Zoom (ルーラ, Rūra, Ruler), is a recurring spell in the Dragon Quest series that allows for instantaneous transportation to previously visited locales.

The amount of MP it costs tends to change from game to game, but the functionally remains the same. Traditionally, Zoom couldn't be used indoors, but this switched starting from Dragon Quest XI: Echoes of an Elusive Age.

Appearances

Costs 8 MP (1 starting from smartphone versions) and makes the player teleport to Tantegel castle.

Dragon Quest

Name Level
Hero 13

Dragon Quest I HD-2D Remake

Costs 0 MP and lets the player go back to any location previously visited.

Name Level
Hero 13

Dragon Quest II: Luminaries of the Legendary Line

Costs 6 MP, and lets the player teleport to the last place where Spell of Restoration was generated. In the NES localization, or Super Famicom and GameBoy Color versions, it was replaced to the last saved place.

Starting from the mobile phone version, it turned into the effect of later games where the player chooses where to teleport to. Also, on mobile phone release it costs 19 MP. And starting from startphone versions, it costs 1 MP.

Name Level
Prince of Cannock 10

Dragon Quest II HD-2D Remake

Costs 0 MP and lets the player go back to any location previously visited.

Name Level
Prince of Cannock 17
Princess of Moonbrooke 1

Dragon Quest III: The Seeds of Salvation

Costs 8 MP and lets the player return to any previously visited location.

Name Level
Hero 7
Mage 12
Sage 12

The Hero can learn it in battle with the use of a glitch, though to use it prevents the spell from being learned in the field.

Dragon Quest III HD-2D Remake

Uses 0 MP and is used to return to any possible visited location already.

Name Level
Hero 14
Mage 12
Sage 12

Dragon Quest IV: Chapters of the Chosen

Costs 8 MP and lets the player return to any previously visited location. Starting from the PSX release, it costs 4 MP; and on the smartphone release, it costs 1 MP.

Name Level
Hero 7
Borya 9
Maya 8
Psaro (PSX onwards) 1

Dragon Quest V: Hand of the Heavenly Bride

Costs 8 MP and lets the player return to any previously visited location. On the smartphone version, it costs 1MP.

Name Level
Hero Story event
Madchen 5
Old man of the sea 10
Hawk man 13
Chimaera 24
Beastmaster 30
Starkers 40

The Hero learns Zoom after helping Prof. Toilen Trubble with his research in the town of Zoomingale, and this event is required to advance the plot. None of the other party members that can learn the spell are encountered until after this.

Dragon Quest VI: Realms of Revelation

Costs 1 MP and lets the player return to any previously visited location in the current world the player is.

Character Level
Hero 8
Ashlynn 8
Mercury 5
Vocation Rank
Mage 3
Liquid metal slime 4

DS version

After acquiring Ra's Mirror the spell can be upgraded by Madame Luca Luminista to enable warping between worlds.

Dragon Quest VII: Fragments of the Forgotten Past

Costs 1 MP and lets the player return to any previously visited location in the present world.

Character Level
Hero 8
Sir Mervyn 1
Vocation Rank
Mage 3

Dragon Quest VII Reimagined

Costs 0 MP and can teleport to any location previously visited. Can also be used on the past worlds.

Character Level
Hero 0

Dragon Quest VIII: Journey of the Cursed King

Costs 1 MP and lets the player teleport to any previously visited location.

Character Skill/Level
Hero Courage (8 SP)
Angelo 1 (by default)

Dragon Quest IX: Sentinels of the Starry Skies

Costs 0 MP to use for the first time in the series. It is learned by Hero through the story after having returned to The Observatory and having interacted with Yggdrasil.

Dragon Quest X

Zoom isn't present in itself in the game. Instead, the player will use specific items called Zoomstones. Each Zoomstone can be assigned to one specific location, and the player can use those stones to warp to those locations. More stones are received as the player progresses through the game, through the likes of story progression or side-quests, for example. Once a certain point of the story is reached, a quest can be completed to obtain a Mega Zoomstone, which initially allows travel to any of the major locations to each of the five continents of Astoltia. Later in the story, the Mega Zoomstone can be upgraded to a Bazoomstone, which lets the player travel to even more locations, and allows for indoors traveling.

Dragon Quest X Offline

Like on Online, Zoom isn't present in itself in the game, and the player will receive a Zoomstone. However, the player will only receive one Zoomstone, although it can register as many locations as possible. Thus, it functionally works as if the player directly had Zoom.

