Zoom
Zoom (ルーラ, Rūra, Ruler), is a recurring spell in the Dragon Quest series that allows for instantaneous transportation to previously visited locales.
| Zoom | |
|---|---|
| Japanese | ルーラ |
| Rōmaji | Rūra |
| Type | Field |
| First appearance | Dragon Quest |
| Dragon Warrior naming | Return |
The amount of MP it costs tends to change from game to game, but the functionally remains the same. Traditionally, Zoom couldn't be used indoors, but this switched starting from Dragon Quest XI: Echoes of an Elusive Age.
Appearances
Costs 8 MP (1 starting from smartphone versions) and makes the player teleport to Tantegel castle.
Dragon Quest
| Name | Level |
|---|---|
| Hero | 13 |
Dragon Quest I HD-2D Remake
Costs 0 MP and lets the player go back to any location previously visited.
| Name | Level |
|---|---|
| Hero | 13 |
Dragon Quest II: Luminaries of the Legendary Line
Costs 6 MP, and lets the player teleport to the last place where Spell of Restoration was generated. In the NES localization, or Super Famicom and GameBoy Color versions, it was replaced to the last saved place.
Starting from the mobile phone version, it turned into the effect of later games where the player chooses where to teleport to. Also, on mobile phone release it costs 19 MP. And starting from startphone versions, it costs 1 MP.
| Name | Level |
|---|---|
| Prince of Cannock | 10 |
Dragon Quest II HD-2D Remake
Costs 0 MP and lets the player go back to any location previously visited.
| Name | Level |
|---|---|
| Prince of Cannock | 17 |
| Princess of Moonbrooke | 1 |
Dragon Quest III: The Seeds of Salvation
Costs 8 MP and lets the player return to any previously visited location.
| Name | Level |
|---|---|
| Hero | 7 |
| Mage | 12 |
| Sage | 12 |
The Hero can learn it in battle with the use of a glitch, though to use it prevents the spell from being learned in the field.
Dragon Quest III HD-2D Remake
Uses 0 MP and is used to return to any possible visited location already.
| Name | Level |
|---|---|
| Hero | 14 |
| Mage | 12 |
| Sage | 12 |
Dragon Quest IV: Chapters of the Chosen
Costs 8 MP and lets the player return to any previously visited location. Starting from the PSX release, it costs 4 MP; and on the smartphone release, it costs 1 MP.
| Name | Level |
|---|---|
| Hero | 7 |
| Borya | 9 |
| Maya | 8 |
| Psaro (PSX onwards) | 1 |
Dragon Quest V: Hand of the Heavenly Bride
Costs 8 MP and lets the player return to any previously visited location. On the smartphone version, it costs 1MP.
| Name | Level |
|---|---|
| Hero | Story event |
| Madchen | 5 |
| Old man of the sea | 10 |
| Hawk man | 13 |
| Chimaera | 24 |
| Beastmaster | 30 |
| Starkers | 40 |
The Hero learns Zoom after helping Prof. Toilen Trubble with his research in the town of Zoomingale, and this event is required to advance the plot. None of the other party members that can learn the spell are encountered until after this.
Dragon Quest VI: Realms of Revelation
Costs 1 MP and lets the player return to any previously visited location in the current world the player is.
| Character | Level |
|---|---|
| Hero | 8 |
| Ashlynn | 8 |
| Mercury | 5 |
| Vocation | Rank |
|---|---|
| Mage | 3 |
| Liquid metal slime | 4 |
DS version
After acquiring Ra's Mirror the spell can be upgraded by Madame Luca Luminista to enable warping between worlds.
Dragon Quest VII: Fragments of the Forgotten Past
Costs 1 MP and lets the player return to any previously visited location in the present world.
| Character | Level |
|---|---|
| Hero | 8 |
| Sir Mervyn | 1 |
| Vocation | Rank |
|---|---|
| Mage | 3 |
Dragon Quest VII Reimagined
Costs 0 MP and can teleport to any location previously visited. Can also be used on the past worlds.
| Character | Level |
|---|---|
| Hero | 0 |
Dragon Quest VIII: Journey of the Cursed King
Costs 1 MP and lets the player teleport to any previously visited location.
| Character | Skill/Level |
|---|---|
| Hero | Courage (8 SP) |
| Angelo | 1 (by default) |
Dragon Quest IX: Sentinels of the Starry Skies
Costs 0 MP to use for the first time in the series. It is learned by Hero through the story after having returned to The Observatory and having interacted with Yggdrasil.
