Kidnap: Difference between revisions
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Adding appearance entry from Dragon Quest Tact |
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|type = Skill | |type = Skill | ||
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'''Kidnap''' is a skill that appears exclusively in {{DQTact}}. It is one of the [[Bishop Ladja|Bishop Ladja's]] signature abilities, swiftly grabbing ahold of an enemy with his | '''Kidnap''' is a skill that appears exclusively in {{DQTact}}. It is one of the [[Bishop Ladja|Bishop Ladja's]] signature abilities, swiftly grabbing ahold of an enemy with his far-reaching hands to bring them close to him while they're helplessly [[Status effect|paralyzed]] in his deathly-cold grip. | ||
==Appearances== | ==Appearances== | ||
Revision as of 03:11, 16 November 2023
| Kidnap | |
|---|---|
| Japanese | 誘拐 |
| Rōmaji | Yūkai |
| Type | Skill |
Kidnap is a skill that appears exclusively in Dragon Quest Tact. It is one of the Bishop Ladja's signature abilities, swiftly grabbing ahold of an enemy with his far-reaching hands to bring them close to him while they're helplessly paralyzed in his deathly-cold grip.
Appearances
Dragon Quest Tact
Kidnap is known naturally by Bishop Ladja at level 1 and costs 40 MP to use. It has a range of four squares in front of him and pulls 1 enemy three spaces closer to him and also has a high chance of paralyzing them too.
Ability information
| Kidnap | |||
| Role * | Type * | Element | MP cost |
| Debuff | Martial | 40 | |
| Range | Additional effects | ||
Front |
None | ||
| Description | |||
| Pulls 1 enemy up to 3 spaces closer, often paralyses | |||
| Naturally learnt by | |||
| Bishop Ladja | |||