Rab: Difference between revisions
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'''Rab''' | {{translation|'''Rab'''|ロウ|Rō|Rou}}, also known by his formal title of '''Lord Robert''', is a character in ''[[Dragon Quest XI]]''. Despite his advanced age, he displays considerable abilities as a martial artist and magical prowess. He is a former king of [[Dundrasil]], and is the grandfather of the [[Luminary (Dragon Quest XI)|Luminary]]. | ||
==Appearance and personality== | ==Appearance and personality== | ||
Rab is an elderly gentleman with a bushy pair of eyebrows and matching mustache, and covers his bald head with a red fez. He wears a red open vest with intricate yellow patterns over a long-sleeved white tunic and a black sash worn around his waist. He also wears a pair of orange trousers, leather shoes worn with yellow socks, and he walks around with the help of a cane. Rab is also always seen carrying a large backpack. | Rab is an elderly gentleman with a bushy pair of eyebrows and matching mustache, and covers his bald head with a red fez. He wears a red open vest with intricate yellow patterns over a long-sleeved white tunic and a black sash worn around his waist. He also wears a pair of orange trousers, leather shoes worn with yellow socks, and he walks around with the help of a cane. Rab is also always seen carrying a large backpack. | ||
Rab is a jolly old man who does his best to keep a positive attitude despite the tragedies his family has suffered in the past as well as the hardship he and his companions endure on their journey, often humming a tune to himself to relief stress. Rab rarely loses his temper with anyone, and even when he scolds a character he follows it up with sage advice gleaned from the experiences of his long life. In regards to monsters, however, Rab is much more ferocious and will typically have the most dynamic and aggressive [[Party | Rab is a jolly old man who does his best to keep a positive attitude despite the tragedies his family has suffered in the past as well as the hardship he and his companions endure on their journey, often humming a tune to himself to relief stress. Rab rarely loses his temper with anyone, and even when he scolds a character he follows it up with sage advice gleaned from the experiences of his long life. In regards to monsters, however, Rab is much more ferocious and will typically have the most dynamic and aggressive [[Party Chat]] just before boss battles and fixed encounters--he still carries a strong grudge for the assault on castle Dundrasil and murder of his daughter and son-in-law. | ||
Rab is seen as a grandfatherly figure by all members of the party, especially [[Jade]] and the Luminary due to their shared past and blood relation, respectively. His laid back and casual demeanor made him a popular figure among [[Erdrea]]'s royals during his time as king-- and later advisor--of Dundrasil, speaking plainly and amicably with aristocracy and peasants alike. During his travels with Jade he has rubbed elbows with important figures in several towns, which makes certain accommodations much easier for the party in the present. Being a former disciple of [[Grand Master Pang]] during his childhood training in [[Angri-La]], Rab practices a daily fitness routine based on the martial art that can be seen when the party is camping. Rab is also a bit of a dirty old man, keeping a copy of the ''Ogler's Digest'' magazine on his person, and he longs to get a copy of the out-of-print first issue. He frequently comments on the more curvaceous women the group encounters, particularly bunny girls, and one of his pep abilities involves getting a [https://en.wikipedia.org/wiki/Nosebleed nosebleed] to power up. | Rab is seen as a grandfatherly figure by all members of the party, especially [[Jade]] and the Luminary due to their shared past and blood relation, respectively. His laid back and casual demeanor made him a popular figure among [[Erdrea]]'s royals during his time as king-- and later advisor--of Dundrasil, speaking plainly and amicably with aristocracy and peasants alike. During his travels with Jade he has rubbed elbows with important figures in several towns, which makes certain accommodations much easier for the party in the present. Being a former disciple of [[Grand Master Pang]] during his childhood training in [[Angri-La]], Rab practices a daily fitness routine based on the martial art that can be seen when the party is camping. Rab is also a bit of a dirty old man, keeping a copy of the ''Ogler's Digest'' magazine on his person, and he longs to get a copy of the out-of-print first issue. He frequently comments on the more curvaceous women the group encounters, particularly bunny girls, and one of his pep abilities involves getting a [https://en.wikipedia.org/wiki/Nosebleed nosebleed] to power up. | ||
