Monster recruitment: Difference between revisions

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[[File:DQVI monster companions.jpg|right|thumb|350px|The cast of {{DQ6}} along with several monstrous mates.]]
[[File:DQVI monster companions.jpg|right|thumb|350px|The cast of {{DQ6}} along with several monstrous mates and [[Lizzie]].]]
Introduced in {{DQ5}}, the recruitment of bested beasts has appeared in some capacity in nearly every title in the series since 1992. Specifically, the system is present in every even-numbered title beginning with {{DQ6}}.
The system of '''recruiting monsters''' started in {{DQ5}} and has since been present in various other titles. Although, prior to that, {{DQ4|short}} also had a few ally monsters.
 
Monster recruitment has also been a core aspect of the ''[[Dragon Quest Monsters (series)|Dragon Quest Monsters spin-off series]]'' since its inception in 1996 , as the player takes the role of a [[Monster Wrangler]] who is unable to fight his or her own battles.
 
=={{DQ3HD}}==
Monster recruitement was added in {{DQ3HD}} in a system very similar to {{DQ8|short}}. However, in this case, there is no need to defeat said monsters in battle.
 
At different areas on the game, there will be friendly monsters the player can interact with. Some will be instantly recruited by just talking to them, while some might require the player to have a [[Monster Wrangler]] with them (or the [[Padfoot]] ability, the item [[Musk]], the item [[Fading Jenny]] or the [[Fade]] ability, depending on what they're sensitive to), or [[Ra's Mirror]] if they turned to the shape of a human.
 
Once the player gathered three monsters, he can participate on the [[Monster Arena]] which can be found on several towns. Each town's arena has their own rewards.
 
Also, for every monster variety that can be recruited, there are different locations to find them. Each new recruit of an already recruited variety will strengthen that monster. For example, recruiting 2 [[Slime]]s will not actually let you have 2 Slimes in the party, but the Slime will be at its second rank of strengthening.
 
=={{DQ4}}==
While the game did not technically feature a system of recruiting monsters, there were a few ally monsters that would join the party.
 
* '''[[Healie]]''': A Healslime that would temporarily join the party as an NPC for the Chapter 1, to fight alongside [[Ragnar]].
 
* '''[[Sparkie]]''': A dragon raised by [[Orifiela]] who can join the party as an NPC later in the game.


=={{DQ5}}==
=={{DQ5}}==
Monster recruitment was simplistic in its original inception, being a fixed percentage that could not be changed by the player. If multiple recruitable monsters appear in the same encounter, only the final felled foe will have a chance to join the Hero. In the [[Nintendo DS]] and [[cell phone]] versions, monster allies will only alternate between two lines of dialogue during party chat, as opposed to the fuller conversations of human characters.
{{DQ5|short}} incorporated monster recruitment as part of its main system, and the majority of playable party members are recruitable monsters. The system is unlocked as soon as the player reaches the second part of the game and obtains the [[wagon]].


As of 2019, the cell phone ports saw the addition of the [[Monster magnet]] accessory for the [[Hero (Dragon Quest V)|the Hero]], which when equipped can increase the odds of a monster joining up by one rank. This is likely due to the release of [[Dragon Quest: Your Story]], which would have attracted a new audience to the title and such players would have desired an easier time collecting monsters.
Then, after the end of a battle, a monster might be recruited. These are the basic rules:
* A recruitable monster was defeated during this battle (it is a specific list)
* If multiple monsters that can potentially be recruited were defeated during the battle, only the last one will be taken into consideration
* A recruitable monster will ask to join the party at the end of the battle on a specific probability depending on the monster


There's a total of 41 recruitable monsters in the original SFC release. With the PS2 version onwards, 28 monsters were added to the list for a total of 69. On the DS version onwards, 2 new monsters were made recruitable for a total of 71.
Also, for the mobile versions of the game, there is the [[Monster magnet]] accessory that helps at recruiting monsters by increasing their chances to ask to join the party.


