side of the cliff, nearly blacking out when he saw how high up they were. However, he is quick to defend himself, saying that a drop like that would even melt the mind of someone like the hard-headed [[Hendrik]]. Erik shares this fear of heights with [[Jade]] and [[Serena]].
*All of Erik's [[pep]] powers include the Luminary.
*While he's aware of his popularity with the ladies, even receiving a love letter from a student of the [[L'Académie de Notre Maitre des Médailles]], Erik doesn't seem to be interested in love or marriage and instead seems happy for now travelling with the Luminary.
**His preferred romantic interest is, fittingly, stated to be "not worth mentioning/nothing special".
**Surprisingly, Erik is the party member with the third-least amount of charm at level 99 (250), with only Veronica (230) and [[Rab]] (170) below him.
*Erik is the second major ''Dragon Quest'' character to be depicted as left-handed after [[Angelo]] of {{DQ8}}. Single weapons are always held in his left, while his dual-wielding skill makes it clear that his left hand is dominant. In addition, many cutscenes showing him favouring his left hand to use or hold everyday items.
*Erik has several homages to previous {{DQSeries}} games:
**Erik is similar to [[Yangus]] of {{Dragon Quest VIII}}, being the second ex-thief in the series to join as the first party member. Furthermore, they both have soft spots for a certain person close to them ([[Mia]] and [[Red]]), bicker with a cursed person ([[Veronica]] and [[King Trode]]) and seek atonement for past actions.
**Erik's hairstyle and general appearance is very similar to that of the [[Hero (Dragon Quest VI)|sixth hero]], and this is brought up when the party visits [[Weaver's Peak]] in the [[Echo Chamber]] of [[Tickington]], where he comments that people there kept on looking at him strangely.
**Erik and the Hero escape captivity by jumping off a cliff, like how the {{Hero 5}} and [[Harry]] does in {{Dragon Quest V}}.
**He teams up with a [[healslime]] during his time travelling alone, like [[Ragnar]] in {{Dragon Quest IV}}.
**He sacrifices his memories in exchange for great power like [[Terry]] does in {{Dragon Quest VI}}. [[Indignus]] and [[Dhuran]] of their respective games look similar as well; however, while Erik wants this power to defeat Indignus, Terry exchanged the his memories with Dhuran.
*Erik has the most amount of total costumes available among the male party members, due to the option of having his hair exposed or covered.
**Counting variants of a costume as the same one, Erik has the least out of any party member.
*Erik is the only party member to initially join the party for not-entirely-selfless reasons.
*Despite Veronica insisting that Erik lost the mixed martial arts fight in Octagonia against [[Jade]] and [[Rab]] due to being distracted by Jade's allure, the real reason (outside of plot relevance) is likely because Erik's skillset is more suited towards heavy set-up for immensely impressive returns. However, in an MMA competition, Jade's fast-paced consistent damage output would have had the upper hand against him.
*Before the Luminary goes [[Time travel|back in time]] in the postgame, Erik will consistently mention that the party should go south of [[Octagonia]], even after most emotional scenes. In the original Japanese version, it translates roughly to a very simple "Let's go south of Octagonia",  which became a running gag with the Japanese community. The only time Erik does not have this dialogue is in Sniflheim and the Viking Hideout, where another character takes on this role instead.
*Erik is capable of the most damage in the game without hacking, where a [[glacial golem]] at the [[Sniflheim Whale Way Station]] can occasionally use [[Forbearance]] alongside six [[luminous lampling|luminous lamplings]]. Erik can then use [[Double Down]] on the golem.
*Erik is the only party member that is able to have both hands deal the same amount of damage in battle, through unlocking the [[Dually Deadly]] secret panel in his ''Swords'' skill tree in his character builder, which is available after saving Mia in Act Two and after talking to Elder [[Eegoltap]] in postgame.
*His {{Agility}} at level 99 is the highest among all human characters in the {{DQSeries}} series.
*Even during his state of amnesia, he has separate [[party chat|party talk]] dialogue for every scene, even all of the pastwords in [[Tickington]].
*The Japanese ''Definitive Edition'' voice drama「ああ・・・青春のメダ女文化祭」("Ah... The [[L'Académie de Notre Maitre des Médailles|Medal Girls']] Cultural Festival of Youth") features a stage play that the {{Party 11}} participates in. Erik is cast as a captured damsel in distress, alluding to how he was captured by enemies [[Heliodor|on]] [[Gondolia|four]] [[The Rock of Wrong|separate]] [[Sniflheim|occasions]], the most out of anyone in the game.
*In {{SSB5}}, he is referenced in spirit battles as a minion, where Link's frequent Boomerang is in reference to Erik's [[Boomerang]] skill tree. It may also have been inspired by the fact that traditionally, both characters wear green tunics, and Erik is able to wield a [[Sword]] like Link can.
*When Erik is afflicted by [[Sultry Dance]] in battle, he performs a lively dance, which includes a moonwalk or backslide.
*Each of the Luminary's companions represents one of the vocations in {{Dragon Quest III}}. Erik represents the [[Thief]].


