"If you're looking for speed, my guy was born to run. He's unstoppable! Sure, he's run from every battle he's fought, but at least he's undefeated, eh?"
Metal slimes are nearly identical to a normal slime, with its only notable differences being its silver-grey colouring and metallic luster.
Metal slimes are noteworthy for having one of the highest Experience point payouts of any enemy in the games, exceeded only by far stronger monsters and other metal slimes; even some bosses pay out less than a single Metal slime does. This comes at a catch, however: metal slimes rarely appear, and when they do, they usually run away at the first chance, often without a scratch due to their high Agility and Defence. Even if the player gets lucky and a metal slime or two decide to stick around for a turn, nearly all normal attacks will either miss or do a measly 1 point of damage, though their low HP means every hit counts. Nearly all forms of spell and skill are completely ineffective against metal slimes.
Anti-metal weapons such as the Metal slime spear will always deal damage to a metal slime, and weapons such as the Poison needle and Hela's hammer that can either instantly kill or have a higher chance of landing a critical hit are effective countermeasures for hunting metal slimes. Certain games program the phials of holy water to act as non-elemental equivalents of the Frizz spell when tossed at monsters in battle, dealing 1 point of damage when used on metal slimes.
Metal slimes make their first appearance as the greatest source of Experience from any monster. The player may start dealing normal damage to metal slimes as they near the Level 30 cap. Due to the fact that true spell immunity does not exist in the original NES version, Sizz and Sizzle have a higher chance (1⁄16) to slay the slimes than Critical Hits (1⁄64).
The Fire Breath used by Puff! is capable of instantly defeating metal slimes. Because the transformation drastically cuts the caster's Agility, it is strongly advised to follow up with Acceleratle.
Metal slime (メタルスライム Metaru suraimu) Bestiary Number: #050
Mercurial monsters that flee at a moment's notice. Their appearance delights, but their inevitable escape leaves you dreaming of the experience you could've had.
Although metal slimes are programmed to be immune to Fire damage, the effect of the Puff! spell still works on them.
The remakes allow for the recruiting of metal slimes, though the chances of one wanting to join the party are abysmally low, combining with their rarity and difficulty in defeating to make them one of most difficult monsters to recruit in the game. Their plethora of resistances and metal slime stats can make them worth the effort, though they are not nearly as versatile as liquid metal slimes.
It is interesting to note that it is possible to put Metal slimes to sleep in this title, and that normal damage may start being dealt once a character's Attack power gets high enough.
Counts as a separate enemy at the Monster Meadows.
These metal slimes (differentiated as metal slime S) will summon more of themselves until there are 8 of them, then they try to form a metal king slime.
Popular among adventurers for the inordinately large number of experience points they bestow. Although not particularly dangerous, their tendency to flee at the first sign of trouble makes them quite difficult to defeat.
The player must defeat three metal slimes or more in a single battle on the high plateau near Angel Falls in order to complete Quest #136: EXTERMINATE!. The quest can be repeated as many times as desired.
Metal slimes appeared from the beginning of the game, dropping 1,206 experience when defeated. In order to discourage players from leveling too quickly, metal slimes would not appear on the field, only accompanying other monsters. They are highly impervious to all forms of harm, can cast Frizz on opponents and naturally, have a high chance of fleeing from battle.
Starting with Version 1.1, an item known as the Metal ticket would cause a metal slime to appear when used as a tool in battle. Version 1.2 also introduced the metal slime coin, which would allow players to encounter metal slimes when used in the Magic Labyrinth.
Maddening little blobs that, despite being made of solid metal, are so easily scared that they scarper at the first sign of trouble.
Like in Dragon Quest X, Metal slimes, along with other members of the metal slime family in this game, only appear when fighting other monsters. Additionally, depending on the party's average level scale, the Pep Power Electro Light may replace enemies fought in a normal battle with Metal slimes or their vicious versions.
The metal slime is a two-star member of the Slime family with a Weight of 3. It naturally learns Blaze, IceBolt and Beat. Its in-game description reads "If you tap its mythril silver body, it makes a nice sound."
Metal slimes may first appear on Celeste Isle, where the hunter mechs hint to their residence on the island. They can also show up on Fert Isle. However, "yellow-bellies" will not appear on the overworld in any of these instances. The Metal Menagerie on Palaish Isle is the only place where metal slimes can be seen before engaging in a battle, though this area cannot be accessed until after the player solidifies his or her position in the finals of the tournament.
Given their resilience, metal slimes are one of the most difficult monsters to scout, though not nearly as much as the stronger metal monsters the player can run into. In the early parts of the game, a Critical Hit during the scouting process is one of the most reliable ways to scout one, though a great deal of luck is still needed.
Metal slime (メタルスライム, Metaru suraimu) Bestiary number: #067
Despite being made of metal, when these monsters' mettle is tested, it is often found wanting, prone as they are to scurrying away at the slightest of sounds. Still, in the field of swift exists, their skills are second to none.
Location
All circles, middle & upper echelons
Synthesis
Breeding chart
Unavailable through synthesis
Notable fusions
X = X = X =
NOTE:large-sized metal slimes are programmed to have unique stat reductions instead of those brought on by the Tactical Genius trait, with their maximum HP, MP, attack, and wisdom being reduced by 30% while their defence and agility are increased by 10%.
As eager adventurers ache to earn experience from splatting them, these quicksilver slimes are loath to loiter. Bolder specimens scoff at beating a retreat, flinging Frizz at foes while stiffening their steel skins.
As eager adventurers ache to earn experience from splatting them, these quicksilver slimes are loath to loiter. Bolder specimens scoff at beating a retreat, flinging Frizz at foes while stiffening their steel skins.
Metal slimes have a reaction time faster than most players, and it is advised to corner them on cliffsides if possible. The little bugger can jump though, so try to corral them in areas with walls at least two blocks high.
Metal slimes are, as of yet, encountered exclusively as enemies on stages such as EXP Quest: Beginner and Intermediate, as well as certain stages where they have a random chance to appear and can be defeated for high amounts of experience. They can cast Frizz or will waste their turns doing nothing and eventually flee after enough turns have passed if they aren't defeated first.