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Rab is the former king of Dundrasil, leaving the throne when [[King Irwin]] married his daughter [[Queen Eleanor]] approximately 16 years ago. His wife had passed away sometime prior to this and is not shown within the game, but it is stated that she was a beautiful woman Rab first met at a bookstore in Dundrasil's castle-town. In accordance with the royal family's tradition of sending male heirs off the Angri-La to recieve martial arts training, Rab spent six years of his youth in the mountain temple learning the ways enlightenment via the path of the fist. Though the training itself was a success, Rab would become infamous amongst the monks for reviving no less than 10,000 strikes to his backside from Grand Master Pang's [[Naughty stick]], a "record" the exasperated woman doubts will be broken in her life time. | Rab is the former king of Dundrasil, leaving the throne when [[King Irwin]] married his daughter [[Queen Eleanor]] approximately 16 years ago. His wife had passed away sometime prior to this and is not shown within the game, but it is stated that she was a beautiful woman Rab first met at a bookstore in Dundrasil's castle-town. In accordance with the royal family's tradition of sending male heirs off the Angri-La to recieve martial arts training, Rab spent six years of his youth in the mountain temple learning the ways enlightenment via the path of the fist. Though the training itself was a success, Rab would become infamous amongst the monks for reviving no less than 10,000 strikes to his backside from Grand Master Pang's [[Naughty stick]], a "record" the exasperated woman doubts will be broken in her life time. | ||
Sixteen years before the beginning of the game, a council of kings took place in Dundrasil to discuss the reincarnation of the fabled Luminary as Rab's newborn grandson. Catastrophe would strike on that very night, however, with the monster hordes of Mordegon siege Dundrasil to kill the infant before he can grow to challenge the evil sorcerer. Rab was unable to save the lives of his daughter and son-in-law and was barely able to escape the castle's destruction himself, but he did encounter princess Jade of [[Heliodor]] | Sixteen years before the beginning of the game, a council of kings took place in Dundrasil to discuss the reincarnation of the fabled Luminary as Rab's newborn grandson. Catastrophe would strike on that very night, however, with the monster hordes of Mordegon siege Dundrasil to kill the infant before he can grow to challenge the evil sorcerer. Rab was unable to save the lives of his daughter and son-in-law and was barely able to escape the castle's destruction himself, but he did encounter princess Jade of [[Heliodor]] and helped her out of the river which she had fallen into. Having accompanied her father, [[King Carnelian]], to the king's council earlier that day, she had spent time playing with queen Eleanor and the newborn Luminary when the monsters attacked. Being entrusted with the infant's life by the queen, Jade carried his basket into the forest and lost it over river rapids as she fled her pursuers. Hearing her story, the hope that his grandson still lives took hold of Rab's heart and he set out alongside the princess to travel the world in the hopes of finding him. | ||
Rab is first encountered by the party in [[Octagonia]] as a participant in the tournament alongside Jade. Without revealing his identity to the party, he assists in the battle against monster beneath the town and admonishes [[Vince Vanquish]] for relying on such dangerous stimulants to win his battles in the tournament, but agrees to keep the matter a secret as the young martial artist only did it for the good of the town's orphanage. Once the [[Yellow orb]] is claimed by the Luminary, Rab asks the group to accompany him and Jade to the ruins of Dundrasil where he explains the situation and his connection to the man. The party holds a candle light vigil for the fallen King and Queen, with Rab tearing up as he proclaims that their son is still alive. | Rab is first encountered by the party in [[Octagonia]] as a participant in the tournament alongside Jade. Without revealing his identity to the party, he assists in the battle against monster beneath the town and admonishes [[Vince Vanquish]] for relying on such dangerous stimulants to win his battles in the tournament, but agrees to keep the matter a secret as the young martial artist only did it for the good of the town's orphanage. Once the [[Yellow orb]] is claimed by the Luminary, Rab asks the group to accompany him and Jade to the ruins of Dundrasil where he explains the situation and his connection to the man. The party holds a candle light vigil for the fallen King and Queen, with Rab tearing up as he proclaims that their son is still alive. | ||
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{| style="width:55%; height:100px; text-align:center" border="1" | {| style="width:55%; height:100px; text-align:center" border="1" | ||
|-<---!Headings are up first.!---> style="font-weight:bold; background:#ff9900" | |-<---!Headings are up first.!---> style="font-weight:bold; background:#ff9900" | ||
| Attribute || Starting Stats || Maximum Stats | | Attribute || Starting Stats || Maximum Stats || Skills | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
| Level || 23 || 99 | | Level || 23 || 99 || - | ||
|- | |- | ||
| HP || 164 || 570 | | HP || 164 || 570 || - | ||
|- | |- | ||
| MP || 123 || 660 | | MP || 123 || 660 || +100 | ||
|- | |- | ||
| Strength || 44 || 310 | | Strength || 44 || 310 || +5 | ||
|- | |- | ||
| Agility || 50 || 200 | | Agility || 50 || 200 || +60 | ||
|- | |- | ||
