List of battle equipment in Dragon Quest Builders 2
The following list includes all available weapons, armour, and clothing available to the Builder (+ NPCs) and Malroth in Dragon Quest Builders 2.
Weapons[edit | edit source]
All weapons can be crafted at an anvil.
Builder's weapons[edit | edit source]
With the exception of the poison needle and the sword of ruin, all Builder's weapons are also able to be given to certain story-relevant NPCs and Explorer's shores recruits with the description of "soldier" on the Residents' register. All soldiers from Moonbrooke have a copper sword by default. The following story-relevant NPCs are able to be given weapons:
- Bonanzo
- Britney
- Clayton
- Babs
- Den
- Dougie (eventually)
- Digby (eventually)
- Magrog
- Ordelia
- Serge
- Anessa
- Warwick
- Gerome
- Zara
All one-star and three-star weapons (except the falcon blade line) have unique attack patterns, where on the third attack in the sequence it appears purple and the attack is a forward strike instead of sweeping. Notably, the dragonsbane is worn on the hand instead of held in the hand.
| Image | Name | Description | Unlock Requirements | Ingredients | Cost (Gratitude) | Special Properties |
|---|---|---|---|---|---|---|
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Pretty paddle | A beautiful bat for badmiton or other fun and games. Attack +4 | Hotto stuff DLC pack | 2 iron ingot, 1 glass | Repels enemies with a gust of wind when attacking. | |
| Cypress stick | A broken branch whittle to work as a weapon. Attack +8 | Recipe naturally obtained during tutorial (ship) sequence in the beginning of the game. | 10 Wood | |||
| Stone sword | A sword of honed stone with a wooden pommel. Attack +18 | Level 3 | 3 stone | |||
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Barbed blade | A wooden sword with sharp, pointy protrusions. Attack +28 | 2 bramble, 1 wood | |||
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Poison needle | A pernicious poker with a toxic tip. Attack +20. Can cause instant death. (one star) | Defeat the super-strong illerpillar in Furrowfield for the recipe. | 1 bramble, 1 night soil, 1 grass fibre | Has a chance to kill the enemy in a single hit. | |
| Copper sword | A simple sword with a blade of beaten copper. Attack +40 | 3 copper ingots | ||||
| Iron broadsword | A strong sword forged of iron. Attack +50 | 3 iron ingots | ||||
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Dragonsbane | A strangely shaped weapon that's wonderful for warding off wyrms. Attack +52. Deals extra damage to dragons. (one star) | Defeat the super-strong tyrantosaurus at the Khrumbul-Dun oasis for the recipe. | 4 iron ingots, 1 gold ingot, 1 dragon scale | Deals extra damage to enemies of the dragon family. | |
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Falcon blade | A feather-light falchion that strikes like a swooping hawk. Attack +42. Strikes twice with each attack. (one star) | Defeat the super-strong hunter mech at Rimey Reef for the recipe. | 3 steel ingots, 1 silvery sludge, 1 gold ingot | Strikes twice. | |
| Steel broadsword | A weighty weapon with a sharp steel blade. Attack +64 | 3 steel ingots | ||||
| Fire blade | A sword forged in the shape of a raging inferno. Attack +74, long-ranged spinning slice | 3 magic crystals, 3 rockbomb shards, 1 steel broadsword | Imbued with the element of fire when attacking, and has a larger spinning slice range. | |||
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Mountaincleaver | A steel sword with a blade so sharp it can split stone asunder. Attack +82 | Defeat the super-strong blue dragon south of the Moonbrooke docks for the recipe | 4 steel ingots, 1 gold ingot | ||
| Aurora blade | Made from a mysterious metal that shines like the sun. Attack +80. Enchanted with magic. | 3 mythril, 1 ruby, 1 steel broadsword | Complete the Moonbrooke story and unlock at a Wizard's Workbench on the Isle of Awakening. | Is able to damage elemental/magic enemies and also has a larger spinning slice range. | ||
| Sword of Kings | A sacred sword forged from a mythical metal. Attack +86. Adds exceptional power to a spinning slice. (one star) | 3 orichalcum, 2 steel ingots, 1 gold ingot, 1 zenithium | Increases spinning slice damage and range. | |||
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Thunderbolt blade | A sword that simmers with the strength of a thousand storms. Attack +96 (one star) | Ruined ship in Malhalla; dropped by hargonauts | N/A | Imbued with the power of lightning when attacking. | |
| Sword of ruin | An unwieldy weapon with a strange and sinister shape. Attack +50. It emits an ominous aura... (one star) | Defeat the super-strong boss troll on the Defiled Isle Explorer's shore | 2 orichalcum, 1 silvery sludge, 1 humongous horn, 1 terrible talon | Cursed; occasionally paralyses the Builder for one strike when attacking. | ||
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Liquid metal sword | Attack +112 | Reward for 90 mini medals | |||
