Tantegel

From Dragon Quest Wiki
Jump to navigation Jump to search

Tantegel is a castle and accompanying town which serve as the capital of Alefgard.

It is featured in the first three Dragon Quest games: Dragon Quest, Dragon Quest II, and Dragon Quest III, as part of the Erdrick trilogy.

Tantegel is the starting and central location in the original Dragon Quest and is the only location in Alefgard which has a castle and a reigning king.

In the original Famicom release of Dragon Quest, the town surrounding the Ladutorm Castle (ラダトーム城, radatōmu shiro) is called the same name as the castle, Ladutorm Town (ラダトームの町, radatōmu no machi). When the game was localized and released overseas it was decided to give the castle and town different names (Tantegel and Brecconary respectively). In all other English version releases both town and castle are referred to as Tantegel, and combined into one icon on the world map.

Appearances[edit | edit source]

Dragon Quest[edit | edit source]

Tantegel is the capital of Alefgard, ruled over by King Lorik. The kingdom has been thrown into chaos with the theft of the Sphere of Light by the Dragonlord, unleashing a horde of monsters across the archipelago. Adding insult to injury is the kidnapping of Princess Gawelin, also by the sovereign of serpents.

The Hero begins his quest within the throne room of Tantegel castle where he is debriefed on the situation by King Lorik in a subtle tutorial designed for the player to become familiar with all non-battle options of the Command Menu; the player cannot leave the throne room without learning to speak with NPCs, examine treasure chests, use items, and descend the stairs. Beyond this Tantegel is a location of central importance for many reasons:

  • It is the only location where the player can save the game.
  • It is the only source of free MP-recovery in the game, via speaking to the resident sage.
  • It contains one of the essential items to complete the game, the (sunstone).
  • It is the location the Hero returns to after completing the game.

Shops & Services[edit | edit source]

Item Shop 
Item Price Attributes
Medicinal herb24Heals a small amount of HP
Torch8Lights a radius around the Hero
Dragon's scale20Provides a small amount of Defense
Weapon Shop 
Item Price Attributes
Bamboo lance10+2 Attack
Oaken club60+4 Attack
Copper sword180+10 Attack
Plain clothes20+2 Defense
Leather armour70+4 Defense
Leather shield90+4 Defense

Nearby monsters[edit | edit source]

Treasures[edit | edit source]

Dragon Quest II: Luminaries of the Legendary Line[edit | edit source]

Alternate art seen in I & II's official SFC guidebook

In Dragon Quest II, Tantegel is much less important. It is not reached until nearly halfway into the game, and the new king is hiding out of fear of Hargon. No major items or information are located there and it can be skipped altogether if desired.

Shops & Services[edit | edit source]

Item Shop 
Item Price Attributes
Medicinal herb15Heals a small amount of HP.
Antidotal herb8Cures one party member of Poison.
Chimaera wing80Returns you to your last save location.
Holy water40Repels weaker monsters.
Banishing bell640Protects against non-damaging spells.
Weapon Shop 
Item Price Attributes
Wizard's staff2500+8 Attack (NES version)
+27 Attack (SFC/GBC versions)
Casts Sizz when used in battle
Steel broadsword1500+30 Attack
Sledgehammer4000+35 Attack (NES version)
+40 Attack (SFC/GBC versions)
Cloak of evasion1250+20 Defense (NES version)
+35 Defense (SFC/GBC versions)
Full plate armour1000+25 Defense
Iron helmet3150+6 Defense

Nearby monsters[edit | edit source]

Treasures[edit | edit source]

Remake differences[edit | edit source]

Dragon Quest III: The Seeds of Salvation[edit | edit source]

Tantegel is the location of central importance in the dark world of Alefgard in Dragon Quest III and is the first place the Hero is guided to after descending through the Great Pit of Giaga. The castle town is ruled over by the King of Alefgard, who struggles to keep hope alive within his subjects through the eternal night created by the archfiend Zoma. Tantegel contains the essential sunstone item in this game as well, though it it kept within the castle walls instead of an exterior basement. The treasury was also where the fabled Sword of Kings was held, though Zoma stole the sword from the king and spent three years trying to destroy it so that it could never be used against him

The king was served by an amnesiac Ortega for some time after the lost hero survived his injuries on Mt. Necrogond and fell into the underworld. Upon learning of his host's plight and the despair of the people, Ortega set out to slay Zoma himself. There is another unlikely visitor from the world above: Robbin' 'Ood, who was imprisoned above the church after being caught conning one of the townsfolk.

