King fissure: Difference between revisions

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As implied by its name '''King Fissure''' is a superior skill to the [[Fissure|original]]. It splits the firmament in twain and swallows all near by enemies with a great pulling force, including those in the [[Floating "family"]].
As implied by its name '''King Fissure''' is a superior skill to the [[Fissure|original]]. It splits the firmament in twain and swallows all near by enemies with a great pulling force, including those in the [[Floating "family"]].
==Appearances==
==Appearances==
===''[[Dragon Quest VII]]''===
==={{DQ7}}===
Though it costs 15 MP to use, it affects all enemies and is not influenced by the terrain nor [[fizzle]] and [[bounce]], making it more reliable than [[Kathwack]]. The skill is learned at rank 4 of the [[Druid]] vocation in both versions of the game.
Though it costs 15 MP to use, it affects all enemies and is not influenced by the terrain nor [[Fizzle]] and [[Bounce]], making it more reliable than [[Kathwack]]. The skill is learned at rank 4 of the [[Druid]] vocation in both versions of the game.


==={{DQ10}}===
==={{DQ10}}===
{{Stub}}
Druids learn King Fissure by allocating 100 points into their 召喚 (Summoning) skill tree. It costs 20 MP to perform, and targets one enemy for at least 170~200 Earth damage in the form of a jagged uprising of rock. The calculation for higher damage is ''(Magical might - 350) x 0.865 + 170~200'' for a limit of 1,035~1,065 at 1,350 magical might. All enemies damaged also have a 33% chance for their Wind resistance to be lowered by 25% for 30 seconds.


==Etymology==
==Etymology==