{| class="wikitable"
{| class="wikitable"
|-
|-
! Sprite !! Monster Name !!SNES !! PS2 !! DS & Phone !! Tame Rate !! Level required
! Sprite !! Monster Name !!{{SFC}} !! {{PS2}} !! {{DS}} & Phone !! Tame Rate !! Level required !! Recruitment locations
|-
| [[File:ArchdemonMUG DQV DS.png]] || [[Archdemon (Recruit)|Archdemon]] || No || No || Yes || {{fraction|1|64}} ||30
|-
|-
| [[File:BadappleMUG DQV DS.png]] ||  [[Bad apple (Recruit)|Bad apple]] || No || Yes || Yes || {{fraction|1|4}}||7
| [[File:Saber DS mugshot.png|center]] ||  [[Saber]] || Yes || Yes || Yes ||N/A ||N/A || Roundbeck
|-
|-
| [[File:Barbatos_DS_mugshot.png]] || [[Barbatos (Recruit)|Barbatos]] || Yes || Yes || Yes || {{fraction|1|256}} ||41
| [[File:DQ5-NDS-SLIME-MUGSHOT.png|center]] || {{Slime R}} || Yes || Yes || Yes ||{{fraction|1|2}} ||7 || Whealbrook Adit, Fortuna outskirts, Dominicus Dominion, Desert near Talon Tower
|-
|-
| [[File:BattlepipMUG DQV DS.png]] || [[Battle pip (Recruit)|Battle pip]] || No || Yes || Yes ||{{fraction|1|16}} ||7
| [[File:Dracky_DS_mugshot.png|center]] ||  {{Dracky R}} || Yes || Yes || Yes ||{{fraction|1|4}} ||7 || Coburg area, Fortuna area
|-
|-
| [[File:BeastmasterMUG DQV DS.png]] || [[Beastmaster (Recruit)|Beastmaster]] || No || Yes || Yes ||{{fraction|1|4}} ||30
| [[File:BadappleMUG DQV DS.png|center]] ||  {{Bad apple R}} || No || Yes || Yes || {{fraction|1|4}}||7 || Faerie Lea, Dwarf's Den
|-
|-
| [[File:BlizzybodyMUG DQV DS.png]] || [[Blizzybody (Recruit)|Blizzybody]] || No || Yes || Yes ||{{fraction|1|64}} || 26
| [[File:Fat rat DS mugshot.png|center]] || {{Fat rat R}} || No || Yes || Yes ||{{fraction|1|2}} || 7 || Talon Tower area
|-
|-
| [[File:Bomboulder_DS_mugshot.png]] || [[Bomboulder (Recruit)|Bomboulder]] || Yes || Yes || Yes ||{{fraction|1|256}} || 30
| [[File:Jailcat DS mugshot.png|center]] ||  {{Jailcat R}} || No || No || Yes || {{fraction|1|16}} || 7 || Fortuna area
|-
|-
| [[File:BrownieMUG DQV DS.png]] || [[Brownie (Recruit)|Brownie]] || Yes || Yes || Yes || {{fraction|1|4}} ||7
| [[File:Prestidigitator DS mugshot.png|center]] || {{Prestidigitator R}} || Yes || Yes || Yes ||{{fraction|1|4}}||10 || Scary Lair area, Fairy Lea, Lodestar Harbor area, Zoomingale area
|-
|-
| [[File:ChimaeraMUG DQV DS.png]] ||  [[Chimaera (Recruit)|Chimaera]] || Yes || Yes || Yes || {{fraction|1|16}} ||15
| [[File:Ghost DS mugshot.png|center]] || {{Ghost R}} || No || Yes || Yes ||{{fraction|1|2}}||7 || Porgie Estate
|-
|-
| [[File:ConkererMUG DQV DS.png]] ||  [[Conkerer (Recruit)|Conkerer]] || No || Yes || Yes || {{fraction|1|32}} ||27
| [[File:Wax murderer.png|center]] || {{Wax murderer R}} || No || Yes || Yes || {{fraction|1|16}} ||7 || Porgie Estate
|-
|-
| [[File:ConkjurerMUG DQV DS.png]] ||  [[Conkjurer (Recruit)|Conkjurer]] || No || Yes || Yes || {{fraction|1|32}} ||27
| [[File:Healslime DS mugshot.png|center]] || {{Healslime R}} || Yes || Yes || Yes ||{{fraction|1|32}}||7 || Abovitall Tower, Faerie Lea
|-
|-
| [[File:ConkuisitorMUG DQV DS.png]] || [[Conkuisitor (Recruit)|Conkuisitor]] || No  || Yes || Yes ||{{fraction|1|32}} ||27
| [[File:Fandangow_DS_mugshot.png|center]] || {{Fandangow R}} || Yes || Yes || Yes ||{{fraction|1|32}} ||9 || Coburg area
|-
|-
| [[File:ConkuistadorMUG DQV DS.png]] || [[Conkuistador (Recruit)|Conkuistador]] || No || Yes || Yes ||{{fraction|1|32}} ||27
| [[File:Slime knight DS mugshot.png|center]] || {{Slime knight R}} || Yes || Yes || Yes ||{{fraction|1|4}} ||7 || Fortuna area, Coburg area
|-
|-
| [[File:Cross_eye_DS_mugshot.png]] || [[Cross eye (Recruit)|Cross eye]] || Yes || Yes || Yes ||{{fraction|1|32}} ||9
| [[File:BrownieMUG DQV DS.png|center]] || {{Brownie R}} || Yes || Yes || Yes || {{fraction|1|4}} ||7 || Whealbrook Adit, Fortuna area, Talon Tower area
|-
|-
| [[File:CureslimeMUG DQV DS.png]] ||  [[Cureslime (Recruit)|Cureslime]] || Yes || Yes || Yes ||{{fraction|1|64}} ||16
| [[File:Rotten apple.png|center]] || {{Rotten apple R}} || No || Yes || Yes ||{{fraction|1|2}}||7 || Coburg area
|-
|-
| [[File:Dracky_DS_mugshot.png]] ||  [[Dracky (Recruit)|Dracky]] || Yes || Yes || Yes ||{{fraction|1|4}} ||7
| [[File:TickingtimeburrmMUG DQV DS.png|center]] || {{Ticking timeburrm R}} || Yes || Yes || Yes ||{{fraction|1|32}} ||7 || Whealbrook area, Fortuna area
|-
|-
|[[File:Drag goof DS mugshot.png]] || [[Drag-goof (Recruit)|Drag-goof]] || Yes || Yes || Yes ||{{fraction|1|16}} ||18
| [[File:Metal slime3.png|center]] || {{Metal slime R}} || No || Yes || Yes ||{{fraction|1|256}}||7 ||Whealbrook Adit (G2), Abovitall Tower, Scary Lair, Cataract Caves, Dominicus' Dominion, Neverglade, Nadiria, Estark's Labyrinth
|-
|-
| [[File:Dwight_DS_mugshot.png]] || [[Dwight]] || No || Yes || Yes || N/A || N/A
| [[File:Funghoul DS mugshot.png|center]] || {{Funghoul R}} || No || Yes || Yes || {{fraction|1|16}} ||7 || Coburg area, Zoomingale area, Whealbrook area, Fortuna area
|-
|-
| [[File:Epipany DS mugshot.png]] || [[Epipany (Recruit)|Epipany]] || No || Yes || Yes ||{{fraction|1|16}} ||7
| [[File:Walking corpse1.png|center]] || {{Walking corpse R}} || Yes || Yes || Yes ||{{fraction|1|32}} ||7 || Coburg castle dungeon, Whealbrook Adit
|-
|-
| [[File:Fandangow_DS_mugshot.png]] || [[Fandangow (Recruit)|Fandangow]] || Yes || Yes || Yes ||{{fraction|1|32}} ||9
| [[File:Powie yowie DS mugshot.png|center]] || {{Powie yowie R}} || Yes || Yes || Yes ||{{fraction|1|32}}||7 || Coburg area
|-
|-
| [[File:Fat rat DS mugshot.png]] || [[Fat rat (Recruit)|Fat rat]] || No || Yes || Yes ||{{fraction|1|2}} || 7
| [[File:SmallfryMUG DQV DS.png|center]] || {{Small fry R}} || Yes || Yes || Yes ||{{fraction|1|16}} ||7 || Fortuna area, Coburg area
|-
|-
| [[File:Flamethrower DS mugshot.png]] ||  [[Flamethrower (Recruit)|Flamethrower]] || No || Yes || Yes ||{{fraction|1|64}} ||16
| [[File:Grudgerigar DS mugshot.png|center]] || {{Grudgerigar R}} || Yes || Yes || Yes ||{{fraction|1|32}}||9 || Coburg castle dungeon, Fortuna area
|-
|-
| [[File:Funghoul DS mugshot.png]] || [[Funghoul (Recruit)|Funghoul]] || No || Yes || Yes || {{fraction|1|16}} ||7
| [[File:Hulagan DS mugshot.png|center]] ||  {{Hulagan R}} || No || Yes || Yes ||{{fraction|1|16}}||9 || Abovitall Tower, Hay area
|-
|-
| [[File:Ghost DS mugshot.png]] || [[Ghost (Recruit)|Ghost]] || No || Yes || Yes ||{{fraction|1|2}}||7