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Über falcon blade | A feather-light falchion that strikes like a swooping hawk. Attack +126. Strikes twice with each attack (three stars) | Equip the sword of ruin, check appearance in a mirror, change the displayed weapon to a falcon blade in the menu | N/A | N/A | Strikes twice. |
| Erdrick's Sword | The fabled blade of a legendary Hero. Attack +118. Adds exceptional power to a spinning slice. (three stars) | Defeat the super-strong dread dragon at Unholy Holms | 3 orichalcum, 2 steel ingots, 1 gold ingot, 1 silvery sludge, 1 zenithium | Increases spinning slice damage and range. |
Malroth's weapons[edit | edit source]
| Image | Name | Description | Unlock Requirements | Ingredients | Cost (Gratitude) |
|---|---|---|---|---|---|
| Oaken club | A stout and sturdy wooden cudgel. Attack +12 | Unlocks naturally while undergoing Lulu's Demands on the Isle of Awakening, upon Malroth's request | 2 wood | ||
| Stone axe | A crude cleaver with a stone-hewn head. Attack +24 | 3 stone, 1 wood, 1 cord | |||
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Spiked club | A basic bludgeon embedded with barbaric bards. Attack +42.
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2 big bramble, 2 wood | ||
| Iron axe | A heavy metal hatchet with a wooden handle. Attack +56 | 3 iron ingots, 1 wood | |||
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Night club | A rugged cudgel wrought of reinforced wood. Attack +62
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Defeat the super-strong troll in the Krumbuhl-Dun mine for the recipe. | 6 wood, 3 iron ingots | |
| Battleaxe | A stout and steely weapon of war. Attack +74 | 3 steel ingots, 3 iron ingots | |||
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Gigantes's club | A colossal cudgel enchanted for extreme destruction. Attack +88
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3 magic crystals, 3 wood | ||
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Hela's hammer | A hammer that's as hefty as it is holy. Attack +120 | Obtained naturally from completion of the game, during the final events of Malhalla | 3 orichalcum, 3 silvery sludge |
Gear[edit | edit source]
Gear can be crafted at either an anvil or a workbench.
Armour[edit | edit source]
Armour can be crafted at an anvil. All NPCs (except Malroth) are able to wear armour through a dressing room other than those with the "child" description on the Residents' Register. Notably, Warwick is the only NPC seen wearing armour by default, wearing a set of chain mail.
| Image | Name | Description | Unlock Requirements | Ingredients | Cost (Gratitude) |
|---|---|---|---|---|---|
| Leather armour | N/A | Defeat the super-strong orc king in Blossom Bay | N/A | ||
| Training togs | A uniform of flexible fabric that makes movement a breeze. Defence +16. Increases movement speed. | 4 grass fibre, 1 cord | |||
| Tortoise shell | Armour with a ridig back resembling that of a reptile. Defence +23 | Defeat the super-strong crabber dabber doo in Furrowfield | 5 bones, 1 grass fibre | ||
| Chain mail | A cushioned coat made from interlocking loops of metal. Defence +28 | Level 12 | 2 copper ingots, 1 fur | ||
| Iron armour | A suit of protective plate fashioned from iron ingots. Defence +39 | Level 18 | 3 iron ingots, 1 fur, 1 cord | ||
| Dragon mail | A sturdy suit of armour assembled from the impervious scales of a dragon. Defence +42. Reduces fire and ice damage | Defeat the super-strong tyrantosaurus east of Khrumbul-Dun town | 3 dragon scales, 1 gold ingot, 1 cord | ||
| Full plate armour | A sturdy suit of impenetrable steel plate | 3 steel ingots, 2 grass fibres, 1 cord | |||
| Magic armour | Gaudy green armour made from a magical metal | 5 magic crystals, 1 full plate armour | |||
| Tectonic plate | Armour of the strongest steel, forged in the fires deep down underground. Defence +56 | Defeat the super-strong blue dragon near Moonaham | 3 steel ingots, 2 cotton, 1 gold ingot | ||
| Auroral armour | Illustrious armour blessed by benevolent Rubiss Herself. Defence +61. Reduces fire and ice damage and negates terrain damage | 3 zenithium, 2 orichalcum, 2 gold ingots, 1 ruby | |||
| Spiked armour | Barbarous barbed armour adorned with thorns. Defence +75, reflects 50% damage back to monsters | 3 mythril, 2 orichalcum, 1 fur | |||
| Wailer's mail | Abominable armour built from the bones of the damned. Defence +87, cursed | Defeat the super-strong stone guardian on the Unholy Holm | 3 bones, 2 orichalcum, 1 silvery sludge, 1 fur, 1 supersized skull | ||
| Liquid metal armour | Armour wrought from the hardened ooze of an ill-starred slime. Defense +75 | 82 mini medals | N/A |
Clothing[edit | edit source]
Most clothing is able to be crafted at a sewing station; otherwise, it can be found on the builder's workbench. Certain story-relevant NPCs and Explorer's Shores recruits don some of these clothes by default. All NPCs are able to change their clothing through a dressing room other than those with the "child" description on the Residents' Register. Note that Malroth is able to wear Flashy Formalwear.