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
Image:DQXI Camus concept.jpg
File:DQXI Erik art.png
Image:DQXI Erik render.jpg|3D render.
File:DQXI Erik combat pose.png|Combat pose art
Erik alternate pose cgi.png
File:DQXI Erik Render.png|3D render.
Image:DQXI Erik combat.jpg|Combat pose
File:Erik alternate pose cgi.png
Erik expression chart.png|Expression chart
File:DQXI Erik Combat.png|Combat pose
File:Erik expression chart.png|Expression chart
File:Erik battle expression 1.png|Battle expression 1
File:Erik battle expression 2.png|Battle expression 2
File:Erik battle expression 3.png|Battle expression 3
File:Erik battle expression 4.png|Battle expression 4
File:Camus.png|Erik drawn by Hiro Mashima
File:Camus.png|Erik drawn by Hiro Mashima
Image:DQXI Camus screenshot.png
File:DQXI Camus screenshot.png|Erik joining the Luminary's party
File:Erik corsair 2.png|"The corsair"  
File:Erik corsair 2.png|"The corsair"
File:Erik the corsair costume.png|
File:Erik the corsair costume.png
Erik corsair 1.png|"The coarse-haired corsair"
File:Erik corsair 1.png|"The coarse-haired corsair"
File:Erik the coarse-haired corsair costume.png|
File:Erik the coarse-haired corsair costume.png
Erik the lupine look cgi.png|"The lupine look"
File:Erik the lupine look cgi.png|"The lupine look"
File:Erik the lupine look costume.png|
File:Erik the lupine look costume.png
Erik pirate king 1.png|"The pirate king"
File:Erik pirate king 1.png|"The pirate king"
File:Erik the pirate king costume.png|
File:Erik the pirate king costume.png
File:Erik the prickly pirate king costume.png|"The prickly pirate king"
File:Erik the prickly pirate king costume.png|"The prickly pirate king"
Erik swindler king 1.png|"The swindler king"
File:Erik swindler king 1.png|"The swindler king"
File:Erik the swindler king costume.png|
File:Erik the swindler king costume.png
File:Erik the spikey swindler king costume.png|"The spikey swindler king costume"
File:Erik the spikey swindler king costume.png|"The spikey swindler king costume"
Erik assassin's attire cgi.png|"The stone-cold killer"
File:Erik assassin's attire cgi.png|"The stone-cold killer"
Erik assassin's attire concept art.png|Stone-cold killer concept art
File:Erik assassin's attire concept art.png|Stone-cold killer concept art
File:Erik the stone-cold killer costume.png|
File:Erik the stone-cold killer costume.png
Erik swindler 1.png|"The swindler"
File:Erik swindler 1.png|"The swindler"
File:Erik the swindler costume.png|
File:Erik the swindler costume.png
Erik swindler 2.png|"The spikey swindler"
File:Erik swindler 2.png|"The spikey swindler"
File:Erik the spikey swindler costume.png|
File:Erik the spikey swindler costume.png
Erik mask concept art.png|Tournament mask
File:Erik mask concept art.png|Tournament mask
Image:DQR Camus.jpg|Erik in ''Dragon Quest Rivals''.
File:Replace chara hero0009 000 00.png|''Rivals'' artwork
File:Replace chara hero0009 000 02.png
File:Replace chara hero0009 000 01.png
File:Replace chara hero0009 015 00.png|Pirate King ''Rivals'' artwork.
File:Replace chara hero0009 015 01.png
File:Replace chara hero0009 015 02.png
File:DQR Erik.png|''Dragon Quest Rivals'' render
File:DQR Camus.jpg
File:DQT Erik.png|''Tact'' official art
File:Erik Treasures key illustration 1.png|''Treasures'' official art
File:DQTR Erik Art.png|Posing with Purrsula
File:Erik and Purrsula action pose.png|Readying his dragon dagger
File:Erik treasures action pose solo.png|Higher resolution art of Erik readying the dagger
File:Treasures manga Erik debut panel.png|Erik's debut in the ''Treasures'' manga, shooting [[Robbin' 'Ood]] in the 'ead
File:Treasures manga Erik beats the heartless hunter.png|Erik defeats the [[Heartless hunter]] by pinching it's power core
File:DQT Young Erik.png|''[[Dragon Quest Tact|Tact]]'' artwork.
</gallery></center>
</gallery></center>


{{DQXI}}
==References==
<references/>
 
{{DQXINav}}
{{DQTRNav}}
[[Category:Party members]]
[[Category:Party members]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest X characters]]
[[Category:Dragon Quest XI characters]]
[[Category:Dragon Quest XI characters]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Rivals characters]]
 
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Treasures characters]]


[[fr:Érik]]
[[fr:Érik]]
[[es:Erik]]

Latest revision as of 23:24, 14 April 2026

This article is about the party member in Dragon Quest XI. For the minor character in Dragon Quest III, see Eric.

"A young man who has abandoned his lucrative life of crime to team up with the Luminary. He managed to sneak into Heliodor Castle and steal the Red Orb, but was eventually apprehended and thrown into the dungeons. After helping our Hero escape from his cell, he joined him on his travels...for not entirely selfless reasons."

XI loading screen

Erik
Dragon Quest XI
Dragon Quest Treasures
Sprite(s)
Japanese name カミュ
Romaji Kamyu
Vocation Thief
Race Human
Age 19
Family
Warning: Spoilers!
Click expand to view content
Mia (younger sister)
Voice actor Japanese:
Kōki Uchiyama (DQXI)
Motoko Kumai (DQ Treasures)
English:
Gunnar Cauthery (DQXI)
Mack Keith-Roach (DQ Treasures)

Erik (カミュ, Kamyu?, lit. Camus) is a character in Dragon Quest XI. He is a former Thief who becomes a companion to the Hero early in the story after abandoning his life of crime.

Appearance and Personality[edit | edit source]

Erik is a young man with blue eyes and slicked back, spiky cyan hair that has a single forelock. His 'blue, spiky hair' is his favorite trait about himself and he has a tendency to run his hands through his hair when he's excited. [1] He has a single gold hoop earring on each ear and wears purple beads around his neck. His clothes are relatively simple, wearing a hooded dark green tunic with lacing that exposes his chest, a red sash tied around his waist, dark blue trousers, fingerless gloves, and leather shoes worn with orange socks that are held up with string. He carries a scabbard with a knife on his sash, which is his prized possession.

Erik is has a troubled past that he does not speak openly of, and his criminal career has led him to rub elbows with the shadier sides of society. Despite his aloof exterior, Erik has a kind and compassionate heart, as shown when trouble happens with friends and family. While he is sometimes quick to jump to conclusions, he is also quite perceptive, tending to connect the dots quickly. He is also quick on his feet, shown in cutscenes where others are knocked over while he gracefully returns to a stronger position. These qualities came naturally to him from years of travelling and guides the Luminary along his journey. Erik is always there to support the Luminary and his faith in the man is unshakable. In cutscenes and party talk dialogue, he is shown to push the Luminary in the right direction instead of taking time to smell the roses. Erik has a tendency to bicker with Veronica, who refers to him as an idiot. However, the two of them are more alike than not and share a unique bond of affection. His weapons of choice consist of Knives, one-handed Swords, and Boomerangs, and he is even capable of dual wielding weapons.

Appearances[edit | edit source]

Dragon Quest X [edit | edit source]

Erik was added as an NPC to the MMO as a promotional event for the "S: Definitive Edition" version of XI being launched in Japan. He gives the player a short quest, and upon completing it rewards his outfit as a cosmetic armor set.

Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]

"Glad you're coming along. The Seer told me to stick with the Luminary when I found him and that's just what I'm going to do."

Story[edit | edit source]

Act One[edit | edit source]
Warning: Spoilers!
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Erik is an orphan from the Sniflheim region, with his only family being his younger sister Mia. The siblings were taken in by the vikings that pillage the area and forced into servitude. Erik and Mia depended on each other to survive their difficult youth, with the latter developing the same sense of materialistic greed that their masters did. When he was around fourteen years of age, he made the disastrous mistake of giving Mia a necklace for her birthday that he later found out was rumored to have the power to turn anything the wearer touches into solid gold. Mia runs wild with this power and turns everything around her into gold, even animals. When Erik confronted her about her avarice, she realised what she had done and complied with his demand to stop. When she tried to take the necklace off, its curse activated and it began to transform her as well. Mia cried out for help as the changes took place, and Erik hesitated before attempting to save her. Though he could have done nothing to prevent the curse for taking hold, and it was likely that he would have been transformed as well if he had touched Mia during the process, Erik blames himself for the apparent death of his little sister.

Erik fled the Sniflheim region out of shame, and took to a life of robbery in order to sustain himself. During this period he met Derk, and the two would become successful partners-in-crime. At one point during this period, Erik met The Seer. The mysterious prophet proclaimed that if Erik were to infiltrate Heliodor castle and steal the fabled Red Orb and meet with the Luminary "underground", then he would find the forgiveness he longed for. Erik doesn't believe a word of what is told to him and instead only steals the orb because it was a treasure Mia had once longed for, during their childhood.

