Muster Strength: Difference between revisions
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|japanese = ちからため | |japanese = ちからため | ||
|romaji = {{tt|Chikara tame|Accumulate strength}} | |romaji = {{tt|Chikara tame|Accumulate strength}} | ||
|old = ChargeUp ( | |old = ChargeUp (''VII'' PS1, ''Monsters'', ''Monsters 2'', ''Torneko 2'') | ||
|type = | |type = Support | ||
}} | }} | ||
'''Muster Strength''' is an ability in the series. | |||
''' | ==Characteristics== | ||
The skill first appeared as an enemy-only skill in ''Dragon Quest IV''. It builds up energy for the next attack, dealing 200%~250% damage on their next attack. This attack can still miss the target, however, unlike the stronger version of this skill called [[Focus Strength]] (note this doesn't apply to ''Dragon Quest V'', where the two abilities are identical aside from their name). | |||
It | ==Appearances== | ||
==={{DQ3HD}}=== | |||
Muster Strength can be learned by [[Merchant|Merchants]] at level 9 if their {{Wisdom}} exceeds 39. It costs 3 MP to use and increases the next attack by 200~250%, stacking with [[Oomph]] or the [[War drum]] but not with [[Egg On]]. | |||
==={{DQ4}}=== | ==={{DQ4}}=== | ||
Muster Strength is used by [[Mad mole]], [[Tricksy]], [[Abominable showman]], [[Bagworm]], [[Hellion]], [[Estark]], and {{Chow Mein}}. | Muster Strength is an enemy-only skill used by [[Mad mole]], [[Tricksy]], [[Abominable showman]], [[Bagworm]], [[Hellion]], [[Estark]], and {{Chow Mein}}. | ||
==={{DQ5}}=== | ==={{DQ5}}=== | ||
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==={{DQ6}}=== | ==={{DQ6}}=== | ||
Muster Strength is learned by [[Kingsley]] at Level 5. Other characters can obtain it by advancing to rank 2 | Muster Strength is learned by [[Kingsley]] at Level 5. Other characters can obtain it by advancing to rank 2 as a [[Merchant]]. It is used by the enemies [[loathsome leek]], [[haardvark]], [[scarewell]], [[Second Test]], [[Bigg]], [[tower sentry]], [[jackal ripper]], [[stout troll]], and [[Cabot]]. | ||
It is used by the enemies [[ | |||
==={{DQ7}}=== | ==={{DQ7}}=== | ||
Muster Strength can be learned by reaching rank 5 as a [[Thief]], rank 4 as a [[Rockbomb (vocation)|Rockbomb]], and rank 2 as a [[Golem (vocation)|Golem]]. On the enemy side, it can be used by [[Stone golem]], [[Gold golem]], [[Collum o' golem]], [[Night knight]], [[Glowering Inferno]], [[Harmour]], [[Damned well]], [[Half hog]], [[Whole hog]], [[Hell hog]], [[Splatterhorn]], [[Enormoose]], [[Ginormoose]], [[Moostapha]], and [[Setesh the Punisher]]. | |||
==={{DQ11}}=== | ==={{DQ11}}=== | ||
Muster Strength returns as an enemy-only skill | Muster Strength returns as an enemy-only skill. It can be used by [[Golem]]s and their palette swaps. | ||
==={{DQM}}=== | ==={{DQM}}=== | ||
Known as '''ChargeUp''' in this game, it can be learned by various monsters. It requires the monster to be at least Level 14, with at least 98 max HP and 84 DEF. It is naturally learned by the [[Spiked hare|Almiraj]], [[Bullfinch|Bullbird]], [[Wild slime|FangSlime]], [[Gigantes]], [[Walking stick|Gohopper]], [[Golem]], [[Hammerhood|HammerMan]], [[Mad mole|MadGopher]], [[Ornery onion|Oniono]] and [[Guaardvark|Skullroo]]. | |||
*ChargeUp can also be combined with other skills in order to learn a completely new skill. This includes [[Lightning Slash|BoltSlash]] (with [[Lightning]]), [[Flame Slash|FireSlash]] (with [[Frizzle|Blazemore]]), [[Focus Pocus|Focus]] (with [[Deep Breath|SuckAir]] and [[Meditation|Meditate]]), [[Kacrackle Slash|IceSlash]] (with [[Crackle|SnowStorm]]), [[Kamikaze|Sacrifice]] (with [[Body Slam|Ramming]]), and [[Gust Slash|VacuSlash]] (with [[ | *ChargeUp can also be combined with other skills in order to learn a completely new skill. This includes [[Lightning Slash|BoltSlash]] (with [[Lightning]]), [[Flame Slash|FireSlash]] (with [[Frizzle|Blazemore]]), [[Focus Pocus|Focus]] (with [[Deep Breath|SuckAir]] and [[Meditation|Meditate]]), [[Kacrackle Slash|IceSlash]] (with [[Crackle|SnowStorm]]), [[Kamikaze|Sacrifice]] (with [[Body Slam|Ramming]]), and [[Gust Slash|VacuSlash]] (with [[Wind Sickles|WindBeast]]). | ||
