Hellfire: Difference between revisions
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|title = Hellfire | |title = Hellfire | ||
|image = [[Image:DQHII Maribel screenshot.jpg|300px]] | |image = [[Image:DQHII Maribel screenshot.jpg|300px]] | ||
|japanese = れんごく火炎<br>煉獄火炎 (''X'')<br>れんごくの火炎 (''Heroes II'' and ''Tact'') | |japanese = れんごく火炎<br>煉獄火炎 (''X'' and ''Monsters 3'')<br>れんごくの火炎 (''Heroes II'' and ''Tact'') | ||
|romaji = {{tt|Rengoku kaen|Purgatory flame}} | |romaji = {{tt|Rengoku kaen|Purgatory flame}}<br>{{tt|Rengoku no kaen|Flames of purgatory}} | ||
|old = Hellflame | |old = Hellflame | ||
|type = Breath | |type = {{Breath}}/[[Coup de Grâce]] | ||
}} | }} | ||
'''Hellfire''' is a [[breath attack]] in the series. | |||
''' | ==Appearances== | ||
==={{DQ7}}=== | |||
Known as '''Hellflame''' in the original Sony PlayStation version, the skill is learned by reaching rank 5 of the [[Druid]] vocation (rank 6 in the {{3DS}} version) or rank 8 as a [[Prism peacock (vocation)|Prism peacock]] and will deal 210~250 damage to all enemies. Unlike other breath attacks, the skill costs 20 {{MP}} to use, presumably to prevent it from being abused during battle. On the enemy side, it can be used by [[Bird of terrordise]], [[Hotwyrm]]s, and [[the Almighty]] against the party. | |||
== | ==={{DQ9}}=== | ||
== | Hellfire is a powerful Fire-elemental breath. [[Bird of terrordise]] is the only monster that can use it normally, dealing 180~210 Fire damage to the entire party. It can be learned by most [[Legacy Boss|Legacy bosses]], including [[Dragonlord]] at level 33, [[Malroth]] at level 41, [[Baramos]] at level 24, [[Psaro the Manslayer]] at level 16, [[Estark]] at level 16, [[Nimzo]] at level 12, [[Murdaw]] at level 16, [[Mortamor]] at level 28, [[Nokturnus]] at level 16, [[Orgodemir]] at all levels, and [[Dhoulmagus]] at level 16. When used by bosses, its damage range is dependent on their level, calculated as ''(70+(lvl^2/22))*0.9~1.1)''. The base damage of the skill is 162~198, and the maximum at level 99 is 463~567. | ||
=== | ==={{DQ10}}=== | ||
Hellfire | Hellfire can be learned once again by [[Druid]]s by investing 180 skill points into their 召喚 (Summoning) skill. It costs 28 MP to use and damages one enemy for 320~380. Higher damage is calculated as ''({{Magical Might}}-400) x 1.3636 + 320~380'', for a maximum range of 1,820~1,880 at 1,500 {{Magical Might}}. A new version, [[Purgatory Pyre]], is used by several strong boss monsters, including [[Baramos]], [[Halberdsaurus]], and [[Nokturnus]]. | ||
* In the {{Offline}} version of the game, Hellfire is a secret skill that can be learned by [[Fuura]] through the ''Wind Rider'' panel in her character builder, requiring all four of the surrounding panels to be unlocked first. It costs 35 MP to use and inflicts 228~660 Fire damage to all enemies based on her Magical Might. The damage can be increased further through skill up panels. | |||
==='' | ==={{DQM3}}=== | ||
Known as '''Hellitosis''' in this game, it costs 64 MP to use and inflicts 220~260 Fire damage to all enemies, with a 20% chance to stun them for one turn. It is learned through the [[Bad Breather]], [[Baramos (Talent)|Baramos]], [[Blowhard]], [[Dhoulmagus (Talent)|Dhoulmagus]], [[The Dragonlord (Talent)|Dragonlord]], [[Firebrand]], [[Fire Chief]], [[Greygnarl (Talent)|Greygnarl]], [[Hargon (Talent)|Hargon]], [[Lord of the Dragovians (Talent)|Lord of the Dragovians]], [[Malroth (Talent)|Malroth]], [[Orgodemir (Talent)|Orgodemir]], [[Pyrotechnician]], [[Smart Blazer]], [[Wyrmhole Dragon (Talent)|Wyrmhole Dragon]], [[Xenlon (Talent)|Xenlon]] talents. | |||
=== | ==={{DQMBRII}}=== | ||
Hellfire appears as [[Maribel]]'s special finishing move starting with ''Monster Battle Road II Legend''. When | Hellfire appears as [[Maribel]]'s special finishing move starting with ''Monster Battle Road II Legend''. When she is summoned, she takes out her [[Magma staff]] to create a volcanic eruption beneath her feet, but she underestimates its power and [[Sir Mervyn]] has to rescue her. She uses him as leverage and leaps into the air, channeling the power of the eruption into a fireball that she sends towards foes. | ||