Erik hides the orb with Derk after the heist and is later captured, spending nearly a year in the castle dungeon while slowly digging a tunnel through the bottom of his cell. It is during this period where he encounters the recently imprisoned Luminary and, after realizing that the Seer's prophecy is coming true, pledges his loyalty to the man and aids his escape. Together, they run from various guards (and a black dragon), fall off a bridge, and then eventually become cornered on a cliff. They share a glance before silently agreeing to jump together, where Erik lifts the hood off his head and introduces his name before they make a running start to jump off the cliff. They land safely at the bottom of the cliff, at the Heliodorian Foothills, and Erik drags the Luminary over to the nearby church. The two are taken care of by the nun there and they go on their way, but not before thanking her. She says before they go that they should be wary returning to Heliodor City, as there are two dangerous fugitives on the loose, although throughout the story Erik's status as a dangerous criminal diminishes as the Heliodorian soldiers are ordered to prioritise the Luminary.

Before making their way to Cobblestone (the Hero's home village), Erik drags him on a detour to Downtown Heliodor to find the Red Orb Derk had stashed in the great garbage dump there. He is infuriated when he sees that the treasure is gone, and interrogates the innkeeper Ruby about where Derk is. She says that Derk hadn't been seen in the slums since he opened "that fancy shop" in the wealthy district, and that is enough fuel to the fire for Erik to storm over there and give Derk a piece of his mind. When Erik and the Hero reach his shop, Erik attempts to beat Derk up, knowing that Derk took the Orb back to the castle to collect the bounty and fund the shop, but Derk reasons that he only sold it to help Erik. Erik, exasperated now, gives him a chance to explain, and Derk explains that a portion of the proceeds from the shop went to bribing the prison guards into not checking up on Erik while he was in the cell. Erik notes that it was indeed strange that nobody had checked up on him in the previous few days digging his hole, and he forgives Derk. Derk tells them that the King had hidden the Orb in The Kingsbarrow and the Hero and Erik set out to retrieve it again. Note that Derk's bribery may also be the reason why Erik is not prioritised by the guards as a target of capture.

After retrieving the Orb and walking over to the Door of Departure to leave the continent, in search of more information about the Luminary, Hendrik and his men find the two and pursue them on horseback. The two fugitives climb on the nearby horses and race to the Door, but the Hero's horse is shot and Erik has to double back to save him, lifting him up on the back of his own horse. The duo then escape through a teleportal to the distant city of Hotto and meet the twin sisters Veronica and Serena. When Erik encounters Veronica, they immediately get to bickering with each-other like siblings, although it is clear they still care for each-other even through the insults. Erik is much more passive to her sister, who he deems calm and kind and "everything Veronica isn't". When Erik encounters the wandering jester Sylvando in the kingdom of Gallopolis, he is immediately skeptical and unhappy about the idea of him joining the party. However, Erik eventually warms up to him.

At the seaside port town Gondolia, Erik and the Luminary are cornered by Jasper on the stage at the very northern part of the town. They are overwhelmed by soldiers, but are saved by Veronica and Sylvando interrupting their capture. Veronica casts multiple spells of the Frizz line everywhere, causing chaos, and Jasper turns his attention away from Erik and the Hero to order his men to fan out. Serena motions for them to escape through the western exit of the stage, dragging the Hero's hand along while Erik makes sure they aren't being followed. Jasper senses their escape and fires a ball of darkness at the Luminary, which Erik notices and jumps in front of. The magic cripples him and he falls to the ground. Erik swats away the Hero's hand when it is offered, telling him to leave with the newly-bought time. The soldiers catch up to Erik as Serena tugs the Hero along, dragging him away as Erik is taken by the guards. The party later finds Erik tied up on a pole on the stage and save him, defeating Jasper, before escaping Gondolia by on the Salty Stallion (Sylvando's ship).

They then travel to Zwaardsrust and make their way to Octagonia, where they enter a mixed martial arts tournament to win the first-place prize, the Rainbough. Erik enters this tournament and is paired with a random contestant from Angri-La, and their first match is up against Jade and Rab. Erik is defeated extremely easily, which probably contributes to his frustration of the two of them when they steal the first-place prize meant for the Hero. However, when they officially join the party after the events of Dundrasil, he warms up to them as well.

When Erik and the party go to Sniflheim to retrieve the Blue Orb, Erik becomes distant and quiet, and refuses to enter the Kingdom once it is restored because "Cosying up to royals isn't exactly [his] style". In The Snærfelt, he has multiple dialogue lines in party talk where he will offhandedly provide advice to survive in the cold, chalking his knowledge up to stories from other adventurers.

Act Two[edit | edit source]
Warning: Spoilers!
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After The Fall of Yggdrasil at the end of Act One, Erik is captured by one of Mordegon's Spectral Sentinels, Indignus. He awakens in a cell in the Rock of Wrong with the healslime Healijah, who immediately fully heals his injuries. This gains the trust of Erik, who takes the healslime with him. He sneaks past the dragon monsters under Indignus' employ in order to escape. During this sequence, Healijah occasionally "slips up" and speaks of things that Erik has not told him of, such as his name, his sister, and his journey with the Luminary. When the two reach the top of the dungeon, Erik realises that they were actually in a floating rock in the sky with no actual escape. Indignus then arrives, falling on the two of them from the sky and taking out Healijah. Erik is faced with a few monsters, which is optional whether he wins or loses to them. Regardless, he is then surrounded with hordes of monsters, facing death with seemingly no way out. Healijah's voice then resonates in his head, revealing himself to be The Seer, and offers Erik a fighting chance to save his life; however, he has to exchange his most precious possession - his memories of his brothers and sisters in arms - for a tremendous, temporary boost in power that only might give him the upper hand. Erik agrees reluctantly, reasoning that memories are no use to him if he is dead, and fights his way through the horde to escape. Afterwards, he has to face off Indignus himself, and he successfully shatters his armour. However, just as he is about to strike the final blow, the power runs out, leaving him weak and exposed. Indignus takes the moment of weakness as an opportunity and flings him off the cliff, where the Seer apologises before taking away his memories of the party and also of Mia. The Seer also seems to have ensured him safe landing on the beach of what appears to be the south-western part of The Costa Valor. A nearby man comments that he doesn't look too steady on his feet, and attempts to help by asking who he is. Erik responds, saying he doesn't know, and that he only knows he was on an adventure with someone important, but he can't remember who.
  • This scenario is only present in the S: Definitive Edition of the game.

The amnesiac Erik is later found stowing away on the Salty Stallion, Sylvando's personal ship, stealing food to survive. He accidentally knocks over a couple of things, alerting Sylvando who is steering, and he asks the Luminary to check in on the storage room. When the Luminary finds him, Erik acts shocked to see him, and the rest of the party arrives behind the Hero. The party is shocked that Erik does not recognize them, and also intrigued by his sudden politeness and passiveness that he used to lack. They assure him that he has a place to stay until his memories return. As the party approaches Sniflheim, his memories begin to spark again as mentions and sights of gold set off something in the back of his mind. Events that resemble prominent memories of his, like the old woman turning to gold from Gold Fever with an outstretched hand, trigger intense headaches that have him fall to his knees in pain. A priest in Sniflheim wandering around town recognises Erik while in one of these headaches and remembers him from years before, bringing the party to the church to tell them about his past in a safe space. He mentions that most of Sniflheim knows who Erik is, as he was a Viking slave when he was younger and were forced to tag along with the Vikings when they came to the kingdom to drink after a successful plunder. Hearing this overwhelms Erik and he leaves as his memory struggles to return. The party and the priest find him on a small cliff overlooking the Sniflheim docks but not much is said before gold monsters arrive by ship to steal gold statues and Erik has another powerful headache. The party reluctantly leaves him with the priest to fend off the monsters, but as they are chasing them down they realise that Erik had been kidnapped while they were gone. They watch the monsters sail off while he is tied to the ship. The priest apologises for not being powerful enough to protect Erik, but mentions that the ship the monsters sailed in looked an awful lot like a Viking ship, prompting the party to sail to the nearby Viking Hideout.

