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|image = [[Image:DQ Zoom.png|200px]]
|image = [[Image:DQ Zoom.png|200px]]
|japanese = ルーラ
|japanese = ルーラ
|romaji = Ruura
|romaji = Rūra
|old = Return
|type = Field
|type = Field
|first = {{DQ1}}
|dw = Return
}}
}}
'''Zoom''' (ルーラ, Ruura, Ruler), is a recurring spell in the {{DQSeries}} that allows for instantaneous transportation to previously visited locales. The amount of MP it costs tends to change from game to game, but the functionally remains the same. With one exception, Zoom cannot be used indoors.
'''Zoom''' (ルーラ, Rūra, Ruler), is a recurring spell in the {{DQSeries}} that allows for instantaneous transportation to previously visited locales.
 
The amount of {{MP}} it costs tends to change from game to game, but the functionally remains the same. With one exception, Zoom cannot be used indoors.


==Appearances==
==Appearances==
==={{DQ}}===
==={{DQ}}===
Zoom is learned at level 13, and requires 8 [[List of character statistics#Magic Points|MP]] to use. In all versions of the game, Zoom only returns the player back to [[Tantegel Castle]].
Zoom is learned at level 13, and requires 8 {{MP}} to use. In all versions of the game prior to [[Dragon Quest I & II HD-2D Remake|HD-2D]], Zoom only returns the player back to [[Tantegel]] Castle.


==={{DQ2}}===
==={{DQ2}}===
Zoom is learned by The [[Prince of Cannock]] at level 10. In the original versions of the game, Zoom would only return the party to the location where they last saved their game. This was remedied in the smartphone versions, and now the player can choose from a list of towns and locations, provided they visited them once. It costs 8 MP to use in the original versions, 6 MP in the [[GBC]] version, and 1 MP in the smartphone remake.
Zoom is learned by The [[Prince of Cannock]] at Level 10. In the original versions of the game, Zoom would only return the party to the location where they last saved their game. This was remedied in the [[Cell phone]] versions, and now the player can choose from a list of towns and locations, provided they visited them once. It costs 8 {{MP}} to use in the original versions, 6 {{MP}} in the {{GBC}} version, and 1 {{MP}} in the Cell phone remake.
 
==={{DQ1&2HD}}===
===={{DQ1HD}}====
Zoom is still learned at level 13. Like other contemporary releases, the spell can be used outdoors and indoors. Also, it lets the player teleport to most specific locations on the map instead of just Tantegel.
 
===={{DQ2HD}}====
Zoom is learned by [[Prince of Cannock]] at level 17, and by [[Princess of Moonbrooke]] at starting level. It can be also used indoors, and can teleport to specific locations on the map instead of just towns.


==={{DQ3}}===
==={{DQ3}}===
Zoom is learned by the {{Hero 3}} at level 7, and both [[Mage]]s & [[Sage]]s at level 12. This is the first installment that allowed players to choose where they wanted to go with Zoom, setting the standard for future ''Dragon Quest'' games.
Zoom is learned by the {{Hero 3}} at Level 7, and both [[Mage]]s & [[Sage]]s at level 12. This is the first installment that allowed players to choose where they wanted to go with Zoom, setting the standard for future {{Main Series}} games.
 
Using the spell or [[chimaera wing]] will [[Day-night cycle|reset the time]] to day.


The Hero can learn it in battle with the use of a [[List of glitches in Dragon Quest III#Companion overload glitch|glitch]], though to use it prevents the spell from being learned in the field.
The Hero can learn it in battle with the use of a [[List of glitches in Dragon Quest III#Companion overload glitch|glitch]], though to use it prevents the spell from being learned in the field.
==={{DQ3HD}}===
Zoom is learned by the Hero at level 14 and by Mages and Sages at level 12. The spell is now capable of being used in-doors without bonking the character's head.


==={{DQ4}}===
==={{DQ4}}===
Zoom is learned by the {{Hero 4}} at level 7, [[Borya]] at level 9, and [[Maya]] at level 8, and is already known by [[Psaro (Character)|Psaro]] upon joining. Note that the destination list resets after each chapter.
Zoom is learned by the {{Hero 4}} at Level 7, [[Borya]] at Level 9, and {{Maya}} at level 8, and is already known by the {{Psaro 9}} upon joining. Note that the destination list resets after each chapter.


Additionally, an [[Non-Player Character|NPC]] [[Minidemon]] attempts to use the spell to chase [[Torneko Taloon]] from [[Pharos Beacon]] to [[Porthtrunnel]], but bumps his head and falls becomes unconscious.
Additionally, an {{NPC}} [[minidemon]] attempts to use the spell to chase [[Torneko Taloon]] from [[Pharos Beacon]] to [[Porthtrunnel]], but bumps his head, falls and becomes unconscious.


