Throwdown: Difference between revisions

Created page with "{{Spell Infobox |title = Throwdown |image = |japanese = たたきつけ |romaji = {{tt|Tatakitsuke|To strike}} |old = |type = Skill }} '''Throwdown''' is a recurring attack in the {{DQSeries}} commonly used by bosses where they grab a character and slam them into the ground violently. ==Appearances== ===''Dragon Quest IV''=== In remakes of the game, Aamon can use a crushing attack on a single character. The damage is calculated by Aamon's attack divided by 2 p..."
 
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|image =
|image =
|japanese = たたきつけ  
|japanese = たたきつけ  
|romaji = {{tt|Tatakitsuke|To strike}}
|romaji = {{tt|Tatakitsuke|To strike/throw violently}}
|old =
|old =
|type = Skill
|type = Skill
}}
}}


'''Throwdown''' is a recurring attack in the {{DQSeries}} commonly used by bosses where they grab a character and slam them into the ground violently.
'''Throwdown''' is a recurring attack in the {{DQSeries}} commonly used by bosses where they grab a character and slam them into the ground violently. The damage is usually calculated by dividing the user's normal attack damage by two and adding a fixed amount of damage which ignores the target's defence.


==Appearances==
==Appearances==
===''[[Dragon Quest IV]]''===
===''[[Dragon Quest IV]]''===
In remakes of the game, [[Aamon]] can use a crushing attack on a single character. The damage is calculated by Aamon's attack divided by 2 plus a bonus 150 damage.
In remakes of the game, [[Aamon]] can use a crushing attack on a single character. The damage is calculated by Aamon's attack damage divided by 2 plus a bonus 150 damage.


===''[[Dragon Quest VI]]''===
===''[[Dragon Quest VI]]''===
When [[Mortamor]] changes to his final form, he can use a talon slamming attack with his left and right claws. It deals a fixed 100 damage in the original Super Famicom version, but deals 150 damage in remakes of the game.
When [[Mortamor]] changes to his final form, his left and right hands can use an attack that sinks their talons into a single character. The damage is calculated as ''(Normal attack damage ÷ 2 + 100)'' in the original Super Famicom version. In remake versions of the game, the fixed amount of damage is increased to 150.


===''[[Dragon Quest VII]]''===
===''[[Dragon Quest VII]]''===
In the second boss battle against [[Orgodemir]], he can use a slamming attack in his third form. The damage is calculated by his attack divided by 2 plus 150 damage.
In the final battle against [[Orgodemir]], he can use a slamming attack in his third form. The damage is calculated by his attack damage divided by 2 plus 150 fixed damage.


===''[[Dragon Quest VIII]]''===
===''[[Dragon Quest VIII]]''===
The [[Lord_of_the_Dragovians#Divine_Dragon|Divine dragon]] can use an attack where he sinks his talons into a character and slams them into the ground. The damage is calculated by his attack divided by 2 plus a bonus 150 damage.
The [[Lord_of_the_Dragovians#Divine_Dragon|Divine dragon]] can use an attack where he sinks his talons into a character and slams them into the ground. The damage is calculated by his attack damage divided by 2 plus a bonus 150 damage.


===''[[Dragon Quest IX]]''===
===''[[Dragon Quest IX]]''===
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{{DQSkills}}
{{DQSkills}}
[[Category:Dragon Quest IV skills]]
[[Category:Bind skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest IV enemy skills]]
[[Category:Dragon Quest VII skills]]
[[Category:Dragon Quest VI enemy skills]]
[[Category:Dragon Quest VIII skills]]
[[Category:Dragon Quest VII enemy skills]]
[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest VIII enemy skills]]
[[Category:Dragon Quest IX enemy skills]]
[[Category:Dragon Quest Tact skills]]
[[Category:Dragon Quest Tact skills]]