After the party sails to the hideout and defeats the monsters holding him captive, Erik is freed but his slowly-returning memory leaves his gaze vacant as he mumbles vaguely and incoherently about something before returning to the hut he and his sister grew up in. There, the Luminary activates an Yggdrasil root, showing three visions to the party about Erik's past. His memory subsequently comes back after the last vision where Mia had turned to gold. He rejoins the party to help save Mia, apologising for his uselessness while having amnesia. In party talk, he mentions that he actually doesn't remember much about this time.

The party storms The Gyldenhal, believing that her statue had been stolen from its place by the gold-loving Gyldygga (the one seemingly responsible for the Gold Fever outbreak in Sniflheim), but after the party reaches the top floor of the castle they realise that the Spectral Sentinel is actually Mia herself. She tells them that she had been freed by Mordegon in order to put her greed and anger to use as one of his Spectral Sentinels. She transforms herself into a gold beast and fights the party. After the battle, she is frustrated at her defeat, and these intense feelings spiral the power of the Gold Orb she is in possession of, causing a blinding light. After the party is able to see again, Mia is floating in the air, with the golden shell of Gyldygga around her with the head armour missing, and golden barrier around her. She cries out in pain, and dark magic escapes from her, forming huge tendrils from the back of the golden shell that penetrate the walls of the castle and go out of control.

One particularly large tendril slams the ground near the party. Erik and the Hero manage to narrowly evade it, but they are separated from the rest of the party members. They happen to land on the side where Mia is, and Erik pushes back his emotions to end the battle that he started, although her cry to Erik for help makes him falter. He "read[ies] himself to launch a final, decisive strike against Gyldygga" despite the fact that "He doesn't look to happy about it." The Hero is then prompted to stop him from going forward with it, and he relents. Instead, he resolves to save her, and daringly tries instead to reach her. He jumps from tendril to tendril, ducking and weaving, before jumping up to where Mia is floating. He ignores her protests, which imply that he would be turned to gold, and breaks the barrier with his bare fists before he then embraces her, despite the gold consuming him. Mia is horrified as the gold reaches his face, and Erik apologises before turning into a statue. Mia, panicked, cries out that she misses easier times with her brother, and that she doesn't need gold to live life after all. A tear falls onto her necklace, shattering it, and the necklace breaks off. Bright lght radiates from her body, and the tendrils disappear in shimmering gold sparkles, which rain down from above. Erik and Mia somehow make their way back down safely to the ground, and he holds her as she bickers with him one last time before falling unconscious. Erik is relieved, finding the atonement he was looking for, and the party goes back to the Snifleheim church to leave her safe in the care of the priest. When they leave the church, Erik gives the Luminary the Gold Orb again, they make small talk before they hit the road together again. After this talk, Erik is allowed to unlock the other character panels in his character builder that were visible even before the events of Act Two. It is possible he was intentionally holding himself back due to lingering guilt from Mia, but this is not confirmed.

When the party reach Arboria and find out what happened to Veronica, Erik is distraught. In his party talk, he mentions that he had something to tell her, likely being that she reminded him of Mia due to their similar personalities, and the fact that they are both trapped in the body of a minor despite being chronologically older. It is unknown how old Mia is, but it is possible that Veronica and Mia could have been around a similar age chronologically.

Postgame[edit | edit source]
Warning: Spoilers!
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When the party goes to the Tower of Time, The Timekeeper tells the party the terms and conditions of going back in time, and when the party hears the only the Luminary is able to break the Time Sphere for a chance of being able to make it safely back in time the party prevents him from advancing. However, Erik is the only one who understands that it is the Luminary's duty to save the world, and relents when he sees his determination, allowing him through. Before the Hero breaks the Time Sphere, most of the party say a final goodbye speech, and Erik pushes Serena forward a little to prompt her speech as well, perhaps hinting that he knows a little about how she really feels towards the Luminary. Only after the Hero breaks the Sphere does Erik have his speech, and he tells him that "This isn't over—not by a long shot! See you on the other side!", alluding to the fact that it is in fact time travel and not jumping to an alternate reality.

After time travelling, the Hero is able to approach Erik and Mia's shelter and save Mia with the power of the Sword of Light. Erik and Mia reconcile, and Mia gives him her necklace (the Pirate king's pendant), an accessory exclusive to Erik.

When the party finds the orichalcum (The non-regenerating rareified orichalcum Important Item in the S: Definitive Edition) in the floating Battleground to forge the Sword of Light, Erik rushes past the group and gets carried away thinking about the value of the ore. He excuses himself for the outburst, stating it was a force of a bad habit.

Base stats & pep bonus[edit | edit source]

Attribute Starting Stats Maximum Stats Skills
Level 5 99 -
HP 42 620 -
MP 19 360 -
Strength 19 330 -
Agility 24 475 +40
Resilience 11 190 -
Magical Might 17 300 -
Magical Mending 0 0 -
Deftness 22 430 +40
Charm 19 250 -
Initial gear Erik's dagger, Birchwood boomerang, Soldier's sword, Wayfarer's clothes
Pep boost Strength +20% (40%), Deftness +100% (150%)
Evasion +100% (150%)
Parenthesis includes bonus from pep-up power-up
  • Erik is the only party member to not have any innate resistances or weaknesses.

Spells[edit | edit source]

Name Level MP Target Description
Rubblerouser 10 6 One enemy Summons an earth sigil that will inflict damage on the enemy every time they try to act.
Evac 12 0 All allies Allows the caster to return instantly to the start of a dungeon, cave or tower.
Cock-a-doodle-doo 15 2 All allies Cures all party members of the effects of sleep.
Peep 22 1 N/A Cast this on a treasure chest to reveal its contents (yellow - gold, blue - item, red - monster).
Boulderbringer 23 12 One enemy Summons an earth sigil that will inflict a lot of damage on the enemy every time they try to act.
Mountainmover 42 20 Enemy group Summons an earth sigil that will inflict a lot of damage on a group of enemies every time they try to act.
Ridgeraiser 61 36 Enemy group Summons an earth sigil that inflicts devastating damage on a group of enemies every time they try to act.
  • In XI S: Definitive Edition, Erik also learns Nose For Treasure, which he already knows upon joining the party.