| [[File:Cross_eye_DS_mugshot.png|center]] || {{Cross eye R}} || Yes || Yes || Yes ||{{fraction|1|32}} ||9 || Abovitall Tower, Scary Lair, Zoomingale Tunnel
|-
|-
| [[File:Gigantes DS mugshot.png]] ||  [[Gigantes (Recruit)|Gigantes]] || Yes || Yes || Yes ||{{fraction|1|32}}||34
| [[File:Restless armour DS mugshot.png|center]] || {{Restless armour R}} || No || Yes || Yes ||{{fraction|1|64}}||10 || Scary Lair area, Abovitall Tower, Zoomingale area
|-
|-
| [[File:Golem DS mugshot.png]] ||  [[Golem (Recruit)|Golem]] || Yes || Yes || Yes ||{{fraction|1|4}}||25
| [[File:Mudraker DS mugshot.png|center]] || {{Mudraker R}} || No || Yes || Yes ||{{fraction|1|4}}||11 || Scary Lair
|-
|-
| [[File:Goodybag DS mugshot.png]] || [[Goodybag (Recruit)|Goodybag]] || Yes || Yes || Yes ||{{fraction|1|16}}||16
| [[File:Liquid metal slime2.png|center]] || {{Liquid metal slime R}} || Yes || Yes || Yes ||{{fraction|1|256}}||20 || Central Continent, Gotha Path, Riteof Passage, Knightmare Towers, Ancient Ruins area (G3), Mantleplace, Nadiria, Estark's Labyrinth,
|-
|-
| [[File:Great dragon DS mugshot.png]] || [[Great dragon (Recruit)|Great dragon]] || Yes || Yes || Yes ||{{fraction|1|64}}||35
| [[File:Pocus poppet DS mugshot.png|center]] || {{Pocus poppet R}} || No || Yes || Yes||{{fraction|1|16}}||10 || Scary Lair, Zoomingale outskirts, Lodestar Harbor outskirts
|-
|-
| [[File:Grudgerigar DS mugshot.png]] || [[Grudgerigar (Recruit)|Grudgerigar]] || Yes || Yes || Yes ||{{fraction|1|32}}||9
| [[File:Magic marionette DS mugshot.png|center]] || {{Magic marionette R}} || Yes || Yes || Yes ||{{fraction|1|32}}||12 || Mostroferrato area, Scuttlebutt area
|-
|-
| [[File:Hades helm DS mugshot.png]] || [[Hades helm (Recruit)|Hades helm]] || No || Yes || Yes ||{{fraction|1|64}}||29
| [[File:ChimaeraMUG DQV DS.png|center]] ||  {{Chimaera R}} || Yes || Yes || Yes || {{fraction|1|16}} ||15 || Mount Magmageddon
|-
|-
| [[File:Hawk man DS mugshot.png]] ||  [[Hawk man (Recruit)|Hawk man]] || No || Yes || Yes ||{{fraction|1|32}}||23
| [[File:Rockbomb DS mugshot.png|center]] || {{Rockbomb R}} || Yes || Yes || Yes ||{{fraction|1|64}} ||15 || Mount Magmageddon, Knightmare Towers
|-
|-
| [[File:Healslime DS mugshot.png]] || [[Healslime (Recruit)|Healslime]] || Yes || Yes || Yes ||{{fraction|1|32}}||7
| [[File:Goodybag DS mugshot.png|center]] || {{Goodybag R}} || Yes || Yes || Yes ||{{fraction|1|16}}||16 || Mount Magmageddon, Cataract Caves
|-
|-
| [[File:Hellion DS mugshot.png]] ||  [[Hellion (Recruit)|Hellion]] || Yes || Yes || Yes ||{{fraction|1|32}}||23
| [[File:CureslimeMUG DQV DS.png|center]] ||  {{Cureslime R}} || Yes || Yes || Yes ||{{fraction|1|64}} ||16 || Dominicus' Dominion area, Cataract Caves, Helmunaptra area
|-
|-
| [[File:Hoodlum DS mugshot.png]] || [[Hoodlum (Recruit)|Hoodlum]] || Yes || Yes || Yes ||{{fraction|1|16}}||25
| [[File:King slime DS mugshot.png|center]] || {{King slime R}} || Yes || Yes || Yes ||{{fraction|1|64}}||10 || Helmunaptra area, Dominicus' Dominion area
|-
|-
| [[File:Hulagan DS mugshot.png]] ||  [[Hulagan (Recruit)|Hulagan]] || No || Yes || Yes ||{{fraction|1|16}}||9
| [[File:Flamethrower DS mugshot.png|center]] ||  {{Flamethrower R}} || No || Yes || Yes ||{{fraction|1|64}} ||16 || Helmunaptra area, Mount Magmageddon
|-
|-
| [[File:Hyperanemon DS mugshot.png]] || [[Hyperanemon (Recruit)|Hyperanemon]] || Yes || Yes|| Yes ||{{fraction|1|64}}||41
| [[File:Drag goof DS mugshot.png|center]] || {{Drag-goof R}} || Yes || Yes || Yes ||{{fraction|1|16}} ||18 || Gotha Path, Gotha area
|-
|-
| [[File:Jailcat DS mugshot.png]] ||  [[Jailcat (Recruit)|Jailcat]] || No || No || Yes || {{fraction|1|16}} || 7
| [[File:Minidemon DS mugshot.png|center]] ||  {{Minidemon R}} || Yes || Yes || Yes ||{{fraction|1|32}}||20 || Gotha Path, Knightmare Towers
|-
|-
| [[File:Killing machine DS mugshot.png]] || [[Killing machine (Recruit)|Killing machine]] || Yes || Yes || Yes ||{{fraction|1|256}}||34
| [[File:Samigina DS mugshot.png|center]] || {{Samigina R}} || Yes || Yes|| Yes ||{{fraction|1|32}} ||20 || Gotha area, Riteof Passage, Knightmare Towers
|-
|-
| [[File:King cureslime DS mugshot.png]] ||  [[King cureslime (Recruit)|King cureslime]] || Yes || Yes || Yes ||{{fraction|1|64}}||28
| [[File:Orc king DS mugshot.png|center]] || {{Orc king R}} || Yes || Yes || Yes ||{{fraction|1|4}}||21 || Gotha area, Riteof Passage
|-
|-
| [[File:King slime DS mugshot.png]] || [[King slime (Recruit)|King slime]] || Yes || Yes || Yes ||{{fraction|1|64}}||10
| [[File:Hawk man DS mugshot.png|center]] ||  {{Hawk man R}} || No || Yes || Yes ||{{fraction|1|32}}||23 || Knightmare Towers
|-
|-
| [[File:Liquid metal slime2.png]] || [[Liquid metal slime (Recruit)|Liquid metal slime]] || Yes || Yes || Yes ||{{fraction|1|256}}||20
| [[File:Hellion DS mugshot.png|center]] ||  {{Hellion R}} || Yes || Yes || Yes ||{{fraction|1|32}}||23 || Knightmare Towers
|-
|-
| [[File:Magic marionette DS mugshot.png]] || [[Magic marionette (Recruit)|Magic marionette]]  || Yes || Yes || Yes ||{{fraction|1|32}}||12
| [[File:Hoodlum DS mugshot.png|center]] || {{Hoodlum R}} || Yes || Yes || Yes ||{{fraction|1|16}}||25 || Stairway to Zenithia, Lofty Peak area, Central Continent
|-
|-
| [[File:Man o war DS mugshot.png]] || [[Man o' war (Recruit)|Man o' war]] || Yes || Yes || Yes ||{{fraction|1|2}}||18
| [[File:Golem DS mugshot.png|center]] ||  {{Golem R}} || Yes || Yes || Yes ||{{fraction|1|4}}||25 || Lofty Peak area, summoned by Metal dragons and Muddy hands.
|-
|-
| [[File:Mandrake marshal DS mugshot.png]] || [[Mandrake marshal (Recruit)|Mandrake marshal]] || Yes || Yes || Yes ||{{fraction|1|32}}||32
| [[File:Revaulting horse DS mugshot.png|center]] || {{Revaulting horse R}} || Yes || Yes || Yes ||{{fraction|1|16}}||27 || Central Continent
|-
|-
| [[File:Metal slime3.png]] || [[Metal slime (Recruit)|Metal slime]] || No || Yes || Yes ||{{fraction|1|256}}||7
| [[File:BlizzybodyMUG DQV DS.png|center]] || {{Blizzybody R}} || No || Yes || Yes ||{{fraction|1|64}} || 26 || Estuary Sanctuary
|-
|-
| [[File:Minidemon DS mugshot.png]] ||  [[Minidemon (Recruit)|Minidemon]] || Yes || Yes || Yes ||{{fraction|1|32}}||20
| [[File:King cureslime DS mugshot.png|center]] ||  {{King cureslime R}} || Yes || Yes || Yes ||{{fraction|1|64}}||28 || Stairway to Zenithia
|-
|-
| [[File:Moosifer DS mugshot.png]] ||  [[Moosifer (Recruit)|Moosifer]] || Yes || Yes || Yes ||{{fraction|1|32}}||30