==={{DQ5}}===
==={{DQ5}}===
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|{{Hero 5}}||*
|{{Hero 5}}||*
|-
|-
|[[Hero's Daughter (Dragon Quest V)|Daughter]]||5
|{{Madchen}}||5
|-
|-
|[[Old man of the sea/recruit|Old man of the sea]]||10
|{{Old man of the sea R}}||10
|-
|-
|[[Hawk man/recruit|Hawk man]]||13
|{{Hawk man R}}||13
|-
|-
|[[Chimaera/recruit|Chimaera]]||24
|{{Chimaera R}}||24
|-
|-
|[[Beastmaster/recruit|Beastmaster]]||30
|{{Beastmaster R}}||30
|-
|-
|[[Starkers]]||40
|[[Starkers]]||40
|}
|}


The Hero learns Zoom after helping Prof. Toilen Trubble with his research in the town of [[Zoomingale]], and this event is required to advance the plot. None of the other party members that can learn the spell are encountered until after this. The spell is used as a plot device at certain events, such as if the hero marries Nera or Debora, and is later used by his daughter to carry him home after rescuing him. This marks the first installment that used a spell as a plot event.
The {{Hero 5}} learns Zoom after helping [[Prof. Toilen Trubble]] with his research in the town of [[Zoomingale]], and this event is required to advance the plot. None of the other {{Party 5}} members that can learn the spell are encountered until after this. The spell is used as a plot device at certain events, such as if the Hero marries {{Nera}} or {{Debora}}, and is later used by his daughter to carry him home after rescuing him. This marks the first installment that used a spell as a plot event.


==={{DQ6}}===
==={{DQ6}}===
Zoom is learned by [[Ashlynn]] and the {{Hero 6}} at level 8, and by [[Mercury]] at level 5. Other characters can learn it by advancing to either rank 3 of the [[Mage]] vocation or rank 4 of the [[Liquid Metal Slime (Class)|Liquid Metal Slime]] vocation.
Zoom is learned by [[Ashlynn]] and the {{Hero 6}} at Level 8, and by [[Mercury]] at Level 5. Other characters can learn it by advancing to either rank 3 of the [[Mage]] vocation or rank 4 of the [[Liquid metal slime (vocation)|Liquid metal slime]] vocation.


In the [[Nintendo DS]] version, after unlocking access to [[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]], the spell can be upgraded by [[List of minor characters in Dragon Quest VI#Granmaz|Madame Luca Luminista]] to enable warping between worlds.
====''DS version''====
After acquiring [[Ra's Mirror]] the spell can be upgraded by [[Madame Luca Luminista]] to enable warping between worlds.


==={{DQ7}}===
==={{DQ7}}===
Zoom is learned through the same method as in ''VI''.
Zoom is learned by {{Hero 7}} at Level 8, and at starting level by [[Mervyn]]. Also, it is learned by [[Mage]] vocation at 3 stars.
 
==={{DQ7R}}===
In Reimagined, Zoom is instead learned by default by {{Hero 7}}, and he always has it. It also costs 0 {{MP}} like contemporary releases and can be used to travel to any specific location on the map and also works indoors.


==={{DQ8}}===
==={{DQ8}}===
The {{Hero 8}} learns this spell after investing 8 points into his "Courage" skill. It costs 1 MP to cast.
The {{Eight}} learns this spell after investing 8 points into his "Courage" skill. It costs 1 {{MP}} to cast.


==={{DQ9}}===
==={{DQ9}}===
Zoom is a special ability learned exclusively by the {{Hero 9}} after a plot event. Unlike earlier games, it costs no MP to cast.
Zoom is learned by {{Hero 9}} through the story after having returned to The [[Observatory]] and having interacted with [[Yggdrasil]].
It costs 0 {{MP}} to use.


==={{DQ10}}===
==={{DQ10}}===
{{Stub}}
===={{DQ10|On}}====
Zoom isn't present in itself in the game. Instead, the player will use specific items called [[Zoomstone]]s. Each Zoomstone can be assigned to one specific location, and the player can use those stones to warp to those locations.
More stones are received as the player progresses through the game, through the likes of story progression or side-quests, for example.
Once a certain point of the story is reached, a quest can be completed to obtain a Mega Zoomstone, which initially allows travel to any of the major locations to each of the five continents of Astoltia.
Later in the story, the Mega Zoomstone can be upgraded to a Bazoomstone, which lets the player travel to even more locations, and allows for indoors traveling.
 