Character builder[edit | edit source]

Swords[edit | edit source]
Name Skill points MP Range Pep Oomph Info
Flame Slash 3 2 One enemy Yes Yes 120% (plus 5) fire damage
Attack Power When Wielding +10 4 -- -- -- -- N/A
Critical Hit Chance When Wielding +2% 6 -- -- -- -- N/A
Sword Stance 7 2 -- No No Increases parrying chance by 33% for four turns
Attack Power When Wielding +20 10 -- -- -- -- N/A
Dragon Slash 10 2 One enemy Yes Yes 200% (plus 10) damage to dragon-family enemies
Metal Slash 12 2 One enemy Yes Yes 1~2 damage to metal slimes, cannot miss
Attack Power When Wielding +25 14 -- -- -- -- N/A
Attack Power When Wielding +35 16 -- -- -- -- N/A
Miracle Slash 12 4 One enemy Yes Yes Restores 1/4th of damage dealt (plus 20)
Fatal Flash 20 8 One enemy Yes Yes 40% chance to instantly kill one enemy, 250% damage if attempt fails
Dually Deadly 25 -- -- -- -- Removes damage reduction found in dual-wielding
Knives[edit | edit source]
Name Skill points MP Range Pep Oomph Info
Attack Power When Wielding +5 3 -- -- -- -- N/A
Critical Hit Chance When Wielding +2% 4 -- -- -- -- N/A
Sleeper Hit 6 3 One enemy Yes Yes 120% damage with a 50% chance to snooze the target for 1~4 turns
Cobra Strike 7 3 One enemy Yes Yes 120% damage with a 50% chance to poison the target for 4~7 turns
Persecutter 9 5 One enemy Yes Yes 620% damage if target is asleep or confused, 110% damage otherwise
Victimiser 13 5 One enemy Yes Yes 620% damage if target is poisoned or paralyzed, 110% damage otherwise
Critical Hit Chance When Wielding +4% 14 -- -- -- -- N/A
Dodge Chance +3% 14 -- -- -- -- N/A
Attack Power When Wielding +30 16 -- -- -- -- NA
Dual-Wielding 16 -- -- -- -- N/A
HP Hoover 16 4 One enemy Yes Yes Restores 1/4th of damage dealt
Assassin's Stab 16 5 One enemy No No 20% chance to instantly kill target
Nastier Knives 20 -- -- -- -- Increases status ailment chance for knife skills by 25%
Boomerangs[edit | edit source]
Name Skill points MP Range Pep Oomph Info
Ooze Bruiser 3 2 All enemies Yes Yes Deals 150% (plus 5) damage to Slimes
Accuracy When Wielding +5% 4 -- -- -- -- N/A
Attack Power When Wielding +5 6 -- -- -- -- N/A
Metalicker 7 3 All enemies Yes Yes 1~2 damage to metal slimes, cannot miss
Accuracy When Wielding +5% 9 -- -- -- -- N/A
Power Throw 13 4 All enemies Yes Yes 120% damage, no reduction
Attack Power When Wielding +10 14 -- -- -- -- N/A
Accuracy When Wielding +10% 16 -- -- -- -- N/A
Twomerang 16 8 All enemies Yes Yes 120% damage twice, 240% total
Starburst Throw 18 10 All enemies No No Up to 125~135 light damage
Double Down 20 24 All enemies Yes Yes 180% damage twice, 360% total. 50% chance to reduce target's resistances to ailments and debuffs by one stage
Pep-Up Power Up 25 -- -- -- -- N/A
Guile[edit | edit source]
Name Skill points MP Range Pep Oomph Info
Agility +10 8 -- -- -- -- N/A
Deftness +10 8 -- -- -- -- N/A
Dodge Chance +2% 8 -- -- -- -- N/A
Half-Inch 8 -- One enemy Yes No Chance to steal from a monster, success rises with deftness for 75% cap; cannot steal rare drops
Agility +30 10 -- -- -- -- N/A
Deftness +30 10 -- -- -- -- N/A
Dodgy Character 12 4 -- Yes No Doubles evasion for two turns
Divide 14 6 -- Yes Yes Erik's clones copy his actions for one turn
Sticky Fingers 14 -- -- -- -- Raises base steal rate by 15%
Dodge Chance +5% 16 -- -- -- -- N/A
Pep Chance +5% 16 -- -- -- -- N/A
Falcon Slash 18 4 One enemy Yes Yes Strike twice at full power, each hit can critical
Critical Claim 20 64 One enemy No No Guarantees a critical hit, cannot miss

Equipment[edit | edit source]

Dragon Quest XI (S: Deffinitive Edition) 
Weapon Modifier(s)
Bloodletter Attack +1
Poison needle Attack +1
Cypress stick Attack +7
Birchwood boomerang Attack +8
Soldier's sword Attack +9
Bronze knife Attack +12
Copper sword Attack +13
Divine dagger Attack +14
Boomerang Attack +15
Bronze sword Attack +16
Crucerang Attack +19
Iron broadsword Attack +20
Poison moth knife Attack +24
Rapier Attack +24
Edged boomerang Attack +25
Batterfly knife Attack +29
Bandit blade Attack +30
Soarin' steel Attack +32
Silver rapier Attack +32
Steel broadsword Attack +35
Assassin's dagger Attack +37
Eagle dagger Attack +39
Winter's wing Attack +40
Cautery sword Attack +42
Magic circle Attack +42
Falcon blade Attack +45
Falcon knife earrings Attack +45
Sword breaker Attack +48
Star cross Attack +53
Zombiesbane Attack +54
Metal goomerang Attack +55
Platinum sword Attack +60
Bastard sword Attack +61
Heliodorian sword Attack +61
Pentarang Attack +61
Icicle dirk Attack +62
Flametang boomerang Attack +63
Nobleman's knife Attack +64
Zombie slayer Attack +65
Serpentscale skean Attack +66
Dread dagger Attack +67
Aurora blade Attack +70
Soul breaker Attack +71
Dragonsbane Attack +72
Imp knife Attack +74
Liquid metal goomerang Attack +74
Meteorang Attack +77
Banefire boomerang Attack +80
Fenrir fang Attack +80
Fizzle foil Attack +80
Miracle sword Attack +80
Dark star Attack +82
Gladius Attack +82
Metal slime sword Attack +84
Deft dagger Attack +86
Fire blade Attack +87
Asterang Attack +89
Liquid metal sword Attack +93
Über falcon blade Attack +94
Dragon slayer Attack +96
Stardust sword Attack +96
Flame tang Attack +100
Gryphon's wing Attack +100
Stellarang Attack +105
Hunter's moon Attack +110
Darting dagger Attack +111
Inferno blade Attack +111
Thunderstorm sword Attack +111
Metal king goomerang Attack +114
Thunderstorm skean Attack +119
High-born blade Attack +121
Nebula sword Attack +123
Galaxarang Attack +131
Dashing dagger Attack +132
Über miracle sword Attack +135
Thousand-fold katana Attack +136
Knife of strife Attack +142
Timeshear Attack +142
Supernova sword Attack +147
Sword of judgement Attack +150
Hell sabre Attack +155
Shamshir of light Attack +158
Metal king sword Attack +161
Dynamo dagger Attack +164
Hypernova sword Attack +182

