Tactical Genius: Difference between revisions

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|romaji = Ichi~sankai Kōdō
|romaji = Ichi~sankai Kōdō
|old = None
|old = None
|type = Talent
|type = Trait
}}
}}
'''Tactical Genius''' is a trait in the Dragon Quest Monsters series.
'''Tactical Genius''' is a trait in the Dragon Quest Monsters series.
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Monsters with the Tactical Genius trait sometimes perform 2 or even 3 actions in a row. The number of actions is not affected if the player does not issue specific orders.  
Monsters with the Tactical Genius trait sometimes perform 2 or even 3 actions in a row. The number of actions is not affected if the player does not issue specific orders.  


Having this trait will lower the monster's maximum stats by 20%, save for HP and MP.
Having this trait will lower the monster's maximum stats by 20%, save for HP and MP. The exception to this rule are the members of the [[metal slime family]], whose HP, MP, attack, and wisdom are cut by 30% while their defence and agility are increased by 10%, ignoring the usual reduction affecting other monsters.  


It is learned by the following '''[[Monster sizes|large-sized]]''' monsters at the indicated level, which account for almost two thirds of the whole roster:
It is learned by the following '''[[Monster sizes|large-sized]]''' monsters at the indicated level, which account for almost two thirds of the whole roster:
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* [[Wild slime]] (Lv. 1)
* [[Wild slime]] (Lv. 1)
* [[Winky]] (Lv. 1)
* [[Winky]] (Lv. 1)
* [[Wrecktor]] (Lv. 1)
* [[Wrecktor (Recurring)|Wrecktor]] (Lv. 1)
* [[Wyrtle]] (Lv. 1)
* [[Wyrtle]] (Lv. 1)
* [[Wyrtoise]] (Lv. 1)
* [[Wyrtoise]] (Lv. 1)

Latest revision as of 20:59, 31 January 2025

Tactical Genius is a trait in the Dragon Quest Monsters series.

Appearances[edit | edit source]

Dragon Quest Monsters: The Dark Prince[edit | edit source]

Monsters with the Tactical Genius trait sometimes perform 2 or even 3 actions in a row. The number of actions is not affected if the player does not issue specific orders.

Having this trait will lower the monster's maximum stats by 20%, save for HP and MP. The exception to this rule are the members of the metal slime family, whose HP, MP, attack, and wisdom are cut by 30% while their defence and agility are increased by 10%, ignoring the usual reduction affecting other monsters.

It is learned by the following large-sized monsters at the indicated level, which account for almost two thirds of the whole roster:

See also[edit | edit source]