| [[File:Warhog.png|center]] || {{Warhog R}} || Yes || Yes || Yes ||{{fraction|1|32}} ||28 || Diggery Pokery, Talon Tower, Mantleplace
|-
|-
| [[File:Mudraker DS mugshot.png]] || [[Mudraker (Recruit)|Mudraker]] || No || Yes || Yes ||{{fraction|1|4}}||11
| [[File:Hades helm DS mugshot.png|center]] || {{Hades' helm R}} || No || Yes || Yes ||{{fraction|1|64}}||29 || Diggery Pokery, Mantleplace
|-
|-
| [[File:Old man of the sea DS mugshot.png]] || [[Old man of the sea (Recruit)|Old man of the sea]] || Yes || Yes || Yes ||{{fraction|1|32}}||25
| [[File:Bomboulder_DS_mugshot.png|center]] || {{Bomboulder R}} || Yes || Yes || Yes ||{{fraction|1|256}} || 30 || Neverglade, Talon Tower, Estark's Labyrinth
|-
|-
| [[File:Orc king DS mugshot.png]] || [[Orc king (Recruit)|Orc king]] || Yes || Yes || Yes ||{{fraction|1|4}}||21
| [[File:Moosifer DS mugshot.png|center]] ||  {{Moosifer R}} || Yes || Yes || Yes ||{{fraction|1|4}}||30 || Neverglade, Talon Tower
|-
|-
| [[File:Pip fighter DS mugshot.png]] || [[Pip fighter (Recruit)|Pip fighter]] || No || Yes || Yes ||{{fraction|1|16}}||7
| [[File:SnowbirdMUG DQV DS.png|center]] || {{Snowbird R}} || Yes || Yes || Yes ||{{fraction|1|32}} ||34 || Nadiria
|-
|-
| [[File:Pocus poppet DS mugshot.png]] || [[Pocus poppet (Recruit)|Pocus poppet]] || No || Yes || Yes||{{fraction|1|16}}||10
| [[File:Mandrake marshal DS mugshot.png|center]] || {{Mandrake marshal R}} || Yes || Yes || Yes ||{{fraction|1|32}}||32 || Talon Tower, Crocodilopolis, Estark's Labyrinth
|-
|-
| [[File:Powie yowie DS mugshot.png]] || [[Powie yowie (Recruit)|Powie yowie]] || Yes || Yes || Yes ||{{fraction|1|32}}||7
| [[File:BeastmasterMUG DQV DS.png|center]] || {{Beastmaster R}} || No || Yes || Yes ||{{fraction|1|4}} ||30 || Mantleplace
|-
|-
| [[File:Prestidigitator DS mugshot.png]] || [[Prestidigitator (Recruit)|Prestidigitator]]  || Yes || Yes || Yes ||{{fraction|1|4}}||10
| [[File:ArchdemonMUG DQV DS.png|center]] || {{Archdemon R}} || No || No || Yes || {{fraction|1|64}} ||30 || Mantleplace
|-
|-
|  || [[Rebjørn]]  || No || Yes || Yes ||N/A||N/A
| [[File:Great dragon DS mugshot.png|center]] || {{Great dragon R}} || Yes || Yes || Yes ||{{fraction|1|64}}||35 || Nadiria, Estark's Labyrinth
|-
|-
| [[File:Restless armour DS mugshot.png]] || [[Restless armour (Recruit)|Restless armour]] || No || Yes || Yes ||{{fraction|1|64}}||10
| [[File:Killing machine DS mugshot.png|center]] || {{Killing machine R}} || Yes || Yes || Yes ||{{fraction|1|256}}||34 || Nadiria, Estark's Labyrinth
|-
|-
| [[File:Revaulting horse DS mugshot.png]] || [[Revaulting horse (Recruit)|Revaulting horse]] || Yes || Yes || Yes ||{{fraction|1|16}}||27
| [[File:Hyperanemon DS mugshot.png|center]] || {{Hyperanemon R}} || Yes || Yes|| Yes ||{{fraction|1|64}}||41 || Estark's Labyrinth
|-
|-
| [[File:Rockbomb DS mugshot.png]] || [[Rockbomb (Recruit)|Rockbomb]] || Yes || Yes || Yes ||{{fraction|1|64}} ||15
| [[File:Gigantes DS mugshot.png|center]] ||  {{Gigantes R}} || Yes || Yes || Yes ||{{fraction|1|32}}||34 || Nadiria, Estark's Labyrinth
|-
|-
| [[File:Rotten apple.png]] || [[Rotten apple (Recruit)|Rotten apple]] || No || Yes || Yes ||{{fraction|1|2}}||7
| [[File:Barbatos_DS_mugshot.png|center]] || {{Barbatos R}} || Yes || Yes || Yes || {{fraction|1|256}} ||41 || Estark's Labyrinth
|-
|-
| [[File:Saber DS mugshot.png]] ||  [[Saber]] || Yes || Yes || Yes ||N/A ||N/A
| [[File:Man o war DS mugshot.png|center]] || {{Man o' war R}} || Yes || Yes || Yes ||{{fraction|1|2}}||18 || Ocean
|-
|-
| [[File:Samigina DS mugshot.png]] || [[Samigina (Recruit)|Samigina]] || Yes || Yes|| Yes ||{{fraction|1|32}} ||20
| [[File:Old man of the sea DS mugshot.png|center]] || {{Old man of the sea R}} || Yes || Yes || Yes ||{{fraction|1|32}}||25 || Ocean
|-
|-
| [[File:DQ5-NDS-SLIME-MUGSHOT.png]] || [[Slime (Recruit)|Slime]] || Yes || Yes || Yes ||{{fraction|1|2}} ||7
| [[File:Pip fighter DS mugshot.png|center]] || {{Pip fighter R}} || No || Yes || Yes ||{{fraction|1|16}}||7 || Faerie Lea
|-
|-
| [[File:Slime knight DS mugshot.png]] || [[Slime knight (Recruit)|Slime knight]] || Yes || Yes || Yes ||{{fraction|1|4}} ||7
| [[File:BattlepipMUG DQV DS.png|center]] || {{Battle pip R}} || No || Yes || Yes ||{{fraction|1|16}} ||7 || Faerie Lea
|-
|-
| [[File:SmallfryMUG DQV DS.png]] || [[Small fry (Recruit)|Small fry]] || Yes || Yes || Yes ||{{fraction|1|16}} ||7
| [[File:Epipany DS mugshot.png|center]] || {{Epipany R}} || No || Yes || Yes ||{{fraction|1|16}} ||7 || Faerie Lea
|-
|-
| [[File:SnowbirdMUG DQV DS.png]] || [[Snowbird (Recruit)|Snowbird]] || Yes || Yes || Yes ||{{fraction|1|32}} ||34
| [[File:Wiz pip.png|center]] || {{Wiz pip R}} || No || Yes || Yes || {{fraction|1|16}} ||7 || Faerie Lea
|-
|-
| ||  [[Starkers]] || No || Yes || Yes ||N/A || N/A
| [[File:ConkuistadorMUG DQV DS.png|center]] || {{Conkuistador R}}  || No || Yes || Yes ||{{fraction|1|32}} ||27 || Neverglade area, Stairway to Zenithia area
|-
|-
| [[File:TickingtimeburrmMUG DQV DS.png]] || [[Ticking timeburrm (Recruit)|Ticking timeburrm]] || Yes || Yes || Yes ||{{fraction|1|32}} ||7
| [[File:ConkererMUG DQV DS.png|center]] ||  {{Conkerer R}} || No || Yes || Yes || {{fraction|1|32}} ||27 || Neverglade area, Stairway to Zenithia area
|-
|-
| [[File:Walking corpse1.png]] || [[Walking corpse (Recruit)|Walking corpse]] || Yes || Yes || Yes ||{{fraction|1|32}} ||7
| [[File:ConkuisitorMUG DQV DS.png|center]] || {{Conkuisitor R}} || No  || Yes || Yes ||{{fraction|1|32}} ||27 || Neverglade area, Stairway to Zenithia area
|-
|-
| [[File:Warhog.png]] || [[Warhog (Recruit)|Warhog]] || Yes || Yes || Yes ||{{fraction|1|32}} ||28
| [[File:ConkjurerMUG DQV DS.png|center]] ||  {{Conkjurer R}} || No || Yes || Yes || {{fraction|1|32}} ||27 || Neverglade area, Stairway to Zenithia area
|-
|-
| [[File:Wax murderer.png]] || [[Wax murderer (Recruit)|Wax murderer]]  || No || Yes || Yes || {{fraction|1|16}} ||7
| [[File:Dwight_DS_mugshot.png|center]] || [[Dwight]]  || No || Yes || Yes || N/A || N/A || Dwarf's Den (3rd generation)
|-
|-
| [[File:Wiz pip.png]] || [[Wiz pip (Recruit)|Wiz pip]]  || No || Yes || Yes || {{fraction|1|16}} ||7
| [[File:Rebjørn DS mudshot.png|center]] || [[Rebjørn]]  || No || Yes || Yes ||N/A||N/A || The Pothold
|-
|-
| [[File:Starkers DS mugshot.png|center]] ||  [[Starkers]] || No || Yes || Yes ||N/A || N/A || Estark's Labyrinth -Stark Raving T'N'T board
|}
|}