Shops & Services[edit | edit source]

Item Shop 
Item Price Attributes
Medicinal herb15Heals a small amount of HP.
Antidotal herb8Cures one party member of poison.
Chimaera wing80Returns you to your last save location.
Holy water40Repels weaker monsters.
Moonwort bulb30gCures paralysis
Fading Jenny300gMakes party invisible for a short time
Weapon Shop 
Item Price Attributes
Wizard's staff1500Attack +15
Staff of sentencing2700Attack +37
Dragonsbane15000Attack +79
Falcon blade25000Attack +5
Magic vestment4400Defence +30
Angel's robe3000Defence +35
Dragon mail9800Defence +45

Nearby monsters[edit | edit source]

Treasures[edit | edit source]

Remake changes[edit | edit source]

  • As with the remakes of II, the castle theme for Tantegel is from DQ, with the town music also being from the first game.

Dragon Quest III HD-2D Remake[edit | edit source]

Tantegel is depicted as a coastal town set high above the sea on a sheer cliffside. If the player speaks to an old man standing along the cliffs south of the castle, a brief cutscene showing Zoma's Citadel from the perspective of the townsfolk will be seen.

When the player first enters the castle two guards will question the party of strangers, and when told that the group sailed from the port to the west one guard will escort the Hero to the throne room for an audience with the king. His majesty asks if the Hero is familiar with the name "Ortega"; upon learning that the Hero is indeed Ortega's child the king explains how the wanderer came to his cursed land a decade prior. He was found on the verge of succumbing to his burns by the same guardsman who escorted the Hero to the king, and was nursed to health by the king's maid.

Beyond this new elaboration of Ortega's journey, the largest change to the castle town is that the imprisoned Robbin' 'Ood now informs the player of the location of the sunstone.

Shops & services[edit | edit source]

Item Shop 
Item Price Attributes
Medicinal herb8Restores at least 30 HP to a single ally
Strong medicine48Restores at least 50 HP to a single ally
Antidotal herb10Cures poison from one party member
Holy water20Wards off weaker monsters
Chimaera wing25Can be used to return to previously visited locations
Tangleweb35Casts Deceleratle on one group
Coagulant310Casts Fuddle
Weapon & armour shop 
Item Price Attributes
Fire claws16,500Attack +80
Casts Frizzle
Dragonsbane claws18,000Attack +87
+130% damage to dragons
Dragon mail13,800Defence +80
-33% breath damage
Dragon shield6,200Defence +47
-25% all breath damage
Silver shield13,700Defence +63
Mythril helm11,000Defence +53
Thinking cap17,700Defence +60
Wisdom +40
Dragon scale200Defence +5

Treasures[edit | edit source]

Nearby monsters[edit | edit source]

Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]

The Luminary can visit Tantegel during the era of the first game through the Echo Chamber. Here he will find that King Lorik has fallen mute, and needs some spectrum nectar to speak again. This nectar is given to the Luminary upon entering Tickington after beating Calasmos. The monarch will reward his saviors with a pallium regale, and a ballad sung in their honor.

Dragon Quest Builders[edit | edit source]

In this game, Tantegel has two areas that can be reached by using teleportals: Tantegel Moor and Charlock Castle. The boss of the fourth and final chapter is the Dragonlord.

In Animation[edit | edit source]

  • In the Captain N: The Game Master episode "Three Men and a Dragon", The N Team arrived in Dragon's Den through a Warp Zone leading to Brecconary. While there, Kevin Keene/Captain N obtained Magical herb from the weapon store's shopkeeper in exchange for his digital watch. Simon Belmont purchased water skis, while Kid Icarus (aka Pit) got a magic helmet. The shopkeeper also offered a golden battle axe, but the N Team declined on it.

Comic/Manga[edit | edit source]

  • Nintendo Power Volume 10: The issue contains a Howard & Nester comic where the titular duo arrive at Tantegel. The latter attempts in vain to get the Sunstone.

Etymology[edit | edit source]

  • Tantegel is named after the real-life village of Tintagel and the nearby Tintagel Castle in Cornwall, England, United Kingdom. They are associated with the legend of King Arthur and the Knights of the Round Table, and have become one of the most visited places in Britain.

Trivia[edit | edit source]

  • One reason the town was given a different name in the NES version is because the localizers may have thought that it would be odd to call it the same name as its castle, as it is entirely separate from the castle on the world map. However, in Dragon Quest II and III, Tantegel is composed of both combined locations.
  • In all remakes of Dragon Quest, there is a woman in the Town of Tantegel who will remark on the Hero's good looks and follow the player around until they enter a new area. Interestingly, if the player lodges at the inn with her in tow, the innkeeper will comment that they got up late.

Videos[edit | edit source]

Dragon Quest I NES

Dragon Quest I SNES/SFC

Dragon Quest I GBC

Dragon Quest II NES

Dragon Quest III NES

Maps & Gallery[edit | edit source]