=== | ==={{DQH2}}=== | ||
{{quote|style=1|quote='''''You messed with the wrong girl!'''''|source=|console=|align=center|bgcolor=ff8C00}} | {{quote|style=1|quote='''''You messed with the wrong girl!'''''|source=|console=|align=center|bgcolor=ff8C00}} | ||
Hellfire appears once again, this time as Maribel's [[Coup de Grâce]] when she is in High Tension mode. She is able to channel the power of the volcano on her own, sending a fireball to incinerate any foes in front of her and inflicting heavy damage. | Hellfire appears once again, this time as {{Maribel}}'s [[Coup de Grâce]] when she is in [[Tension|High Tension]] mode. She is able to channel the power of the volcano on her own, sending a fireball to incinerate any foes in front of her and inflicting heavy damage. | ||
=== | ==={{DQTact}}=== | ||
Known as '''Infernal Flames''' in this game, it can be learned by Maribel at level 80 and costs 137 MP to use. It has a range of three squares away from her and inflicts heavy [[Frizz]]-type spell damage to all enemies in a 3x3 square. Since it is a Coup de Grâce, it takes 4 turns to charge and can only be used once per battle. Upgrading the spell increases its damage and reduces the amount of MP it costs to | Known as '''Infernal Flames''' in this game, it can be learned by {{Maribel}} at level 80 and costs 137 MP to use. It has a range of three squares away from her and inflicts heavy [[Frizz]]-type spell damage to all enemies in a 3x3 square. Since it is a [[Coup de Grâce]], it takes 4 turns to charge and can only be used once per battle. Upgrading the spell increases its damage and reduces the amount of MP it costs to cast. | ||
{{DQTactSkill | {{DQTactSkill | ||
|name=Infernal Flames | |name=Infernal Flames | ||
| Line 36: | Line 39: | ||
|type=Spell | |type=Spell | ||
|role=Attack | |role=Attack | ||
|element=[[Image:DQTact Frizz.png]] | |element=[[Image:DQTact Frizz.png|48px]] | ||
|mp=137<br>Times usable: 1 | |mp=137<br>Times usable: 1 | ||
|range=[[Image: | |range=[[Image:DQTact Range3x3.png|48px]]<br>3 | ||
|status=None | |status=None | ||
|description=Deals major Frizz-type spell damage to all enemies in area of effect<br>Turns needed: 4 | |description=Deals major Frizz-type spell damage to all enemies in area of effect<br>Turns needed: 4 | ||
| Line 47: | Line 50: | ||
{{#ev:youtube|65dYbItP9Ks|500}} ''Monster Battle Road Victory'' footage | {{#ev:youtube|65dYbItP9Ks|500}} ''Monster Battle Road Victory'' footage | ||
{{#ev:youtube|kbc83XGqTHw|500}} ''Heroes II'' footage | {{#ev:youtube|kbc83XGqTHw|500}} ''Heroes II'' footage | ||
==Trivia== | |||
In the listed spinoff games' videos, Maribel's animation for the using attack has her getting the hang of its power later on in each newer title, with her needing Sir Mervyn's help in Monster Battle Road Victory, to getting a shaky grip on it at first on her own in Heroes II, and finally having full focus over its sheer power when used in Tact. | |||
==Related skills== | ==Related skills== | ||
| Line 55: | Line 61: | ||
*[[Purgatory Pyre]] | *[[Purgatory Pyre]] | ||
{{clear}} | |||
{{DQSkills}} | {{DQSkills}} | ||
[[Category:Breath skills]] | [[Category:Breath skills]] | ||
[[Category:Fire skills]] | [[Category:Fire skills]] | ||
[[Category:Fire spells]] | [[Category:Fire spells]] | ||
[[Category:Skills]] | [[Category:Skills]] | ||
[[Category:Dragon Quest VII skills]] | |||
[[Category:Dragon Quest IX enemy skills]] | |||
[[Category:Dragon Quest X skills]] | |||
[[Category:Dragon Quest Heroes II Coup de Grâce]] | |||
[[Category:Dragon Quest Tact Coup de Grâce]] | |||
Latest revision as of 03:54, 25 September 2025
| Hellfire | |
|---|---|
| Japanese | れんごく火炎 煉獄火炎 (X and Monsters 3) れんごくの火炎 (Heroes II and Tact) |
| Rōmaji | Rengoku kaen Rengoku no kaen |
| Type | Breath/Coup de Grâce |
| Older names | Hellflame |
Hellfire is a breath attack in the series.