=={{DQ6}}==
For {{DQ6|short}}, the monster recruitment system vastly differs depending on the ''SFC'' version or ''DS'' version.
[[File:Lizzie mugshot.png|right|border]]


=={{DQ6}}==
'''[[Lizzie]]''' is a specific case of a monster recruit that's available in both versions due to it being from a story event.
In the original [[Super Nintendo Entertainment System|SNES]] version of ''VI'' monster recruitment worked identically to ''V'', though someone in the party must be a [[Monster Master]] for the chance to activate. When the DS version (and subsequent mobile ports) were produced, this mechanic was retired in favor of "Slime Buddies": slimes players could interact with in towns and dungeons like [[Non-Player Character|NPC]]s who would join the party once certain conditions were met as was the case with Lizzie. These slimes are not treated as full characters, however, and thus lack the detailed party chat of humans and Lizzie.
 
===SFC version===
In this version, the system was almost identical to {{DQ5|short}}. Some monsters are recruitable, and they need to be defeated at the end of the battle to have them joining the party under a probaility. An addition to the system is that one character in the party needs to have the [[Monster Wrangler]] vocation, and the vocation's rank would also matter for the monsters that can be recruited.


In both versions of the game, any recruited slime may enter into the gladiatorial contests at [[Slimopolis]].
Also, as the monster recruits are a less major part of the global system, the number of recruitable monsters is significantly smaller, having 18 monsters.


===Available in the SNES version===
{| class="wikitable"
{| class="wikitable"
|-
|-
! Sprite !! Monster Name !! Tame Rate !! Rank required  
! Sprite !! Monster Name !! Tame Rate !! Rank required  
|-
|-
| [[File:Dq6batteringramsnes.png|48px|center]] || [[Battering ram (Recruit)|Battering ram]] || {{fraction|1|16}} || 4
| [[File:DQ6-SFC-SLIME.png|center]] || [[Goober|Slime]] || {{fraction|1|2}} || 1
|-
| [[File:Bosstroll DQVI SNES.gif|68px|center]] || [[Boss troll (Recruit)|Boss troll]] || {{fraction|1|16}} || 5
|-
|-
| [[File:Dg6chimaerasnes.png|48px|center]] || [[Dreamaera (Recruit)|Dreamaera]] || {{fraction|1|32}} || 4
| [[File:Furrat.gif|48px|center]] || {{Feralball R}} || {{fraction|1|4}} || 1
|-
|-
| [[File:Furrat.gif|48px|center]] || [[Feralball (Recruit)|Feralball]]|| {{fraction|1|4}} || 1
| [[File:Dq6lipssnes.png|48px|center]] || {{Lips R}} || {{fraction|1|64}} || 1
|-
|-
| [[File:Windmage.gif|58px|center]] || [[Gustbluster (Recruit)|Gustbluster]] || {{fraction|1|64}} || 3
| [[File:Slime knight DQVI SFC.png|42px|center]] || [[Goowain|Slime knight]] || {{fraction|1|4}} || 2
|-
|-
| [[File:Dq6healslimesnes.png|32px|center]] || [[Healie|Healslime]] || {{fraction|1|16}} || 2
| [[File:Dq6healslimesnes.png|32px|center]] || [[Healie|Healslime]] || {{fraction|1|16}} || 2
|-
|-
| [[File:Dq6highdjinkssnes.png|58px|center]] || [[High djinks (Recruit)|High djinks]] || {{fraction|1|256}} || 8
| [[File:Dq6mudmannequainsnes.png|48px|center]] || {{Mud mannequin R}} || {{fraction|1|64}} || 2
|-
|-
| [[File:Dq6 king slime.png|48px|center|]] || [[Kingsley|King slime]] || {{fraction|1|64}} || 5
| [[File:Dq6walkingcorpsesnes.png|48px|center]] || {{Walking corpse R}} || {{fraction|1|32}} || 2
|-
|-
| [[File:Dq6lesserdemonsnes.png|68px|center]] || [[Lesser Demon (Recruit)|Lesser demon]] || {{fraction|1|4}} || 3
| [[File:Super Tensk DQVI.png|48px|center]] || {{Sluggernaut R}} || {{fraction|1|4}} || 3
|-
|-
| [[File:Dq6LMSsnes.png|48px|center]] || [[Mercury|Liquid metal slime]] || {{fraction|1|256}} || 6
| [[File:Dq6lesserdemonsnes.png|68px|center]] || {{Lesser demon R}} || {{fraction|1|4}} || 3
|-
|-
| [[File:Dq6lipssnes.png|48px|center]] || [[Lips (Recruit)|Lips]] || {{fraction|1|64}} || 1
| [[File:Windmage.gif|58px|center]] || {{Gustbluster R}} || {{fraction|1|64}} || 3
|-
|-
| [[File:Dq6mudmannequainsnes.png|48px|center]] || [[Mud mannequin (Recruit)|Mud mannequin]] || {{fraction|1|64}} || 2
| [[File:Dq6 king slime.png|48px|center|]] || [[Kingsley|King slime]] || {{fraction|1|64}} || 5
|-
|-
| [[File:Dq6overkillingmachinesnes.png|58px|center]] || [[Overkilling machine (Recruit)|Overkilling machine]] || {{fraction|1|64}} || 7
| [[File:Dq6LMSsnes.png|48px|center]] || [[Mercury|Liquid metal slime]] || {{fraction|1|256}} || 6
|-
|-
| [[File:Dq6rockbombsnes.png|48px|center]] || [[Rockbomb (Recruit)|Rockbomb]] || {{fraction|1|32}} || 4
| [[File:Dq6rockbombsnes.png|48px|center]] || {{Rockbomb R}} || {{fraction|1|32}} || 4
|-
|-
| [[File:DQ6-SFC-SLIME.png|center]] || [[Goober|Slime]] || {{fraction|1|2}} || 1
| [[File:Dq6batteringramsnes.png|48px|center]] || {{Damned ram R}} || {{fraction|1|16}} || 4
|-
| [[File:Dg6chimaerasnes.png|48px|center]] || {{Dreamaera R}} || {{fraction|1|32}} || 4
|-
|-
| [[File:Dq6slimeknightsnes.png|42px|center]] || [[Goowain|Slime knight]] || {{fraction|1|4}} || 2
| [[File:Bosstroll DQVI SNES.gif|68px|center]] || {{Boss troll R}} || {{fraction|1|16}} || 5
|-
|-
| [[File:Supertensk.gif|48px|center]] || [[Sluggernaut (Recruit)|Sluggernaut]] || {{fraction|1|4}} || 3
| [[File:Dq6overkillingmachinesnes.png|58px|center]] || {{Overkilling machine R}} || {{fraction|1|64}} || 7
|-
|-
| [[File:Dq6walkingcorpsesnes.png|48px|center]] || [[Walking corpse (Recruit)|Walking corpse]] || {{fraction|1|32}} || 2
| [[File:Dq6highdjinkssnes.png|58px|center]] || {{High djinks R}} || {{fraction|1|256}} || 8
|}
|}


===Available in the DS & phone versions===
===DS version===
The system was largely revamped in the DS release. Instead of recruiting monsters after the end of a battle, monsters are recruited through specific in-game events, most of them being optional. As such, the [[Monster Wrangler]] vocation was also repurposed into the [[Monster Master]] vocation.
 