===={{DQ10|Off}}====
Like on Online, Zoom isn't present in itself in the game, and the player will receive a [[Zoomstone]].
However, the player will only receive one [[Zoomstone]], although it can register as many locations as possible. Thus, it functionally works as if the player directly had Zoom.


==={{DQ11}}===
==={{DQ11}}===
Zoom is learned through the same method as in ''IX''. Unlike other Dragon Quest games, you can use Zoom indoors.
Zoom is learned by {{Hero 11}} through story progression, after the events of [[Hotto]]. Starting from this game, the spell can also be used indoors.


==={{DQH}}===
==={{DQH}}===
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{{stub}}
{{stub}}


===''[[Super Smash Bros. Ultimate]]''===
==={{DQTact}}===
Zoom is one of the spells that can be used by the [[Hero (Super Smash Bros.)|Hero]] through his Down special, Command Selection. This costs 8 MP to use, and allows the Hero to quickly fly back to the main platform of the stage, provided he isn't obstructed by a ceiling overhead. Compared to the Hero's up-special attack ([[Woosh]], which can be further charged-up to [[Swoosh]] and [[Kaswoosh]]), Zoom provides a greatly increased vertical-recovery distance and a period of invincibility with a much lower MP cost than Kaswoosh, but has the notable downsides of not damaging opponents, the ascent being followed by a swift and uncontrollable descent with very little horizontal movement, and the inherent unreliability of the Command Selection menu's randomly-chosen options.
Zoom can be learned by the [[Hero (Dragon Quest)|Scion of Erdrick]] through his Character Builder and costs 40 {{MP}} to cast. It transports the {{Hero 1}} to the selected space with a range of up to 5 spaces away from his current position. Although it can only be cast one time per battle. Upgrading the spell reduces the amount of {{MP}} it costs to cast.
{{DQTactSkill
|name=Zoom
|kanji=ルーラ
|romanji=Ruura
|role=Support
|type=Spell
|element=[[Image:DQTact Non-elemental.png]]
|mp=40<br>Times usable: 1
|range=[[Image:DQTact_Range1.png|48px]]<br>1-5
|status=None
|description=Moves to selected space.
|monsters=[[Hero (Dragon Quest)|Scion of Erdrick]]
}}
 
==={{DQDai}}===
Zoom is not learned through a magical contract like standard spells. Instead [[Matoriv]] teaches [[Popp]] to cast Zoom by releasing magical energy from his entire body while picturing a destination. In addition to a means of fast travel like in the games, short-range Zooms can also be used for tactical repositioning in battle. [[Dai]] later learns to cast Zoom as well, and "Hero of the North" [[Nova]] can cast it at his introduction. It is also a common spell among Dark King [[Vearn]]'s higher-ranking subordinates.
 
If the user casts Zoom while distracted or not thinking of a destination, they will subconsciously travel to a place of emotional significance. This includes [[Popp]] attempting to transport [[Maam]] with Zoom only to worry about her leaving the party and arrive at the forest where they first met, and later a distraught Dai using a blind Zoom and arriving at the place where he first met his father.
 
With sufficient practice, this technique can refined into the flight spell [[Levizoom]].
 
==={{DQTAoD}}===
Zoom is a technique in which a spellcaster (typically a [[Mage]], [[Sage]] or {{Hero V}}) releases mana from their entire body, surrounding them in a white aura and causing them to fly at high speed towards a location they are familiar with. Aside from being a means of fast travel, short-range Zoom spells can also be used for quick repositioning in combat.
 
A caster with sufficient mastery of Zoom can perform the [[Levizoom]] (JP: ''Toberuura'') technique, which allows slower, fully-controllable flight and does not require calling a spell name.
 
==={{SSB5}}===
Zoom is one of the spells that can be used by the {{Hero Smash}} through his Down special, Command Selection. This costs 8 {{MP}} to use, and allows the Hero to quickly fly back to the main platform of the stage, provided he isn't obstructed by a ceiling overhead. Compared to the {{Hero Smash}}'s up-special attack ([[Woosh]], which can be further charged-up to [[Swoosh]] and [[Kaswoosh]]), Zoom provides a greatly increased vertical-recovery distance and a period of invincibility with a much lower {{MP}} cost than [[Kaswoosh]], but has the notable downsides of not damaging opponents, the ascent being followed by a swift and uncontrollable descent with very little horizontal movement, and the inherent unreliability of the Command Selection menu's randomly-chosen options. However, if the {{Hero Smash}} is close to the blast line, the chance of Zoom appearing in the command list is tripled.