| Resilience || 27 || 210 | | Resilience || 27 || 210 || - | ||
|- | |- | ||
| Magical Might || 92 || 525 | | Magical Might || 92 || 525 || +15 | ||
|- | |- | ||
| Magical Mending || 94 || 525 | | Magical Mending || 94 || 525 || +15 | ||
|- | |- | ||
| Deftness || 49 || 230 | | Deftness || 49 || 230 || - | ||
|- | |- | ||
| Charm || 40 || 170 | | Charm || 40 || 170 || - | ||
|- | |- | ||
| Initial gear ||colspan= | | Initial gear ||colspan=3|[[Rab's cane]], [[Fur poncho]], [[Thief's turban]]<br>[[Iron claws]] (in inventory) | ||
|- | |- | ||
| [[Pep|Pep boost]] ||colspan= | | [[Pep|Pep boost]] ||colspan=3|Magical might +20% (40%), magical mending +20% (40%)<br>Magical critical hit rate up (magical critical hit rate further increased)<br>Parenthesis includes pep-up power-up bonuses. | ||
|} | |} | ||
| Line 92: | Line 92: | ||
|2 | |2 | ||
|One ally | |One ally | ||
|Cures of Poison | |Cures of Poison. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Sap]] | !bgcolor="#A1A1A1"|[[Sap]] | ||
| Line 98: | Line 98: | ||
|2 | |2 | ||
|One enemy | |One enemy | ||
| | |Lowers defence, 100% accurate at 799 magical might. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Crack]] | !bgcolor="#A1A1A1"|[[Crack]] | ||
| Line 104: | Line 104: | ||
|3 | |3 | ||
|One enemy | |One enemy | ||
|Up to 43~53 damage at 172 magical might | |Up to 43~53 damage at 172 magical might. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Snooze]] | !bgcolor="#A1A1A1"|[[Snooze]] | ||
| Line 110: | Line 110: | ||
|3 | |3 | ||
|Enemy group | |Enemy group | ||
|Sends enemy to sleep | |Sends enemy to sleep, 100% accurate at 999 magical might. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Defuddle]] | !bgcolor="#A1A1A1"|[[Defuddle]] | ||
| Line 116: | Line 116: | ||
|2 | |2 | ||
|All allies | |All allies | ||
|Cures all party members of confusion | |Cures all party members of confusion. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Insulate]] | !bgcolor="#A1A1A1"|[[Insulate]] | ||
| Line 124: | Line 124: | ||
|Increases breath resistance slightly for a single ally. | |Increases breath resistance slightly for a single ally. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[ | !bgcolor="#A1A1A1"|[[Anathematise]] | ||
|23 | |23 | ||
|4 | |4 | ||
|One enemy | |One enemy | ||
|Reduces spell resistance | |Reduces spell resistance, 75% accuracy at 799 magical mending. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Deceleratle]] | !bgcolor="#A1A1A1"|[[Deceleratle]] | ||
| Line 140: | Line 140: | ||
|4 | |4 | ||
|All enemies | |All enemies | ||
|Decreases defence | |Decreases defence 100% accurate at 799 magical might. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Crackle]] | !bgcolor="#A1A1A1"|[[Crackle]] | ||
| Line 146: | Line 146: | ||
|8 | |8 | ||
|Enemy group | |Enemy group | ||
|Up to 88~104 damage at 249 magical might | |Up to 88~104 damage at 249 magical might. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Dedazzle]] | !bgcolor="#A1A1A1"|[[Dedazzle]] | ||
| Line 152: | Line 152: | ||
|2 | |2 | ||
|One ally | |One ally | ||
|Cures ally of bedazzlement and blindness | |Cures ally of bedazzlement and blindness. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Bounce]] | !bgcolor="#A1A1A1"|[[Bounce]] | ||
| Line 164: | Line 164: | ||
|6 | |6 | ||
|One ally | |One ally | ||
|Up to 85~105 HP restored | |Up to 85~105 HP restored. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Zing]] | !bgcolor="#A1A1A1"|[[Zing]] | ||
| Line 170: | Line 170: | ||
|12 | |12 | ||
|One ally | |One ally | ||
| | |Attempts to revive one ally, 75% success at 231 magical mending. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Whack]] | !bgcolor="#A1A1A1"|[[Whack]] | ||
| Line 176: | Line 176: | ||
|5 | |5 | ||
|One enemy | |One enemy | ||
|Insta | |Insta kill one enemy, 75% accurate at 900 magical might. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Moreheal]] | !bgcolor="#A1A1A1"|[[Moreheal]] | ||
| Line 188: | Line 188: | ||
|0 | |0 | ||
|One enemy | |One enemy | ||
|Steals some MP from a single enemy | |Steals some MP from a single enemy. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Multiheal]] | !bgcolor="#A1A1A1"|[[Multiheal]] | ||
| Line 194: | Line 194: | ||
|32 | |32 | ||
|All allies | |All allies | ||
|Up to 330~350 HP restored to all allies | |Up to 330~350 HP restored to all allies. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Kasnooze]] | !bgcolor="#A1A1A1"|[[Kasnooze]] | ||
| Line 200: | Line 200: | ||
|8 | |8 | ||
|All enemies | |All enemies | ||
|Sends all enemies to sleep. | |Sends all enemies to sleep, 100% accurate at 999 magical might. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Zammle]] | !bgcolor="#A1A1A1"|[[Zammle]] | ||
| Line 236: | Line 236: | ||
|10 | |10 | ||
|Enemy Group | |Enemy Group | ||
|Insta | |Insta kill a group of enemies, 75% accuracy at 900 magical might. | ||
|- | |- | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
| Line 249: | Line 249: | ||
|1 | |1 | ||
|All enemies | |All enemies | ||
|Makes an explosion in a way to instakill all enemies but | |Makes an explosion in a way to instakill all enemies but Rab dies after casting. 50/50 chance of working. And isn’t affected by bounce | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Kazing]] | !bgcolor="#A1A1A1"|[[Kazing]] | ||
