Solar Flair: Difference between revisions

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corrected it's to its twice in the dragon quest ix section
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==Appearances==
==Appearances==
==={{DQ9}}===
==={{DQ9}}===
Solar Flair can be used by any character that has obtained the [['Paladin's Primer']] scroll through [[List of quests in Dragon Quest IX: 101-150|quest #108]] and has the item in their inventory. Base damage is 180~210, and will increase once the user's [[magical mending]] surpasses 200. It will reach it's zenith after the value hits 850, blasting enemies for 375~405.
Solar Flair can be used by any character that has obtained the [['Paladin's Primer']] scroll through [[List of quests in Dragon Quest IX: 101-150|quest #108]] and has the item in their inventory. Base damage is 180~210, and will increase once the user's [[magical mending]] surpasses 200. It will reach its zenith after the value hits 850, blasting enemies for 375~405.
*Because it uses magical mending as it's power source, the skill is considerably more potent when used by a [[Priest]] or [[Sage]].
*Because it uses magical mending as its power source, the skill is considerably more potent when used by a [[Priest]] or [[Sage]].


==={{DQ10}}===
==={{DQ10}}===

Latest revision as of 03:16, 6 February 2026

Solar Flair is a light-element ability in the Dragon Quest series. It bathes a group of enemies with damaging cosmic light from the very heart of the Milky Way.

Appearances[edit | edit source]

Dragon Quest IX: Sentinels of the Starry Skies[edit | edit source]

Solar Flair can be used by any character that has obtained the 'Paladin's Primer' scroll through quest #108 and has the item in their inventory. Base damage is 180~210, and will increase once the user's magical mending surpasses 200. It will reach its zenith after the value hits 850, blasting enemies for 375~405.

  • Because it uses magical mending as its power source, the skill is considerably more potent when used by a Priest or Sage.

Dragon Quest X [edit | edit source]

Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]

Solar Flair functions as a Pep power, being activated when both the Luminary and Rab are in the zone. It deals 285~315 light damage to all enemies with a high range of 625~655, and has a chance to increase lightning-elemental damage by 25% for 4~6 turns. If an enemy is a bag of bones or a ghoul, then damage is increased by 50%.

  • The return of Pearly Gates to the series is likely the reason that Solar Flair was designated as a pep ability. The skill now appears to be a combination of Quadraslash and Pearly Gates.

Dragon Quest Monsters: Terry's Wonderland 3D[edit | edit source]

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit | edit source]

Dragon Quest Monsters: Joker 3[edit | edit source]

Dragon Quest Heroes II[edit | edit source]

Solar Flair is one of Cesar's crowd control skills

Battle Visuals[edit | edit source]


[[Dragon Quest Heroes II: Twin Kings and the Prophecy's End skills]