Geyser: Difference between revisions

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Geyser is an interesting skill, in that it functions both as a one-turn stun and a damaging move. When used, it first attempts to launch an enemy high into the sky with a sudden burst of water, and if successful the target will take between 12.5% and 50% damage. The skill doesn't use the same resistance tag as other stun abilities, and instead relies on a foe's vulnerability to water. If the move fails, the foe will land safely and take no damage.
Geyser is an interesting skill, in that it functions both as a one-turn stun and a damaging move. When used, it first attempts to launch an enemy high into the sky with a sudden burst of water, and if successful the target will take between 12.5% and 50% damage. The skill doesn't use the same resistance tag as other stun abilities, and instead relies on a foe's vulnerability to water. If the move fails, the foe will land safely and take no damage.


It is learned naturally by the [[Aqua parasol|Aquarella]], [[Beavern]], [[Suckling ocker|Octoreach]], [[Briny bronco|SeaHorse]], and [[WhaleMage]] {{MFamilies}}s and requires any of them to be at level 22 with a max {{HP}} of 140, an {{Attack}} of 120, {{Agility}} of 120, and a {{Wisdom}} of 288. It costs 2 {{MP}} to use, and can also be learned as a combo skill by any {{MFamilies}} that has the aforementioned stats along with the [[Boulder Toss|RockThrow]] and HighJump skills.
It is learned naturally by the [[Aqua parasol|Aquarella]], [[Beavern]], [[Suckling ocker|Octoreach]], [[Briny bronco|SeaHorse]], and [[Baleen mage|WhaleMage]] {{MFamilies}}s and requires any of them to be at level 22 with a max {{HP}} of 140, an {{Attack}} of 120, {{Agility}} of 120, and a {{Wisdom}} of 288. It costs 2 {{MP}} to use, and can also be learned as a combo skill by any {{MFamilies}} that has the aforementioned stats along with the [[Boulder Toss|RockThrow]] and HighJump skills.


==={{DQMJ}}===
==={{DQMJ}}===