Dragon Quest X
Zoom isn't present in itself in the game. Instead, the player will use specific items called Zoomstones. Each Zoomstone can be assigned to one specific location, and the player can use those stones to warp to those locations. More stones are received as the player progresses through the game, through the likes of story progression or side-quests, for example. Once a certain point of the story is reached, a quest can be completed to obtain a Mega Zoomstone, which initially allows travel to any of the major locations to each of the five continents of Astoltia. Later in the story, the Mega Zoomstone can be upgraded to a Bazoomstone, which lets the player travel to even more locations, and allows for indoors traveling.
Dragon Quest X Offline
Like on Online, Zoom isn't present in itself in the game, and the player will receive a Zoomstone. However, the player will only receive one Zoomstone, although it can register as many locations as possible. Thus, it functionally works as if the player directly had Zoom.
Dragon Quest XI: Echoes of an Elusive Age
Costs 0 MP to use, and is learned by Hero through story progression, after the events of Hotto. Starting from this game, the spell can also be used indoors.
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
| This article is a stub. You can help by expanding it. |
Dragon Quest Heroes II
| This article is a stub. You can help by expanding it. |
Dragon Quest Tact
Zoom can be learned by the Scion of Erdrick through his Character Builder and costs 40 MP to cast. It transports the Hero to the selected space with a range of up to 5 spaces away from his current position. Although it can only be cast one time per battle. Upgrading the spell reduces the amount of MP it costs to cast.
| Zoom | |||
| Role * | Type * | Element | MP cost |
| Support | Spell | 40 Times usable: 1 |
|
| Range | Additional effects | ||
| 1-5 |
None | ||
| Description | |||
| Moves to selected space. | |||
| Naturally learnt by | |||
| Scion of Erdrick | |||
Dragon Quest: The Adventure of Dai
Zoom is not learned through a magical contract like standard spells. Instead Matoriv teaches Popp to cast Zoom by releasing magical energy from his entire body while picturing a destination. In addition to a means of fast travel like in the games, short-range Zooms can also be used for tactical repositioning in battle. Dai later learns to cast Zoom as well, and "Hero of the North" Nova can cast it at his introduction. It is also a common spell among Dark King Vearn's higher-ranking subordinates.
If the user casts Zoom while distracted or not thinking of a destination, they will subconsciously travel to a place of emotional significance. This includes Popp attempting to transport Maam with Zoom only to worry about her leaving the party and arrive at the forest where they first met, and later a distraught Dai using a blind Zoom and arriving at the place where he first met his father.
With sufficient practice, this technique can refined into the flight spell Levizoom.
Dragon Quest: The Adventure of Dai
Zoom is a technique in which a spellcaster (typically a Mage, Sage or Hero) releases mana from their entire body, surrounding them in a white aura and causing them to fly at high speed towards a location they are familiar with. Aside from being a means of fast travel, short-range Zoom spells can also be used for quick repositioning in combat.
A caster with sufficient mastery of Zoom can perform the Levizoom (JP: Toberuura) technique, which allows slower, fully-controllable flight and does not require calling a spell name.
Super Smash Bros. Ultimate
Zoom is one of the spells that can be used by the Hero through his Down special, Command Selection. This costs 8 MP to use, and allows the Hero to quickly fly back to the main platform of the stage, provided he isn't obstructed by a ceiling overhead. Compared to the Hero's up-special attack (Woosh, which can be further charged-up to Swoosh and Kaswoosh), Zoom provides a greatly increased vertical-recovery distance and a period of invincibility with a much lower MP cost than Kaswoosh, but has the notable downsides of not damaging opponents, the ascent being followed by a swift and uncontrollable descent with very little horizontal movement, and the inherent unreliability of the Command Selection menu's randomly-chosen options. However, if the Hero is close to the blast line, the chance of Zoom appearing in the command list is tripled.
Destinations reached with the spell
Dragon Quest II: Luminaries of the Legendary Line(Cell phone versions only) |
Dragon Quest III: The Seeds of Salvation |