| Line 270: | Line 270: | ||
====Character builder==== | ====Character builder==== | ||
=====[[Heavy Wand | =====[[Heavy Wand (weapon type)|Heavy Wands]]===== | ||
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>''' | |width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>''' | ||
| Line 286: | Line 286: | ||
| -- | | -- | ||
| Yes | | Yes | ||
| 150% damage to [[Demon family]] monsters, 25% chance to | | 150% damage to [[Demon family]] monsters, 25% chance to paralyse | ||
|- | |- | ||
!bgcolor="#fa8072"|MP Absorption When Wielding +2% | !bgcolor="#fa8072"|MP Absorption When Wielding +2% | ||
| Line 418: | Line 418: | ||
|} | |} | ||
=====[[Claw | =====[[Claw (weapon type)|Claws]]===== | ||
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>''' | |width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>''' | ||
| Line 565: | Line 565: | ||
|- | |- | ||
!bgcolor="#fa8072"|[[Wild Animaul]] | !bgcolor="#fa8072"|[[Wild Animaul]] | ||
| | | 16 | ||
| | |24 | ||
| One enemy | | One enemy | ||
| -- | | -- | ||
| Line 750: | Line 750: | ||
| Yes | | Yes | ||
| -- | | -- | ||
|Up to 688~752 ice damage at | |Up to 688~752 ice damage at 900 magical might | ||
|- | |- | ||
!bgcolor="#fa8072"|[[Kazammle]] | !bgcolor="#fa8072"|[[Kazammle]] | ||
| Line 1,094: | Line 1,094: | ||
==Trivia== | ==Trivia== | ||
* Rab is 70 years old, measuring 130cm tall and weighing 70kg. | |||
* His favourite thing about himself is his thick white moustache. His favourite food is Dundrasil sandwiches. He sings songs to relieve stress. | |||
* His motto is 'Old, but spry' | |||
* One line of Rab's dialogue was changed for ''Dragon Quest XI S''. When he recommends that the party travel to [[Puerto Valor]], he now acknowledges that the town is "off to the northwest of [[Gondolia]]." In the original version of ''Dragon Quest XI'', his dialogue was much the same, except that he did not say where Puerto Valor was. | * One line of Rab's dialogue was changed for ''Dragon Quest XI S''. When he recommends that the party travel to [[Puerto Valor]], he now acknowledges that the town is "off to the northwest of [[Gondolia]]." In the original version of ''Dragon Quest XI'', his dialogue was much the same, except that he did not say where Puerto Valor was. | ||
* In the international [https://www.famitsu.com/news/202001/11190471.html fan poll] for ''Dragon Quest XI'' that was released by Japanese gaming magazine Famitsu, Rab placed last in popularity among the playable party members, with a total of 152 votes. | * In the international [https://www.famitsu.com/news/202001/11190471.html fan poll] for ''Dragon Quest XI'' that was released by Japanese gaming magazine Famitsu, Rab placed last in popularity among the playable party members, with a total of 152 votes. | ||
| Line 1,103: | Line 1,106: | ||
DQXI Rab render.png|3D render | DQXI Rab render.png|3D render | ||
Rab alternate pose cgi.png| | Rab alternate pose cgi.png| | ||
DQXI Rab | DQXI Rab Combat.png|Combat pose | ||
Rab expression chart.png|Expression chart | Rab expression chart.png|Expression chart | ||
File:Rab battle expression 1.png|Battle expression 1 | File:Rab battle expression 1.png|Battle expression 1 | ||
| Line 1,125: | Line 1,128: | ||
Rab emaciated concept art.png|Rab in deep meditation at the summit of Angri-La | Rab emaciated concept art.png|Rab in deep meditation at the summit of Angri-La | ||
Rab mask concept art.png|Mask worn at the Octagonia tournament | Rab mask concept art.png|Mask worn at the Octagonia tournament | ||
File:Rab rivals 1.png|''Rivals'' card artwork | |||
</gallery></center> | </gallery></center> | ||
{{ | {{DQXINav}} | ||
[[Category:Royalty]] | [[Category:Royalty]] | ||
[[Category:Party members]] | [[Category:Party members]] | ||
| Line 1,134: | Line 1,138: | ||
[[fr:Théo]] | [[fr:Théo]] | ||
[[es:Rob]] | |||
Latest revision as of 21:54, 8 April 2026
"The former monarch of the fallen realm of Dundrasil, and our Hero's grandfather. He fled on the fateful night his kingdom found itself overcome by monsters, and has wandered the world ever since with Princess Jade. It's a little known fact that he's actually the youngest of three brothers."
—XI loading screen profile
| Rab | |
| Dragon Quest XI | |
| Sprite(s) | |
| Japanese name | ロウ |
| Romaji | Rō |
| Title | King of Dundrasil |
| Vocation | Sage |
| Race | Human |
| Age | 70's |
| Family | Hero (grandson) Eleanor (daughter) Irwin (son-in-law) |
| Voice actor | Mugihito (Japanese, Dragon Quest Rivals, XI S) Alex Norton (English) |
Rab (ロウ, Rō?, lit. Rou), also known by his formal title of Lord Robert, is a character in Dragon Quest XI. Despite his advanced age, he displays considerable abilities as a martial artist and magical prowess. He is a former king of Dundrasil, and is the grandfather of the Luminary.
Appearance and personality[edit | edit source]
Rab is an elderly gentleman with a bushy pair of eyebrows and matching mustache, and covers his bald head with a red fez. He wears a red open vest with intricate yellow patterns over a long-sleeved white tunic and a black sash worn around his waist. He also wears a pair of orange trousers, leather shoes worn with yellow socks, and he walks around with the help of a cane. Rab is also always seen carrying a large backpack.
