Angelo

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Angelo
Dragon Quest VIII
Japanese name ククール
Romaji Kukūru
Title Templar
The Archest Archer (Heroes II)
Vocation Priest
Race Human
Age 20s
Family Marcello (paternal half-brother)
Voice actor Blake Ritson (English)
Yoshimasa Hosoya (Japanese)

"I bet they were head over heels in love when they got married. And then she died before they had time to get sick of each other. It's the perfect love story."

Angelo (ククール, Kukūru/Kukūle?) is a playable character in Dragon Quest VIII. He is a complicated man who hides his somber past behind an ambivalent, suave mask of a gambler and playboy. Though seemingly indifferent to the plights of others and even coming off as condescending at times, Angelo is nevertheless a dependable companion and an asset to the party's efforts.

As a knight of the Templars, Angelo is a master of restorative and defensive magic, and has access to wind and instant death spells as well. His weapons of choice consist of swords (particularly rapiers), bows, and staves.

He has gone on to appear in Fortune Street, became one of the playable characters in Dragon Quest Heroes II, and was one of the original leader characters in Rivals. Angelo is also a playable character in Theatrhythm Dragon Quest and appears as a special hero character in Dragon Quest Tact.

Appearance and Personality edit

Angelo is an attractive young man with silver-white hair that frames his face and a long ponytail tied with a black ribbon that reaches halfway down his back. He has blue eyes and wears small gold hoop earrings on each ear. Although he is a member of the Templars, Angelo wears a unique red version of the uniform, which consists of a red long-sleeved tailcoat with white lining and brass buttons on the front and two long tails on the back worn over a black long-sleeved shirt, red trousers, and a red capelet with black lining that reaches down to his hips which he wears over his torso. He wears dark brown shoes covered by white spats with brass buttons that go past his knees, as well dark brown leather gloves. He wears his templar's ring on his right hand. Angelo also wears a leather sword belt around his waist with a green scabbard on his right side where he holds his rapier. He is left-handed.

 
Angelo attempting to flirt with Jessica.

Angelo marches to the beat of his own drum, caring little of his religious and ceremonial roles at the abbey (although his swordsmanship and bow proficiency are impressive enough for him to become a Templar knight). He's more interested in hustling the rubes at nearby Simpleton and chasing ladies than in carrying out the duties of his station, and his party chat dialogue proves him to be very fussy at times, especially concerning his appearance. He is a playboy who constantly comments on the attractiveness of women he comes across on the journey. Angelo is something of a joker as well, and enjoys poking fun at people with serious attitudes at their own expense, such as his half-brother. Despite all this, when push comes to shove, he will go to extraordinary lengths to see things through; even outshining the rising star, Marcello, to save Abbot Francisco not long after meeting the party. The rest of the time, he wants to be carried around by his free spirit, as captured in one of his remarks prior to undertaking the Dragovian Trials:

"If there's one thing I hate in this life, it's a trial. What kind of masochistic lunatic would come all the way up here to endure a grueling, not to mention tedious, challenge?"

There are a few other characters worth remarking on. Marcello is Angelo's half brother, a character with a zealous hatred of the nobility. That, as the illegitimate son of one of his father's house servants, he was disowned by his aristocratic family imbues him with a desire to stick it to well-bred institutions--and their members--everywhere. He despises his half-brother, while he and Angelo are outwardly quite similar, the difference between the two is rather apparent.

Appearances edit

Dragon Quest VIII: Journey of the Cursed King edit

After losing his parents at a young age, he was brought in by Francisco, the abbot of Maella Abbey, like many other orphans. He grew up to be one of the Templar Knights, responsible for the abbey's protection. He likes to gamble and drink, making him a disgrace in the other templars' eyes, but he has the favour of Abbot Francisco. His half-brother Marcello, head of the Templar Knights, considers Angelo to be the cause of his sorrows. Marcello orders him to join the party after the events at Maella Abbey.

Stats edit

Attribute Starting Stats Maximum Stats
Level 12 99
HP 72 725
MP 38 640
Strength 37 350
Agility 34 220
Resilience 20 200
Wisdom 39 458
Initial gear Rapier, Templar's uniform, Templar's ring
  • Angelo also boasts a 25% resistance to ice-type damage.

