Critical Meltdown: Difference between revisions
Jump to navigation
Jump to search
Created page with "{{Spell Infobox |title =Critical Meltdown |image = |japanese = 会心封じ<br>かいしんふうじ |romaji = Kaishin Fuji |old = None |type = Sealing }} '''Critical Meltdown''' is a skill that prevents the target from being able to land a Critical Hit. ==Localization history== Critical Meltdown was previously localized as Critical Miss in {{DQMJ}} & {{DQMJ2}}. ==Appearances== ==={{DQM3}}=== Critical Meltdown costs 6 {{MP}} and locks down critical hits for 4~..." |
No edit summary |
||
| Line 1: | Line 1: | ||
{{Spell Infobox | {{Spell Infobox | ||
|title =Critical Meltdown | |title = Critical Meltdown | ||
|image = | |image = | ||
|japanese = | |japanese = かいしんふうじ (''Monsters: Joker'' only)<br>会心ふうじ (''Monsters: Joker 2'' only)<br>会心封じ (''Monsters: Joker 2 Pro'' onward) | ||
|romaji = Kaishin | |romaji = {{tt|Kaishin fuji|Critical hit seal}} | ||
|old = | |old = Critical Miss | ||
|type = Sealing | |type = Sealing | ||
}} | }} | ||
'''Critical Meltdown''' | '''Critical Meltdown''', also known as '''Critical Miss''', is a skill and status effect that prevents the target from being able to land a [[critical hit]] for a short time. | ||
==Appearances== | ==Appearances== | ||
==={{DQMJ}}=== | |||
Critical Miss costs 5 MP to use and prevents a single enemy from landing critical hits for 4 to 7 turns. It can be learned from: | |||
* [[All-Rounder]] (52 points) | |||
* [[Leopold (skill) | Leopold]] (30 points) | |||
* [[Seal]] (69 points) | |||
* [[Wulfspade (Skill) | Wulfspade III]] (10 points) | |||
==={{DQMJ2}}=== | |||
Critical Miss can be learned from all the skills it could be previously, though [[All-Rounder]] now requires 65 points and [[Seal]] now requires 42 points. It can also be learned from [[Mortella (skill) | Mortella]] for 16 points. | |||
==={{DQM3}}=== | ==={{DQM3}}=== | ||
Critical Meltdown costs 6 | Critical Meltdown costs 6 MP to use and prevents the target from landing critical hits for 4~7 turns. It is learned through the [[Barricade]], [[Cheesy Grin]], [[Cool Customer]], [[Hater]], and [[Vexologist]] talents. | ||
==Related abilities== | ==Related abilities== | ||
*[[Abiliterator]] | |||
*[[Ban Dance]] | *[[Ban Dance]] | ||
*[[Fizzle]] | *[[Fizzle]] | ||
*[[Gobstopper]] | *[[Gobstopper]] | ||
| Line 22: | Line 32: | ||
{{DQSkills}} | {{DQSkills}} | ||
[[Category:Skills]] | [[Category:Skills]] | ||
[[Category:Dragon Quest Monsters: Joker skills]] | |||
[[Category:Dragon Quest Monsters: Joker 2 skills]] | |||
[[Category:Dragon Quest Monsters: The Dark Prince skills]] | [[Category:Dragon Quest Monsters: The Dark Prince skills]] | ||
Latest revision as of 17:25, 28 February 2026
| Critical Meltdown | |
|---|---|
| Japanese | かいしんふうじ (Monsters: Joker only) 会心ふうじ (Monsters: Joker 2 only) 会心封じ (Monsters: Joker 2 Pro onward) |
| Rōmaji | Kaishin fuji |
| Type | Sealing |
| Older names | Critical Miss |
Critical Meltdown, also known as Critical Miss, is a skill and status effect that prevents the target from being able to land a critical hit for a short time.
Appearances[edit | edit source]
Dragon Quest Monsters: Joker[edit | edit source]
Critical Miss costs 5 MP to use and prevents a single enemy from landing critical hits for 4 to 7 turns. It can be learned from:
- All-Rounder (52 points)
- Leopold (30 points)
- Seal (69 points)
- Wulfspade III (10 points)
Dragon Quest Monsters: Joker 2[edit | edit source]
Critical Miss can be learned from all the skills it could be previously, though All-Rounder now requires 65 points and Seal now requires 42 points. It can also be learned from Mortella for 16 points.
Dragon Quest Monsters: The Dark Prince[edit | edit source]
Critical Meltdown costs 6 MP to use and prevents the target from landing critical hits for 4~7 turns. It is learned through the Barricade, Cheesy Grin, Cool Customer, Hater, and Vexologist talents.