List of memories in Dragon Quest Smash/Grow

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Memories are an accessory-adjacent type of equipment, providing stat increases and boons (other beneficial perks), appearing in Dragon Quest Smash/Grow. Almost each memory represents a monster, with some memories representign groups of monsters or vocations.

Overview

Memories are sometimes obtained after clearing a stage, dropped in silver treasure chests. The memories available consist of the monsters that appear in the stage. Memories can also be obtained through a successful Co-Op, Shrine or Fearsome Foe event run, which guarantees a memory. The Gauntlets, Gauntlettes and Co-Op also offer memories in their Total Points Rewards, providing three B-rank memories and four A-rank memories in regular intervals.

The gameplay loop of Smash Grow consists of gathering and upgrading memories, trying to get as many S-rank memories as possible (S-rank memories have better stats when equipped). Some memories have unique boons - some include starting blessings - and also can be equipped in each character's vocational tree.

Memories can be upgraded from D-rank (the most common form they drop in) up to S-rank, needing copies of the same-rank memory to Rank Up in the forge. The amount of memories of a rank needed to reach the next rank depends on the type of memory:

Amount of memories needed to rank another memory up.
Memory origin D-rank to C-rank C-rank to D-rank B-rank to A-rank A-rank to S-rank
Story quests (common / uncommon / rare monsters) 3
(Total: 3)
3
(Total: 9)
4
(Total: 36)
5
(Total: 180)
Boss fight (Shrine / Fearsome Foe) 3
(Total: 3)
4
(Total: 12)
4
(Total: 48)
5
(Total: 240)
Cooperative battle 3
(Total: 3)
4
(Total: 12)
5
(Total: 60)
5
(Total: 300)

Note that this table indicates the amount of memories needed to rank up, meaning the player needs a base memory plus the specified number of copies in order to increase a memory's rank.

Each memory has an assigned colour, appearing on the bottom right-hand-side of its icon. Each vocation has an assigned colour, and providing the corresponding colour memory to the character will provide a 1.2x stat boost for the memory (unless equipped in the rainbow slot, in which the boost will apply regardless of colour). The colours are as follows:

  • Warrior: Yellow
  • Mage: Purple
  • Priest: Green
  • Martial Artist: Red
  • Thief: Blue

Memories can be equipped into three main slots on a character, as long as the combined cost is less than or equal to the allowance that a character has, which increases as a character levels up. Vocation trees also occasionally provide the option for a player to input an S-rank memory into a separate slot, provided that it meets all/some of the required criteria of the specific slot. The character will also receive the stat boosts from the memory as if it had been equipped into one of their main slots.

Obtaining memories of different achieves Album Feats, which reward the player with Album Points. Gathering certain amounts of AP, grants the player permanent stats bonuses and gems. The amount of AP obtained varies per rank:

  • D-rank: 1 AP
  • C-rank: 1 AP
  • B-rank: 2 AP
  • A-rank: 3 AP
  • S-rank: 5 AP

Story Memories

Below is a list of all memories obtainable in the story mode:

# Icon Name Stats (Rank S) Boons Other
001 A Memory Max HP +7
Attack +4
Magical Might +3
Magical Mending +2
Defence +4
Magical Defence +4
Deftness +2
Physical Damage +1% (Rank D)
Physical Damage +1% (Rank B)
Physical Damage +1% (Rank S)
Cost: 5
Rarity: Uncommon
Colour: Yellow
Acquire: Obtained at S Rank after the tutorial. Cannot be obtained elsewhere.
002 Slime Max HP +8
Attack +4
Magical Might +2
Magical Mending +1
Defence +5
Magical Defence +3
Deftness +2
Physical Damage +1% (Rank D)
Physical Damage +1% (Rank S)
Cost: 7
Rarity: Common
Colour: Yellow
Acquire:
Chapter 1 "Lunia Flats" (Normal Stages 3, 4, 5, 6, 7, 8, 9; Hard Stages 1, 2, 3, 4, 5, 6, 7, 8, 9)
Chapter 2 "Caves of Solardor" (Stages 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12)
Chapter 4 "Sylvald Forest" (Stages 1, 2, 4)
DQ1 Event (Stages Tantegel Moor, North Tantegel Moor).
003 Bodkin Archer Max HP +8
Attack +7
Magical Might +4
Magical Mending +4
Defence +5
Magical Defence +4
Deftness +6
Wind Damage +1% (Rank D)
Wind Damage +1% (Rank S)
Cost: 10
Rarity: Common
Colour: Blue
Acquire:
Chapter 1 "Lunia Flats" (Normal/Hard Stages 3, 4, 5, 7, 8, 10)
Chapter 2 "Caves of Solardor" (Normal/Hard Stages 1, 2, 4, 11, 12)
004 Hammerhood Max HP +10
Attack +7
Magical Might +5
Magical Mending +4
Defence +6
Magical Defence +5
Deftness +6
Material Killer +1% (Rank D)
Material Killer +1% (Rank S)
Cost: 11
Rarity: Common
Colour: Red
Acquire:
Chapter 1 "Lunia Flats" (Normal/Hard Stages 4, 5, 6, 7, 8, 9, 10)
005 Healslime Max HP +12