Angelo learns a variety of spells and a decent amount of physical skills, though as a Priest he excels when healing and supporting his companions. He can improve his swordfighting skills, but his Strength is greatly outclassed by the Hero, making it an inadvisable path for him. It is a good idea to level up Angelo's Staves skill to increase his max MP and spell repertoire. His Charisma skills are excellent for countering Tension-happy foes as well as inflicting status ailments, and Pearly Gates is a fantastic crowd control ability during the end-game. Angelo's efficiency shines most when using a bow however, as the Cherub's Arrow and Seraph's Arrow skills will allow Angelo to easily recharge his MP while dealing damage and the Multishot and Shining Shot skills allow him to perform crowd control on groups resistant to wind damage. His selection of equipment is similar to that of Priest's, being able to equip clothing, robes and hats for spellcasters, as well as some light armour and helmets, but nearly as many as the Hero or Yangus. The Nintendo 3DS version significantly increased the amount of skill points that Angelo gains at earlier levels to put him on par with the rest of the party, giving the player more choices for where to invest his skill points.

Spells edit

Name MP Level Target Tension Info
  Heal 2 Start One ally Yes Restores at least 30 HP to a single ally.
  Woosh 2 Start Enemy group Yes Slices through a group of enemies with a small whirlwind.
  Buff 2 Start One Yes Raises the defence of a single party member.
  Zoom 1 Start Self -- Allows you to return instantly to certain places you have visited before.
  Tingle 2 13 All allies -- Cures all party members of the effects of sleep and paralysis.
  Kabuff 3 14 All allies Yes Raises the defence of all party members.
  Midheal 3 15 One ally Yes Restores at least 75 HP to a single ally.
  Whack 4 17 One enemy -- A cursed incantation that sends an enemy to the hereafter.
  Swoosh 4 18 Enemy group Yes Slices through a group of enemies with a powerful whirlwind.
  Zing 8 19 One ally -- Resurrects a fallen ally with a 50% success rate.
  Thwack 7 22 Enemy group -- A cursed incantation that sends a group of enemies to the hereafter.
  Fullheal 6 24 One ally -- Restores all HP to a single ally.
  Multiheal 10 30 All allies Yes Restores 100~120 HP to all party members.
  Kaswoosh 8 32 Enemy group Yes Slices through a group of enemies with a ferociously destructive whirlwind.
  Kazing 15 34 One ally -- Resurrects a fallen ally.


Abilities edit

Skill Points MP Range Tension Oomph Info Title
  Attack +5 4 -- -- -- -- +5 attack power when equipped with a sword. None
  Flame Slash 9 -- One enemy Yes Yes Channels the power of raging fire into the blade of your sword. Renowned knight
  Attack +10 15 -- -- -- -- +10 attack power when equipped with a sword. Gentle knight
  Metal Slash 22 -- One enemy Yes Yes An attack that can damage enemies with metal bodies. Knight of the lilies
  Attack +20 30 -- -- -- -- +20 attack power when equipped with a sword. Knight of the roses
  Falcon Slash 40 -- One enemy Yes First hit A double slicing attack, faster than a falcon on wing. Knight of the crest
  Critical Hit Up 52 -- -- -- -- Increased chance of critical hits with swords. Knight of the sun
  Miracle Slash 66 4 One enemy Yes Yes A secret sword technique that heals your own wounds each time you strike a foe Miraculous knight
  Attack +25 82 -- -- -- -- +25 attack power when equipped with a sword. Holy knight
  Lightning Storm 100 25 All enemies Yes -- Strikes down all enemies with mighty thunderbolts. Royal knight

Skill Points MP Range Tension Oomph Info Title
  Sandman's Arrow 4 2 One enemy Yes Yes A magical arrow capable of putting a single enemy to sleep . None
  Cherub's Arrow 18 -- One enemy Yes Yes A secret bow technique that regenerates your own MP. Archer
  Needle Shot 25 1 One -- -- Capable of felling an enemy instantly if a vital area is hit. Arrow sniper
  Attack +10 32 -- -- -- -- +10 attack power when equipped with a bow. Arrow soldier
  Multishot 44 4 Random Yes First hit A hail of blows directed randomly against one or more enemies Arrow knight
  Critical Hit Up 59 -- -- -- -- Increased chance of a critical hit with bows Arrow artist
  Seraph's Arrow 66 -- One enemy Yes Yes A secret technique that recover more MP than Cherub's Arrow. Wonder archer
  Attack +25 76 -- -- -- -- +25 attack power when equipped with a bow. Miracle archer
  Shining Shot 88 10 All enemies Yes -- An arrow attack that bathes all enemies in a destructive magical light. Saint archer
  Needle Rain 100 1 Random Yes -- A rain of arrows that can occasionally kill all enemies in a single turn Arrow emperor