Appearances[edit | edit source]
Dragon Quest VII: Fragments of the Forgotten Past[edit | edit source]
Known as Hellflame in the original Sony PlayStation version, the skill is learned by reaching rank 5 of the Druid vocation (rank 6 in the 3DS version) or rank 8 as a Prism peacock and will deal 210~250 damage to all enemies. Unlike other breath attacks, the skill costs 20 MP to use, presumably to prevent it from being abused during battle. On the enemy side, it can be used by Bird of terrordise, Hotwyrms, and the Almighty against the party.
Dragon Quest IX: Sentinels of the Starry Skies[edit | edit source]
Hellfire is a powerful Fire-elemental breath. Bird of terrordise is the only monster that can use it normally, dealing 180~210 Fire damage to the entire party. It can be learned by most Legacy bosses, including Dragonlord at level 33, Malroth at level 41, Baramos at level 24, Psaro the Manslayer at level 16, Estark at level 16, Nimzo at level 12, Murdaw at level 16, Mortamor at level 28, Nokturnus at level 16, Orgodemir at all levels, and Dhoulmagus at level 16. When used by bosses, its damage range is dependent on their level, calculated as (70+(lvl^2/22))*0.9~1.1). The base damage of the skill is 162~198, and the maximum at level 99 is 463~567.
Dragon Quest X [edit | edit source]
Hellfire can be learned once again by Druids by investing 180 skill points into their 召喚 (Summoning) skill. It costs 28 MP to use and damages one enemy for 320~380. Higher damage is calculated as (Magical Might-400) x 1.3636 + 320~380, for a maximum range of 1,820~1,880 at 1,500 Magical Might. A new version, Purgatory Pyre, is used by several strong boss monsters, including Baramos, Halberdsaurus, and Nokturnus.
- In the Offline version of the game, Hellfire is a secret skill that can be learned by Fuura through the Wind Rider panel in her character builder, requiring all four of the surrounding panels to be unlocked first. It costs 35 MP to use and inflicts 228~660 Fire damage to all enemies based on her Magical Might. The damage can be increased further through skill up panels.
Dragon Quest Monsters: The Dark Prince[edit | edit source]
Known as Hellitosis in this game, it costs 64 MP to use and inflicts 220~260 Fire damage to all enemies, with a 20% chance to stun them for one turn. It is learned through the Bad Breather, Baramos, Blowhard, Dhoulmagus, Dragonlord, Firebrand, Fire Chief, Greygnarl, Hargon, Lord of the Dragovians, Malroth, Orgodemir, Pyrotechnician, Smart Blazer, Wyrmhole Dragon, Xenlon talents.
Dragon Quest: Monster Battle Road II[edit | edit source]
Hellfire appears as Maribel's special finishing move starting with Monster Battle Road II Legend. When she is summoned, she takes out her Magma staff to create a volcanic eruption beneath her feet, but she underestimates its power and Sir Mervyn has to rescue her. She uses him as leverage and leaps into the air, channeling the power of the eruption into a fireball that she sends towards foes.
Dragon Quest Heroes II[edit | edit source]
"You messed with the wrong girl!"
Hellfire appears once again, this time as Maribel's Coup de Grâce when she is in High Tension mode. She is able to channel the power of the volcano on her own, sending a fireball to incinerate any foes in front of her and inflicting heavy damage.
Dragon Quest Tact[edit | edit source]
Known as Infernal Flames in this game, it can be learned by Maribel at level 80 and costs 137 MP to use. It has a range of three squares away from her and inflicts heavy Frizz-type spell damage to all enemies in a 3x3 square. Since it is a Coup de Grâce, it takes 4 turns to charge and can only be used once per battle. Upgrading the spell increases its damage and reduces the amount of MP it costs to cast.
| Infernal Flames | |||
| Role * | Type * | Element | MP cost |
| Attack | Spell | 137 Times usable: 1 |
|
| Range | Additional effects | ||
3 |
None | ||
| Description | |||
| Deals major Frizz-type spell damage to all enemies in area of effect Turns needed: 4 |
|||
| Naturally learnt by | |||
| Maribel | |||
Videos[edit | edit source]
Monster Battle Road Victory footage
Heroes II footage
Trivia[edit | edit source]
In the listed spinoff games' videos, Maribel's animation for the using attack has her getting the hang of its power later on in each newer title, with her needing Sir Mervyn's help in Monster Battle Road Victory, to getting a shaky grip on it at first on her own in Heroes II, and finally having full focus over its sheer power when used in Tact.
Related skills[edit | edit source]