Zoom: Difference between revisions
No edit summary |
No edit summary |
||
| Line 11: | Line 11: | ||
==Appearances== | ==Appearances== | ||
==={{DQ}}=== | ==={{DQ}}=== | ||
Zoom is learned at level 13, and requires 8 {{MP}} to use. In all versions of the game, Zoom only returns the player back to [[Tantegel | Zoom is learned at level 13, and requires 8 {{MP}} to use. In all versions of the game, Zoom only returns the player back to [[Tantegel]] Castle. | ||
==={{DQ2}}=== | ==={{DQ2}}=== | ||
Zoom is learned by The [[Prince of Cannock]] at | Zoom is learned by The [[Prince of Cannock]] at Level 10. In the original versions of the game, Zoom would only return the party to the location where they last saved their game. This was remedied in the [[Cell phone]] versions, and now the player can choose from a list of towns and locations, provided they visited them once. It costs 8 {{MP}} to use in the original versions, 6 MP in the {{GBC}} Version, and 1 MP in the Cell phone remake. | ||
==={{DQ3}}=== | ==={{DQ3}}=== | ||
Zoom is learned by the {{Hero 3}} at | Zoom is learned by the {{Hero 3}} at Level 7, and both [[Mage]]s & [[Sage]]s at level 12. This is the first installment that allowed players to choose where they wanted to go with Zoom, setting the standard for future {{Main Series}} games. | ||
Using the spell or [[Chimaera wing]] will [[Day-night cycle|reset the time]] to day. | |||
The Hero can learn it in battle with the use of a [[List of glitches in Dragon Quest III#Companion overload glitch|glitch]], though to use it prevents the spell from being learned in the field. | The Hero can learn it in battle with the use of a [[List of glitches in Dragon Quest III#Companion overload glitch|glitch]], though to use it prevents the spell from being learned in the field. | ||
==={{DQ4}}=== | ==={{DQ4}}=== | ||
Zoom is learned by the {{Hero 4}} at | Zoom is learned by the {{Hero 4}} at Level 7, [[Borya]] at Level 9, and {{Maya}} at level 8, and is already known by the {{Psaro 9}} upon joining. Note that the destination list resets after each chapter. | ||
Additionally, an {{NPC}} [[Minidemon]] attempts to use the spell to chase [[Torneko Taloon]] from [[Pharos Beacon]] to [[Porthtrunnel]], but bumps his head and | Additionally, an {{NPC}} [[Minidemon]] attempts to use the spell to chase [[Torneko Taloon]] from [[Pharos Beacon]] to [[Porthtrunnel]], but bumps his head, falls and becomes unconscious. | ||
==={{DQ5}}=== | ==={{DQ5}}=== | ||
| Line 46: | Line 48: | ||
|} | |} | ||
The Hero learns Zoom after helping Prof. Toilen Trubble with his research in the town of [[Zoomingale]], and this event is required to advance the plot. None of the other party members that can learn the spell are encountered until after this. The spell is used as a plot device at certain events, such as if the Hero marries {{Nera}} or {{Debora}}, and is later used by his daughter to carry him home after rescuing him. This marks the first installment that used a spell as a plot event. | The {{Hero 5}} learns Zoom after helping Prof. Toilen Trubble with his research in the town of [[Zoomingale]], and this event is required to advance the plot. None of the other party members that can learn the spell are encountered until after this. The spell is used as a plot device at certain events, such as if the Hero marries {{Nera}} or {{Debora}}, and is later used by his daughter to carry him home after rescuing him. This marks the first installment that used a spell as a plot event. | ||
==={{DQ6}}=== | ==={{DQ6}}=== | ||
Zoom is learned by [[Ashlynn]] and the {{Hero 6}} at | Zoom is learned by [[Ashlynn]] and the {{Hero 6}} at Level 8, and by [[Mercury]] at Level 5. Other characters can learn it by advancing to either rank 3 of the [[Mage]] vocation or rank 4 of the [[Liquid metal slime (vocation)|Liquid metal slime]] vocation. | ||
In the [[Nintendo DS]] Version, after unlocking access to {{Alltrades Abbey 6}}, the spell can be upgraded by [[Madame Luca Luminista]] to enable warping between worlds. | In the [[Nintendo DS]] Version, after unlocking access to {{Alltrades Abbey 6}}, the spell can be upgraded by [[Madame Luca Luminista]] to enable warping between worlds. | ||
==={{DQ7}}=== | ==={{DQ7}}=== | ||
Zoom is learned through the same method as in | Zoom is learned through the same method as in {{VI}}. | ||
==={{DQ8}}=== | ==={{DQ8}}=== | ||