==Destinations reached with the spell==
==Destinations reached with the spell==
''(Bolded locations in Dragon Quest VI refer to areas found in both the [[Upper World]] and [[Lower World]] that can be visited.)''
{| border="0" cellpadding="5" cellspacing="0" width="100%"
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| valign="top" width="20%" |
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===''Dragon Quest II''===
==={{DQ2}}===
''([[Cell phone]] Versions only)
''([[Cell phone]] versions only)
*[[Midenhall]]
*[[Midenhall]]
*[[Leftwyne]]
*[[Leftwyne]]
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===''Dragon Quest III''===
==={{DQ3}}===
*[[Aliahan]]
*[[Aliahan]]
*[[Reeve]]
*[[Reeve]]
Line 108: Line 163:
*[[Portoga]]
*[[Portoga]]
*[[Baharata]]
*[[Baharata]]
*[[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]]
*{{Alltrades Abbey 3}}
*[[Lanson]]
*[[Lanson]]
*[[Jipang]]
*[[Jipang]]
Line 115: Line 170:
*[[Persistence]]
*[[Persistence]]
*[[Tantegel]]
*[[Tantegel]]
*[[Kol]]
*[[Damdara]]
*[[Damdara]]
*[[Cantlin]]
*[[Cantlin]]
*[[Kol]]
*[[Kol]]
*[[Rimuldar]]
*[[Rimuldar]]
*[[Zenith]] (remakes only)
*[[Cloudsgate Citadel (bonus dungeon)|Cloudsgate Citadel]](remakes only)
|}
|}
{| border="0" cellpadding="5" cellspacing="0" width="100%"
{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="20%" |
| valign="top" width="20%" |


===''Dragon Quest IV''===
==={{DQ4}}===
Note: Zoom locations that appear in multiple chapters do not transfer from chapter to chapter, and must be revisited when arriving in a new chapter.
''(Note: Zoom locations that appear in multiple chapters do not transfer from chapter to chapter, and must be revisited when arriving in a new chapter.)''


Chapter 1 locations:
{{DQ4 Chapter 1}} locations:
*[[Burland]]
*[[Burland]]
*[[Strathbaile]]
*[[Strathbaile]]


Chapter 2 locations:
{{DQ4 Chapter 2}} locations:
*[[Zamoksva]]
*[[Zamoksva]]
*[[Taborov]]
*[[Taborov]]
*[[Vrenor]] (not available in Chapter 5)
*[[Vrenor]] (not available in Chapter 5)
*[[Desert Bazaar]] (not available in Chapter 5 in original. In remakes, becomes available in Chapter 5 as [[Pioneer Town]])
*[[Desert Bazaar]] (not available in {{DQ4 Chapter 5}} in original. In remakes, becomes available in Chapter 5 as [[Pioneer Town]])
*[[Endor]] (not available in Chapter 5)
*[[Endor]]  


Chapter 3 locations:
{{DQ4 Chapter 3}} locations:
*[[Lakanaba]] (not available in Chapter 5)
*[[Lakanaba]] (not available in Chapter 5)
*[[Ballymoral]]
*[[Ballymoral]]
*[[Endor]] (not available in Chapter 5)
*[[Endor]]  


Chapter 4 locations:
{{DQ4 Chapter 4}} locations:
*[[Laissez Fayre]]
*[[Laissez Fayre]]
*[[Aubout du Monde]] (not available in Chapter 5)
*[[Aubout du Monde]] (not available in Chapter 5)
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*[[Mamon]]
*[[Mamon]]


Chapter 5 locations:
{{DQ4 Chapters 5 & 6}} locations:
*[[Casabranca]]
*[[Casabranca]]
*[[Endor]]
*[[Endor]]
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*[[Zenithia]]
*[[Zenithia]]
*[[Heaven's Haven]]
*[[Heaven's Haven]]
*[[Pinnacle Chapel]] (remakes only)
*[[Pinnacle Chapel]] (Remake exclusive {{DQ4 Chapter 6}} only)
| valign="top" width="20%" |
| valign="top" width="20%" |


===''Dragon Quest V''===
==={{DQ5}}===
*[[Coburg]]
*[[Coburg]]
*[[Fortuna]]
*[[Fortuna]]
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| valign="top" width="20%" |
| valign="top" width="20%" |