Rab is a jolly old man who does his best to keep a positive attitude despite the tragedies his family has suffered in the past as well as the hardship he and his companions endure on their journey, often humming a tune to himself to relief stress. Rab rarely loses his temper with anyone, and even when he scolds a character he follows it up with sage advice gleaned from the experiences of his long life. In regards to monsters, however, Rab is much more ferocious and will typically have the most dynamic and aggressive Party Chat just before boss battles and fixed encounters--he still carries a strong grudge for the assault on castle Dundrasil and murder of his daughter and son-in-law.
Rab is seen as a grandfatherly figure by all members of the party, especially Jade and the Luminary due to their shared past and blood relation, respectively. His laid back and casual demeanor made him a popular figure among Erdrea's royals during his time as king-- and later advisor--of Dundrasil, speaking plainly and amicably with aristocracy and peasants alike. During his travels with Jade he has rubbed elbows with important figures in several towns, which makes certain accommodations much easier for the party in the present. Being a former disciple of Grand Master Pang during his childhood training in Angri-La, Rab practices a daily fitness routine based on the martial art that can be seen when the party is camping. Rab is also a bit of a dirty old man, keeping a copy of the Ogler's Digest magazine on his person, and he longs to get a copy of the out-of-print first issue. He frequently comments on the more curvaceous women the group encounters, particularly bunny girls, and one of his pep abilities involves getting a nosebleed to power up.
Despite his eccentricities and the humor at his expense they often bring, Rab is just as determined to save the world from the forces of evil as the rest of his companions, seeking to avenge his fallen kingdom and family while guiding his grandson to be the ultimate hero of legend.
Appearances[edit | edit source]
Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]
Rab is a Sage, capable of using both offensive and recovery magic, including the Crack, Zam, and Whack series of spells. He also possesses characteristics of a Martial Artist, being capable of wielding claws. He can also equip two-handed heavy wands. His armor choices are mostly limited to robes, lightweight clothing, crowns, and hats.
Base stats & pep bonus[edit | edit source]
| Attribute | Starting Stats | Maximum Stats | Skills |
| Level | 23 | 99 | - |
| HP | 164 | 570 | - |
| MP | 123 | 660 | +100 |
| Strength | 44 | 310 | +5 |
| Agility | 50 | 200 | +60 |
| Resilience | 27 | 210 | - |
| Magical Might | 92 | 525 | +15 |
| Magical Mending | 94 | 525 | +15 |
| Deftness | 49 | 230 | - |
| Charm | 40 | 170 | - |
| Initial gear | Rab's cane, Fur poncho, Thief's turban Iron claws (in inventory) | ||
| Pep boost | Magical might +20% (40%), magical mending +20% (40%) Magical critical hit rate up (magical critical hit rate further increased) Parenthesis includes pep-up power-up bonuses. | ||
Spells[edit | edit source]
| Name | Level | MP | Target | Description |
| Zam | 23 | 6 | One enemy | Up to 73~81 darkness damage when Rab reaches 145 magical might Twice as likely to go haywire |
|---|---|---|---|---|
| Dazzle | 23 | 3 | Enemy group | Makes enemies hallucinate making them miss most of the time. |
| Squelch | 23 | 2 | One ally | Cures of Poison. |
| Sap | 23 | 2 | One enemy | Lowers defence, 100% accurate at 799 magical might. |
| Crack | 23 | 3 | One enemy | Up to 43~53 damage at 172 magical might. |
| Snooze | 23 | 3 | Enemy group | Sends enemy to sleep, 100% accurate at 999 magical might. |
| Defuddle | 23 | 2 | All allies | Cures all party members of confusion. |
| Insulate | 23 | 4 | One ally | Increases breath resistance slightly for a single ally. |
| Anathematise | 23 | 4 | One enemy | Reduces spell resistance, 75% accuracy at 799 magical mending. |
| Deceleratle | 23 | 4 | One enemy | Decreases agility for a single enemy. |
| Kasap | 23 | 4 | All enemies | Decreases defence 100% accurate at 799 magical might. |
| Crackle | 23 | 8 | Enemy group | Up to 88~104 damage at 249 magical might. |
| Dedazzle | 23 | 2 | One ally | Cures ally of bedazzlement and blindness. |
| Bounce | 23 | 6 | One ally | Reflects spells to the caster. |
| Midheal | 23 | 6 | One ally | Up to 85~105 HP restored. |
| Zing | 23 | 12 | One ally | Attempts to revive one ally, 75% success at 231 magical mending. |