Dragon Quest XI (S: Definitive Edition) 
Helmet Modifier(s)
Bandana Defense +1
Leather hat Defense +3
Pointy hat Defense +5
Feathered cap Defense +8
Turban Defense +12
Stone hardhat Defense +15
Fur hood Defense +18
Bronze helmet Defense +18
Malleable mask Defense +19
Hermes' hat Defense +20
Swindler's scarf Defense +22
Thief's turban Defense +22
Mercury's bandana Defense +23
Disturbin' turban Defense +30
Pirate's hat Defense +30
Happy hat Defense +31
Iron headgear Defense +32
Papillon mask Defense +33
Corsair's cap Defense +36
Freebooter's bandana Defense +36
Metal slime helm Defense +39
Dragon bandana Defense +41
Swindler king's scarf Defense +41
Raging bull helm Defense +42
Liquid metal helm Defense +49
Skull helm Defense +49
Autumn shower hat Defense +51
Spring breeze hat Defense +51
Summer cloud hat Defense +51
Phantom mask Defense +51
Winter sky hat Defense +51
Pirate king's cap Defense +59
Metal king helm Defense +63

Dragon Quest XI (S: Definitive Edition) 
Armor Modifier(s)
Plain clothes Defense +4
Arriviste's vest Defense +5
Elevating vest Defense +5
Vest for success Defense +5
Wayfarer's clothes Defense +7
Boxer shorts Defense +10
Leather armour Defense +11
Wolf wear Defense +12
Templar's uniform Defense +13
Chain mail Defense +20
Leather cape Defense +22
Iron cuirass Defense +25
Fur poncho Defense +29
Swindler's stole Defense +34
Gallopitan garb Defense +35
Tortoise shell Defense +37
Hairy vest Defense +38
Glombolero Defense +40
Smart suit Defense +40
Silver cuirass Defense +42
Prince's pea coat Defense +44
Agility gilet Defense +45
Posh waistcoat Defense +48
King's coat Defense +53
Velvet cape Defense +60
Emperor's attire Defense +61
Rogue's robes Defense +61
Brigandine Defense +66
Twinkling tuxedo Defense +67
Liquid metal jacket Defense +70
Dancer's mail Defense +72
Freebooter's bolero Defense +72
Corsair's coat Defense +78
Metal slime armour Defense +79
Bandit mail Defense +80
Dark robe Defense +80
Assassin's attire Defense +81
Swindler king's stole Defense +81
Dragonskin jacket Defense +84
Mirror armour Defense +98
Sacred armour Defense +100
Metal king jacket Defense +101
Pirate king's coat Defense +108
Exotoga Defense +120
Legendary armour Defense +120

Dragon Quest XI (S: Definitive Edition) 
Accessories Modifier(s)
Aerofoil earrings Defense +5
Charm +10
Agility ring Defense +5
Agility +17
All-weather earrings Defense +5
Charm +16
Angel's sandals Agility +25
Anti-freeze earrings Defense +5
Charm +10
Archangel's boots Defense +25
Asbestos earrings Defense +5
Charm +10
Assasin Critical +1%
Defense +2
Charm +5
Blackout earrings Defense +5
Charm +16
Bling-bling belt Defense +2
Charm +11
Bow tie Defense +2
Charm +10
Brainy bracer M. Might +20
M. Mend +20
Brigand's mitts Defense +6
Deftness +32
Bunny tail Defense +7
Caligae of clarity M. Mend +20
Care ring Defense +5
Carer rivière Defense +3
Catholicon ring Defense +5
Choker of riddance Defense +3
Cinderblock earrings Defense +5
Charm +16
Concrete earrings Defense +5
Charm +10
Devil's tail Defense +2
Agility +10
Dogged collar Defense +4
Attack +8
Dragon scale Defense +8
Attack +9
Earthwyrm's eye Defense +7
HP +16
Charm +35
Elfin charm Defense +10
Freebooter's gloves Defense +48
Full moon collar Defense +3
Full moon ring Defense +5
Gloomy gloves Deftness +22
Gold bracer Defense +4
Charm +6
Gold chain Defense +1
HP +5
Charm +5
Gold ring Defense +5
Charm +8
Gold rosary M. Might +5
M. Mend +5
Guru's gloves M. Might +17
M. Mend +17
Deftness +40
Healer Defense +2
Charm +5
Holy talisman Defense +5
Life bracer Defense +3
HP +30
Life ring Defense +5
HP +5
Lucky dragon's wing Defense +7
Meteorite bracer Defense +100
Mighty armlet Attack +15
Minister's mitts M. Mend +20
Deftness +48
Mirror earrings Defense +5
Charm +10
Monarch mark Defense +10
M. Might +30
M. Mend +30
Murky mittens Deftness +32
Mystic Defense +2
Charm +5
Necklace of immunity Defense +3
Papillon pendant Defense +3
HP +10
MP +10
Pink pearl ring Defense +5
MP +10
Charm +10
Pirate king's pendant Defense +10
Charm +35
Prayer ring Defense +5
Charm +10
Protective pendant Defense +3
Ring of clarity Defense +5
Ring of immunity Defense +5
Ring of riddance Defense +5
Ring of truth Defense +5
Rosary M. Mend +6
MP +8
Rousing ring Defense +5
Rousing rose collar Defense +3
Rubber earrings Defense +5
Charm +10
Rubber gloves Defense +3
Deftness +12
Ruby of protection Defense +16
Safety goggles Defense +3
Scholar's specs M. Might +15
M. Mend +15
Charm +15
Shield-bearer Block +1%
Parry +1%
Charm +5
Defense +10
Skull ring Defense +5
Slime earrings Defense +2
Charm +6
Sorcerer's ring Defense +5
MP +10
Sorcerer's stone M. Mend +13
M. Might +14
Sovereign seal Defense +7
Charm +35
Springheel boots Defense +25
Spirit bracer Defense +7
MP +30
Star of clarity Defense +3
Strength ring Attack +5
Supplicant Defense +2
Charm +5
Titan belt Defense +5
Attack +12
Tough guy tattoo Attack +8
Torc of truth Defense +3
Traveller's hood Defense +4
Trickster Evasion+1%
Defense +2
Charm +5
Utility belt Defense +2
Deftness +15
Vanguard Defense +2
Charm +5
Agility +10
Venus' tear Defense +7
Charm +35
Warlock Defense +2
M. Might +3
M. Mend +3
Charm +5
Wings of serendipity Defense +5
Charm +20
Wristorative Defense +7

Shypox dialogue[edit | edit source]

In battle:

Warning: Spoilers!
Click expand to view content
  • Erik realises his normally super spiky hair has gone a bit limp…
  • Erik recalls that time he failed to woo a bunny girl at the bar…
  • Erik remembers the time he got his hands on a ‘precious jewel’ only to realise it was made of glass…
  • Erik notices that his socks are on inside out…
  • Erik remembers the dance lessons he took in secret to try and be more popular with the ladies…
  • Erik suddenly remembers the time he got lost in a cave and had to wait for Derk to find him…
  • Erik is suddenly struck by the feeling he’s being stared at. Does someone fancy him…?
  • Erik is suddenly struck by the distinct feeling that he’s no match for this particular enemy…
  • Erik remembers the time someone told him his victory pose was lame…
  • Erik remembers his old nickname: ‘the Half-Inching Hedgehog’…
  • Erik recalls an emotional picture book he once read and tears up a bit…
  • Erik recalls yelping when he went to wash his face and the water was freezing cold…
  • Erik realises that he’s a fussier eater than the Luminary despite being older than him…
  • Erik suddenly can’t shake the feeling he’s got a bit of spinach stuck in his teeth…
  • Erik suddenly feels shy for no reason whatsoever…
  • Some dust finds its way into Erik’s eye and he’s suddenly worried it looks like he’s crying…
  • Erik takes another look at the outfit he’s wearing…
  • Out of nowhere, Erik’s face suddenly turns bright red!
  • Erik thinks over some of the ‘cool’ spell names he came up with as a kid…
  • Erik feels the enemy staring into his very soul…
  • Erik comes over all ticklish and starts giggling…
  • Erik thinks about a soppy poem he wrote when he was younger…
  • Erik notices that he’s got some food stuck in his teeth!
  • Erik’s eyes meet the enemy’s, and he’s suddenly strangely flustered…
  • Erik remembers the time his mum got mad when he wet the bed…
  • Erik suddenly becomes convinced he might have wet himself…
  • Erik catches himself thinking he might be kind of handsome…
  • Erik realises his normally super spiky hair has gone a bit limp…
  • Erik realises he hasn’t washed his clothes for days…
  • Erik suddenly worries that he sticks out like a sore thumb…
  • Erik takes one look at the enemy and starts quaking in his boots…
  • Erik starts thinking about his next meal, and accidentally dribbles down his front…
  • Erik wonders what the enemy thinks of his outfit…
  • Erik’s heart starts going pitter-patter, and his face turns beetroot red…
  • Erik wonders if the enemy might leave him alone if he played dead for a bit…
  • Erik takes another look at the outfit he’s wearing…
  • Out of nowhere, Erik’s face suddenly turns bright red!
  • Erik remembers the cheesy spell name he came up with the other day…
  • Erik feels the enemy staring into his very soul…
  • Erik comes over all ticklish and starts giggling…
  • Erik tries to remember everyone’s names, but then forgets his own…
  • Erik realises that his flies are undone!
  • Erik feels something crawling along his skin and cowers in fear, only to realize it was a stray hair…
  • Erik suddenly becomes convinced he might have wet himself…
  • Suddenly, all Erik can think of is puff-puffs!
  • Erik catches himself thinking he might be kind of handsome…
  • The elastic in Erik’s pants suddenly snaps with a twang!
  • Erik suddenly remembers the time when he slipped up on some horse poo…
  • A particularly racy Ogler’s Digest cover suddenly pops into Erik’s head, and he giggles sheepishly…

When speaking to townsfolk:

Warning: Spoilers!
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  • Erik opens his mouth to try and speak to the person in front of him…
  • But he suddenly remembers how, back when he was a thief, he named his dagger Björn, and enjoyed talking to it from time to time
  • But he suddenly remembers how he used to dream of becoming a gentleman thief, and practised writing elaborate ransom notes every day.
  • But he’s struck by a bout of stomach cramps due to drinking far too much milk in an attempt to grow slightly taller.
  • But he suddenly swears he hears them say he’s ‘dreamy’.
  • But he suddenly catches a whiff coming from his armpits.
  • But he’s suddenly struck by a fear that his hairstyle looks like a bad case of bedhead.
  • But he gets distracted by a piece of rubbish that looks like a gold coin, and loses his train of thought.
  • But he gets distracted by a piece of rubbish that looks like a gold coin, and loses his train of thought.
  • But he suddenly remembers talking to Derk so intently about stealing something that he failed to realise he’d stepped in a pile of horse manure.

Dragon Quest Rivals[edit | edit source]

Erik appears as an avatar character and is also featured in the art of several cards. With the release of the 9th card pack, Erik became a leader character and is the first representative of the Thief vocation.

Dragon Quest Tact[edit | edit source]

Erik appears as an S-rank member of the Hero family as part of the limited Dragon Quest XI event on his own banner alongside Stump champ. He can participate in Krystalinda's Battle Road as a party member.

Erik (カミュ Kamyu)
Dragon Quest Tact
Stats


Family Rank Role

Hero

Attack
Max Level HP MP Move
130 1,065 407 2
Attack Defense Agility Wisdom Weight
565 338 505 227 60
Basic Skills
First Second Third
Dodgy Character Edge of Death* Chillblaze*
Coup de Grâce: Criminal Genius*
Awakening Skills
First Second Third
Padfoot / Stats Up Frizz Res +25 / Stats Up Chillblaze Potency +5%
Criminal Genius MP Cost -10% / Death Follow-Up: When an ally (incl. self) paralyses, poisons or envenomates an enemy with an ability: Follows up with Edge of Death if within follow-up range.
Stats Up
Fourth Fifth
Sizz Res +25 / Stats Up Chillblaze Potency +5%
Criminal Genius MP Cost -10% / Poison Success Rate +10%
Paralysis Success Rate +10%
Stats Up
Leader Perks
First
Raises Crack-type physical potency of allies, including himself, by 20% in a 5x5 square around him.
Basic Perks
First Second Third
WIS +15
Max MP +15
Physical Critical Hit Rate +10%: Raises physical critical hit rate by 10%. Chillblaze Potency +2%
Criminal Genius Potency MP Cost -5%
Perk Details
First
Padfoot: Battle start: Greatly raises Move and evasion rate for 3 turns.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Half Res Half Res Normal Very Weak
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Very Weak Normal Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Half Res Normal Normal Super Weak
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Half Res Immune Super Weak
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Normal Normal Normal

Dragon Quest Treasures[edit | edit source]

Erik is the deuteragonist of Dragon Quest Treasures, alongside his younger sister Mia. The game begins with the two sneaking around a viking vessel for a bit of fun before rescuing two unusual creatures from a cage on the main mast of the ship. The siblings flee from the ship on a smaller boat with their new friends in tow, and after exploring an uncharted island and retrieving a pair of incredible dirks they are sucked through a teleportal to the floating archipelago of Draconia suspended high in the sky.

The children are pulled into the different world separately and are deposited far apart, with Mia and Porcus having to rescue Erik and Purrsula from a Heartless hunter at the top floor of the abandoned factory in The Paternoggin. Reunited, the pair of daggers the children possess react with an abandoned train at the zenith of the building and the two depart for Eggshell Island. From there, the quartet embark on a colossal treasure hunt spanning the entire island chain, competing with rival factions such as the villainous Thunderous Plunderers and the friendlier Sylphanian Expedition. Erik is partnered with Purrsula, who perches on his shoulder when at rest.

Other Languages[edit | edit source]

In English, his name "Erik" likely comes from the Norse Viking explorer Erik the Red[2]. This also may be referenced in his "Pirate King" outfit, which is red.

Language Translation Meaning
EspañolErikSame as English name.
FrançaisÉrikDitto.
DeutschErikDitto.
ItalianoErikDitto.
한국어카뮈 (Kamwi)Transliteration of "Kamyu".
中文卡繆 (Kǎmóu)Ditto.
中文 (繁體)卡繆 (Kǎmóu)Ditto.