Skill Points MP Range Tension Oomph Info Title
  Dazzle 3 5 Enemy group -- -- Envelops a group of enemies in illusions. None
  Fizzle 6 3 Enemy group -- -- Prevents a group of enemies from using magic. Warlock
  Bounce 9 4 Self -- -- Forms a protective barrier that reflects the enemy's and party's spells alike. High warlock
  Drain Magic 12 0 One enemy Yes -- Steals MP from a single enemy. Conjurer
  Max MP +20 28 -- -- -- -- +20 max MP when equipped with a staff. High conjurer
  Caduceus 48 -- One ally Yes -- A blessing from the heavens that restore a single party member's HP. Wizard
  Kathwack 56 15 All enemies -- -- A cursed incantation that sends all enemies to the hereafter. High wizard
  Oomph 65 6 One ally -- -- Increases the attack of a single party member. Arch wizard
  Max MP +50 80 -- -- -- -- +50 max MP when equipped with a staff. Holy wizard
  MP Recovery 100 -- Self -- -- Recovers MP every turn when equipped with a staff. Majestic wizard

Skill Points MP Range Tension Oomph Info Title
  Attack +7 7 -- -- -- -- +7 attack power when unarmed. None
  Agility +10 14 -- -- -- -- +10 agility when unarmed. Monk
  Evasion Up 21 -- -- -- -- Increased chance of dodging enemy attacks.* Warrior monk
  Attack +15 28 -- -- -- -- +15 attack power when unarmed. Master monk
  Knuckle Sandwich 35 2 One enemy Yes Yes A powerful and focused punch. Paladin
  Harvest Moon 42 6 All enemies Yes First hit Pummel all enemies with a chain of cartwheels and backflips. Great paladin
  Critical Hit Up 54 -- -- -- -- Increased chance of critical hits when unarmed. Saintly paladin
  Defending Champion 68 -- Self Yes -- A defensive ability that greatly reduces the damage inflicted by physical attacks. Guardian
  Attack +40 82 -- -- -- -- +40 attack power when unarmed. Holy guardian
  Miracle Moon 100 6 Group Yes First hit A technique that damages all enemies while regenerating your own HP. First hit
  • Increased evasion only applies to enemies whose level is lower than Angelo's.

Skill Points MP Range Tension Oomph Info Title
  Squelch 3 2 One ally -- -- Cures a single ally of the effects of poison. Ladykiller
  Fuddle 7 5 Enemy group -- -- Sends a group of enemies into confusion. Dreamboat
  Sarcastic Snigger 13 3 One enemy -- -- Reduces the tension of an enemy by a degree. Playboy knight
  Angel Eyes 19 4 One enemy Yes -- A powerful glance capable of paralysing a single enemy. Hot knight
  Divine Intervention 27 4 Enemy group -- -- Reduces group of enemies resistance to magical attacks. Idol knight
  Ban Dance 39 4 Enemy group -- -- Stops one group of enemies from dancing for several turns. Charismatic knight
  Chilling Chuckle 52 3 Enemy group -- -- Reduces the tension of an entire group of enemies by a degree. Romantic knight
  Kafuddle 66 10 All -- -- Confuses all enemies. Crystal knight
  Charming Look 81 4 All enemies Yes -- A glance so powerfully captivating that it burns all enemies in its path. Knight of knights
  Pearly Gates 100 20 Enemy group Yes -- Opens heaven's door to baptise a group of foes with sacred light. Knight of legend

