Room preference: Difference between revisions
mNo edit summary |
m Text replacement - "{{DQBII}}" to "{{DQB2Nav}}" |
||
| (5 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
Room preference is a mechanic in {{DQB2}} that | [[File:Malroth residents' register.png|300px|thumb|Malroth and his room preferences.]] | ||
Room preference is a mechanic in {{DQB2}} that shows the kind of room a villager wants. | |||
==Overview== | ==Overview== | ||
Each villager {{DQB2}} has preferences for their assigned room: size, fanciness level, and room ambience. Each named npc has a set preference, while npcs scouted in Explorer's Shores are randomized. While animals and monsters do not show their preference residents register, they do have preferences as well. | Each villager {{DQB2}} has preferences for their assigned room: size, fanciness level, and room ambience. Each named npc has a set preference, while npcs scouted in Explorer's Shores are randomized. While animals and monsters do not show their preference residents register, they do have preferences as well. | ||
The size, fanciness level and ambience types can be checked in the room info panel, visible by pressing the minus (-) button while inside the room. | The size, fanciness level and ambience types can be checked in the room info panel, visible by pressing the minus (-) button while inside the room on Switch, the view (two overlapping squares) button on Xbox, the Touch Pad on a PS controller and the 'M' key on PC. | ||
Making 5 rooms that perfectly match the room preference of the residents who live there will unlock the Emblematic Clock recipe. | Making 5 rooms that perfectly match the room preference of the residents who live there will unlock the Emblematic Clock recipe. | ||
| Line 17: | Line 18: | ||
==Ambience== | ==Ambience== | ||
Ambience is | Ambience is the mood that a room has. It is affected by all [[List of building blocks in Dragon Quest Builders 2|blocks]], [[List of crafting stations in Dragon Quest Builders 2|crafting stations]], [[List of decorations in Dragon Quest Builders 2|decorations]], [[List of farming equipment in Dragon Quest Builders 2|farming equipment]], [[List of fixtures in Dragon Quest Builders 2|fixtures]], [[List of lighting sources in Dragon Quest Builders 2|lighting]] and [[List of wall hangings in Dragon Quest Builders 2|wall hangings]] used in the walls, floor and inside of the room. There are 6 types of ambiences: | ||
* '''Normal''', represented with beige. | * '''Normal''', represented with beige. | ||
* '''Cute''', represented with orange. | * '''Cute''', represented with orange. | ||
* '''Cool''', represented with blue. | * '''Cool''', represented with blue. | ||
* '''Natural''', represented with green. | * '''Natural''', represented with green. | ||
* '''Flamboyant''', represented with yellow | * '''Flamboyant''', represented with yellow, and | ||
* '''Cheeky''', represented with pink. | * '''Cheeky''', represented with pink. | ||
All six types of ambience can co-exist within a room, but the room's ambience will be determined by the predominant one. The different types appear in the room information panel represented by a pie chart. | All six types of ambience can co-exist within a room, but the room's overall ambience will be determined by the predominant one. The different types appear in the room information panel represented by a pie chart. | ||
Generally speaking, items made with dirt and stone | Generally speaking, items made with dirt and stone (like Stone Steps or Stone Pots) tend to have a Normal ambience, items made with wood (like the Rustic Bed or Wooden Floor blocks) tend to have a Natural ambience, items made with metal (like Silver Brick blocks or the Shower) tend to be Cool, items and blocks used by the Children of Hargon (such as Citadel Wall blocks) tend to have a Flamboyant ambience, and "girly" items (like a Princess-Sized Bed) might have a Cute ambience. Only two items have the cheeky ambience: the Naughty Night Light and the Book of Blue Prints. | ||
When crafting blocks and items, the player can see the item's ambience on a bubble over the item's name. Dying blocks and items | When crafting blocks and items, the player can see the item's ambience on a bubble over the item's name. Dying blocks and items overwrites this ambience. | ||
*White and Green dye make items Natural. | *White and Green dye make items Natural. | ||
*Black and Blue dye make items Cool. | *Black and Blue dye make items Cool. | ||