Trivia[edit | edit source]

  • In the English voice acting, he has a distinguishable Scandinavian accent due to his Viking upbringing. His voice actor, Gunnar Cauthery, is Icelandic.
  • In Japanese, he calls the Luminary "相棒" (Aibō, "相棒"?), roughly meaning a partner that you have an extremely close attachment to and share a history with; there is no direct translation in English which carries this connotation, so it has been localised to "partner".
    • Erik calls Veronica "チビちゃん" (Chibi-chan, "チビちゃん"?), meaning "little one" ("short stuff" in English), and in turn she calls him "ひよっこちゃん" (Hiyokko-chan, "ひよっこちゃん"?), meaning "little chick" ("idiotic" in English).
    • Erik also calls Sylvando the equivalent of "old man". Sylvando is, however, unfazed by this.
    • Erik refers to himself with the first-person pronoun "俺" (Ore, "俺"?), even during his period of amnesia in Act Two where he begins to refer to the Hero and Rab with honorifics.
  • Erik relieves stress by exercising and working up a sweat.
  • Erik's favourite food is wild traveler's stew.
    • When he was still a slave for the Vikings, they forced him to do all the cooking for them, which is why he is so good at cooking at campfires but not so much in an actual kitchen.
    • If the player chooses to live with Erik as a reward for completing Drustan's Labyrinth, he tells the player in off-handed dialogue that he plans to work on his culinary skills whenever he has the chance to.
    • From October 19th to December 13th, 2019, Erik's wild stew[3] was available as a special item on the menu at the real-life Luida's Bar in Tokyo in order to commemorate the release of Dragon Quest XI S. It is similar to pot-au-feu and has slowly simmered beef, potatoes, onions, and cabbage.
  • Thinking about his past with the Vikings puts him in a weird mood, but he pushes it behind him, saying that it is not worth dwelling over.
  • His personal motto is "tomorrow is another day".
  • As part of his daily routine, he sharpens his favourite knife and maintains his thieving tools.
  • The thing he wants most at the moment is a treasure map left behind by a legendary pirate.
  • Erik's height is 165 cm or 5' 5" and he weighs 55 kilograms (121 lbs). He is insecure of his height and chugs milk in an attempt to grow taller, seen in his shypox lines.
  • After the world is saved, he would like to travel with world with Mia for a while before bringing her to the mini medal academy so she can pursue an education like Erik was not able to. He wants her to be making friends there, but also figures she might hate anything akin to school.
  • His favourite place in all of Erdrea is the cliff where he and the Luminary jumped off of.
    • Interestingly, Erik has somewhat of a fear of heights; in Act Two party talk at the Luminary's Landing in Arboria, he mentions that while he was waiting for Serena and the Luminary he took a quick look at the side of the cliff, nearly blacking out when he saw how high up they were. However, he is quick to defend himself, saying that a drop like that would even melt the mind of someone like the hard-headed Hendrik. Erik shares this fear of heights with Jade and Serena.
  • All of Erik's pep powers include the Luminary.
  • While he's aware of his popularity with the ladies, even receiving a love letter from a student of the L'Académie de Notre Maitre des Médailles, Erik doesn't seem to be interested in love or marriage and instead seems happy for now travelling with the Luminary.
    • His preferred romantic interest is, fittingly, stated to be "not worth mentioning/nothing special".
    • Surprisingly, Erik is the party member with the third-least amount of charm at level 99 (250), with only Veronica (230) and Rab (170) below him.
  • Erik is the second major Dragon Quest character to be depicted as left-handed after Angelo of Dragon Quest VIII: Journey of the Cursed King. Single weapons are always held in his left, while his dual-wielding skill makes it clear that his left hand is dominant. In addition, many cutscenes showing him favouring his left hand to use or hold everyday items.
  • Erik has several homages to previous Dragon Quest series games:
    • Erik is similar to Yangus of Dragon Quest VIII, being the second ex-thief in the series to join as the first party member. Furthermore, they both have soft spots for a certain person close to them (Mia and Red), bicker with a cursed person (Veronica and King Trode) and seek atonement for past actions.
    • Erik's hairstyle and general appearance is very similar to that of the sixth hero, and this is brought up when the party visits Weaver's Peak in the Echo Chamber of Tickington, where he comments that people there kept on looking at him strangely.
    • Erik and the Hero escape captivity by jumping off a cliff, like how the Hero and Harry does in Dragon Quest V.
    • He teams up with a healslime during his time travelling alone, like Ragnar in Dragon Quest IV.
    • He sacrifices his memories in exchange for great power like Terry does in Dragon Quest VI. Indignus and Dhuran of their respective games look similar as well; however, while Erik wants this power to defeat Indignus, Terry exchanged the his memories with Dhuran.
  • Erik has the most amount of total costumes available among the male party members, due to the option of having his hair exposed or covered.
    • Counting variants of a costume as the same one, Erik has the least out of any party member.
  • Erik is the only party member to initially join the party for not-entirely-selfless reasons.
  • Despite Veronica insisting that Erik lost the mixed martial arts fight in Octagonia against Jade and Rab due to being distracted by Jade's allure, the real reason (outside of plot relevance) is likely because Erik's skillset is more suited towards heavy set-up for immensely impressive returns. However, in an MMA competition, Jade's fast-paced consistent damage output would have had the upper hand against him.
  • Before the Luminary goes back in time in the postgame, Erik will consistently mention that the party should go south of Octagonia, even after most emotional scenes. In the original Japanese version, it translates roughly to a very simple "Let's go south of Octagonia", which became a running gag with the Japanese community. The only time Erik does not have this dialogue is in Sniflheim and the Viking Hideout, where another character takes on this role instead.
  • Erik is capable of the most damage in the game without hacking, where a glacial golem at the Sniflheim Whale Way Station can occasionally use Forbearance alongside six luminous lamplings. Erik can then use Double Down on the golem.
  • Erik is the only party member that is able to have both hands deal the same amount of damage in battle, through unlocking the Dually Deadly secret panel in his Swords skill tree in his character builder, which is available after saving Mia in Act Two and after talking to Elder Eegoltap in postgame.
  • His Agility at level 99 is the highest among all human characters in the Dragon Quest series series.
  • Even during his state of amnesia, he has separate party talk dialogue for every scene, even all of the pastwords in Tickington.
  • The Japanese Definitive Edition voice drama「ああ・・・青春のメダ女文化祭」("Ah... The Medal Girls' Cultural Festival of Youth") features a stage play that the party participates in. Erik is cast as a captured damsel in distress, alluding to how he was captured by enemies on four separate occasions, the most out of anyone in the game.
  • In Super Smash Bros. Ultimate, he is referenced in spirit battles as a minion, where Link's frequent Boomerang is in reference to Erik's Boomerang skill tree. It may also have been inspired by the fact that traditionally, both characters wear green tunics, and Erik is able to wield a Sword like Link can.
  • When Erik is afflicted by Sultry Dance in battle, he performs a lively dance, which includes a moonwalk or backslide.
  • Each of the Luminary's companions represents one of the vocations in Dragon Quest III. Erik represents the Thief.

Gallery[edit | edit source]

References[edit | edit source]