Equipment edit

Dragon Quest VIII (All) 
Weapon Modifier(s)
Wizard's staff Attack +15
Rapier Attack +17
Slime stick‡ Attack +22
Short bow Attack +23
Lightning staff Attack +24
Magma staff Attack +28
Hunter's bow Attack +30
Rune staff Attack +30
Staff of divine wrath Attack +35
Templar's sword Attack +36
Falcon blade Attack +37
Platinum sword Attack +40
Staff of antimagic Attack +41
Dream blade Attack +43
Eros' bow Attack +45
Holy silver rapier Attack +54
Über falcon blade Attack +55
Fallen angel rapier Attack +61
Cheiron's bow Attack +63
Night sniper‡ Attack +75
Staff of resurrection Attack +77
Mercury's rapier Attack +78
Magical mace Attack +79
Great bow Attack +95
Hell sabre Attack +99
Shamshir of light Attack +110
Demonsbane‡ Attack +116
Liquid metal sword Attack +118
Odin's bow Attack +125

Dragon Quest VIII (All) 
Armour Modifier(s)
Plain clothes Defence +4
Wayfarer's clothes Defence +7
Silk robe Defence +10
Leather armour Defence +11
Templar's uniform Defense+13
Scale armour Defence +17
Healie t-shirt‡ Defence +18
Leather cape Defence +22
Cloak of evasion Defence +29
Fur poncho Defence +29
Magic vestment Defence +39
Zombie mail Defence +42
Posh waistcoat Defence +48
Silver mail Defence +50
Magic armour Defence +55
Sage's robe Defence +55
Dancer's mail Defence +57
Velvet cape Defence +60
Platinum mail Defence +72
Angel's robe Defence +73
Crimson robe Defence +82
Sacred armour Defence +84
Oriental warrior wear‡ Defence +88
Mirror armour Defence +92
Über sacred armour‡ Defence +92
Butler's best‡ Defence +100
Liquid metal armour Defence +101
Dragon robe Defence +103
Metal king armour Defence +120

Dragon Quest VIII (All) 
Accessories Modifier(s)
Agility ring Agility +15
Argon ring Attack +20
Agility +20
Catholicon ring Defence +15
Devil's tail Agility +10
Dragon's scale Defence +5
Elevating shoes Agility +5
Fire dragon charm‡ Defence +5
Full moon ring Defence +10
Goddess ring Wisdom +20
Gold bracer Defence +4
Gold ring Defence +10
Gold rosary Wisdom +5
Golden slippers‡ Defence +1
Gospel ring Defence +5
Hearty ring‡ Defence +1
Max HP +10
Max MP +10
Holy talisman Defence +10
Light dragon charm‡ Defence +5
Life bracer Defence +5
Max HP +30
Lord's bracer‡ Attack +5
Lucky pendant‡ Defence +8
Metal slime earrings‡ Agility +5
Meteorite bracer Agility +50
Mighty armlet Attack +15
Prayer ring Defence +5
Recovery ring Defence +15
Ring of awakening Defence +10
Ring of clarity Defence +10
Ring of immunity Defence +10
Ring of truth Defence +10
Ruby of protection Defence +15
Scholar's specs Wisdom +15
Skull ring Agility +15
Slime earrings Defence +4
Sorcerer's ring Wisdom +10
Max MP +30
Strength ring Attack +5
Templar's ring Defence +5
Templar Captain's ring Attack +10
Wisdom +10
Titan belt Attack +10
Tough guy tattoo Attack +8

  • ‡3DS version only.

Dragon Quest IX: Sentinels of the Starry Skies edit

Angelo appears as one of the guests at Erinn's Inn at Stornway. This was only achievable through the DQVC using Nintendo's Wi-Fi Channel when it was still available. He will give the player various items when certain conditions are filled, such as talking to him on your birthday, talking to him as a Priest, and once Quester's Rest has been fully upgraded.

The player will earn the accolade Tasty Templar for equipping all of the pieces of Angelo's equipment.

Fortune Street edit

Angelo is one of the represenatives of the Dragon Quest series and is playable by default in the game.

Dragon Quest Heroes II edit

Angelo debuts as a playable character in Heroes 2 as the second-to-last set of otherworldly travelers the band of heroes come across, alongside Jessica. The duo are first met in the cold mountain of Mt. Neverest where Angelo saves Jessica from a surprise attack by a Powie yowie. Upon meeting the band of heroes, Angelo has a hunch that he and Jessica were suddenly transported to another land during the course of their travels together, which is reinforced by the other travelers who share their predicament. The protagonists offer the two to join their party, which Jessica promptly accepts since the alternative option would leave her alone with Angelo.