| Whack | 23 | 5 | One enemy | Insta kill one enemy, 75% accurate at 900 magical might. |
| Moreheal | 24 | 12 | One ally | Up to 350~370 HP restored |
| Drain Magic | 28 | 0 | One enemy | Steals some MP from a single enemy. |
| Multiheal | 30 | 32 | All allies | Up to 330~350 HP restored to all allies. |
| Kasnooze | 32 | 8 | All enemies | Sends all enemies to sleep, 100% accurate at 999 magical might. |
| Zammle | 33 | 9 | One enemy | Up to 105~110 darkness damage at 238 magical might Twice as likely to go haywire |
| Blunt | 34 | 6 | One enemy | Decreases ATK by 25% for a single enemy. |
| Insulatle | 40 | 12 | All allies | Slightly Increases breath resistance |
| Kacrack | 44 | 20 | All enemies | Up to 224~256 damage at 323 magical might |
| Fullheal | 47 | 24 | One ally | Restores all HP to a party member. |
| Thwack | 49 | 10 | Enemy Group | Insta kill a group of enemies, 75% accuracy at 900 magical might. |
| Kazam | 52 | 18 | One enemy | Up to 238~323 darkness damage when Rab reaches 323 magical might Twice as likely to go haywire |
| Kamikazee | 53 | 1 | All enemies | Makes an explosion in a way to instakill all enemies but Rab dies after casting. 50/50 chance of working. And isn’t affected by bounce |
| Kazing | 54 | 24 | One ally | Revives an ally. Always works unlikely zing. HP restored is based on Magical mending. |
Event abilities[edit | edit source]
| Name | MP | Target | Description |
| Pearly Gates | 24 | All enemies | Wind damage to all enemies, 135~165 base and 265~295 cap when Rab's strength reaches 200. Possesses a 20% chance to lower Zap resistance one stage, ghouls take 150% damage. |
|---|
Character builder[edit | edit source]
Heavy Wands[edit | edit source]
| Name | Skill points | MP | Range | Pep | Oomph | Info |
| Beelzefreeze | 3 | 2 | One enemy | -- | Yes | 150% damage to Demon family monsters, 25% chance to paralyse |
|---|---|---|---|---|---|---|
| MP Absorption When Wielding +2% | 4 | -- | -- | -- | -- | N/A |
| Antimagic | 5 | 2 | One enemy | -- | -- | Attempts to fizzle foes for 2~4 turns |
| Staff of Salvation | 5 | 4 | One ally | Yes | -- | Restores up to 130~150 HP to an ally |
| Maximum MP When Wielding +10 | 6 | -- | -- | -- | -- | N/A |
| Minor MP Recovery After Battle | 6 | -- | -- | -- | -- | 2~3 MP restored after each battle |
| Magical Might When Wielding +10 | 8 | -- | -- | -- | -- | N/A |
| MP Absorption When Wielding +4% | 8 | -- | -- | -- | -- | N/A |
| Magical Might When Wielding +10 | 10 | -- | -- | -- | -- | N/A |
| Maximum MP +20 | 10 | -- | -- | -- | -- | N/A |
| Zing Stick | 10 | 12 | One ally | Yes | -- | 100% revival chance with up to half HP restored |
| Magical Might When Wielding +20 | 12 | -- | -- | -- | -- | N/A |
| Magical Might When Wielding +20 | 12 | -- | -- | -- | -- | N/A |
| Maximum MP +30 | 14 | -- | -- | -- | -- | N/A |
| Moderate MP Recovery After Battle | 14 | -- | -- | -- | -- | 4~6 MP restored after each battle |
| Magical Mending When Wielding +30 | 16 | -- | -- | -- | -- | N/A |
| Magical Might When Wielding +30 | 16 | -- | -- | -- | -- | N/A |
Claws[edit | edit source]
| Name | Skill points | MP | Range | Pep | Oomph | Info |
| Attack Power When Wielding +5 | 3 | -- | -- | -- | -- | N/A |
|---|---|---|---|---|---|---|
| Propeller Blade | 4 | 2 | One enemy | -- | Yes | Wind damage based on attack value that ignores enemy's defence, second attack is Rab's level |
| Critical Hit Chance When Wielding +2% | 6 | -- | -- | -- | -- | N/A |
| Dodge Chance When Wielding +2% | 6 | -- | -- | -- | -- | N/A |
| Attack Power When Wielding +10 | 8 | -- | -- | -- | -- | N/A |
| Can Opener | 8 | 4 | One enemy | -- | Yes | 300% (plus 10) damage to Machine family enemies, 200% damage to all other categories |
| Critical Hit Chance When Wielding +2% | 10 | -- | -- | -- | -- | N/A |
| Dodge Chance When Wielding +4% | 10 | -- | -- | -- | -- | N/A |
| MP Absorption When Wielding +2% | 10 | -- | -- | -- | -- | N/A |
| Hawkeye Claw | 12 | 5 | One enemy | -- | Yes | 180%~220% damage to normal monsters, 1~2 damage to metal slimes, cannot miss |
| Critical Hit Chance When Wielding +2% | 13 | -- | -- | -- | -- | N/A |
| Dodge Chance When Wielding +4% | 13 | -- | -- | -- | -- | N/A |
| Air Raiser | 14 | 12 | One enemy | -- | Yes | Up to 415~455 wind damage plus (level * 1.5 +10) |
| Attack Power When Wielding +15 | 14 | -- | -- | -- | -- | N/A |
| Hardclaw | 14 | 10 | One enemy | -- | First hit | Strike one enemy for 130%, 120%, 110%, 360% damage total |