===''Dragon Quest VI''===
==={{DQ6}}===
''(Bolded locations refer to areas found in both the [[Upper World]] and [[Lower World]] that can be visited.)''
*'''[[Weaver's Peak]]'''
*'''[[Weaver's Peak]]'''
*'''[[Somnia]]'''
*'''[[Somnia]]'''
*'''[[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]]'''
*'''{{Alltrades Abbey 6}}'''
*'''[[Clearvale]]'''
*'''[[Clearvale]]'''
*[[Haggleton]]
*[[Haggleton]]
Line 216: Line 271:
*[[Medal King's Palace#Dragon Quest VI|Medford's Manor]]
*[[Medal King's Palace#Dragon Quest VI|Medford's Manor]]
*[[The Spiegelspire|Spiegelspire]]
*[[The Spiegelspire|Spiegelspire]]
*[[List of locations in Dragon Quest VI|Fortune teller's house]] (original [[SFC]] version only. うらないのやかた)
*[[List of locations in Dragon Quest VI|Fortune teller's house]] (original {{SFC}} version only.)
*[[List of locations in Dragon Quest VI|Suite Dreams]] (Remakes only. Replaces the Fortune teller's house. Japanese names: すれちがいのやかた (DS) まぼろしのやかた (mobile))
*[[List of locations in Dragon Quest VI|Suite Dreams]] (Remakes only. Replaces the Fortune teller's house.)
*[[Slimopolis]]
*[[Slimopolis]]
*[[Sorceria]]
*[[Sorceria]]
Line 225: Line 280:
*[[Madame Luca's House|Madame Luca's]]
*[[Madame Luca's House|Madame Luca's]]
*[[Wellshire]]
*[[Wellshire]]
*[[Amor]] ([[Real World]] only)
*[[Amor]] ([[Lower World]] only)
*[[Ghent]]
*[[Ghent]]
*[[Murdaw's Keep]]
*[[Murdaw's Keep]]
Line 241: Line 296:
*[[Gallows Moor]]
*[[Gallows Moor]]
*[[Prison of Sorrow]]
*[[Prison of Sorrow]]
{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="20%" |
==={{DQ7}}===
''(Note: the Zoom spell can only be used in the present in this game)''
*[[Shrine of Mysteries]]
*[[Pilchard Bay]]
*[[Estard]]
*[[Ballymolloy]]
*[[Emberdale]]
*[[L'Arca]]
*[[Faraday]]
*[[Wilted Heart]]
*{{Alltrades Abbey 7}}
*[[La Bravoure]]
*[[Temple Palace]]
*[[The Likeness]]
*[[Gröndal]]
*[[El Ciclo]]
*[[Wetlock]]
*[[Medal King's Palace|King Maximo's Mansion (Medal King Castle)]]
*[[Providence]]
*[[Nottagen]]
*[[Hubble]]
*[[Aeolus Vale]]
*[[Vogograd]]
*[[Buccanham]]
*[[Divine Shrine]]
*[[The Haven]] (remakes only)
*[[Monster Meadows]] (remakes only)
| valign="top" width="20%" |
| valign="top" width="20%" |


===''Dragon Quest VIII''===
==={{DQ8}}===
*[[Farebury]]
*[[Farebury]]
*[[Alexandria]]
*[[Alexandria]]
Line 254: Line 340:
*[[Riverside Chapel]]
*[[Riverside Chapel]]
*[[Ascantha]]
*[[Ascantha]]
*[[Monster Arena]]
*[[Morrie's Place]]/[[Monster Arena]]
*[[Pickham]]
*[[Pickham]]
*[[Swordsman's Labyrinth]]
*[[Swordsman's Labyrinth]]
*[[Hilltop Hut]]
*[[Hilltop Hut]]
*[[Castle Trodain]]
*[[Trodain]]
*[[Princess Minnie's Castle]]
*[[Princess Minnie's Castle]]
*[[Mystical Spring]]
*[[Mystical Spring]]
Line 275: Line 361:
*[[Godbird's Eyrie]]
*[[Godbird's Eyrie]]
*[[Tryan Gully]]
*[[Tryan Gully]]
*[[Altar of Wroth]](3DS Only)
*[[Altar of Wroth]] ({{3DS}} Only)
*[[Dragovian Sanctuary]]
*[[Dragovian Sanctuary]]
| valign="top" width="20%" |
| valign="top" width="20%" |
===''Dragon Quest IX''===
 