In the game Angelo and his weapon of choice is the Bows. Like Bianca Whitaker from the first entry, Angelo is a long-range support fighter that can attack safely from a distance with a myriad of ranged techniques like Rain of Pain or Shining Shot, and bolster his allies performance with Oomph and the Timbrel of tension. His Coup de Grâce is Pearly Gates, which has a different animation if the game is the Japanese or English version.

 
Heroes 2 info sheet

Stats edit

Attribute Starting Stats Maximum Stats
Level 27 99
HP 139 410
MP 49 115
Strength 68 245
Resilience 52 165
Wisdom 58 200
Deftness 22 90

Skills edit

Angelo can learn the following spells & abilities through skill points.

Name Points Required MP Details Requirements
Chilling Chuckle 4 4 A laugh as cold as ice that freezes nearby foes. None
Oomph 15 9 A spell that adds a little extra Oomph to allies’ attacks. None
Timbrel of Tension 8 8 Calls on an incredible instrument that can cause all allies’ tension to increase. None

Angelo can acquire the following abilities through skill points.

Name Points Required Details Requirements
Maximum HP + 10 (x5) 3 / 3 / 6 / 7 / 8 Increases maximum HP by ten. None / Reach Lv. 12 / 20 / 28 / 36
Maximum MP +3 (x5) 3 / 3 / 6 / 7 / 8 Increases maximum MP by three. None / Reach Lv. 12 / 20 / 28 / 36
Strength +5 (x5) 3 / 3 / 6 / 7 / 8 Increases strength by five points. None / Reach Lv. 12 / 20 / 28 / 36
Resilience +5 (x5) 3 / 3 / 6 / 7 / 8 Increases resilience by five points. None / Reach Lv. 12 / 20 / 28 / 36
Deftness +10 (x5) 3 / 3 / 6 / 7 / 8 Increases deftness by ten points. None / Reach Lv. 12 / 20 / 28 / 36
Oomph Extender 20 Makes the effect of Oomph last longer. Oomph
Vicious Volley Extender 8 Extends the effective range of Vicious Volley. None
Explosive Arrow Enhancer 5 Enhances the intensity of Explosive Arrow. Vicious Volley Extender
Turbo Shaft 8 Hold ▢ even longer to fire a mighty magic arrow. None
Turbo Shaft Extender 5 Extends the effective range of Turbo Shaft. Turbo Shaft
Harvest Moon Enhancer 10 Hold ▢ after using Harvest Moon to fire arrows while landing. Requirements
Harvest Moon Maximiser 15 Hold ▢ after using Harvest Moon to fire even more powerful arrows while landing. Harvest Moon Enhancer
Ace Evader 15 Greatly increases the period of invincibility after a successful evasion. Reach Lv. 20
Leafless Lifeline 20 Occasionally revives an ally without consuming an Yggdrasil leaf. None
Saving Grace 5 Brings the user back to life with 50% HP when beaten in battle once in a while. None
Artful Dodger 5 Slightly increases the period of invincibility after a successful evasion. None
Best In Tension 5 Significantly increases the rate of tension gain. Reach Lv. 20
Tension Extension 3 Extends high tension by two seconds. None
Gain More Tension When Fired Up 5 Increases the rate at which tension is gained while fired up. None
Longer Attack and Defense Boosts 10 Increases the duration of effects that increase defence or attack power. None