| MP Absorption When Wielding +4% | 14 | -- | -- | -- | -- | N/A |
| Rake 'n' Break | 16 | 12 | One enemy | -- | Yes | 260% damage that removes buffs |
| Wild Animaul | 16 | 24 | One enemy | -- | First hit | Attack one enemy for 150%, 100%, 100%, 50%, 50% damage, 450% damage total |
| Hand of God | 20 | 24 | One enemy | -- | Yes | Up to 380~460 light damage to one enemy |
Enlightenment[edit | edit source]
| Name | Skill points | MP | Range | Pep | Oomph | Info |
| Benediction | 4 | 2 | One ally | -- | -- | Cures curses |
|---|---|---|---|---|---|---|
| Maximum MP +10 | 6 | -- | -- | -- | -- | N/A |
| M-Pathy | 6 | 38 | One ally | -- | -- | Donates 38 MP |
| Right as Rain | 6 | 12 | All allies | Yes | -- | Restores up to 52 HP to all allies for five turns |
| Magical Mending +5 | 10 | -- | -- | -- | -- | N/A |
| Magical Might +5 | 10 | -- | -- | -- | -- | N/A |
| Strength +5 | 10 | -- | -- | -- | -- | N/A |
| Caster Sugar | 12 | 16 | Self | -- | -- | Raises magical might and mending by 25% for 4~6 turns |
| Magical Mending +10 | 13 | -- | -- | -- | -- | N/A |
| Magical Might +10 | 13 | -- | -- | -- | -- | N/A |
| Agility +20 | 16 | -- | -- | -- | -- | N/A |
| Maximum MP +30 | 16 | -- | -- | -- | -- | N/A |
| Maximum MP +30 | 16 | -- | -- | -- | -- | N/A |
| Pep Chance +5% | 16 | -- | -- | -- | -- | N/A |
| Pep-Up Power-Up | 16 | -- | -- | -- | -- | N/A |
| Agility +20 | 20 | -- | -- | -- | -- | N/A |
| Maximum MP +30 | 20 | -- | -- | -- | -- | N/A |
| Clear Your Mind | 25 | 10 | One enemy | -- | -- | Removes buffs |
| Infinite Wisdom | 25 | 32 | Self | -- | -- | Raises magical might and mending by 50%, lasts 4~6 turns |
| Kacrackle | 36 | 60 | All enemies | Yes | -- | Up to 688~752 ice damage at 900 magical might |
| Kazammle | 36 | 42 | One enemy | Yes | -- | Up to 525~585 darkness damage at 900 magical might Twice as likely to go haywire |
Equipment[edit | edit source]
| Dragon Quest XI (S: Definitive Edition) | |
|---|---|
| Helmet | Modifier(s) |
| Bandana | Defense +1 |
| Leather hat | Defense +3 |
| Pointy hat | Defense +5 |
| Feathered cap | Defense +8 |
| Turban | Defense +12 |
| Stone hardhat | Defense +15 |
| Iron helmet | Defense +16 |
| Fur hood | Defense +18 |
| Bronze helmet | Defense +18 |
| Malleable mask | Defense +19 |
| Hermes' hat | Defense +20 |
| Mercury's bandana | Defense +23 |
| Hocus hat | Defense +24 |
| Magical hat | Defense +25 |
| Crown of dundrasil | Defense +28 |
| Disturbin' turban | Defense +30 |
| Happy hat | Defense +31 |
| Iron headgear | Defense +32 |
| Gold circlet | Defense +33 |
| Papillon mask | Defense +33 |
| Scholar's cap | Defense +33 |
| Minister's mitre | Defense +34 |
| Star circlet | Defense +42 |
| Sun crown | Defense +45 |
| Skull helm | Defense +49 |
| Autumn shower hat | Defense +51 |
| Phantom mask | Defense +51 |
| Spring breeze hat | Defense +51 |
| Summer cloud hat | Defense +51 |
| Winter sky hat | Defense +51 |
| Yggdrasil crown | Defense +51 |
| Apollo's crown | Defense +68 |
| Dragon Quest XI (S: Definitive Edition) | |
|---|---|
| Accessories | Modifier(s) |
| Aerofoil earrings | Defense +5 Charm +10 |
| Agility ring | Defense +5 Agility +17 |
| All-weather earrings | Defense +5 Charm +16 |
| Angel's sandals | Agility +25 |
| Anti-freeze earrings | Defense +5 Charm +10 |
| Archangel's boots | Defense +25 |
| Asbestos earrings | Defense +5 Charm +10 |
| Assasin | Critical +1% Defense +2 Charm +5 |
| Blackout earrings | Defense +5 Charm +16 |
| Bling-bling belt | Defense +2 Charm +11 |
| Bow tie | Defense +2 Charm +10 |
| Brainy bracer | M. Might +20 M. Mend +20 |
| Brigand's mitts | Defense +6 Deftness +32 |
| Bunny tail | Defense +7 |
| Caligae of clarity | M. Mend +20 |
| Care ring | Defense +5 |
| Carer rivière | Defense +3 |
| Catholicon ring | Defense +5 |
| Choker of riddance | Defense +3 |
| Cinderblock earrings | Defense +5 Charm +16 |
| Concrete earrings | Defense +5 Charm +10 |
| Devil's tail | Defense +2 Agility +10 |
| Dogged collar | Defense +4 Attack +8 |
| Dragon scale | Defense +8 Attack +9 |
| Earthwyrm's eye | Defense +7 HP +16 Charm +35 |
| Elfin charm | Defense +10 |
| Freebooter's gloves | Defense +48 |
| Full moon collar | Defense +3 |
| Full moon ring | Defense +5 |
| Gloomy gloves | Deftness +22 |
| Gold bracer | Defense +4 Charm +6 |
| Gold chain | Defense +1 HP +5 Charm +5 |
| Gold ring | Defense +5 Charm +8 |
| Gold rosary | M. Might +5 M. Mend +5 |
| Guru's gloves | M. Might +17 M. Mend +17 Deftness +40 |
| Healer | Defense +2 Charm +5 |
