Power Throw: Difference between revisions
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==Battle Visuals== | ==Battle Visuals== | ||
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{{ | {{ScreenshotGalleryXL/Start}} | ||
{{ | {{ScreenshotGalleryXL/Item|image=[[File:Power throw erik.gif]]|game={{DQ11}}|platform=PS4}} | ||
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{{DQSkills}} | {{DQSkills}} | ||
Latest revision as of 11:09, 8 October 2023
| Power Throw | |
|---|---|
| Japanese | パワフルスロー |
| Rōmaji | Powerful Throw |
| Type | Skill |
| Older names | None |
Power Throw is a recurring ability in the franchise, designed for Boomerangs. The damage output is reduced slightly, but damages all targets equally.
Appearances[edit | edit source]
Dragon Quest VIII: Journey of the Cursed King[edit | edit source]
The Hero can use Power Throw as a boomerang technique after investing 18 skill points into the associated skill. After investing 52 skill points, it is replaced by the much stronger Super Throw.
- In the 3DS Version, Morrie learns Power Throw after investing 18 skill points into Boomerangs, as well. It is upgraded into Super Throw after investing 66 skill points.
Dragon Quest IX: Sentinels of the Starry Skies[edit | edit source]
This ability is learned with 7 skill points invested into Boomerang skill and costs 4 MP to use.
Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]
Erik learns the skill for 13 points in his Boomerangs skill path. It takes 4 MP to use and hits all enemies equally for 120% damage.
