Pearly Gates: Difference between revisions
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'''Pearly Gates''' is a powerful | '''Pearly Gates''' is a powerful skill that deals wind-type damage to a group of enemies. It deals between 180~210 damage in every game it has appeared in, with an additional damage dealt to [[Undead family|zombie-like]] monsters before any woosh resistance is applied. | ||
==Appearances== | ==Appearances== | ||
===''[[Dragon Quest VI]]''=== | ===''[[Dragon Quest VI]]''=== | ||
Pearly Gates is only learned by mastering the [[Paladin]] vocation, and costs 20 MP to use. It deals 30% more damage to the undead. | |||
===''[[Dragon Quest VII]]''=== | ===''[[Dragon Quest VII]]''=== | ||
| Line 17: | Line 17: | ||
===''[[Dragon Quest VIII]]''=== | ===''[[Dragon Quest VIII]]''=== | ||
[[Angelo]] can use | Pearly Gates is classified as a spell in this installment, which [[Angelo]] can use after allocating 100 skill points into his charisma skill. It deals an additional 50% damage to the undead now, easily justifying the 20 MP cost in the post-game bonus dungeon. | ||
The | The animation was changed from the usual cross slash of wind to a blast of energy being summoned from below the target in the international versions of the game, likely due to Square-Enix not wanting to risk offending religious sensitivities. | ||
===''[[Dragon Quest IX]]''=== | ===''[[Dragon Quest IX]]''=== | ||
| Line 25: | Line 25: | ||
==Trivia== | ==Trivia== | ||
Pearly Gates' Japanese name, Grand Cross, gives a clue to its origins: prior to the on-screen display of spells in ''V'', Kaswoosh (Bagicross) was illustrated in art and media as being a cross-shaped slash of divine wind. When Kaswoosh's depiction permanently shifted to that of a tornado, the cross slash concept was revived for ''VI''. | Pearly Gates' Japanese name, Grand Cross, gives a clue to its origins: prior to the on-screen display of spells in ''V'', Kaswoosh (Bagicross) was illustrated in art and media as being a cross-shaped slash of divine wind. When Kaswoosh's depiction permanently shifted to that of a tornado, the cross slash concept was revived for ''VI''. | ||
{{DQSkills}} | |||
[[Category:Skills]] | [[Category:Skills]] | ||
[[Category:Dragon Quest VI skills]] | [[Category:Dragon Quest VI skills]] | ||
[[Category:Dragon Quest VII skills]] | [[Category:Dragon Quest VII skills]] | ||
[[Category:Dragon Quest VIII skills]] | [[Category:Dragon Quest VIII skills]] | ||
Revision as of 14:05, 2 February 2017
| Pearly Gates | |
|---|---|
| Japanese | グランドクロス |
| Rōmaji | Grand Cross |
| Type | Offensive |
| Older names | Multicut |
Pearly Gates is a powerful skill that deals wind-type damage to a group of enemies. It deals between 180~210 damage in every game it has appeared in, with an additional damage dealt to zombie-like monsters before any woosh resistance is applied.
Appearances
Dragon Quest VI
Pearly Gates is only learned by mastering the Paladin vocation, and costs 20 MP to use. It deals 30% more damage to the undead.
Dragon Quest VII
Pearly Gates functions identically as before, and is learned by mastering the Paladin andBlack Bishop vocations, along with rank 3 of the Champion in the 3DS version. Sir Mervyn will display a unique animation when performing the technique in the remake.
Dragon Quest VIII
Pearly Gates is classified as a spell in this installment, which Angelo can use after allocating 100 skill points into his charisma skill. It deals an additional 50% damage to the undead now, easily justifying the 20 MP cost in the post-game bonus dungeon. The animation was changed from the usual cross slash of wind to a blast of energy being summoned from below the target in the international versions of the game, likely due to Square-Enix not wanting to risk offending religious sensitivities.
Dragon Quest IX
Due to the religious anxiety described above, Pearly Gates has effectively been replaced with the thematically similar Solar Flair. The fact that Solar Flair is the vocational scroll skill of the Paladins in IX further connects the two skills.
Trivia
Pearly Gates' Japanese name, Grand Cross, gives a clue to its origins: prior to the on-screen display of spells in V, Kaswoosh (Bagicross) was illustrated in art and media as being a cross-shaped slash of divine wind. When Kaswoosh's depiction permanently shifted to that of a tornado, the cross slash concept was revived for VI.