Call to Arms: Difference between revisions
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|type = Skill | |type = Skill | ||
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'''Call to Arms''' summons an army to fight | '''Call to Arms''' summons an army right out of the blue to fight off enemies for a fee. | ||
==Appearances== | ==Appearances== | ||
Revision as of 20:44, 15 April 2023
| Call to Arms | |
|---|---|
| Japanese | ぐんたいよび |
| Rōmaji | ' |
| Type | Skill |
| Older names | CallArmy |
Call to Arms summons an army right out of the blue to fight off enemies for a fee.
Appearances
Dragon Quest VI: Realms of Revelation
Call to Arms costs 50g x user's level, and strikes four random targets at (Levelx2)+25). It is learned by mastering the Merchant vocation.
Dragon Quest VII: Fragments of the Forgotten Past
The skill can be learned by reaching rank 6 of the Vigilantern vocation, and damage is calculated the same was as before.
- In the 3DS version the skill was changed to strike all enemies on screen once, effectively dealing only 1/4th of it's prior damage during boss battles. The animation for the skill now shows a platoon of Jiggery-pokerers charging the enemy instead of a mere dust cloud.