| Line 35: | Line 36: | ||
*Pink and Red dye make items Cute. | *Pink and Red dye make items Cute. | ||
==List of villagers | ==List of villagers and their preferences== | ||
<center> | <center> | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
| Line 93: | Line 94: | ||
|- | |- | ||
| [[Finn]]<nowiki>**</nowiki> || Tiny || ♥ || Cool | | [[Finn]]<nowiki>**</nowiki> || Tiny || ♥ || Cool | ||
|- | |||
| [[Slime]] ([[Skelkatraz]])<nowiki>***</nowiki> || Enormous|| ♥♥♥♥♥ || Cool | |||
|- | |||
| [[Hammerhood]] (Skelkatraz)<nowiki>***</nowiki>|| Small || ♥♥ || Cute | |||
|- | |||
| [[Walking corpse]] (Skelkatraz)<nowiki>***</nowiki> || Normal || ♥♥♥ || Cheeky | |||
|- | |||
| [[Hellen]]<nowiki>***</nowiki> || Small || ♥ || Natural | |||
|- | |||
| [[Captain Whitebones]]<nowiki>***</nowiki> || Large || ♥♥♥♥ || Cool | |||
|- | |||
| [[Arisplotle]]<nowiki>***</nowiki> || Enormous || ♥♥♥ || Flamboyant | |||
|- | |||
| [[Gremville]]<nowiki>***</nowiki> || Enormous || ♥♥♥ || Flamboyant | |||
|- | |||
| [[Griswold]]<nowiki>***</nowiki> || Enormous || ♥♥♥ || Flamboyant | |||
|- | |||
|} | |} | ||
<nowiki>*</nowiki>Molly can be unlocked upon visiting the epilogue [[Buildertopia]] island, available after finishing 45 [[Tablet Targets]] and completing all [[Explorer's shores]] checklists.<br><nowiki>**</nowiki>Gillian and Finn are part of the [[Aquarium DLC]].<br><nowiki>***</nowiki>These story-relevant monsters do not have their preferences visible on the [[Residents' register]], but in-game testing has revealed these room preferences. They can be unlocked upon visiting the epilogue Buildertopia island.</center> | |||
==Trivia== | ==Trivia== | ||
*Malroth, Lulu | *Several of the characters share the same room preferences. | ||
**Malroth, Lulu, Jeremiah, Gerome, Captain Whitebones: a large (♥♥♥♥), very fancy (♥♥♥♥) flamboyant room. | |||
**Rosie, Hellen: a small (♥♥), simple (♥) natural room. | |||
**Bonanzo, Britney: a normal-sized (♥♥♥), moderately fancy (♥♥♥) cute room. | |||
**Digby, Dougie: a normal-sized (♥♥♥), very fancy (♥♥♥♥) flamboyant room. | |||
**Arisplotle, Gremville, Griswold: An enormous (♥♥♥♥♥), moderately fancy (♥♥♥) flamboyant room. | |||
*No resident has a normal ambience room preference. | |||
{{clear}} | {{clear}} | ||
{{ | {{DQB2Nav}} | ||
[[Category:Dragon Quest Builders 2]] | [[Category:Dragon Quest Builders 2]] | ||
[[Category:Dragon Quest Builders 2 lists]] | |||
Latest revision as of 08:19, 4 April 2026

Room preference is a mechanic in Dragon Quest Builders 2 that shows the kind of room a villager wants.
Overview[edit | edit source]
Each villager Dragon Quest Builders 2 has preferences for their assigned room: size, fanciness level, and room ambience. Each named npc has a set preference, while npcs scouted in Explorer's Shores are randomized. While animals and monsters do not show their preference residents register, they do have preferences as well.
The size, fanciness level and ambience types can be checked in the room info panel, visible by pressing the minus (-) button while inside the room on Switch, the view (two overlapping squares) button on Xbox, the Touch Pad on a PS controller and the 'M' key on PC.
Making 5 rooms that perfectly match the room preference of the residents who live there will unlock the Emblematic Clock recipe.
Size[edit | edit source]
There are five different room size: Tiny (♥, room size is between 4 and 15 square blocks), Small (♥♥, between 16 and 35 square blocks), Normal (♥♥♥, between 36 and 63 square blocks), Large (♥♥♥♥, between 64 and 99 square blocks), Enormous (♥♥♥♥♥, between 100 and 150 square blocks). Rooms bigger than Enormous do not get registered as rooms.
For room size, the game only counts available blocks inside the walls of the room.
Fanciness[edit | edit source]
Fanciness indicates luxury. Typically, gold items increase the fanciness indicator the most. Fanciness ranges from ♥ (simplest) to ♥♥♥♥♥ (most elegant).
Despite not having clear indicators of an item's fanciness level, elegance can be determined by how simple or complex an item is. For example, a Straw Matress is less fancy than a Rustic Bed, which in turn is less fancy than a Princess-Sized Bed.
Ambience[edit | edit source]
Ambience is the mood that a room has. It is affected by all blocks, crafting stations, decorations, farming equipment, fixtures, lighting and wall hangings used in the walls, floor and inside of the room. There are 6 types of ambiences:
- Normal, represented with beige.
