Shining Shot: Difference between revisions
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|range=[[Image:DQTact_Range1.png|48px]]<br>3 | |range=[[Image:DQTact_Range1.png|48px]]<br>3 | ||
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|description=Deals 37% [[Bang]]-type physical damage | |description=Deals 37% [[Bang]]-type physical damage to 1 enemy 8 times | ||
|monsters=Angelo | |monsters=Angelo | ||
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Revision as of 22:41, 28 February 2022
| Shining Shot | |
|---|---|
| Japanese | シャイニングボウ |
| Rōmaji | Shining Bow |
| Type | Skill |
Shining Shot is a recurring ability in the franchise. It launches a volley of magical arrows that ignore the enemy's defence.
Appearances
Dragon Quest VIII
Angelo can use Shining Shot as a bow technique after allocating 82 skill points into the associated skill. The skill hits all enemies for 116~125 points of bang-type damage.
Dragon Quest IX
Shining Shot can be used by any character that has the 'Archery for the Adept' (quest #84) item in their inventory and is equipped with a Bow. This technique strikes all enemies in battle for 145~155 points of damage, and bears the light element.
Dragon Quest Tact
Shining Shot can be learned by Angelo at level 56 and costs 63 MP to cast. It has a range of three squares in any direction away from him and deals 37% Bang-type physical damage to a single enemy 8 times. Upgrading the spell increases its damage and reduces the MP it costs to cast.