Also, all the recruitable monsters in this version of the game are of the Slime family.
 
{| class="wikitable"
{| class="wikitable"
|-
|-
! Sprite !! Monster Name !! Location
! Sprite !! Monster Name !! Location
|-
|-
| [[File:Goowain mugshot.png]]  || [[Goowain]] || [[Howcastle]]
| [[File:Goowain mugshot.png|center]]  || [[Goowain]] || [[Howcastle]]
|-
| [[File:Healie mugshot.png]] || [[Healie]] || [[Clearvale]]
|-
|-
| [[File:Spot mugshot.png]] || [[Spot (DQ6)|Spot]] || [[Castle Graceskull]]
| [[File:Healie mugshot.png|center]] || [[Healie]] || [[Clearvale]]
|-
|-
| [[File:Kinglsey mugshot.png]] || [[Kingsley]] || [[Château de Sass]]
| [[File:Curie mugshot.png|center]] || [[Curie]] || [[Suite Dreams]]
|-
|-
| [[File:Goober mugshot.png]] || [[Goober]] || [[Slimopolis]]
| [[File:Shelley mugshot.png|center]] || [[Shelley]] || [[Underwater Inn]]
|-
|-
| [[File:Lizzie mugshot.png]] || [[Lizzie]] || [[Arkbolt]]
| [[File:Spot mugshot.png|center]] || [[Spot (DQ6)|Spot]] || [[Castle Graceskull]]
|-
|-
| [[File:Curie mugshot.png]] || [[Curie]] || [[Suite dreams]]
| [[File:Kinglsey mugshot.png|center]] || [[Kingsley]] || [[Château de Sass]]
|-
|-
| [[File:Shelley mugshot.png]] || [[Shelley]] || [[Underwater Inn]]
| [[File:Goober mugshot.png|center]] || [[Goober]] || [[Slimopolis]]
|-
|-
| [[File:Mercury mugshot.png]] || [[Mercury]] || [[Suite dreams]]
| [[File:Mercury mugshot.png|center]] || [[Mercury]] || [[Suite Dreams]]
|-
|-
|}
|}


=={{DQ7}}==
=={{DQ7}}==
Monster recruitment is not present in the seventh game; instead, monsters will sojourn off to a sort of wild life reserve called the [[Monster Meadows]] that is unlocked during the normal course of the game. Once there, they can be spoken to in their natural habitat as if they were NPCs, though only one line of dialogue will be spoken. The [[Animal Magnetism]] skill makes taming these beasts much easier than in previous games, being the first time a player has direct influence on the probability in a numbered title.  
In {{DQ7|short}} ''(PSX/3DS/mobile)'', instead of recruiting monsters, it is possible to send them to a wild life reserve named [[Monster Meadows]], which is its own extended side content to complete.
 
Also, defeating some monsters while the player has [[Monster munchies]] might award the player with their [[Monster Heart|hearts]]. A few other Monster Hearts can be found on specific chests. Using those hearts allow the characters to change their vocation to a monster vocation.


Additionally, defeated monsters will occasionally drop Hearts. These function similarly to the [[Dragonic Diligence]] and [[Liquid Metal Mind]] scrolls from ''VI'', and allow the character holding them to take on monster-based vocations at [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]. The main difference is that a character's sprite will change into the corresponding monster once the vocation is mastered.
For more details, see: [[List of vocations in Dragon Quest VII]].
*In the 3DS remake, the character will immediately become a monster after using a heart.
 
==={{DQ7R}}===
In the ''Reimagined'' remake, the systems around monsters have been greatly revamped.
 
The [[Monster Meadows]] is not present in this version of the game, so there is no system to have the monsters travel there either.
 
[[Monster Heart]]s are present, but function vastly differently. There is no monster vocation in this version. Instead, hearts function as accessories with varying effects.


=={{DQ8}}==
=={{DQ8}}==
In the [[Sony PlayStation#PlayStation 2|PS2]] version of the game, players will notice several monsters wandering the overworld. These infamous beasties prove '''much''' more capable than their randomly encountered counterparts, but once the player pays a visit to [[Morrie]]'s place they can join the party. This allows the monsters to enter the competition in [[Monster Arena|Morrie's Monstrous Pit]], and through the use of the [[Call Team]] skill they may be summoned into battle for 3 or more turns. All recruited monsters grow more powerful as the Hero's level rises, and do not need to gain battle experience themselves.
Monster recruiting is present in {{DQ8|short}}, but for the new system of [[Morrie's Place|Morrie's Monstruous Pit]] that functions as a [[Monster Arena]].
*In the [[Nintendo 3DS]] port, all monsters are visible in the overworld, with the infamous monsters being given distinctive icons.


===Available in all versions===
As soon as the player encountered [[Morrie]] for the first time, they can fight and recruit specific monsters. These monsters are shown wandering in the overworld. (On the 3DS version, all monsters are wandering in the overworld. Instead, recruitable monsters are shown with a sword symbol over them)
[[Archer]], [[Archfiend (Recruit)|Archfiend]], [[Arges]], [[Big Al]], [[Bishop (Recruit)|Bishop]], [[Bladewolf]], [[Blizag Jr]], [[Bones (Recruit)|Bones]], [[Brickman]], [[Brontes]], [[Bush-W]], [[Capers]], [[Clio]], [[Cowboy]], [[Curer (Recruit)|Curer]], [[Cybot]], [[Deadnoble (Recruit)|Deadnoble]], [[Dolldrums]], [[Doug]], [[Dumbking]], [[Fat cat]], [[Faunus]], [[Flameman]], [[Fletch]], [[Foul fowl]], [[Frillsaur]], [[Goldman (Recruit)|Goldman]], [[Gryphus]], [[Hackzilla]], [[Hazel (Recruit)|Hazel]], [[Healer (Recruit)|Healer]], [[Hev]], [[Hoodwink]], [[Hori (Recruit)|Hori]], [[Hork (Recruit)|Hork]], [[Jack Frost]], [[Jewelbag (Recruit)|Jewelbag]], [[Jockey]], [[Klub kong]], [[Lonely Joe]], [[McHammer]], [[Mechabubo]], [[Metabble (Recruit)|Metabble]], [[Metaly (Recruit)|Metaly]], [[Moppet]], [[Mornstar]], [[Nightwing]], [[Nohi]], [[Octurion]], [[Orcus]], [[Orrid]], [[Pa Troll]], [[Potbelly]], [[Roborg]], [[Robster]], [[Sagittari]], [[Salsa]], [[Scorpius]], [[Seasaw]], [[Sippy]], [[Skeledoid]], [[Slurpy]], [[Smiles]], [[Snap Case]], [[Spike]], [[Spot (DQ8)|Spot]], [[Squiggles]], [[Steropes]], [[Stoneman (Recruit)|Stoneman]], [[Sugi]], [[Talos]], [[Torchman]], [[Tori]], [[Trick Bag (Recruit)|Trick Bag]], [[Twiggy]]
 
Defeating these specific monsters will have them recruited to the [[Monster Arena]], the player can them form a team of three different monsters to participate in 3v3 monster battles, to earn several rewards.
 