Proficiency edit

Rank Name MP Description
1 Shining Shot 12 Sends a salvo of celestial arrows soaring down onto a selected spot.
2 Hyper Sniper 11 Draws a bow to the absolute limit to let loose an arrow with remarkable results.
3 Attack +5 with Bows – Increases attack power by five points when wielding bows.
4 Better Evasion with Bows – Slightly increases evasion when wielding bows.
5 Rain of Pain 8 Sends off several arrows that slam into a single enemy.
6 Attack +5 with Bows – Increases attack power by five points when wielding bows.
7 Better Evasion with Bows – Slightly increases evasion when wielding bows.
8 Needle Shot 6 An advanced arrow with a high chance of a critical hit.
9 Attack +5 with Bows – Increases attack power by five points when wielding bows.
10 Poison Arrow 9 A blighted bolt that envenomates all enemies in the affected area.
11 Rain of Pain Redux – Hold △ during Rain of Pain to target multiple monsters.
12 Hyper Sniper Hyper – Extends the area of effect of Hyper Sniper.
13 Needle Rain 9 An extremely advanced arrow attack with a very high chance of a critical hit.
14 Shining Shot Sharpener – Extends the area of effect of Shining Shot.
15 Attack +20 with Bows – Increases attack power by twenty points when wielding bows.
16 Attack +5 with Bows – Increases attack power by five points when wielding bows.
17 Deftness +10 with Bows – Increases deftness by ten points when wielding bows.
18 Better Evasion with Bows – Slightly increases evasion when wielding bows.
19 Deftness +10 with Bows – Increases deftness by ten points when wielding bows.
20 Attack +20 with Bows – Increases attack power by twenty points when wielding bows.

Dragon Quest Rivals edit

Angelo debuted as one of the game's starting leader characters, representing the Priest vocation. Once again, bows are his weapon of choice.

Dragon Quest Tact edit

Angelo appears as a S-rank member of the Hero family during the second part of the Dragon Quest VIII event on his own banner alongside Tentacular. He also appears as a boss in the "Warriors of the World of Light" Special Battle alongside Yangus and Jessica.

    Angelo (ククール Kukūru)
Image
 
Attributes
Role Max level HP MP Move
  Attack 130 965 351 3
Attack Defence Agility Wisdom Weight
542 440 486 242 60
Resistances
  Frizz   Sizz   Crack   Woosh   Bang
Half Res Normal Normal Very Weak Normal
  Zap   Zam   Snooze   Poison   Physical Lock
Very Weak Half Res Super Weak Normal Normal
  Spell Lock   Martial Lock   Breath Lock   Hobble *   Stun *
Normal Normal Normal Normal Normal
  Dazzle   Curse   Paralysis   Confusion   Charm
Normal Half Res Immune Half Res Super Weak
Skills
Basic skills Awakening skills
Bold Smile
Psyche Up
Freezing Bow*
Shining Shot*
Talent Blossoming:
Timbrel of Tension
Coup de Grâce:
Heaven's Rain*
The Templars / Stats Up
Frizz Res +25 / Stats Up
Physical Potency +5% / Stats Up
Rare Tension Up: Rarely raises Tension for 1 turn at action start.
Zam Res +25 / Stats Up
Physical Potency +5% / Stats Up
Templar's Temerity: Raises martial and spell resistance for 3 turns at battle start.
Perks
Basic perks Max HP +30
AGL +20
Feel the Burn: Often raises Tension for 1 turn when attacked by enemy.
Shining Shot Potency +2%
Heaven's Rain Potency +2%
Leader perk Raises ATK of hero allies, including himself, by 20% in a 5x5 square around him.
Awakening perk The Templars: Raises damage dealt by heroes in the surrounding rhombus (incl. self) by 10% for 3 turns (self: 4 turns) at action start on even turns until turn 10.


Etymology edit

  • Angelo is the Italian form of the name Angelus, which was derived from the name of the heavenly creature of the same name. Angelus is also derived from the Greek word ἄγγελος, which means "messenger".

Other Languages edit

Language Translation Meaning
  EspañolAngeloSame as English name.
  FrançaisAngeloDitto.
  DeutschAngeloDitto.
  ItalianoAngeloDitto.
  한국어쿠클 (Kukeul)A Korean take on his Japanese name, "Kukuru".
  中文安格鲁 (Āngélǔ)Chinese for "Angelo".
  中文 (繁體)安格魯 (Āngélǔ)Ditto.

Trivia edit

  • Angelo is the first character in the series to be clearly depicted as left-handed. He holds shields and bows in his right hand and uses his left hand to wield other weapons and pull back bowstrings.
  • Angelo gets a colour palette reference for one of the 8 costumes for the Hero in Super Smash Bros. Ultimate. Said palette is given to the base of Dragon Quest XI's Hero.

Gallery edit

Rivals Artwork edit