Hatchet Man: Difference between revisions

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|title = Hatchet Man
|title = Hatchet Man
|image =  
|image =  
|japanese = まじんぎり (''VI'' only)<br>こんしん斬り (''VII'' onwards)<br>魔神斬り (''X'' and ''Tact'')
|japanese = まじんぎり ({{VI}} only)<br>こんしん斬り ({{VII}} onwards)<br>魔神斬り ({{X}} and {{Tact}})
|romaji = Majin giri<br>{{tt|Majin kiri|Devil/evil spirit slash}}
|romaji = Majin giri<br>{{tt|Majin kiri|Devil/evil spirit slash}}
|old = Magiblade<br>EvilSlash
|old = Magiblade<br>EvilSlash
Line 8: Line 8:
}}
}}


'''Hatchet Man''' is a recurring ability in the {{DQSeries}}. It attempts to launch an all-or-nothing critical strike, with the accuracy varying between games. This skill is ''strongly'' recommended for hunting [[Metal Slime]]s and their brethren, especially so in games that do not have the [[Hela hammer]].
'''Hatchet Man''' is a recurring ability in the {{DQSeries}}. It attempts to launch an all-or-nothing critical strike, with the accuracy varying between games.
 
This skill is ''strongly'' recommended for hunting [[Metal slime]]s and their brethren, especially so in games that do not have the [[Hela hammer]].


==Appearances==
==Appearances==
==={{DQ4}}===
==={{DQ4}}===
In the remakes, Hatchet Man is one of the special abilities that [[Psaro (Character)|Psaro]] knows upon joining in Chapter 6. Accuracy is 3/8ths and costs 0 MP.
In the remakes, Hatchet Man is one of the special abilities that {{Psaro 9}} knows upon joining in {{DQ4 Chapter 6}}. Accuracy is 3/8ths and costs 0 {{MP}}.


==={{DQ6}}===
==={{DQ6}}===
Hatchet Man is learned by [[Lizzie]] at level 9. Other characters can obtain it by mastering the [[Warrior]] vocation. Accuracy is 3/8ths in all versions for 0 MP.
Hatchet Man is learned by [[Lizzie]] at level 9. Other characters can obtain it by mastering the [[Warrior]] vocation. Accuracy is 3/8ths in all versions for 0 {{MP}}.


==={{DQ7}}===
==={{DQ7}}===
Exactly as in VI, though in the 3DS remake it costs 3 MP to use. It can also be learned by mastering the [[Automaton (Vocation)|Automaton]] monster vocation.
Exactly as in {{VI}}, though in the {{3DS}} remake it costs 3 {{MP}} to use. It can also be learned by mastering the [[Automaton (Vocation)|Automaton]] {{MFamilies}} vocation.


It is used by the enemies [[Charmour]], [[Lieutenant kernel]], and [[Silver scrapper]].
It is used by the enemies [[Charmour]], [[Lieutenant kernel]], and [[Silver scrapper]].


==={{DQ8}}===
==={{DQ8}}===
[[Yangus]] can use Hatchet Man as an axe technique after allocating 19 skill points into the associated skill. The technique has a 25% chance to land a normal blow, 25% to land a critical, and 50% to miss. Once has allocated 66 points, it is replaced by the more accurate '''[[Executioner]]'''. This upgraded form ditches the chance of landing a normal blow for a 50% probability to land a critical. Both skills take 3 MP to use.
[[Yangus]] can use Hatchet Man as an axe technique after allocating 19 skill points into the associated skill. The technique has a 25% chance to land a normal blow, 25% to land a critical, and 50% to miss. Once has allocated 66 points, it is replaced by the more accurate '''[[Executioner]]'''. This upgraded form ditches the chance of landing a normal blow for a 50% probability to land a critical. Both skills take 3 {{MP}} to use.


==={{DQ9}}===
==={{DQ9}}===
This ability is learned with 58 skill points invested into [[List of axe skills in Dragon Quest IX|Axe skill]]. Functionally, it is identical to Executioner and takes 8 MP to use.
This ability is learned with 58 skill points invested into [[List of axe skills in Dragon Quest IX|Axe skill]]. Functionally, it is identical to Executioner and takes 8 {{MP}} to use.


==={{DQ10}}===
==={{DQ10}}===
Hatchet Man can be learned by [[Gladiator]]s, [[Ranger]]s, and [[Monster Master]]s by investing 76 skill points into the Axe skill. It works nearly identically as the previous game, but costs 6 MP to use. There is also an enemy-only version that is used by certain bosses when their HP falls below a certain percentage.
Hatchet Man can be learned by [[Gladiator]]s, [[Ranger]]s, and [[Monster Master]]s by investing 76 skill points into the {{Axe}} skill. It works nearly identically as the previous game, but costs 6 {{MP}} to use. There is also an enemy-only version that is used by certain bosses when their {{HP}} falls below a certain percentage.