| Holy talisman | Defense +5 |
| Life bracer | Defense +3 HP +30 |
| Life ring | Defense +5 HP +5 |
| Lucky dragon's wing | Defense +7 |
| Meteorite bracer | Defense +100 |
| Mighty armlet | Attack +15 |
| Minister's mitts | M. Mend +20 Deftness +48 |
| Mirror earrings | Defense +5 Charm +10 |
| Monarch mark | Defense +10 M. Might +30 M. Mend +30 |
| Murky mittens | Deftness +32 |
| Mystic | Defense +2 Charm +5 |
| Necklace of immunity | Defense +3 |
| Ogler's digest | Defense +1 |
| Papillon pendant | Defense +3 HP +10 MP +10 |
| Pink pearl ring | Defense +5 MP +10 Charm +10 |
| Prayer ring | Defense +5 Charm +10 |
| Protective pendant | Defense +3 |
| Ring of clarity | Defense +5 |
| Ring of immunity | Defense +5 |
| Ring of riddance | Defense +5 |
| Ring of truth | Defense +5 |
| Rosary | M. Mend +6 MP +8 |
| Rousing ring | Defense +5 |
| Rousing rose collar | Defense +3 |
| Rubber earrings | Defense +5 Charm +10 |
| Rubber gloves | Defense +3 Deftness +12 |
| Ruby of protection | Defense +16 |
| Safety goggles | Defense +3 |
| Scholar's specs | M. Might +15 M. Mend +15 Charm +15 |
| Shield-bearer | Block +1% Parry +1% Charm +5 Defense +10 |
| Skull ring | Defense +5 |
| Slime earrings | Defense +2 Charm +6 |
| Sorcerer's ring | Defense +5 MP +10 |
| Sorcerer's stone | M. Mend +13 M. Might +14 |
| Sovereign seal | Defense +7 Charm +35 |
| Springheel boots | Defense +25 |
| Spirit bracer | Defense +7 MP +30 |
| Star of clarity | Defense +3 |
| Strength ring | Attack +5 |
| Supplicant | Defense +2 Charm +5 |
| Titan belt | Defense +5 Attack +12 |
| Tough guy tattoo | Attack +8 |
| Torc of truth | Defense +3 |
| Traveller's hood | Defense +4 |
| Trickster | Evasion+1% Defense +2 Charm +5 |
| Utility belt | Defense +2 Deftness +15 |
| Vanguard | Defense +2 Charm +5 Agility +10 |
| Venus' tear | Defense +7 Charm +35 |
| Warlock | Defense +2 M. Might +3 M. Mend +3 Charm +5 |
| Wings of serendipity | Defense +5 Charm +20 |
| Wristorative | Defense +7 |
Shypox dialogue[edit | edit source]
In battle:
When speaking to townsfolk:
Dragon Quest Rivals[edit | edit source]
Rab is present as a player avatar and as the subject of several cards.
Trivia[edit | edit source]
- Rab is 70 years old, measuring 130cm tall and weighing 70kg.
- His favourite thing about himself is his thick white moustache. His favourite food is Dundrasil sandwiches. He sings songs to relieve stress.
- His motto is 'Old, but spry'
- One line of Rab's dialogue was changed for Dragon Quest XI S. When he recommends that the party travel to Puerto Valor, he now acknowledges that the town is "off to the northwest of Gondolia." In the original version of Dragon Quest XI, his dialogue was much the same, except that he did not say where Puerto Valor was.
- In the international fan poll for Dragon Quest XI that was released by Japanese gaming magazine Famitsu, Rab placed last in popularity among the playable party members, with a total of 152 votes.
- Rab is the party member who levels up at the slowest rate, and he also has the second lowest agility growth rate after the eighth party member.
- Each of the Luminary's companions represents one of the classes in Dragon Quest III. Rab represents the Sage. His ability to use claws indicates that he was a Martial Artist prior to his class change.
Gallery[edit | edit source]
-
3D render
-
Combat pose
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Expression chart
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Battle expression 1
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Battle expression 2
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Battle expression 3
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Battle sprite artwork
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"the gadabout"
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"The grandest master"
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Grandest master concept art
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"The king of the world tree"
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"The sun god"
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"The sun king"
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"The sun lord"
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Rab in deep meditation at the summit of Angri-La
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Mask worn at the Octagonia tournament
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Rivals card artwork