List of monsters:
<div style="max-width: 60ch; columns: 13ch; column-gap: 2ch;">
*[[Archer]]
*[[Archfiend (Recruit)|Archfiend]]
*[[Arges]]
*[[Big Al]]
*[[Bishop (Recruit)|Bishop]]
*[[Bladewolf]]
*[[Blizag Jr]]
*[[Bones (Recruit)|Bones]]
*[[Brickman]]
*[[Brontes]]
*[[Bush-W]]
*[[Capers]]
*[[Clio]]
*[[Cowboy]]
*[[Curer (Recruit)|Curer]]
*[[Cybot]]
*[[Deadnoble (Recruit)|Deadnoble]]
*[[Dolldrums]]
*[[Doug]]
*[[Dumbking]]
*[[Fat cat]]
*[[Faunus]]
*[[Flameman]]
*[[Fletch]]
*[[Foul fowl]]
*[[Frillsaur]]
*[[Goldman (Recruit)|Goldman]]
*[[Gryphus]]
*[[Hackzilla]]
*[[Hazel (Recruit)|Hazel]]
*[[Healer (Recruit)|Healer]]
*[[Hev]]
*[[Hoodwink]]
*[[Hori (Recruit)|Hori]]
*[[Hork (Recruit)|Hork]]
*[[Jack Frost]]
*[[Jewelbag (Recruit)|Jewelbag]]
*[[Jockey]]
*[[Klub kong]]
*[[Lonely Joe]]
*[[McHammer]]
*[[Mechabubo]]
*[[Metabble (Recruit)|Metabble]]
*[[Metaly (Recruit)|Metaly]]
*[[Moppet]]
*[[Mornstar]]
*[[Nightwing]]
*[[Nohi]]
*[[Octurion]]
*[[Orcus]]
*[[Orrid]]
*[[Pa Troll]]
*[[Potbelly]]
*[[Roborg]]
*[[Robster]]
*[[Sagittari]]
*[[Salsa]]
*[[Scorpius]]
*[[Seasaw]]
*[[Sippy]]
*[[Skeledoid]]
*[[Slurpy]]
*[[Smiles]]
*[[Snap Case]]
*[[Spike]]
*[[Spot (DQ8)|Spot]]
*[[Squiggles]]
*[[Steropes]]
*[[Stoneman (Recruit)|Stoneman]]
*[[Sugi]]
*[[Talos]]
*[[Torchman]]
*[[Tori]]
*[[Trick Bag (Recruit)|Trick Bag]]
*[[Twiggy]]
</div>


=={{DQ10}}==
=={{DQ10}}==
Certain monsters can be recruited by players beginning in version 2.0, which saw the return of the Monster Master vocation to the series after nearly 14 years of absence. Version 2.1 added the [[Item Master]] vocation and it's selection of monsters. The former tames organic monsters, while the latter handles [[Material family|living objects]] and [[Machine family|robots]], with each having 15 species to choose from.
In {{DQ10}}, it is also possible to recruit monsters, in a manner more similar to {{DQ5|short}} or ''SFC'' {{DQ6|short}}. Like in past games, a few specific monsters are potential targets for recruiting.


Taming itself is fairly simple, but players must perform research on the species they want prior to the encounter. This is done in the form of obtaining zoological books on monsters or user manuals for machines, and using one as an item in battle to unlock the scouting attack for that particular breed. This attack creates a base 10% chance to capture the monster once it falls. The skill does not need to be the final blow of the battle; as long as it has been used over the course of the encounter the chance to recruit the beast is established. Once tamed, the monster can join the player immediately or be sent off to the monster bar where most scouting books are obtained, and one character can store up to 24 monsters at the pub.
The player is required to be either a [[Monster Wrangler]] or an [[Item Master]] and to have used the book item related to the monster they want to recruit. After that, once during battle, use the ability [[Scout Attack]] towards that monster, and they'll have a chance to ask to join you after battle.


Monsters that have joined players are controlled through A.I. dependent on their [[Personality|personality]] and essentially serve as party members for times when the player's friends and comrades are offline. Monsters have a level cap of 50, but can undergo a process similar to a [[Revocation]] to further raise their stats. The equipment pool of a given monster is fixed and cannot be changed, but gear can be shared between the monster and master: for example a Monster Master and Hacksaurus can simultaneously wield the same [[Kaiser axe]] in a battle for the sake of player convenience. New to the series is the concept of bonding, a hidden stat that denotes the level of attachment a monster has to its master and is raised by fighting together. Once this stat is maxed out, a monster will follow a character regardless of their vocation.
There are 16 monsters recruitable with [[Monster Wrangler]], and 15 with [[Item Master]], for a total of 31.
 
Any of the recruited monsters can be added to the party, however only one can be added by player. By default, a monster can only be added on the party when the player is on the specific vocation that recruited it. But this restriction can be lifted if the monster reaches 100 happiness.
 
List of [[Monster Wrangler]] monsters:


{| class="wikitable"
{| class="wikitable"
|-
|-
! Monster Name !! Version available !! Weapon !! Armor !! Book
! Image !! Monster Name !! Version available !! Weapon !! Armour !! Book
|-
|-
|[[Brownie]] || 2.4 || Hammers || Metal armor || Monster battle road prize
| [[File:DQX Scoutable Mischievous Mole icon.jpg|64x64px|center]] || [[Mischievous mole]] || 2.0 || Staves || Clothing || Monster drop
|-
|-
|[[Chimaera]] || 2.0 || Wands || Robes || Casino prize
| [[File:DQX Scoutable Chimaera icon.jpg|64x64px|center]] || [[Chimaera]] || 2.0 || Wands || Robes || Casino prize
|-
|-
|[[Dracky]] || 2.3 || Heavy wands || Robes || Monster battle road prize
| [[File:DQX Scoutable Great Sabrecat icon.jpg|64x64px|center]] || [[Great sabrecat]] || 4.1 || Claws || Clothing || Monster drop
|-
|-
|[[Great sabrecat]] || 4.1 || Claws || Clothes || Monster drop
| [[File:DQX Scoutable Slime icon.jpg|64x64px|center]] || [[Slime]] ||2.0 ||Boomerangs || Clothing || Sold at tavern
|-
|-
|[[Hacksaurus]] || 2.0 || Axes || Metal armor || Casino prize
| [[File:DQX Scoutable Slime Knight icon.jpg|64x64px|center]] || [[Slime knight]] || 2.0 ||Swords || Heavy armour || Sold at tavern
|-
|-
|[[Healslime]] ||2.0 || Wands ||Robes || Sold at tavern
| [[File:DQX Scoutable Dracky icon.jpg|64x64px|center]] || [[Dracky]] || 2.3 || Heavy wands || Robes || Monster battle road prize
|-
|-
|[[Imp]] || 2.2 ||Spears || Robes ||Sold at tavern
| [[File:DQX Scoutable Small Fry icon.jpg|64x64px|center]] || [[Small fry]] || 2.2 || Claws || Clothing || Sold at tavern
|-
|-
|[[Jailcat]] || 2.0 || Claws || Robes || Monster drop
| [[File:DQX Scoutable Meowgician icon.jpg|64x64px|center]] || [[Meowgician]] || 2.0 || Heavy wands || Robes || Sold at tavern
|-
|-
|[[Mandrake major]] || 2.0 || Swords || Metal armor || Sold at tavern
| [[File:DQX Scoutable Hacksaurus icon.jpg|64x64px|center]] || [[Hacksaurus]] || 2.0 || Axes || Heavy armour || Casino prize
|-
|-
|[[Meowgician]] || 2.0 || Heavy wands || Robes || Sold at tavern
| [[File:DQX Scoutable Brownie icon.jpg|64x64px|center]] || [[Brownie]] || 2.4 || Hammers || Heavy armour || Monster battle road prize
|-
|-
|[[Mischievous mole]] || 2.0 || Staves || Clothing || Monster drop
| [[File:DQX Scoutable Jailcat icon.jpg|64x64px|center]] || [[Jailcat]] || 2.0 || Claws || Robes || Monster drop
|-
|-
|[[Slime]] ||2.0 ||Boomerangs || Clothes || Sold at tavern
| [[File:DQX Scoutable Imp icon.jpg|64x64px|center]] || [[Imp]] || 2.2 ||Spears || Robes ||Sold at tavern
|-
|-
|[[Slime knight]] || 2.0 ||Swords || Metal armor || Sold at tavern
| [[File:DQX Scoutable Healslime icon.jpg|64x64px|center]] || [[Healslime]] ||2.0 || Wands ||Robes || Sold at tavern
|-
|-
|[[Small fry]] || 2.2 || Claws || Clothes || Sold at tavern
| [[File:DQX Scoutable Teeny Sanguini icon.jpg|64x64px|center]] || [[Teeny sanguini]] || 2.0 || Wands || Robes || Sold at tavern
|-
|[[Teeny sanguini]] || 2.0 || Wands || Robes || Sold at tavern
|-
|-
| [[File:DQX Scoutable Mandrake Major icon.jpg|64x64px|center]] || [[Mandrake major]] || 2.0 || Swords || Heavy armour || Sold at tavern
|}
|}