==={{DQ11}}===
==={{DQ11}}===
[[Hendrik]] learns Hatchet Man through the ''Axes'' panel in his character builder, needing 16 points to unlock it. It costs 4 MP to use, but is now unaffected by a monster's evasion and any form of bedazzlement. This gives the skill a true hit ratio of 50% in all situations.
[[Hendrik]] learns Hatchet Man through the ''{{Axe}}s'' panel in his character builder, needing 16 points to unlock it. It costs 4 {{MP}} to use, but is now unaffected by a {{MFamilies}}'s evasion and any form of bedazzlement. This gives the skill a true hit ratio of 50% in all situations.


==={{DQM}}===
==={{DQM}}===
Called EvilSlash in this game, it requires the monster reach level 15 with 106 HP and 90 attack. It is learned naturally by the [[Armorpion]], [[BattleRex]], [[Coatol]], [[Gigantes]], [[HammerMan]], [[LizardMan]], [[MadDragon]], [[Mummy]] and [[RogueNite]].
Called EvilSlash in this game, it requires the {{MFamilies}} reach level 15 with 106 {{HP}} and 90 {{Attack}}. It is learned naturally by the [[Armoured scorpion|Armorpion]], [[Hacksaurus|BattleRex]], [[Flapdragon|Coatol]], [[Gigantes]], [[Hammerhood|HammerMan]], [[Mandrake major|LizardMan]], [[Drag-goof|MadDragon]], [[Mummy]] and [[Restless armour|RogueNite]].


==={{DQM2}}===
==={{DQM2}}===
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==={{DQMJ}}===
==={{DQMJ}}===
Hatchet Man can be learned from:
Hatchet Man can be learned from:
 
*[[Anti-metal]] (50 points)
* [[Anti-metal]] (50 points)
*[[Berserker (skill)|Berserker]] (50 points)
* [[Berserker (skill) | Berserker]] (50 points)
*[[Champion (skill)|Champion]] (40 points)
* [[Champion (skill) | Champion]] (40 points)
*[[Cluboon (skill)|Cluboon III]] (18 points)
* [[Cluboon (skill) | Cluboon III]] (18 points)
*[[Materialist]] (34 points)
* [[Materialist]] (34 points)
*[[Naturalist]] (83 points)
* [[Naturalist]] (83 points)
*[[Warrior (skill)|Warrior]] (70 points)
* [[Warrior (skill) | Warrior]] (70 points)


==={{DQMJ2}}===
==={{DQMJ2}}===
Hatchet Man can no longer be learned from [[Champion (skill) | Champion]]. [[Materialist]] now requires 24 points, and [[Naturalist]] requires 75 points.
Hatchet Man can no longer be learned from [[Champion (skill)|Champion]]. [[Materialist]] now requires 24 points, and [[Naturalist]] requires 75 points.


==={{DQMJ3}}===
==={{DQMJ3}}===
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{{Stub}}
{{Stub}}


===''[[Dragon Quest Heroes]]'' & ''[[Dragon Quest Heroes II]]''===
==={{Dragon Quest Heroes}} & {{Dragon Quest Heroes II}}===
Hatchet Man appears as a basic attack that costs no MP to use that can be used by both [[Yangus]] and [[Desdemona]].
Hatchet Man appears as a basic attack that costs no {{MP}} to use that can be used by both [[Yangus]] and [[Desdemona]].


==={{DQTact}}===
==={{DQTact}}===
Hatchet Man can be learned by [[Tuskateer]] at level 22 and [[Night clubber]] at level 31. It costs 26 MP to use and has a chance to deliver a 100% potency physical damage critical hit to a single enemy, but has a high chance of missing.
Hatchet Man can be learned by [[Tuskateer]] at level 22 and [[Night clubber]] at level 31. It costs 26 {{MP}} to use and has a chance to deliver a 100% potency physical damage critical hit to a single enemy, but has a high chance of missing.
{{DQTactSkill
{{DQTactSkill
|name=Hatchet Man
|name=Hatchet Man
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|status=None
|status=None
|description=Delivers a 100% potency physical damage critical hit to 1 enemy, but often misses
|description=Delivers a 100% potency physical damage critical hit to 1 enemy, but often misses
|monsters=Night clubber, Tuskateer
|monsters=[[Night clubber]], [[Tuskateer]]
}}
}}


===''[[Super Smash Bros. Ultimate]]''===
===''[[Super Smash Bros. Ultimate]]''===
The [[Hero (Super Smash Bros.)|Hero]] can randomly select Hatchet Man from his Command Selection ability, performing it as a weighty over-head slash. It costs 15 MP to execute and has a startup time of roughly one second, but possesses outstanding launching power and inflicts 35% damage. Hatchet Man can kill as early as 45% damage on most stages, and can break a fully-charged shield in one strike.
The {{Hero Smash}} can randomly select Hatchet Man from his Command Selection ability, performing it as a weighty over-head slash. It costs 15 {{MP}} to execute and has a startup time of roughly one second, but possesses outstanding launching power and inflicts 35% damage. Hatchet Man can kill as early as 45% damage on most stages, and can break a fully-charged shield in one strike.