Attack +6 Magical Might +6 Magical Mending +12 Defence +7 Magical Defence +10 Deftness +5

Slime Killer +1% (Rank D)

Slime Killer +1% (Rank B) Slime Killer +1% (Rank S)

Cost: 14

Rarity: Common Colour: Green Acquire:
Chapter 1 "Lunia Flats" (Normal/Hard Stages 5, 6, 10)
Chapter 5 "Moneta Shore" (Stages 2, 4, 7, 8, 10, 12, 14, 18)
DQ1 Event (Stages Tantegel Moor, Craggy Cave).

006 Dracky Max HP +12

Attack +6 Magical Might +6 Magical Mending +12 Defence +7 Magical Defence +10 Deftness +5

Slime Killer +1% (Rank D)

Slime Killer +1% (Rank B) Slime Killer +1% (Rank S)

Cost: 15

Rarity: Common Colour: Purple Acquire:
Chapter 1 "Lunia Flats" (Normal Stages 1, 2, 8, 10; Hard Stages 8, 10)
DQ1 Event (Stages Rugged Region, Galenholm Cape, Forest of Kol).

007 Winkster Max HP +13

Attack +8 Magical Might +8 Magical Mending +10 Defence +7 Magical Defence +9 Deftness +5

Freeze Resistance +1% (Rank D)

Freeze Resistance +1% (Rank S)

Cost: 17

Rarity: Common Colour: Green Acquire:
Chapter 1 "Lunia Flats" (Normal/Hard Stages 6, 7, 9, 10)
Chapter 4 "Sylvald Forest" (Normal/Hard Stages 2, 3, 5, 7, 8, 13, 15, 18, 19)

008 Drackyma Max HP +38

Attack +30 Magical Might +14 Magical Mending +8 Defence +21 Magical Defence +18 Deftness +11

Physical Wind Damage +1% (Rank D)
Physical Wind Damage +1% (Rank C)
Physical Wind Damage +1% (Rank B)
Physical Wind Damage +1% (Rank A)
Physical Wind Damage +1% (Rank S)
Cost: 30
Rarity: Uncommon
Colour: Yellow
Acquire:
Chapter 1 "Lunia Flats" (Normal/Hard Stages 7, 9)
*Note that there was previously a glitch that made drackyma memories drop in abundance.
009 Lime Slime Max HP +45

Attack +17 Magical Might +52 Magical Mending +29 Defence +25 Magical Defence +51 Deftness +24

Physical Resistance +1% (Rank D)

Decelerate Arrows on Quest Start (Rank S) Physical Resistance +1% (Rank S)

Cost: 40
Rarity: Rare
Colour: Purple
Acquire:
Chapter 1 "Lunia Flats" (Normal/Hard Stages 5, 6)
010 Stone Golem Max HP +18

Attack +16 Magical Might +8 Magical Mending +7 Defence +10 Magical Defence +8 Deftness +10

Physical Damage +1% (Rank D)

Physical Damage +1% (Rank S)

Cost: 19
Rarity: Common
Colour: Red
Acquire:
Chapter 1 "Lunia Flats" (Normal/Hard Stages 9)
DQ1 Event (Stages Defend Cantlin).
011 Golem Max HP +39

Attack +19 Magical Might +8 Magical Mending +5 Defence +22 Magical Defence +15 Deftness +9

Fire Resistance +1% (Rank D)

Fire Resistance +1% (Rank S)

Cost: 20

Rarity: Common Colour: Yellow Acquire:
Chapter 1 "Lunia Flats" (Normal/Hard Stages 10)

012 Ghost Max HP +25

Attack +14 Magical Might +10 Magical Mending +7 Defence +14 Magical Defence +12 Deftness +7

Physical Dark Damage +1% (Rank D)

Physical Dark Damage +1% (Rank B) Physical Dark Damage +1% (Rank S)

Cost: 23

Rarity: Common Colour: Yellow Acquire:
Chapter 2 "Caves of Solardor" (Normal/Hard Stages 1, 2, 3, 4, 6, 7, 8, 11, 16)
DQ1 Event (Stages Rugged Region, Quagmire Cave, Galemholm Cape, North Tantegel Moor, Tantegel Moor).

