Call to Arms: Difference between revisions
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[[category:Skills]] | [[category:Skills]] | ||
[[Category:Army skills]] | [[Category:Army skills]] | ||
[[Category:Summoning skills]] | |||
[[Category:Dragon Quest VI skills]] | [[Category:Dragon Quest VI skills]] | ||
[[Category:Dragon Quest VII skills]] | [[Category:Dragon Quest VII skills]] | ||
[[Category: Dragon Quest Monsters skills]] | [[Category: Dragon Quest Monsters skills]] | ||
Revision as of 18:42, 22 September 2019
| Call to Arms | |
|---|---|
| Japanese | ぐんたいよび なかまをよぶ |
| Rōmaji | ' |
| Type | Field |
| Older names | CallHelp, CallArmy |
Call to Arms summons an army to fight the enemies.
Appearances
Dragon Quest VI
Call to Arms costs 50g x user's level, and strikes four random targets at (Levelx2)+25). It is learned by mastering the Merchant vocation.
Dragon Quest VII
The skill can be learned by reaching rank 6 of the Vigilantern vocation, and damage is calculated the same was as before.
- In the 3DS version the skill was changed to strike all enemies on screen once, effectively dealing only 1/4th of it's prior damage during boss battles. The animation for the skill now shows a platoon of Jiggery-pokerers charging the enemy instead of a mere dust cloud.
Dragon Quest Monsters I & Dragon Quest Monsters II
Refered to as CallHelp in the Enix of America localization, the skill has a 50% chance to succeed and will summon 1~4 allies to bum rush the enemy. The damage calculation is unknown, but it is level based as before. The skill cost 4 MP, and requires the monster to be at level 17 with at least 84 HP, 42 MP, 68 agility, and 54 wisdom to learn.