| Image | Name | Description | Unlock Requirements | Ingredients | Cost (Gratitude) | Wearers |
|---|---|---|---|---|---|---|
| Builder's workwear | Ordinary attire for the aspiring builder. Defence +5 | Default outfit for the Builder. | 4 grass fibre | Builder exclusive | ||
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Wayfarer's clothes | A light and long-lasting tunic for the trendy traveller. Defence +5. Increases movement speed. | None | 5 grass fibre, 2 cord | Any | |
| Bath towel | A comfy cloth for drying down after a delightful soak | Recipe unlocked after completion of the bathhouse in the Furrowfield farm. | 6 grass fibre | Any | ||
| Plain clothes | An ordinary ordinary outfit for everyday wear | 3 grass fibre, 1 cord | Any | |||
| Cottontail costume | Fashionable attire to allure the eyes of onlookers. Defence +10 | Unlocked naturally during the events of Khrumbul-dun. | 3 fur, 2 cotton, 2 grass fibre | Babs (temporarily), Ordelia, Serge; Dancer recruits; Any (dressing room) | ||
| Scandalous swimsuit | Skimpy swimwear for those who like to show some skin. Defence +5. Can be dyed. | Recipe unlocked after the completion of the Tablet Target "Build Pools of Paradise on the Isle of Awakening" | 3 cotton, 1 cord | Any | ||
| Guard's garb | The unmistakable uniform of an Alefgardian guardsman. Defence +10. Can be dyed. | 2 grass fibre, 2 fur, 1 cord | Britney, Gerome (no helmet), Zara (red); Soldier recruits (red for royal guards, green for medics, blue for regular soldiers); Any (dressing room) | |||
| Villager's vesture | Classy clobber preferred by trendy townspeople. Defence +10. Can be dyed. | Grass fibre 3, 1 cord | Lulu (blue), Saffron; Villager recruits (50%); Any (dressing room) | |||
| Townsperson's Togs | Loose fitting fabrics for work and leisure. Defence +10 | 3 grass fibre, 1 cord, 1 cotton | Villager recruits (50%); Any (dressing room) | |||
| Trader's tunic | Lightweight leisure wear that won't weight a travelling trader down. Defence +10 | 3 grass fibre, 1 cord | Merchant recruits; Any (dressing room) | |||
| Farming gear | Durable attire for agrarian types. Defence +10 | 3 grass fibre, 1 cord | Rosie, Perry, Clayton; Farmer recruits; Any (dressing room) | |||
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Nun's habit | Prim and proper attire befitting a Sister in service to the Church. Defence +10 | 3 cotton, 2 silver ingots | Sister Esther; Nun recruits; Any (dressing room) | ||
| Troubadour's togs | Gaudy garb to be worn by a world-wandering minstrel. Defence +10 | 3 cotton, 2 gold ingots | Haydin, Furrowfield retriever (when human); Singer (female) and Bard (male) recruits; Any (dressing room) | |||
| Ragged rags | A torn and tattered tunic that provides paltry protection. Defence +1 | Given to the Builder when they arrive on Skelkatraz. | 3 grass fibre | Molly, other prisoners on Skelkatraz; Any | ||
| Cloak of evasion | Artful attire that lends its wearer a certain speediness. Defence +40. Increases movement speed. Can be dyed. (one star) | Defeat the super-strong king slime at the Sunny Sands Explorer's shore to unlock recipe | 3 grass fibre, 2 cotton, 1 cord, 1 magic crystal | Any | ||
| Fur coat | An exotic overcoat fashioned from the fur of a fabulous beast. Defence +54. Can be dyed. (one star) | Defeat the super-strong silvapithecus at the Laguna Perfuma Explorer's shore | 5 fur | Any | ||
| Flowing dress | A ravashing robe fashioned from the finest silk. Defence +40, reduces fire and ice damage | Krumbuhl-Dun, in Lava Area | 5 cotton, 3 cord | Any | ||
| Midenhall garb | The august attire worn by the Prince of Midenhall. Defence +15 | 14 mini medals | 5 grass fibre, 2 fur, 2 cord | Any | ||
| Cannock cloak | The glorious garb worn by the Prince of Cannock. Defence +15 | 38 mini medals | 5 grass fibre, 1 gold ingot | Any | ||