The {{Hero 8}} learns this spell after investing 8 points into his "Courage" skill. It costs 1 MP to cast. | The {{Hero 8}} learns this spell after investing 8 points into his "Courage" skill. It costs 1 {{MP}} to cast. | ||
==={{DQ9}}=== | ==={{DQ9}}=== | ||
Zoom is a special ability learned exclusively by the {{Hero 9}} after a plot event. Unlike earlier games, it costs no MP to cast. | Zoom is a special ability learned exclusively by the {{Hero 9}} after a plot event. Unlike earlier games, it costs no {{MP}} to cast. | ||
==={{DQ10}}=== | ==={{DQ10}}=== | ||
Zoom can be utilized through special stones called Zoomstones. Each Zoomstone can be set to a single location at a time, either by interacting with special waypoint crystals (usually located outside points of interest, such as caves) or by speaking to a priest inside of a church, and can have their locations overwritten as many times as the player chooses. The player can receive more Zoomstones by progressing through the story, completing side-quests, and receiving them as special rewards. Once a certain point of the story is reached, a quest can be completed to obtain a Mega Zoomstone, which initially allows travel to any of the major locations to each of the five continents of Astoltia. Later, it can be upgraded to include other locations as well. There are other methods of Zoom as well, such as an NPC that will allow you to Zoom to any previously visited location up to three times a day for a nominal fee, and a special Zoom that will warp you to or nearby the location of your next story objective. | Zoom can be utilized through special stones called Zoomstones. Each Zoomstone can be set to a single location at a time, either by interacting with special waypoint crystals (usually located outside points of interest, such as caves) or by speaking to a priest inside of a church, and can have their locations overwritten as many times as the player chooses. The player can receive more Zoomstones by progressing through the story, completing side-quests, and receiving them as special rewards. Once a certain point of the story is reached, a quest can be completed to obtain a Mega Zoomstone, which initially allows travel to any of the major locations to each of the five continents of Astoltia. Later, it can be upgraded to include other locations as well. There are other methods of Zoom as well, such as an {{NPC}} that will allow you to Zoom to any previously visited location up to three times a day for a nominal fee, and a special Zoom that will warp you to or nearby the location of your next story objective. | ||
==={{DQ11}}=== | ==={{DQ11}}=== | ||
Zoom is learned through the same method as in | Zoom is learned through the same method as in {{IX}}. Unlike other {{Main Series}} games, you can use Zoom indoors. | ||
==={{DQH}}=== | ==={{DQH}}=== | ||
| Line 74: | Line 76: | ||
{{stub}} | {{stub}} | ||
=== | ==={{SSB5}}=== | ||
Zoom is one of the spells that can be used by the {{Hero Smash}} through his Down special, Command Selection. This costs 8 MP to use, and allows the Hero to quickly fly back to the main platform of the stage, provided he isn't obstructed by a ceiling overhead. Compared to the Hero's up-special attack ([[Woosh]], which can be further charged-up to [[Swoosh]] and [[Kaswoosh]]), Zoom provides a greatly increased vertical-recovery distance and a period of invincibility with a much lower MP cost than Kaswoosh, but has the notable downsides of not damaging opponents, the ascent being followed by a swift and uncontrollable descent with very little horizontal movement, and the inherent unreliability of the Command Selection menu's randomly-chosen options. However, if the Hero is close to the blast line, the chance of Zoom appearing in the command list is tripled. | Zoom is one of the spells that can be used by the {{Hero Smash}} through his Down special, Command Selection. This costs 8 {{MP}} to use, and allows the Hero to quickly fly back to the main platform of the stage, provided he isn't obstructed by a ceiling overhead. Compared to the Hero's up-special attack ([[Woosh]], which can be further charged-up to [[Swoosh]] and [[Kaswoosh]]), Zoom provides a greatly increased vertical-recovery distance and a period of invincibility with a much lower MP cost than Kaswoosh, but has the notable downsides of not damaging opponents, the ascent being followed by a swift and uncontrollable descent with very little horizontal movement, and the inherent unreliability of the Command Selection menu's randomly-chosen options. However, if the Hero is close to the blast line, the chance of Zoom appearing in the command list is tripled. | ||