013 Drackmage Max HP +14

Attack +12 Magical Might +16 Magical Mending +10 Defence +8 Magical Defence +9 Deftness +6

Bug Killer +1% (Rank D)

Bug Killer +1% (Rank S)

Cost: 22

Rarity: Common Colour: Green Acquire:
Chapter 2 "Caves of Solardor" (Normal/Hard Stages 3, 5, 6, 11, 12, 15, 19, 20)
Chapter 4 "Sylvald Forest" (Normal/Hard Stages 1, 4, 8, 12, 14)

014 Lost Soul Max HP +19

Attack +9 Magical Might +15 Magical Mending +20 Defence +11 Magical Defence +15 Deftness +9

Burn Resistance +1% (Rank D)

Burn Resistance +1% (Rank B) Burn Resistance +1% (Rank S)

Cost: 24

Rarity: Common Colour: Purple Acquire:
Chapter 2 "Caves of Solardor" (Normal/Hard Stages 5, 6, 17, 18)
Chapter 5 "Moneta Shore" (Normal/Hard Stages 1, 4, 6, 10, 15, 19)

010 Bubble Slime Max HP +24

Attack +15 Magical Might +12 Magical Mending +11 Defence +14 Magical Defence +12 Deftness +13

Poison Resistance +1% (Rank D)

Poison Resistance +1% (Rank B) Poison Resistance +1% (Rank S)

Cost: 25

Rarity: Common Colour: Blue Acquire:
Chapter 2 "Caves of Solardor" (Normal/Hard Stages 5, 9, 10, 13, 14, 17, 18)
DQ1 Event (Stages Galemholm Cape)

010 Skeleton Max HP +20

Attack +13 Magical Might +10 Magical Mending +10 Defence +12 Magical Defence +11 Deftness +11

Sleep Resistance +1% (Rank D)

Sleep Resistance +1% (Rank B) Sleep Resistance +1% (Rank S)

Cost: 21

Rarity: Common Colour: Blue Acquire
Chapter 2 "Caves of Solardor" (Normal/Hard Stages 4, 7, 8, 11, 12, 17, 18, 19, 20)
Chapter 3 "Karnaccan Desert" (Normal/Hard Stages 3, 7, 8, 9, 10, 16, 17, 18)
DQ1 Event (Stages Damdara Town, Damdara Desert, Rimuldar Mire, Rugged Region, Grave of Galen, Quagmire Cave, Forest of Kol).

010
010
010
010
010
010
010
010
010
010
010
010
010
010
010
010

Event memories

The following memories are obtainable for a limited time only:

