Fuddle Dance: Difference between revisions

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|type = Dance
|type = Dance
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'''Fuddle Dance''' is an ability which attempts to [[Confusion|confuse]] an enemy group.
'''Fuddle Dance''' is an ability which attempts to [[Confusion|confuse]] an enemy group.  
 
Because the dance costs no {{MP}}, it uses a weaker accuracy table that it's [[Fuddle|spell]] equivalent, having a range of ''50%, 25%, 10%, 0%'' depending on the target's resistance. It will still keep the afflicted bewildered for 6~9 turns, however.


==Appearances==
==Appearances==
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Fuddle Dance is learned by advancing to rank 4 of the [[Dancer]] vocation.
Fuddle Dance is learned by advancing to rank 4 of the [[Dancer]] vocation.


It is used by the enemies [[Grrrgoyle]], [[Cutterfly]], and [[First Test]].
It is used by the enemies [[grrrgoyle]]s, [[Cutterfly|cutterflies]], and the [[First Test]].


==={{DQ7}}===
==={{DQ7}}===
Fuddle Dance can be learned this time by advancing to rank 7 of the [[Dancer]] vocation (6 in the [[Nintendo 3DS]] version).
Fuddle Dance can be learned this time by advancing to rank 7 of the [[Dancer]] vocation (6 in the [[Nintendo 3DS]] version).


It can be used by the enemies [[Oligarchaeopteryx]], [[Monarchaeopteryx]], [[Discombombulator]], and [[Trickstar]].
It can be used by the enemies [[oligarchaeopteryx]]es, [[monarchaeopteryx]]es, [[discombombulator]]s, and [[trickstar]]s.


==={{DQ8}}===
==={{DQ8}}===
Fuddle Dance appears as an enemy-only skill that can be used by [[Night fox]]es and [[Tap devil]]s.
Fuddle Dance appears as an enemy-only skill that can be used by [[night fox]]es and [[tap devil]]s.


==={{DQ9}}===
==={{DQ9}}===
Used as a dance by certain enemies like the [[Bloody manguini]].
Used as a dance by certain enemies like the [[bloody manguini]].


==={{DQ11}}===
==={{DQ11}}===
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==={{DQMJ2}}===
==={{DQMJ2}}===
Fuddle Dance can be learned from all the skills it could be previously, though [[All-Rounder]] now requires 28 points. It can also be learned from [[Wonder Construction]] for 34 points.
Fuddle Dance can be learned from all the skills it could be previously, though [[All-Rounder]] now requires 28 points. It can also be learned from [[Wonder Construction]] for 34 points.
==={{DQM3D}}===
{{Stub}}
==={{DQM23D}}===
{{Stub}}
==={{DQMJ3}}===
{{Stub}}
==={{DQM3}}===
Fuddle dance costs 2 {{MP}} and attempts to confuse foes for 2~5 turns. It is learned through the [[Charmer]], [[Choreographer]], [[Hive Mind]], [[Rug Cutter]], and [[Wild Child]] talents.


{{DQSkills}}
{{DQSkills}}


[[Category:Skills]]
[[Category:Skills]]
[[Category:Dances]]
[[Category:Confusion skills]]
[[Category:Confusion skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VI skills]]
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[[Category:Dragon Quest VIII skills]]
[[Category:Dragon Quest VIII skills]]
[[Category:Dragon Quest XI skills]]
[[Category:Dragon Quest XI skills]]
[[Category:Dances]]
[[Category:Dragon Quest Monsters skills]]
[[Category:Dragon Quest Monsters 2 skills]]
[[Category:Dragon Quest Monsters: Joker skills]]
[[Category:Dragon Quest Monsters: Joker 2 skills]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D skills]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key skills]]
[[Category:Dragon Quest Monsters: Joker 3 skills]]
[[Category:Dragon Quest Monsters: The Dark Prince skills]]

Revision as of 23:17, 1 March 2024

Fuddle Dance is an ability which attempts to confuse an enemy group.

Appearances

Dragon Quest IV: Chapters of the Chosen

Fuddle Dance is used by Foo Yung in the remakes. This is an incredibly dangerous as it targets the entire party instead of just one character like the spell.

Dragon Quest VI: Realms of Revelation

Fuddle Dance is learned by advancing to rank 4 of the Dancer vocation.

It is used by the enemies grrrgoyles, cutterflies, and the First Test.

Dragon Quest VII: Fragments of the Forgotten Past

Fuddle Dance can be learned this time by advancing to rank 7 of the Dancer vocation (6 in the Nintendo 3DS version).

It can be used by the enemies oligarchaeopteryxes, monarchaeopteryxes, discombombulators, and trickstars.

Dragon Quest VIII: Journey of the Cursed King

Fuddle Dance appears as an enemy-only skill that can be used by night foxes and tap devils.

Dragon Quest IX: Sentinels of the Starry Skies

Used as a dance by certain enemies like the bloody manguini.

Dragon Quest XI: Echoes of an Elusive Age

Fuddle Dance can be learned by Sylvando through the Showmanship panel of his character builder for 12 skill points. It costs 8 MP to use and has a 50% chance to inflict confusion on all enemies for 3~6 turns. It can also be used once again by Tap devils.

Dragon Quest Monsters

Called PaniDance in this game, this ability can be learned by a variety of monsters. It requires the monster to reach at least level 13 with at least 74 HP, 78 Agility, and 78 Intelligence. It is naturally learned by the FunkyBird and Skullroo, among others.

Dragon Quest Monsters 2

PaniDance now requires 141 Intelligence to learn. Is is naturally learned by the Octoreach, among others.

Dragon Quest Monsters: Joker

Fuddle Dance can be learned from:

Dragon Quest Monsters: Joker 2

Fuddle Dance can be learned from all the skills it could be previously, though All-Rounder now requires 28 points. It can also be learned from Wonder Construction for 34 points.

Dragon Quest Monsters: Terry's Wonderland 3D

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key

Dragon Quest Monsters: Joker 3

Dragon Quest Monsters: The Dark Prince

Fuddle dance costs 2 MP and attempts to confuse foes for 2~5 turns. It is learned through the Charmer, Choreographer, Hive Mind, Rug Cutter, and Wild Child talents.