==Destinations reached with the spell== | ==Destinations reached with the spell== | ||
| Line 118: | Line 120: | ||
*[[Kol]] | *[[Kol]] | ||
*[[Rimuldar]] | *[[Rimuldar]] | ||
*[[ | *[[Cloudsgate Citadel (bonus dungeon)|Cloudsgate Citadel]](remakes only) | ||
|} | |} | ||
{| border="0" cellpadding="5" cellspacing="0" width="100%" | {| border="0" cellpadding="5" cellspacing="0" width="100%" | ||
| Line 126: | Line 128: | ||
''(Note: Zoom locations that appear in multiple chapters do not transfer from chapter to chapter, and must be revisited when arriving in a new chapter.)'' | ''(Note: Zoom locations that appear in multiple chapters do not transfer from chapter to chapter, and must be revisited when arriving in a new chapter.)'' | ||
Chapter 1 locations: | {{DQ4 Chapter 1}} locations: | ||
*[[Burland]] | *[[Burland]] | ||
*[[Strathbaile]] | *[[Strathbaile]] | ||
Chapter 2 locations: | {{DQ4 Chapter 2}} locations: | ||
*[[Zamoksva]] | *[[Zamoksva]] | ||
*[[Taborov]] | *[[Taborov]] | ||
| Line 137: | Line 139: | ||
*[[Endor]] | *[[Endor]] | ||
Chapter 3 locations: | {{DQ4 Chapter 3}} locations: | ||
*[[Lakanaba]] (not available in Chapter 5) | *[[Lakanaba]] (not available in Chapter 5) | ||
*[[Ballymoral]] | *[[Ballymoral]] | ||
*[[Endor]] | *[[Endor]] | ||
Chapter 4 locations: | {{DQ4 Chapter 4}} locations: | ||
*[[Laissez Fayre]] | *[[Laissez Fayre]] | ||
*[[Aubout du Monde]] (not available in Chapter 5) | *[[Aubout du Monde]] (not available in Chapter 5) | ||
| Line 149: | Line 151: | ||
*[[Mamon]] | *[[Mamon]] | ||
Chapter 5 locations: | {{DQ4 Chapter 5}} locations: | ||
*[[Casabranca]] | *[[Casabranca]] | ||
*[[Endor]] | *[[Endor]] | ||
| Line 175: | Line 177: | ||
*[[Zenithia]] | *[[Zenithia]] | ||
*[[Heaven's Haven]] | *[[Heaven's Haven]] | ||
*[[Pinnacle Chapel]] ( | *[[Pinnacle Chapel]] (Remake exclusive {{DQ4 Chapter 6}} only) | ||
| valign="top" width="20%" | | | valign="top" width="20%" | | ||
| Line 305: | Line 307: | ||
*[[Godbird's Eyrie]] | *[[Godbird's Eyrie]] | ||
*[[Tryan Gully]] | *[[Tryan Gully]] | ||
*[[Altar of Wroth]](3DS Only) | *[[Altar of Wroth]] ({{3DS}} Only) | ||
*[[Dragovian Sanctuary]] | *[[Dragovian Sanctuary]] | ||
| valign="top" width="20%" | | | valign="top" width="20%" | | ||
| Line 353: | Line 355: | ||
==Gallery== | ==Gallery== | ||
<center><gallery> | <center><gallery> | ||
Dq1_return.jpg|Art from the American manual of | Dq1_return.jpg|Art from the American manual of {{I}}. | ||
DQ3 Spell Zoom.png| | DQ3 Spell Zoom.png|{{III}}. | ||
SSBU_Zoom.jpg|[[Eight]] casting Zoom in ''Super Smash Bros. Ultimate''. | SSBU_Zoom.jpg|[[Eight]] casting Zoom in ''Super Smash Bros. Ultimate''. | ||
</gallery></center> | </gallery></center> | ||
Revision as of 13:55, 28 January 2022
| Zoom | |
|---|---|
| Japanese | ルーラ |
| Rōmaji | Ruura |
| Type | Field |
| Older names | Return |
Zoom (ルーラ, Ruura, Ruler), is a recurring spell in the Dragon Quest series that allows for instantaneous transportation to previously visited locales. The amount of MP it costs tends to change from game to game, but the functionally remains the same. With one exception, Zoom cannot be used indoors.
Appearances
Dragon Quest
Zoom is learned at level 13, and requires 8 MP to use. In all versions of the game, Zoom only returns the player back to Tantegel Castle.
Dragon Quest II: Luminaries of the Legendary Line
Zoom is learned by The Prince of Cannock at Level 10. In the original versions of the game, Zoom would only return the party to the location where they last saved their game. This was remedied in the Cell phone versions, and now the player can choose from a list of towns and locations, provided they visited them once. It costs 8 MP to use in the original versions, 6 MP in the GBC Version, and 1 MP in the Cell phone remake.
Dragon Quest III: The Seeds of Salvation
Zoom is learned by the Hero at Level 7, and both Mages & Sages at level 12. This is the first installment that allowed players to choose where they wanted to go with Zoom, setting the standard for future Dragon Quest games.