| Moonbrooke frock | The regal raiments worn by the Princess of Moonbrooke. Defence +15 | 70 mini medals | 4 grass fibre, 3 cotton | Any | ||
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Chic swimsuit | A cool and comforting costume that's superbly suited for swimming. Defence +2. Can be dyed. | Aquarium DLC | 5 cotton, 3 grass fibres | Any | |
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Flashy formalwear | Fancy clothes for fancy events. Defence +10. Can be dyed. | Modernist DLC (recipe available to be unlocked) | 5 cotton, 3 grass fibre | Any |
Hammers[edit | edit source]
Hammers are only able to be equipped by the Builder. They are capable of breaking blocks at a much higher potency than regular attacks, and are able to be used in battle to defeat enemies made of stone at a faster rate.
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| Image | Name | Description | Unlock Requirements | Ingredients | Cost (Gratitude) |
|---|---|---|---|---|---|
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Giant mallet | Given to the Builder by the Hairy Hermit on the Isle of Awakening. | |||
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Sledgehammer | ||||
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War hammer | ||||
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Ultimallet | (one star) |
Shields[edit | edit source]
Shields are only able to be equipped by the Builder.
| Image | Name | Description | Unlock Requirements | Ingredients | Cost (Gratitude) |
|---|---|---|---|---|---|
| Leather shield | A basic buckler hardened with hide | Defeat the super-strong orc at Soggy Skerry | 2 fur, 1 wood | ||
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Pot lid | The wooden top of a pot, fitted with a handle to serve as a shield. Defence +5 | 1 wood | ||
| Iron shield | A sturdy iron shield with a wooden handle. Defence +12 | Level 19 | 2 iron ingots, 1 wood | ||
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Power shield | A brightly buffed buckler that harbors the strength of heaven and earth. Defence +14 | Defeat the super-strong troll east of Krumbuhl-Dun town for the recipe. | 1 zenithium, 1 gold ingot, 1 silver ingot | |
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Tempest shield | A shield that swells with the strength of a thousand storms. Defence +18 | Defeat the super-strong cumaulus at an Iridescent Island Explorer's shore to unlock the recipe. | 3 iron ingots, 1 gold ingot, 1 mythril | |
| Steel shield | A strong shield shaped from a single sheet of steel. Defence +22 | 2 steel ingots, 1 wood | |||
| Magic shield | A light and luminous shield made from a magical metal. Defence +24, reduces fire and ice damage | 3 magic crystals, 1 steel shield | |||
| Hero's shield | The sacred shield of a Hero of legend. Defence +32 | Obtained after defeating a monster raid in Malhalla | 2 zenithium, 2 steel ingots, 1 gold ingot, 1 ruby | ||
| Silver shield | A bejeweled buckler buffed to a silvery sheen. Defence +36 | Defeat the super-sized gold golem at a Coral Cay Explorer's shore for the recipe. | 10 silvery sludge, 1 magic crystal, 1 wood | ||
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Ogre shield | An oversized shield almost too hefty for human hands. Defence +38 | Level 40 | 1 orichalcum, 1 mythril, 1 gold ingot | |
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Liquid metal shield | A shield shaped from the hardened ooze of an ill-starred slime. Defence +40 | 65 mini medals | 2 silvery sludge, 2 steel ingots | |
| Thanatos' shield | An abominable aegis adorned with a horned skull. Defence +42, cursed | Defeat the super-sized merking at a Coral Cay Explorer's shore for the recipe. | 10 silvery sludge, 1 magic crystal, 1 wood |





















