Double Up: Difference between revisions

No edit summary
Line 3: Line 3:
|image =  
|image =  
|japanese = すてみ
|japanese = すてみ
|romaji = sutemi
|romaji = {{tt|Sutemi|Life-risking}}
|old =  
|old = Berserker
|type = Skill
|type = Skill
}}
}}
'''Double Up''' is an ability in the [[Dragon Quest (series)|Dragon Quest]] series. It has changed significantly throughout its appearances, but it always affects the potency of the user's attack.  
'''Double Up''' is a recurring ability in the {{DQSeries}}. It has changed significantly throughout its appearances, but it always affects the potency of the user's attack.
 
==Appearances==
==Appearances==
===''[[Dragon Quest VI]]''===
===''[[Dragon Quest VI]]''===
Double Up strikes at 200% power, but the user suffers increased damage during the round. The skill has the second highest priority of any action in the game, trailing only behind [[Kaclang]].
Double Up strikes at 200% power, but the user suffers increased damage during the round. The skill has the second highest priority of any action in the game, trailing only behind [[Kaclang]].
Line 16: Line 16:


===''[[Dragon Quest VII]]''===
===''[[Dragon Quest VII]]''===
Localized as Berserker in the PSX version, the skill is learned by reaching rank 3 in the Paladin vocation.
Double Up is learned by reaching rank 3 as a Paladin.


===''[[Dragon Quest IX]]''===
===''[[Dragon Quest IX]]''===
Line 22: Line 22:


==={{DQ11}}===
==={{DQ11}}===
[[Hendrik]] will learn double up through his ''Heroism'' skill tree for 16 points. It costs 4 MP to use and operates as it did in ''IX''.
[[Hendrik]] will learn Double Up through the ''Heroism'' panel in his character builder for 16 skill points. It costs 4 MP to use and operates as it did in ''IX''.


==={{DQM}}===
==={{DQM}}===
Line 41: Line 41:
==={{DQMJ2}}===
==={{DQMJ2}}===
Double Up can be learned from all the skills it could be previously, though [[Berserker (skill) | Berserker]] now requires 20 points, and [[Martial Artist (skill) | Martial Artist]] now requires 49 points.
Double Up can be learned from all the skills it could be previously, though [[Berserker (skill) | Berserker]] now requires 20 points, and [[Martial Artist (skill) | Martial Artist]] now requires 49 points.
==={{DQTact}}===
Double Up can be [[Harmour]] at level 26 and costs 22 MP to use. It greatly increases the user's ATK shortly, while reducing their DEF.
{{DQTactSkill
|name=Double Up
|kanji=すてみ
|romanji=Sutemi
|role=Support
|type=Martial
|element=[[Image:DQTact Non-elemental.png]]
|mp=22
|range=[[Image:DQTact_Range1.png|48px]]<br>Self
|status=[[Image:DQTact ATKUp.png]]&nbsp;&nbsp;&nbsp;[[Image:DQTact DEFDown.png]]<br>ATK Up&nbsp;&nbsp;&nbsp;DEF Down
|description=Greatly raises the user's ATK and lowers DEF for 3 turns
|monsters=Harmour
}}
{{clear}}


{{DQSkills}}
{{DQSkills}}
Line 48: Line 66:
[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest XI skills]]
[[Category:Dragon Quest XI skills]]
[[Category:Dragon Quest Monsters skills]]
[[Category:Dragon Quest Monsters 2 skills]]
[[Category:Dragon Quest Monsters: Joker skills]]
[[Category:Dragon Quest Monsters: Joker 2 skills]]
[[Category:Dragon Quest Tact skills]]