Pyre o' Fire: Difference between revisions
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|type = Ability | |type = Ability | ||
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'''Pyre o' Fire''' creates a pillar of flame that singes the enemy, dealing 170~190 damage for 0 MP, but has a 33.5% chance to fail when used. It is affected by [[Backdraft]] and [[Insulatle]]. | '''Pyre o' Fire''' creates a pillar of flame that singes the enemy, dealing 170~190 damage for 0 {{MP}}, but has a 33.5% chance to fail when used. It is affected by [[Backdraft]] and [[Insulatle]]. | ||
==Appearances== | ==Appearances== | ||
=== | ==={{DQ6}}=== | ||
Pyre o' Fire deals high fire damage and can bypass [[Defending Champion]]. It is learned by advancing to rank 7 of the [[Ranger]] vocation. | Pyre o' Fire deals high fire damage and can bypass [[Defending Champion]]. It is learned by advancing to rank 7 of the [[Ranger]] vocation. | ||
It is used by the enemies [[Loss leader]], [[Demon overlord]], and [[Mortamor]]'s third form. | |||
As the ranger class is not present in | |||
==={{DQ7}}=== | |||
As the ranger class is not present in {{VII}}, the skill is instead learned by reaching rank 8 of the {{Luminary V}} vocation in the {{PSX}} version and rank 7 in the 3ds remake, as well rank 4 of the [[Druid]] vocation in the remake. | |||
It can be used by the [[Fire Spirit]] against the party. | |||
==={{DQ10}}=== | ==={{DQ10}}=== | ||
Pyre o' Fire is learned by the Druid vocation when 40 points are invested into the 召喚 (Summoning) skill tree. The skills costs 12 MP to lob a fireball at one enemy and has a base range of 90~120, with the damage calculation being ''(Magical might-200) x 0.7348 + 90~120'' for a maximum range of 935~965 at 1,350 magical might. It no longer has a chance to fail when used. | |||
{{DQSkills}} | {{DQSkills}} | ||
[[category:Skills]] | [[category:Skills]] | ||
[[category:Fire skills]] | [[category:Fire skills]] | ||