==={{DQM2}}=== | ==={{DQM2}}=== | ||
The requirements to learn ChargeUp are unchanged. It is naturally learned by the [[ | The requirements to learn ChargeUp are unchanged. It is naturally learned by the [[beavern]], [[Darck]], [[Well wisher|evilwell]], [[Pearl gel|pearlgel]] and [[Stainless scrapper|protoMech]] among others. The [[Mad mole|madgopher]] no longer naturally learns this ability. | ||
===''[[Torneko: The Last Hope]]''=== | ===''[[Torneko: The Last Hope]]''=== | ||
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===''[[Dragon Quest: Shōnen Yangus to Fushigi no Dungeon]]''=== | ===''[[Dragon Quest: Shōnen Yangus to Fushigi no Dungeon]]''=== | ||
Muster Strength appears as a special skill that is known by default by various | Muster Strength appears as a special skill that is known by default by various monsters, such as [[Archdemon]], [[Moosifer]], and [[Mad mole]], and can also be learned by [[Rockbomb]] at Level 5 and [[Cyclops]] at Level 16. | ||
==={{DQTact}}=== | ==={{DQTact}}=== | ||
Muster Strength is known naturally by [[Bullion]], [[Grinade]], [[Hym]], [[Jackal ripper]], [[Shogum]], and [[Spiked club]] at level 1, costing 16 | Muster Strength is known naturally by [[Bullion]], [[Grinade]], [[Hym]], [[Jackal ripper]], [[Shogum]], and [[Spiked club]] at level 1, costing 16 MP to use. When used, it increases the user's physical potency and recovery by 50% for 1 turn. | ||
[[Heavy hood]] and [[Maulrus]] can learn the awakening perk '''Rare Muster Strength''', which gives them a 20% chance to activate Muster Strength at the start of each action. [[Golem]] can learn the perk '''Sporadic Muster Strength''' through Talent Blossoming, which gives it a 40% chance to activate Muster Strength at the start of each action, while [[Bewarewolf]] can learn '''Instant Muster Strength''', which activates Muster Strength at the start of each battle. | |||
{{DQTactSkill | {{DQTactSkill | ||
|name=Muster Strength | |name=Muster Strength | ||
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|status=[[Image:DQTact PhysicalEffectUp.png]]<br>Physical Potency/Recovery Up | |status=[[Image:DQTact PhysicalEffectUp.png]]<br>Physical Potency/Recovery Up | ||
|description=Grants the user x1.5 physical potency/recovery for 1 turn | |description=Grants the user x1.5 physical potency/recovery for 1 turn | ||
|monsters= | |monsters=Bullion, Grinade, Hym, Jackal ripper, Shogum, Spiked club | ||
}} | }} | ||
==={{DQTreasures}}=== | ==={{DQTreasures}}=== | ||
Muster Strength costs 5 | Muster Strength costs 5 MP to use and lasts for a brief period of time instead of just one attack. It can be known by [[Glacial golem|Glacial golems]], [[Golden goliath|Golden goliaths]], [[Golem|Golems]], [[Great sabrecat|Great sabrecats]], [[Grotty hand|Grotty hands]], [[King she-slime|King she-slimes]], [[Magmantes]], and [[Slime|Slimes]]. | ||
==Related skills== | ==Related skills== | ||
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[[category:Skills]] | [[category:Skills]] | ||
[[Category:Dragon Quest I & II HD-2D Remake abilities]] | |||
[[Category:Dragon Quest III HD-2D Remake skills]] | |||
[[Category:Dragon Quest V skills]] | [[Category:Dragon Quest V skills]] | ||
[[Category:Dragon Quest VI skills]] | [[Category:Dragon Quest VI skills]] | ||