==={{DQ9}}===
*[[Angel Falls]]
*[[Angel Falls]]
*[[Zere]]
*[[Zere]]
*[[Stornway]]
*[[Stornway]]
*[[Coffinwell]]
*[[Coffinwell]]
*[[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]]
*{{Alltrades Abbey 9}}
*[[Porth Llaffan]]
*[[Porth Llaffan]]
*[[Slurry Quay]]
*[[Slurry Quay]]
*[[Dourbridge]]
*[[Dourbridge]]
*[[Zere Rocks]]
*[[Heights of Loneliness#Zere Rocks|Zere Rocks]]
*[[Bloomingdale]]
*[[Bloomingdale]]
*[[Gleeba]]
*[[Gleeba]]
Line 295: Line 382:
*[[Upover]]
*[[Upover]]
*[[Magmaroo]] - Summit
*[[Magmaroo]] - Summit
*[[Goretress]]
*[[Gortress]]
*[[Gittingham Palace]]
*[[Gittingham Palace]]
|}
|}
==={{DQ11}}===
{{Section-Stub}}
*[[Cobblestone]]
*[[Heliodor]]


==Trivia==
==Trivia==
*A common gag with Zoom is that using the spell indoors will cause the user to hit their head on the ceiling, making them plummet straight back down.
*A common gag with Zoom is that using the spell indoors will cause the user to hit their head on the ceiling, making them plummet straight back down.
**This gag is also featured in ''Super Smash Bros. Ultimate'', where casting Zoom indoors or below a hard platform will cause the same thing to happen.  
**This gag is also featured in {{SSB5}}, where casting Zoom indoors or below a hard platform will cause the same thing to happen.  


==Notes==
==Notes==
*Chapters 55 and 56 of ''[[Dragon Quest: Dai no Daibouken]]'' elaborate on the ''Ruura'' spell and explain it as the ability to go to a place if you can form an image of it in your mind.
*Chapters 55 and 56 of ''[[Dragon Quest: Dai no Daibouken]]'' elaborate on the ''Ruura'' spell and explain it as the ability to go to a place if you can form an image of it in your mind.
*In ''Dragon Quest V'', it's suggested that transporting too many people with this spell at once causes physical strain or even unconsciousness, as the Hero blacks out after transporting the wedding entourage to Ventuno Casino Ship.
*In {{V}}, it's suggested that transporting too many people with this spell at once causes physical strain or even unconsciousness, as the {{Hero 5}} blacks out after transporting the wedding entourage to [[Pontoon and Ventuno|Ventuno]] [[Casino]] [[Ship]].


==In Other Languages==
==In Other Languages==
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|it=Teletrasporto|
|it=Teletrasporto|
}}
}}
==See Also==
*[[Chimaera wing]]
*[[Levizoom]]
*[[Zoomstone]]
*[[Zoomethyst]]


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
File:Dq1_return.jpg|Art from the American manual of ''DQI''
Dq1_return.jpg|Art from the American manual of {{I}}.
Image:DQ3 Spell Zoom.png|''DQIII''
DQ3 Spell Zoom.png|{{III}}.
Image:SSBU_Zoom.jpg|[[Eight]] casting Zoom in ''Super Smash Bros. Ultimate''
SSBU_Zoom.jpg|{{Eight}} casting Zoom in {{Smash Ultimate}}.
</gallery></center>
</gallery></center>


==See Also==
*[[Zoomstone]]
*[[Zoomethyst]]
{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]
[[Category:Spells]]
[[Category:Dragon Quest I spells]]
[[Category:Dragon Quest I spells]]
[[Category:Dragon Quest II spells]]
[[Category:Dragon Quest II spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest III HD-2D Remake spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest V spells]]
[[Category:Dragon Quest V spells]]
Line 339: Line 436:
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Super Smash Bros. Ultimate spells]]
[[Category:Super Smash Bros. Ultimate spells]]
[[fr:Téléportation]]

Latest revision as of 12:29, 13 February 2026

Zoom (ルーラ, Rūra, Ruler), is a recurring spell in the Dragon Quest series that allows for instantaneous transportation to previously visited locales.

The amount of MP it costs tends to change from game to game, but the functionally remains the same. With one exception, Zoom cannot be used indoors.

Appearances[edit | edit source]

Dragon Quest[edit | edit source]

Zoom is learned at level 13, and requires 8 MP to use. In all versions of the game prior to HD-2D, Zoom only returns the player back to Tantegel Castle.

Dragon Quest II: Luminaries of the Legendary Line[edit | edit source]

Zoom is learned by The Prince of Cannock at Level 10. In the original versions of the game, Zoom would only return the party to the location where they last saved their game. This was remedied in the Cell phone versions, and now the player can choose from a list of towns and locations, provided they visited them once. It costs 8 MP to use in the original versions, 6 MP in the GBC version, and 1 MP in the Cell phone remake.

