Critical Meltdown: Difference between revisions

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Created page with "{{Spell Infobox |title =Critical Meltdown |image = |japanese = 会心封じ<br>かいしんふうじ |romaji = Kaishin Fuji |old = None |type = Sealing }} '''Critical Meltdown''' is a skill that prevents the target from being able to land a Critical Hit. ==Localization history== Critical Meltdown was previously localized as Critical Miss in {{DQMJ}} & {{DQMJ2}}. ==Appearances== ==={{DQM3}}=== Critical Meltdown costs 6 {{MP}} and locks down critical hits for 4~..."
 
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{{Spell Infobox
{{Spell Infobox
|title =Critical Meltdown
|title = Critical Meltdown
|image =  
|image =  
|japanese = 会心封じ<br>かいしんふうじ
|japanese = かいしんふうじ (''Monsters: Joker'' only)<br>会心ふうじ (''Monsters: Joker 2'' only)<br>会心封じ (''Monsters: Joker 2 Pro'' onward)
|romaji = Kaishin Fuji
|romaji = {{tt|Kaishin fuji|Critical hit seal}}
|old = None
|old = Critical Miss
|type = Sealing
|type = Sealing
}}
}}
'''Critical Meltdown''' is a skill that prevents the target from being able to land a [[Critical Hit]].  
'''Critical Meltdown''', also known as '''Critical Miss''', is a skill and status effect that prevents the target from being able to land a [[critical hit]] for a short time.
==Localization history==
 
Critical Meltdown was previously localized as [[Critical Miss]] in {{DQMJ}} & {{DQMJ2}}.
==Appearances==
==Appearances==
==={{DQMJ}}===
Critical Miss costs 5 MP to use and prevents a single enemy from landing critical hits for 4 to 7 turns. It can be learned from:
* [[All-Rounder]] (52 points)
* [[Leopold (skill) | Leopold]] (30 points)
* [[Seal]] (69 points)
* [[Wulfspade (Skill) | Wulfspade III]] (10 points)
==={{DQMJ2}}===
Critical Miss can be learned from all the skills it could be previously, though [[All-Rounder]] now requires 65 points and [[Seal]] now requires 42 points. It can also be learned from [[Mortella (skill) | Mortella]] for 16 points.
==={{DQM3}}===
==={{DQM3}}===
Critical Meltdown costs 6 {{MP}} and locks down critical hits for 4~7 turns. It is learned through the [[Barricade]], [[Cheesy Grin]], [[Cool Customer]], [[Hater]], and [[Vexologist]] talents.
Critical Meltdown costs 6 MP to use and prevents the target from landing critical hits for 4~7 turns. It is learned through the [[Barricade]], [[Cheesy Grin]], [[Cool Customer]], [[Hater]], and [[Vexologist]] talents.


==Related abilities==
==Related abilities==
*[[Abiliterator]]
*[[Ban Dance]]
*[[Ban Dance]]
*[[Critical Miss]]
*[[Fizzle]]
*[[Fizzle]]
*[[Gobstopper]]
*[[Gobstopper]]
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{{DQSkills}}
{{DQSkills}}
[[Category:Skills]]
[[Category:Skills]]
[[Category:Dragon Quest Monsters: Joker skills]]
[[Category:Dragon Quest Monsters: Joker 2 skills]]
[[Category:Dragon Quest Monsters: The Dark Prince skills]]
[[Category:Dragon Quest Monsters: The Dark Prince skills]]

Latest revision as of 17:25, 28 February 2026

Critical Meltdown, also known as Critical Miss, is a skill and status effect that prevents the target from being able to land a critical hit for a short time.

Appearances[edit | edit source]

Dragon Quest Monsters: Joker[edit | edit source]

Critical Miss costs 5 MP to use and prevents a single enemy from landing critical hits for 4 to 7 turns. It can be learned from:

Dragon Quest Monsters: Joker 2[edit | edit source]

Critical Miss can be learned from all the skills it could be previously, though All-Rounder now requires 65 points and Seal now requires 42 points. It can also be learned from Mortella for 16 points.

Dragon Quest Monsters: The Dark Prince[edit | edit source]

Critical Meltdown costs 6 MP to use and prevents the target from landing critical hits for 4~7 turns. It is learned through the Barricade, Cheesy Grin, Cool Customer, Hater, and Vexologist talents.

Related abilities[edit | edit source]