# Icon Name Stats (Rank S) Boons Other
001 Slime Knight Max HP +65
Attack +31
Magical Might +12
Magical Mending +8
Defence +36
Magical Defence +24
Deftness +15
Physical Fire Damage +1% (Rank D)
Physical Fire Damage +1% (Rank C)
Physical Fire Damage +1% (Rank B)
Physical Fire Damage +1% (Rank A)
Physical Fire Damage +1% (Rank S)
Cost: 40
Rarity: Common
Colour: Yellow
Acquire: Fearsome Foe: Slime Knight
002 Golem Horde Max HP +95
Attack +45
Magical Might +26
Magical Mending +20
Defence +53
Magical Defence +27
Deftness +33
Slime Defier +1% (Rank D)
Slime Defier +1% (Rank B)
Slime Defier +1% (Rank S)
Cost: 50
Rarity: Common
Colour: Red
Acquire: Training Co-Op
003 Glacial Golem Max HP +83
Attack +48
Magical Might +52
Magical Mending +62
Defence +46
Magical Defence +60
Deftness +32
Magical Ice Damage +1% (Rank D)
Magical Ice Damage +1% (Rank C)
Magical Ice Damage +1% (Rank B)
Magical Ice Damage +1% (Rank A)
Magical Ice Damage +1% (Rank S)
Crack Arrow on Quest Start (Rank S)
Cost: 80
Rarity: Common
Colour: Green
Acquire: Glacial Golem Shrine
004 Automaton Max HP +177
Attack +85
Magical Might +33
Magical Mending +22
Defence +99
Magical Defence +66
Deftness +40
Physical Wind Damage +2% (Rank D)
Physical Wind Damage +2% (Rank C)
Physical Wind Damage +2% (Rank B)
Physical Wind Damage +2% (Rank A)
Physical Wind Damage +2% (Rank S)
Woosh Spheres on Quest Start
Cost: 84
Rarity: Common
Colour: Yellow
Acquire: Automaton Shrine
005 Wrecktor Max HP +136
Attack +90
Magical Might +62
Magical Mending +51
Defence +76
Magical Defence +68
Deftness +73
Physical Dark Damage +2% (Rank D)
Physical Dark Damage +2% (Rank C)
Physical Dark Damage +2% (Rank B)
Physical Dark Damage +2% (Rank A)
Physical Dark Damage +2% (Rank S)
Zap Swords on Quest Start (Rank S)
Cost: 86
Rarity: Common
Colour: Red
Acquire: Wrecktor Shrine
006 Warrior Memory Max HP +13
Attack +7
Magical Might +3
Magical Mending +2
Defence +8
Magical Defence +5
Deftness +3
Physical Damage +1% (Rank D)
Physical Damage +1% (Rank S)
Cost: 10
Rarity: Common
Colour: Yellow
Acquire: Guantlet Token Shop
007 Martial Artist Memory Max HP +10
Attack +8
Magical Might +4
Magical Mending +$
Defence +6
Magical Defence +5
Deftness +6
Physical Damage +1% (Rank D)
Physical Damage +1% (Rank S)
Cost: 10
Rarity: Common
Colour: Red
Acquire: Guantlet Token Shop
008 Mage Memory Max HP +7
Attack +3
Magical Might +8
Magical Mending +5
Defence +4
Magical Defence +8
Deftness +4
Magical Damage +1% (Rank D)
Magical Damage +1% (Rank S)
Cost: 10
Rarity: Common
Colour: Purple
Acquire: Guantlet Token Shop
009 Priest Memory Max HP +8
Attack +4
Magical Might +5
Magical Mending +9
Defence +5
Magical Defence +7
Deftness +3
Magical Damage +1% (Rank D)
Magical Damage +1% (Rank S)
Cost: 10
Rarity: Common
Colour: Yellow
Acquire: Guantlet Token Shop
010 Thief Memory Max HP +9
Attack +8
Magical Might +4
Magical Mending +4
Defence +5
Magical Defence +5
Deftness +6
Physical Damage +1% (Rank D)
Physical Damage +1% (Rank S)
Cost: 10
Rarity: Common
Colour: Blue
Acquire: Guantlet Token Shop
011 Restless Armour Max HP +56
Attack +49
Magical Might +24
Magical Mending +25
Defence +31
Magical Defence +28
Deftness +36
Machine Killer +1% (Rank D)
Machine Killer +1% (Rank B)
Machine Killer +1% (Rank S)
Cost: 62
Rarity: Common
Colour: Blue
Acquire:

DQ1 Event (Stages Rimuldar Mire, Cantlin Plains, Defend Cantlin)

012 Spitegeist Max HP +24
Attack +14
Magical Might +15
Magical Mending +18
Defence +13
Magical Defence +17
Deftness +9
Demon Killer +1% (Rank D)
Demon Killer +1% (Rank S)
Cost: 32
Rarity: Common
Colour: Green
Acquire:

DQ1 Event (Cantlin Plains)

013 Green Dragon Max HP +83
Attack +46
Magical Might +31
Magical Mending +22
Defence +46
Magical Defence +39
Deftness +23
Physical Lightning Damage +1% (Rank D)
Physical Lightning Damage +1% (Rank C)
Physical Lightning Damage +1% (Rank B)
Physical Lightning Damage +1% (Rank A)
Physical Lightning Damage +1% (Rank S)
Cost: 61
Rarity: Common
Colour: Yellow
Acquire:

DQ1 Event (Fearsome Foe: Green Dragon)

014 Knight Aberrant Max HP +55
Attack +48
Magical Might +63
Magical Mending +39
Defence +31
Magical Defence +36
Deftness +21
Magical Damage +1% (Rank D)
Magical Damage +1% (Rank B)
Magical Damage +1% (Rank S)
Cost: 64
Rarity: Common
Colour: Green
Acquire: DQ1 Event (Fearsome Foe: Knight Aberrant)
015 Knight Aberrant Horde Max HP +84
Attack +32
Magical Might +98
Magical Mending +54
Defence +47
Magical Defence +95
Deftness +44
Magical Fire Damage +1% (Rank D)
Magical Fire Damage +1% (Rank C)
Magical Fire Damage +1% (Rank B)
Magical Fire Damage +2% (Rank A)
Magical Fire Damage +2% (Rank S)
Cost: 81
Rarity: Common
Colour: Purple
Acquire:

DQ1 Event (Defend Cantlin Co-Op)