{{DQSkills}}
{{DQSkills}}
[[category:Skills]]
[[category:Skills]]
[[Category:Dragon Quest IV skills]]
[[Category:Dragon Quest IV skills]]

Revision as of 00:35, 2 January 2024

Hatchet Man is a recurring ability in the Dragon Quest series. It attempts to launch an all-or-nothing critical strike, with the accuracy varying between games.

This skill is strongly recommended for hunting Metal slimes and their brethren, especially so in games that do not have the Hela hammer.

Appearances

Dragon Quest IV: Chapters of the Chosen

In the remakes, Hatchet Man is one of the special abilities that 9th Chosen One knows upon joining in Chapter 6. Accuracy is 3/8ths and costs 0 MP.

Dragon Quest VI: Realms of Revelation

Hatchet Man is learned by Lizzie at level 9. Other characters can obtain it by mastering the Warrior vocation. Accuracy is 3/8ths in all versions for 0 MP.

Dragon Quest VII: Fragments of the Forgotten Past

Exactly as in VI, though in the 3DS remake it costs 3 MP to use. It can also be learned by mastering the Automaton monster vocation.

It is used by the enemies Charmour, Lieutenant kernel, and Silver scrapper.

Dragon Quest VIII: Journey of the Cursed King

Yangus can use Hatchet Man as an axe technique after allocating 19 skill points into the associated skill. The technique has a 25% chance to land a normal blow, 25% to land a critical, and 50% to miss. Once has allocated 66 points, it is replaced by the more accurate Executioner. This upgraded form ditches the chance of landing a normal blow for a 50% probability to land a critical. Both skills take 3 MP to use.

Dragon Quest IX: Sentinels of the Starry Skies

This ability is learned with 58 skill points invested into Axe skill. Functionally, it is identical to Executioner and takes 8 MP to use.

Dragon Quest X

Hatchet Man can be learned by Gladiators, Rangers, and Monster Masters by investing 76 skill points into the Axe skill. It works nearly identically as the previous game, but costs 6 MP to use. There is also an enemy-only version that is used by certain bosses when their HP falls below a certain percentage.

Dragon Quest XI: Echoes of an Elusive Age

Hendrik learns Hatchet Man through the Axes panel in his character builder, needing 16 points to unlock it. It costs 4 MP to use, but is now unaffected by a monster's evasion and any form of bedazzlement. This gives the skill a true hit ratio of 50% in all situations.

Dragon Quest Monsters

Called EvilSlash in this game, it requires the monster reach level 15 with 106 HP and 90 Attack. It is learned naturally by the Armorpion, BattleRex, Coatol, Gigantes, HammerMan, LizardMan, MadDragon, Mummy and RogueNite.

Dragon Quest Monsters 2

The requirements to learn EvilSlash are unchanged. It is naturally learned by the Orgodemir and WalrusMan.

Dragon Quest Monsters: Joker

Hatchet Man can be learned from:

Dragon Quest Monsters: Joker 2

Hatchet Man can no longer be learned from Champion. Materialist now requires 24 points, and Naturalist requires 75 points.

Dragon Quest Monsters: Joker 3

Dragon Quest Monsters: Terry's Wonderland 3D

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key

Dragon Quest Heroes & Dragon Quest Heroes II

Hatchet Man appears as a basic attack that costs no MP to use that can be used by both Yangus and Desdemona.

Dragon Quest Tact

Hatchet Man can be learned by Tuskateer at level 22 and Night clubber at level 31. It costs 26 MP to use and has a chance to deliver a 100% potency physical damage critical hit to a single enemy, but has a high chance of missing.

Hatchet Man (魔神斬り Majin kiri)
Ability information
Hatchet Man
Role * Type * Element MP cost
Attack Physical 26
Range Additional effects

1
None
Description
Delivers a 100% potency physical damage critical hit to 1 enemy, but often misses
Naturally learnt by
Night clubber, Tuskateer

Super Smash Bros. Ultimate

The Hero can randomly select Hatchet Man from his Command Selection ability, performing it as a weighty over-head slash. It costs 15 MP to execute and has a startup time of roughly one second, but possesses outstanding launching power and inflicts 35% damage. Hatchet Man can kill as early as 45% damage on most stages, and can break a fully-charged shield in one strike.