Dragon Quest XI: Echoes of an Elusive Age

Costs 0 MP to use, and is learned by Hero through story progression, after the events of Hotto. Starting from this game, the spell can also be used indoors.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below

Dragon Quest Heroes II

Dragon Quest Tact

Zoom can be learned by the Scion of Erdrick through his Character Builder and costs 40 MP to cast. It transports the Hero to the selected space with a range of up to 5 spaces away from his current position. Although it can only be cast one time per battle. Upgrading the spell reduces the amount of MP it costs to cast.

Zoom (ルーラ Ruura) 
Ability information
Zoom
Role * Type * Element MP cost
Support Spell   40
Times usable: 1
Range Additional effects
 
1-5
None
Description
Moves to selected space.
Naturally learnt by
Scion of Erdrick

Dragon Quest: The Adventure of Dai

Zoom is not learned through a magical contract like standard spells. Instead Matoriv teaches Popp to cast Zoom by releasing magical energy from his entire body while picturing a destination. In addition to a means of fast travel like in the games, short-range Zooms can also be used for tactical repositioning in battle. Dai later learns to cast Zoom as well, and "Hero of the North" Nova can cast it at his introduction. It is also a common spell among Dark King Vearn's higher-ranking subordinates.

If the user casts Zoom while distracted or not thinking of a destination, they will subconsciously travel to a place of emotional significance. This includes Popp attempting to transport Maam with Zoom only to worry about her leaving the party and arrive at the forest where they first met, and later a distraught Dai using a blind Zoom and arriving at the place where he first met his father.

With sufficient practice, this technique can refined into the flight spell Levizoom.

Dragon Quest: The Adventure of Dai

Zoom is a technique in which a spellcaster (typically a Mage, Sage or Hero) releases mana from their entire body, surrounding them in a white aura and causing them to fly at high speed towards a location they are familiar with. Aside from being a means of fast travel, short-range Zoom spells can also be used for quick repositioning in combat.

A caster with sufficient mastery of Zoom can perform the Levizoom (JP: Toberuura) technique, which allows slower, fully-controllable flight and does not require calling a spell name.

Super Smash Bros. Ultimate

Zoom is one of the spells that can be used by the Hero through his Down special, Command Selection. This costs 8 MP to use, and allows the Hero to quickly fly back to the main platform of the stage, provided he isn't obstructed by a ceiling overhead. Compared to the Hero's up-special attack (Woosh, which can be further charged-up to Swoosh and Kaswoosh), Zoom provides a greatly increased vertical-recovery distance and a period of invincibility with a much lower MP cost than Kaswoosh, but has the notable downsides of not damaging opponents, the ascent being followed by a swift and uncontrollable descent with very little horizontal movement, and the inherent unreliability of the Command Selection menu's randomly-chosen options. However, if the Hero is close to the blast line, the chance of Zoom appearing in the command list is tripled.

Destinations reached with the spell

Dragon Quest II: Luminaries of the Legendary Line

(Cell phone versions only)

Dragon Quest III: The Seeds of Salvation

Dragon Quest IV: Chapters of the Chosen

(Note: Zoom locations that appear in multiple chapters do not transfer from chapter to chapter, and must be revisited when arriving in a new chapter.)

Chapter 1 locations:

Chapter 2 locations:

Chapter 3 locations:

Chapter 4 locations:

Chapters 5 & 6 locations:

Dragon Quest V: Hand of the Heavenly Bride

Dragon Quest VI: Realms of Revelation

(Bolded locations refer to areas found in both the Upper World and Lower World that can be visited.)

Dragon Quest VII: Fragments of the Forgotten Past

(Note: the Zoom spell can only be used in the present in this game)

Dragon Quest VIII: Journey of the Cursed King

Dragon Quest IX: Sentinels of the Starry Skies

Dragon Quest XI: Echoes of an Elusive Age

Trivia

  • A common gag with Zoom is that using the spell indoors will cause the user to hit their head on the ceiling, making them plummet straight back down.
    • This gag is also featured in Super Smash Bros. Ultimate, where casting Zoom indoors or below a hard platform will cause the same thing to happen.

Notes

  • Chapters 55 and 56 of Dragon Quest: Dai no Daibouken elaborate on the Ruura spell and explain it as the ability to go to a place if you can form an image of it in your mind.
  • In V, it's suggested that transporting too many people with this spell at once causes physical strain or even unconsciousness, as the Hero blacks out after transporting the wedding entourage to Ventuno Casino Ship.

In Other Languages

Language Translation Meaning
  EspañolTelerregresoFrom tele- and regreso
  FrançaisTéléportationFrom Téléportation
  DeutschTeleportaion
  ItalianoTeletrasporto

See Also

Gallery