Dragon Quest I & II HD-2D Remake[edit | edit source]

Dragon Quest I HD-2D Remake[edit | edit source]

Zoom is still learned at level 13. Like other contemporary releases, the spell can be used outdoors and indoors. Also, it lets the player teleport to most specific locations on the map instead of just Tantegel.

Dragon Quest II HD-2D Remake[edit | edit source]

Zoom is learned by Prince of Cannock at level 17, and by Princess of Moonbrooke at starting level. It can be also used indoors, and can teleport to specific locations on the map instead of just towns.

Dragon Quest III: The Seeds of Salvation[edit | edit source]

Zoom is learned by the Hero at Level 7, and both Mages & Sages at level 12. This is the first installment that allowed players to choose where they wanted to go with Zoom, setting the standard for future Dragon Quest games.

Using the spell or chimaera wing will reset the time to day.

The Hero can learn it in battle with the use of a glitch, though to use it prevents the spell from being learned in the field.

Dragon Quest III HD-2D Remake[edit | edit source]

Zoom is learned by the Hero at level 14 and by Mages and Sages at level 12. The spell is now capable of being used in-doors without bonking the character's head.

Dragon Quest IV: Chapters of the Chosen[edit | edit source]

Zoom is learned by the Hero at Level 7, Borya at Level 9, and Maya at level 8, and is already known by the 9th Chosen One upon joining. Note that the destination list resets after each chapter.

Additionally, an NPC minidemon attempts to use the spell to chase Torneko Taloon from Pharos Beacon to Porthtrunnel, but bumps his head, falls and becomes unconscious.

Dragon Quest V: Hand of the Heavenly Bride[edit | edit source]

Name Level
Hero *
Madchen 5
Old man of the sea 10
Hawk man 13
Chimaera 24
Beastmaster 30
Starkers 40

The Hero learns Zoom after helping Prof. Toilen Trubble with his research in the town of Zoomingale, and this event is required to advance the plot. None of the other party members that can learn the spell are encountered until after this. The spell is used as a plot device at certain events, such as if the Hero marries Nera or Debora, and is later used by his daughter to carry him home after rescuing him. This marks the first installment that used a spell as a plot event.

Dragon Quest VI: Realms of Revelation[edit | edit source]

Zoom is learned by Ashlynn and the Hero at Level 8, and by Mercury at Level 5. Other characters can learn it by advancing to either rank 3 of the Mage vocation or rank 4 of the Liquid metal slime vocation.

DS version[edit | edit source]

After acquiring Ra's Mirror the spell can be upgraded by Madame Luca Luminista to enable warping between worlds.

Dragon Quest VII: Fragments of the Forgotten Past[edit | edit source]

Zoom is learned by Hero at Level 8, and at starting level by Mervyn. Also, it is learned by Mage vocation at 3 stars.

Dragon Quest VII Reimagined[edit | edit source]

In Reimagined, Zoom is instead learned by default by Hero, and he always has it. It also costs 0 MP like contemporary releases and can be used to travel to any specific location on the map and also works indoors.

Dragon Quest VIII: Journey of the Cursed King[edit | edit source]

The Eight learns this spell after investing 8 points into his "Courage" skill. It costs 1 MP to cast.

Dragon Quest IX: Sentinels of the Starry Skies[edit | edit source]

Zoom is learned by Hero through the story after having returned to The Observatory and having interacted with Yggdrasil. It costs 0 MP to use.

Dragon Quest X [edit | edit source]

Dragon Quest X Online[edit | edit source]

Zoom isn't present in itself in the game. Instead, the player will use specific items called Zoomstones. Each Zoomstone can be assigned to one specific location, and the player can use those stones to warp to those locations. More stones are received as the player progresses through the game, through the likes of story progression or side-quests, for example. Once a certain point of the story is reached, a quest can be completed to obtain a Mega Zoomstone, which initially allows travel to any of the major locations to each of the five continents of Astoltia. Later in the story, the Mega Zoomstone can be upgraded to a Bazoomstone, which lets the player travel to even more locations, and allows for indoors traveling.

Dragon Quest X Offline[edit | edit source]

Like on Online, Zoom isn't present in itself in the game, and the player will receive a Zoomstone. However, the player will only receive one Zoomstone, although it can register as many locations as possible. Thus, it functionally works as if the player directly had Zoom.

Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]

Zoom is learned by Hero through story progression, after the events of Hotto. Starting from this game, the spell can also be used indoors.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit | edit source]

Dragon Quest Heroes II[edit | edit source]

Dragon Quest Tact[edit | edit source]

Zoom can be learned by the Scion of Erdrick through his Character Builder and costs 40 MP to cast. It transports the Hero to the selected space with a range of up to 5 spaces away from his current position. Although it can only be cast one time per battle. Upgrading the spell reduces the amount of MP it costs to cast.

