Back Atcha: Difference between revisions

From Dragon Quest Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 2: Line 2:
|title = Back Atcha
|title = Back Atcha
|image =  
|image =  
|japanese =  
|japanese = うけながしのかまえ
|romaji =  
|romaji =  
|old = Retaliate
|old = Retaliate
Line 9: Line 9:
'''Back Atcha''' is a shield technique in the [[Dragon Quest (series)|Dragon Quest]] series. It lets the user sidestep an incoming attack, redirecting it to another (enemy) target.
'''Back Atcha''' is a shield technique in the [[Dragon Quest (series)|Dragon Quest]] series. It lets the user sidestep an incoming attack, redirecting it to another (enemy) target.
==Appearances==
==Appearances==
===[[Dragon Quest VII]]===
===''[[Dragon Quest VII]]''===
===[[Dragon Quest IX]]===
{{Stub}}
 
===''[[Dragon Quest IX]]''===
This ability is learned with 82 skill points allocated into [[List of shield skills in Dragon Quest IX|Shield skill]].
This ability is learned with 82 skill points allocated into [[List of shield skills in Dragon Quest IX|Shield skill]].
==={{DQ11}}===
Back atcha is one of [[Hendrik]]'s skill, learned through the shields skill tree for 16 points. It costs 12 MP to perform, and all attacks that can be blocked are instead deflected to a random enemy.
{{DQSkills}}
{{DQSkills}}
[[category:Skills]]
[[category:Skills]]
[[Category:Dragon Quest VII skills]]
[[Category:Dragon Quest VII skills]]
[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest XI skills]]

Revision as of 15:22, 14 October 2018

Back Atcha is a shield technique in the Dragon Quest series. It lets the user sidestep an incoming attack, redirecting it to another (enemy) target.

Appearances

Dragon Quest VII

Dragon Quest IX

This ability is learned with 82 skill points allocated into Shield skill.

Dragon Quest XI: Echoes of an Elusive Age

Back atcha is one of Hendrik's skill, learned through the shields skill tree for 16 points. It costs 12 MP to perform, and all attacks that can be blocked are instead deflected to a random enemy.