Fuddle Dance: Difference between revisions

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|type = Dance
|type = Dance
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'''Fuddle Dance''' is an ability which attempts to confuse an enemy group. Because the dance costs no MP, it uses a weaker accuracy table that it's [[fuddle|spell]] equivalent, having a range of ''50%, 25%, 10%, 0%'' depending on the target's resistance. It will still keep the afflicted bewildered for 6~9 turns, however.
'''Fuddle Dance''' is an ability which attempts to [[Confusion|confuse]] an enemy group.
 
Because the dance costs no {{MP}}, it uses a weaker accuracy table that it's [[Fuddle|spell]] equivalent, having a range of ''50%, 25%, 10%, 0%'' depending on the target's resistance. It will still keep the afflicted bewildered for 6~9 turns, however.


==Appearances==
==Appearances==
===''[[Dragon Quest IV]]''===
==={{DQ4}}===
Fuddle Dance is used by [[Foo Yung]] in the remakes. This is an incredibly dangerous as it targets the entire party instead of just one character like the spell.
Fuddle Dance is used by {{Foo Yung}} in the remakes. This is an incredibly dangerous as it targets the entire party instead of just one character like the spell.


===''[[Dragon Quest VI]]''===
==={{DQ6}}===
Fuddle Dance is learned by advancing to rank 4 of the [[Dancer]] vocation.
Fuddle Dance is learned by advancing to rank 4 of the [[Dancer]] vocation.


It is used by the enemies [[Grrrgoyle]], [[Cutterfly]], and [[First Test]].
It is used by the enemies [[Grrrgoyle]], [[Cutterfly]], and [[First Test]].


===''[[Dragon Quest VII]]''===
==={{DQ7}}===
Fuddle Dance can be learned this time by advancing to rank 7 of the Dancer vocation (6 in the Nintendo 3DS version).
Fuddle Dance can be learned this time by advancing to rank 7 of the [[Dancer]] vocation (6 in the [[Nintendo 3DS]] version).


It can be used by the enemies [[Oligarchaeopteryx]], [[Monarchaeopteryx]], [[Discombombulator]], and [[Trickstar]].
It can be used by the enemies [[Oligarchaeopteryx]], [[Monarchaeopteryx]], [[Discombombulator]], and [[Trickstar]].


===''[[Dragon Quest VIII]]''===
==={{DQ8}}===
Fuddle Dance appears as an enemy-only skill that can be used by [[Night fox]]es and [[Tap devil]]s.
Fuddle Dance appears as an enemy-only skill that can be used by [[Night fox]]es and [[Tap devil]]s.


===''[[Dragon Quest IX]]''===
==={{DQ9}}===
Used as a dance by certain enemies like the [[bloody manguini]].
Used as a dance by certain enemies like the [[Bloody manguini]].


===''[[Dragon Quest XI]]''===
==={{DQ11}}===
Fuddle Dance can be learned by [[Sylvando]] through the ''Showmanship'' panel of his character builder for 12 skill points. It costs 8 MP to use and has a 50% chance to inflict confusion on all enemies for 3~6 turns. It can also be used once again by Tap devils.
Fuddle Dance can be learned by [[Sylvando]] through the ''Showmanship'' panel of his character builder for 12 skill points. It costs 8 {{MP}} to use and has a 50% chance to inflict [[confusion]] on all enemies for 3~6 turns. It can also be used once again by [[Tap devil]]s.


==={{DQM}}===
==={{DQM}}===
Called PaniDance in this game, this ability can be learned by a variety of monsters. It requires the monster to reach at least level 13 with at least 74 HP, 78 agility, and 78 intelligence. It is naturally learned by the [[FunkyBird]] and [[Skullroo]], among others.
Called PaniDance in this game, this ability can be learned by a variety of {{MFamilies}}s. It requires the {{MFamilies}} to reach at least level 13 with at least 74 {{HP}}, 78 {{Agility}}, and 78 {{Intelligence}}. It is naturally learned by the [[FunkyBird]] and [[Guaardvark|Skullroo]], among others.


==={{DQM2}}===
==={{DQM2}}===
PaniDance now requires 141 intelligence to learn. Is is naturally learned by the [[Octoreach]], among others.
PaniDance now requires 141 {{Intelligence}} to learn. Is is naturally learned by the [[Suckling ocker|Octoreach]], among others.


==={{DQMJ}}===
==={{DQMJ}}===
Fuddle Dance can be learned from:
Fuddle Dance can be learned from:
 
*[[All-Rounder]] (20 points)
* [[All-Rounder]] (20 points)
*[[Dancer (skill)|Dancer]] (22 points)
* [[Dancer (skill) | Dancer]] (22 points)
*[[Hive Mind]] (80 points)
* [[Hive Mind]] (80 points)


==={{DQMJ2}}===
==={{DQMJ2}}===
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{{DQSkills}}
{{DQSkills}}
[[Category:Skills]]
[[Category:Skills]]
[[Category:Confusion skills]]
[[Category:Confusion skills]]

Revision as of 09:07, 7 January 2024

Fuddle Dance is an ability which attempts to confuse an enemy group.

Because the dance costs no MP, it uses a weaker accuracy table that it's spell equivalent, having a range of 50%, 25%, 10%, 0% depending on the target's resistance. It will still keep the afflicted bewildered for 6~9 turns, however.

Appearances

Dragon Quest IV: Chapters of the Chosen

Fuddle Dance is used by Foo Yung in the remakes. This is an incredibly dangerous as it targets the entire party instead of just one character like the spell.

Dragon Quest VI: Realms of Revelation

Fuddle Dance is learned by advancing to rank 4 of the Dancer vocation.

It is used by the enemies Grrrgoyle, Cutterfly, and First Test.

Dragon Quest VII: Fragments of the Forgotten Past

Fuddle Dance can be learned this time by advancing to rank 7 of the Dancer vocation (6 in the Nintendo 3DS version).

It can be used by the enemies Oligarchaeopteryx, Monarchaeopteryx, Discombombulator, and Trickstar.

Dragon Quest VIII: Journey of the Cursed King

Fuddle Dance appears as an enemy-only skill that can be used by Night foxes and Tap devils.

Dragon Quest IX: Sentinels of the Starry Skies

Used as a dance by certain enemies like the Bloody manguini.

Dragon Quest XI: Echoes of an Elusive Age

Fuddle Dance can be learned by Sylvando through the Showmanship panel of his character builder for 12 skill points. It costs 8 MP to use and has a 50% chance to inflict confusion on all enemies for 3~6 turns. It can also be used once again by Tap devils.

Dragon Quest Monsters

Called PaniDance in this game, this ability can be learned by a variety of monsters. It requires the monster to reach at least level 13 with at least 74 HP, 78 Agility, and 78 Intelligence. It is naturally learned by the FunkyBird and Skullroo, among others.

Dragon Quest Monsters 2

PaniDance now requires 141 Intelligence to learn. Is is naturally learned by the Octoreach, among others.

Dragon Quest Monsters: Joker

Fuddle Dance can be learned from:

Dragon Quest Monsters: Joker 2

Fuddle Dance can be learned from all the skills it could be previously, though All-Rounder now requires 28 points. It can also be learned from Wonder Construction for 34 points.