- Cute, represented with orange.
- Cool, represented with blue.
- Natural, represented with green.
- Flamboyant, represented with yellow, and
- Cheeky, represented with pink.
All six types of ambience can co-exist within a room, but the room's overall ambience will be determined by the predominant one. The different types appear in the room information panel represented by a pie chart.
Generally speaking, items made with dirt and stone (like Stone Steps or Stone Pots) tend to have a Normal ambience, items made with wood (like the Rustic Bed or Wooden Floor blocks) tend to have a Natural ambience, items made with metal (like Silver Brick blocks or the Shower) tend to be Cool, items and blocks used by the Children of Hargon (such as Citadel Wall blocks) tend to have a Flamboyant ambience, and "girly" items (like a Princess-Sized Bed) might have a Cute ambience. Only two items have the cheeky ambience: the Naughty Night Light and the Book of Blue Prints.
When crafting blocks and items, the player can see the item's ambience on a bubble over the item's name. Dying blocks and items overwrites this ambience.
- White and Green dye make items Natural.
- Black and Blue dye make items Cool.
- Purple and Yellow dye make items Flamboyant.
- Pink and Red dye make items Cute.
List of villagers and their preferences[edit | edit source]
| Villager | Size | Fanciness | Ambience |
|---|---|---|---|
| Malroth | Large | ♥♥♥♥ | Cool |
| Lulu | Large | ♥♥♥♥ | Cool |
| Rosie | Small | ♥ | Natural |
| Bonanzo | Normal | ♥♥♥ | Cute |
| Perry | Tiny | ♥♥ | Natural |
| Britney | Normal | ♥♥♥ | Cute |
| Clayton | Tiny | ♥ | Flamboyant |
| Saffron | Small | ♥♥ | Cheeky |
| Lillian | Normal | ♥♥ | Cool |
| Babs | Large | ♥♥♥♥ | Cheeky |
| Den | Small | ♥♥♥♥ | Cheeky |
| Magrog | Small | ♥♥♥♥ | Cool |
| Digby | Normal | ♥♥♥♥ | Flamboyant |
| Dougie | Normal | ♥♥♥♥ | Flamboyant |
| Ordelia | Enormous | ♥♥♥♥♥ | Cute |
| Serge | Small | ♥♥♥ | Cool |
| Anessa | Large | ♥♥ | Cute |
| King | Enormous | ♥♥♥♥♥ | Flamboyant |
| Gerome | Large | ♥♥♥♥ | Cool |
| Zara | Normal | ♥♥♥ | Natural |
| Esther | Small | ♥ | Cute |
| Jeremiah | Large | ♥♥♥♥ | Cool |
| Haydin | Tiny | ♥ | Natural |
| Molly* | Tiny | ♥♥♥ | Cool |
| Gillian** | Large | ♥♥♥♥ | Cute |
| Finn** | Tiny | ♥ | Cool |
| Slime (Skelkatraz)*** | Enormous | ♥♥♥♥♥ | Cool |
| Hammerhood (Skelkatraz)*** | Small | ♥♥ | Cute |
| Walking corpse (Skelkatraz)*** | Normal | ♥♥♥ | Cheeky |
| Hellen*** | Small | ♥ | Natural |
| Captain Whitebones*** | Large | ♥♥♥♥ | Cool |
| Arisplotle*** | Enormous | ♥♥♥ | Flamboyant |
| Gremville*** | Enormous | ♥♥♥ | Flamboyant |
| Griswold*** | Enormous | ♥♥♥ | Flamboyant |
**Gillian and Finn are part of the Aquarium DLC.
***These story-relevant monsters do not have their preferences visible on the Residents' register, but in-game testing has revealed these room preferences. They can be unlocked upon visiting the epilogue Buildertopia island.
Trivia[edit | edit source]
- Several of the characters share the same room preferences.
- Malroth, Lulu, Jeremiah, Gerome, Captain Whitebones: a large (♥♥♥♥), very fancy (♥♥♥♥) flamboyant room.
- Rosie, Hellen: a small (♥♥), simple (♥) natural room.
- Bonanzo, Britney: a normal-sized (♥♥♥), moderately fancy (♥♥♥) cute room.
- Digby, Dougie: a normal-sized (♥♥♥), very fancy (♥♥♥♥) flamboyant room.
- Arisplotle, Gremville, Griswold: An enormous (♥♥♥♥♥), moderately fancy (♥♥♥) flamboyant room.
- No resident has a normal ambience room preference.