Liberation: Difference between revisions
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While it acts the same as in ''Heroes'', the MP consumption of this skill decreases little by little, but the magical release state is maintained until Psaro's MP reaches 0. However, the magical release does occur when Psaro perform 50<sup>+</sup>-Hit combos. | While it acts the same as in ''Heroes'', the MP consumption of this skill decreases little by little, but the magical release state is maintained until Psaro's MP reaches 0. However, the magical release does occur when Psaro perform 50<sup>+</sup>-Hit combos. | ||
{{DQSkills}} | |||
[[Category:Skills]] | |||
[[Category:Dragon Quest Heroes skills]] | [[Category:Dragon Quest Heroes skills]] | ||
[[Category:Dragon Quest Heroes II skills]] | [[Category:Dragon Quest Heroes II skills]] | ||
[[Category:Dragon Quest Rivals skills]] | [[Category:Dragon Quest Rivals skills]] | ||
Revision as of 03:52, 25 November 2023
| Liberation | |
|---|---|
Rivals card | |
| Japanese | 魔力解放 |
| Rōmaji | Maryoku kaihō |
| Type | Skill |
Liberation is a recurring skill in the Dragon Quest series. One of the signature skills of Psaro, it allows him to power-up his attacks for a limited time.
Appearances
Dragon Quest Heroes
Making its debut, it is learned when Psaro invests 15 skill points. When used, the range of all his attacks are widened for 20 seconds, ignoring defence and greatly increasing his attack. It costs 38 MP to use, and will drain MP quickly, unless one has Psaro perform 50+-Hit combos, putting the Master of Monsterkind in a magical release state with no MP expended.
Dragon Quest Heroes II
While it acts the same as in Heroes, the MP consumption of this skill decreases little by little, but the magical release state is maintained until Psaro's MP reaches 0. However, the magical release does occur when Psaro perform 50+-Hit combos.