Power Throw: Difference between revisions

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{{Spell Infobox
{{Spell Infobox
|title = Power Throw
|title = Power Throw
|image =  
|image = [[File:DQH2 Power Throw.jpg|300px]]
|japanese = パワフルスロー
|japanese = パワフルスロー
|romaji = Pawafuru Surō
|romaji = Pawafuru Surō

Latest revision as of 18:57, 4 September 2026

Power Throw is a recurring ability in the franchise, designed for Boomerangs. The damage output is reduced slightly, but damages all targets equally.

Appearances[edit | edit source]

Dragon Quest VII Reimagined[edit | edit source]

Dragon Quest VIII: Journey of the Cursed King[edit | edit source]

The Hero can use Power Throw as a boomerang technique after investing 18 skill points into the associated skill. After investing 52 skill points, it is replaced by the much stronger Super Throw.

  • In the 3DS Version, Morrie learns Power Throw after investing 18 skill points into Boomerangs, as well. It is upgraded into Super Throw after investing 66 skill points.

Dragon Quest IX: Sentinels of the Starry Skies[edit | edit source]

This ability is learned with 7 skill points invested into Boomerang skill and costs 4 MP to use.

Dragon Quest X [edit | edit source]

Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]

Erik learns the skill for 13 points in his Boomerangs skill path. It takes 4 MP to use and hits all enemies equally for 120% damage.

Battle Visuals[edit | edit source]