Using the spell or Chimaera wing will reset the time to day.
The Hero can learn it in battle with the use of a glitch, though to use it prevents the spell from being learned in the field.
Dragon Quest IV: Chapters of the Chosen
Zoom is learned by the Hero at Level 7, Borya at Level 9, and Maya at level 8, and is already known by the 9th Chosen One upon joining. Note that the destination list resets after each chapter.
Additionally, an NPC Minidemon attempts to use the spell to chase Torneko Taloon from Pharos Beacon to Porthtrunnel, but bumps his head, falls and becomes unconscious.
Dragon Quest V: Hand of the Heavenly Bride
| Name | Level |
|---|---|
| Hero | * |
| Daughter | 5 |
| Old man of the sea | 10 |
| Hawk man | 13 |
| Chimaera | 24 |
| Beastmaster | 30 |
| Starkers | 40 |
The Hero learns Zoom after helping Prof. Toilen Trubble with his research in the town of Zoomingale, and this event is required to advance the plot. None of the other party members that can learn the spell are encountered until after this. The spell is used as a plot device at certain events, such as if the Hero marries Nera or Debora, and is later used by his daughter to carry him home after rescuing him. This marks the first installment that used a spell as a plot event.
Dragon Quest VI: Realms of Revelation
Zoom is learned by Ashlynn and the Hero at Level 8, and by Mercury at Level 5. Other characters can learn it by advancing to either rank 3 of the Mage vocation or rank 4 of the Liquid metal slime vocation.
In the Nintendo DS Version, after unlocking access to Alltrades Abbey, the spell can be upgraded by Madame Luca Luminista to enable warping between worlds.
Dragon Quest VII: Fragments of the Forgotten Past
Zoom is learned through the same method as in VI.
Dragon Quest VIII: Journey of the Cursed King
The Hero learns this spell after investing 8 points into his "Courage" skill. It costs 1 MP to cast.
Dragon Quest IX: Sentinels of the Starry Skies
Zoom is a special ability learned exclusively by the Hero after a plot event. Unlike earlier games, it costs no MP to cast.
Dragon Quest X
Zoom can be utilized through special stones called Zoomstones. Each Zoomstone can be set to a single location at a time, either by interacting with special waypoint crystals (usually located outside points of interest, such as caves) or by speaking to a priest inside of a church, and can have their locations overwritten as many times as the player chooses. The player can receive more Zoomstones by progressing through the story, completing side-quests, and receiving them as special rewards. Once a certain point of the story is reached, a quest can be completed to obtain a Mega Zoomstone, which initially allows travel to any of the major locations to each of the five continents of Astoltia. Later, it can be upgraded to include other locations as well. There are other methods of Zoom as well, such as an NPC that will allow you to Zoom to any previously visited location up to three times a day for a nominal fee, and a special Zoom that will warp you to or nearby the location of your next story objective.
Dragon Quest XI: Echoes of an Elusive Age
Zoom is learned through the same method as in IX. Unlike other Dragon Quest games, you can use Zoom indoors.
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
|
|
This article is a stub. You can help by expanding it. |
Dragon Quest Heroes II
|
|
This article is a stub. You can help by expanding it. |
Super Smash Bros. Ultimate
Zoom is one of the spells that can be used by the Hero through his Down special, Command Selection. This costs 8 MP to use, and allows the Hero to quickly fly back to the main platform of the stage, provided he isn't obstructed by a ceiling overhead. Compared to the Hero's up-special attack (Woosh, which can be further charged-up to Swoosh and Kaswoosh), Zoom provides a greatly increased vertical-recovery distance and a period of invincibility with a much lower MP cost than Kaswoosh, but has the notable downsides of not damaging opponents, the ascent being followed by a swift and uncontrollable descent with very little horizontal movement, and the inherent unreliability of the Command Selection menu's randomly-chosen options. However, if the Hero is close to the blast line, the chance of Zoom appearing in the command list is tripled.
Destinations reached with the spell
Dragon Quest II: Luminaries of the Legendary Line(Cell phone Versions only) |
Dragon Quest III: The Seeds of Salvation |
- Stubs
- Articles with section stubs
- Spells
- Dragon Quest I spells
- Dragon Quest II spells
- Dragon Quest III spells
- Dragon Quest IV spells
- Dragon Quest V spells
- Dragon Quest VI spells
- Dragon Quest VII spells
- Dragon Quest VIII spells
- Dragon Quest IX spells
- Dragon Quest X spells
- Dragon Quest XI spells
- Super Smash Bros. Ultimate spells
