King fissure: Difference between revisions
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As implied by its name '''King Fissure''' is a superior skill to the [[Fissure|original]]. It splits the firmament in twain and swallows all near by enemies with a great pulling force, including those in the [[Floating "family"]]. | As implied by its name '''King Fissure''' is a superior skill to the [[Fissure|original]]. It splits the firmament in twain and swallows all near by enemies with a great pulling force, including those in the [[Floating "family"]]. | ||
==Appearances== | ==Appearances== | ||
=== | ==={{DQ7}}=== | ||
Though it costs 15 MP to use, it affects all enemies and is not influenced by the terrain nor [[ | Though it costs 15 MP to use, it affects all enemies and is not influenced by the terrain nor [[Fizzle]] and [[Bounce]], making it more reliable than [[Kathwack]]. The skill is learned at rank 4 of the [[Druid]] vocation in both versions of the game. | ||
==={{DQ10}}=== | ==={{DQ10}}=== | ||
Druids learn King Fissure by allocating 100 points into their 召喚 (Summoning) skill tree. It costs 20 MP to perform, and targets one enemy for at least 170~200 Earth damage in the form of a jagged uprising of rock. The calculation for higher damage is ''(Magical might - 350) x 0.865 + 170~200'' for a limit of 1,035~1,065 at 1,350 magical might. All enemies damaged also have a 33% chance for their Wind resistance to be lowered by 25% for 30 seconds. | |||
==Etymology== | ==Etymology== | ||