Bad Hand

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Bad Hand, also known as Abyssal Hand, is a skill in the series.

Appearances[edit | edit source]

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP[edit | edit source]

Bad Hand was added to the SP version of the game in 2018, and inflicts slashing damage instead of darkness and explosive.

Dragon Quest Monsters: Joker 3[edit | edit source]

Bad Hand makes its first appearance as a physical skill that inflicts a heavy amount of dark and explosive element damage to all enemies for 52 MP. It can be learned from various skill sets.

Dragon Quest Monsters: The Dark Prince[edit | edit source]

Bad Hand costs 52 MP and inflicts heavy dark-elemental damage to all enemies. The power is calculated as (Level x 1.5) + 150, and it is learned through the Dark Horse, Walking Disaster, and Wyrmhole Dragon talents.

GameDescription
Inflicts outrageous dark-elemental damage on all enemies. The higher the user's level, the greater the damage that will be inflicted.[1]

Dragon Quest Tact[edit | edit source]

Known as Abyssal Hand in this game, it can be learned by Wyrtoise through Talent Blossoming starting from Version 2.0 and costs 84 MP to use. It inflicts major Zam-type martial damage to all enemies in a radius of 1 around the user. Upgrading the ability increases its damage and reduces the amount of MP it costs to use.

Abyssal Hand (アビスハンド Abisuhando)
Ability information
Abyssal Hand
Role * Type * Element MP cost
Attack Martial 84
Range Additional effects

Radius 1
None
Description
Deals major Zam-type martial damage to all enemies in area of effect
Naturally learnt by
Wyrtoise

Related skills[edit | edit source]

Trivia[edit | edit source]

  • Bad Hand's name is derived from the idiom dealt a bad hand, which refers to a person experiencing misfortune via an analogy to a card game.

References[edit | edit source]

  1. Nintendo Switch, Steam, and Mobile versions.