Zoom (ルーラ Ruura)
Ability information
Zoom
Role * Type * Element MP cost
Support Spell 40
Times usable: 1
Range Additional effects

1-5
None
Description
Moves to selected space.
Naturally learnt by
Scion of Erdrick

Dragon Quest: The Adventure of Dai[edit | edit source]

Zoom is not learned through a magical contract like standard spells. Instead Matoriv teaches Popp to cast Zoom by releasing magical energy from his entire body while picturing a destination. In addition to a means of fast travel like in the games, short-range Zooms can also be used for tactical repositioning in battle. Dai later learns to cast Zoom as well, and "Hero of the North" Nova can cast it at his introduction. It is also a common spell among Dark King Vearn's higher-ranking subordinates.

If the user casts Zoom while distracted or not thinking of a destination, they will subconsciously travel to a place of emotional significance. This includes Popp attempting to transport Maam with Zoom only to worry about her leaving the party and arrive at the forest where they first met, and later a distraught Dai using a blind Zoom and arriving at the place where he first met his father.

With sufficient practice, this technique can refined into the flight spell Levizoom.

Dragon Quest: The Adventure of Dai[edit | edit source]

Zoom is a technique in which a spellcaster (typically a Mage, Sage or Hero) releases mana from their entire body, surrounding them in a white aura and causing them to fly at high speed towards a location they are familiar with. Aside from being a means of fast travel, short-range Zoom spells can also be used for quick repositioning in combat.

A caster with sufficient mastery of Zoom can perform the Levizoom (JP: Toberuura) technique, which allows slower, fully-controllable flight and does not require calling a spell name.

Super Smash Bros. Ultimate[edit | edit source]

Zoom is one of the spells that can be used by the Hero through his Down special, Command Selection. This costs 8 MP to use, and allows the Hero to quickly fly back to the main platform of the stage, provided he isn't obstructed by a ceiling overhead. Compared to the Hero's up-special attack (Woosh, which can be further charged-up to Swoosh and Kaswoosh), Zoom provides a greatly increased vertical-recovery distance and a period of invincibility with a much lower MP cost than Kaswoosh, but has the notable downsides of not damaging opponents, the ascent being followed by a swift and uncontrollable descent with very little horizontal movement, and the inherent unreliability of the Command Selection menu's randomly-chosen options. However, if the Hero is close to the blast line, the chance of Zoom appearing in the command list is tripled.

Destinations reached with the spell[edit | edit source]

Dragon Quest II: Luminaries of the Legendary Line[edit | edit source]

(Cell phone versions only)

Dragon Quest III: The Seeds of Salvation[edit | edit source]

Dragon Quest IV: Chapters of the Chosen[edit | edit source]

(Note: Zoom locations that appear in multiple chapters do not transfer from chapter to chapter, and must be revisited when arriving in a new chapter.)

Chapter 1 locations:

Chapter 2 locations:

Chapter 3 locations:

Chapter 4 locations:

Chapters 5 & 6 locations:

Dragon Quest V: Hand of the Heavenly Bride[edit | edit source]

Dragon Quest VI: Realms of Revelation[edit | edit source]

(Bolded locations refer to areas found in both the Upper World and Lower World that can be visited.)

Dragon Quest VII: Fragments of the Forgotten Past[edit | edit source]

(Note: the Zoom spell can only be used in the present in this game)

Dragon Quest VIII: Journey of the Cursed King[edit | edit source]

Dragon Quest IX: Sentinels of the Starry Skies[edit | edit source]

Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]

Trivia[edit | edit source]

  • A common gag with Zoom is that using the spell indoors will cause the user to hit their head on the ceiling, making them plummet straight back down.
    • This gag is also featured in Super Smash Bros. Ultimate, where casting Zoom indoors or below a hard platform will cause the same thing to happen.

Notes[edit | edit source]

  • Chapters 55 and 56 of Dragon Quest: Dai no Daibouken elaborate on the Ruura spell and explain it as the ability to go to a place if you can form an image of it in your mind.
  • In V, it's suggested that transporting too many people with this spell at once causes physical strain or even unconsciousness, as the Hero blacks out after transporting the wedding entourage to Ventuno Casino Ship.

In Other Languages[edit | edit source]

Language Translation Meaning
EspañolTelerregresoFrom tele- and regreso
FrançaisTéléportationFrom Téléportation
DeutschTeleportaion
ItalianoTeletrasporto

See Also[edit | edit source]

Gallery[edit | edit source]