List of [[Item Master]] monsters:


{| class="wikitable"
{| class="wikitable"
|-
|-
! Monster Name !! Version available !! Weapon !! Armor !! Book
! Image !! Monster Name !! Version available !! Weapon !! Armor !! Book
|-
|-
|[[Bambooligan]] || 2.1 || Spear || Metal armor || Sold at tavern
| [[File:DQX Scoutable Prancing Pillar icon.jpg|64x64px|center]] || [[Prancing pillar]] || 2.1 || Fans || Clothing || Sold at tavern
|-
|-
|[[Fromage Fray]] || 2.1 || Heavy wands || Robes || Sold at tavern
| [[File:DQX Scoutable Goodybag icon.jpg|64x64px|center]] || [[Goodybag]] || 2.1 || Fans || Robes || Casino prize
|-
|-
|[[Golem]] || 2.1 || Greatswords || Metal armor || Sold at tavern
| [[File:DQX Scoutable Killing Machine icon.jpg|64x64px|center]] || [[Killing machine]] || 2.2 || Greatswords|| Heavy armour || Sold at tavern
|-
|-
|[[Goodybag]] || 2.1 || Fans || Robes || Casino prize
| [[File:DQX Scoutable Golem icon.jpg|64x64px|center]] || [[Golem]] || 2.1 || Greatswords || Heavy armour || Sold at tavern
|-
|-
|[[Harmour]] || 2.1 || Swords || Metal armor || Casino prize
| [[File:DQX Scoutable Restless Armour icon.jpg|64x64px|center]] || [[Restless armour]] || 2.1 || Swords || Heavy armour || Sold at tavern
|-
|-
|[[Ham hatwitch]] || 2.1 || Heavy wands || Robes || Monster drop
| [[File:DQX Scoutable Bambooligan icon.jpg|64x64px|center]] || [[Bambooligan]] || 2.1 || Spears || Heavy armour || Sold at tavern
|-
|-
|[[Hellbound Heretic]] || 2.3 || Axes || Clothes || Sold at tavern
| [[File:DQX Scoutable Wardrobe Mimic icon.jpg|64x64px|center]] || Wardrobe mimic || 2.4 || Bows || Robes || Sold at tavern
|-
|-
|[[Killing machine]] || 2.2 || Greatswords|| Metal armor || Sold at tavern
| [[File:DQX Scoutable Harmour icon.jpg|64x64px|center]] || [[Harmour]] || 2.1 || Swords || Heavy armour || Casino prize
|-
|-
|[[Magic marionette]] || 2.2 || Knives || Clothes || Sold at tavern
| [[File:DQX Scoutable Needleman icon.jpg|64x64px|center]] || [[Needleman]] || 2.1 || Knives || Clothing || Sold at tavern
|-
|-
|[[Mecha-mynah]] || 2.1 || Claws || Clothes || Sold at tavern
| [[File:DQX Scoutable Magic Marionette icon.jpg|64x64px|center]] || [[Magic marionette]] || 2.2 || Knives || Clothing || Sold at tavern
|-
|-
|Needle man || 2.1 || Knives || Clothes || Sold at tavern
| [[File:DQX Scoutable Fromage Fray icon.jpg|64x64px|center]] || [[Fromage fray]] || 2.1 || Heavy wands || Robes || Sold at tavern
|-
|-
|[[Pocus poppet]] || 4.2 || Boomerangs || Clothes || Monster drop
| [[File:DQX Scoutable Hat Hamwitch icon.jpg|64x64px|center]] || [[Hat hamwitch]] || 2.1 || Heavy wands || Robes || Monster drop
|-
|-
|[[Prancing pillar]] || 2.1 || Fans || Clothes || Sold at tavern
| [[File:DQX Scoutable Pocus Poppet icon.jpg|64x64px|center]] || [[Pocus poppet]] || 4.2 || Boomerangs || Clothing || Monster drop
|-
|-
|[[Restless armour]] || 2.1 || Swords || Metal armor || Sold at tavern
| [[File:DQX Scoutable Mecha-Mynah icon.jpg|64x64px|center]] || [[Mecha-mynah]] || 2.1 || Claws || Clothing || Sold at tavern
|-
|Wardrobe mimic || 2.4 || Bows || Robes || Sold at tavern
|-
|-
| [[File:DQX Scoutable Hellbound Horror icon.jpg|64x64px|center]] || [[Hellbound horror]] || 2.3 || Axes || Clothing || Sold at tavern
|}
|}
=={{DQ11}}==
While the game does not feature recruitable monsters, there is another system of interaction with monsters, as it is possible to ride on some of them, after having defeated them in battle.
Some monster rides allow the player to reach otherwise unreachable areas, while some just help for navigation.


=={{DQB2}}==
=={{DQB2}}==
On explorer's shores after [[Skelkatrez]], one can recruit monsters with [[Monster munchies]]. When a monster that can be tamed is defeated, there is a chance that it will stand up instead of fading away and a thirty second timer will begin to count down--the munchies must be used in this period or the monster will become annoyed and go away.
''For further details, see [[List of recruitable monsters in Dragon Quest Builders 2]].''
 
On explorer's shores after [[Skelkatrez]], one can recruit {{MFamilies}}s with [[Monster munchies]]. When a {{MFamilies}} that can be tamed is defeated, there is a chance that it will stand up instead of fading away and a thirty second timer will begin to count down--the munchies must be used in this period or the {{MFamilies}} will become annoyed and go away.


Tamed monsters join the residents of the Island of Awakening as NPCs, who go about their daily routines as the other islanders do, and some have special effects: the chimaeras can be ridden to fly, the powie yowie can be given an ice lolly to spread snow, the liquid metal slime will play tag once a day for 100 hearts, etc.
Tamed monsters join the residents of the Island of Awakening as {{NPC}}s, who go about their daily routines as the other islanders do, and some have special effects: the [[Chimaera]]s can be ridden to fly, the [[Powie yowie]] can be given an ice lolly to spread snow, the [[Liquid metal slime]] will play tag once a day for 100 hearts, etc.


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==''[[Dragon Quest Monsters|Dragon Quest Monsters 1]]'' & ''[[Dragon Quest Monsters 2|2]]''==
==''[[Dragon Quest Monsters|Dragon Quest Monsters 1]]'' & ''[[Dragon Quest Monsters 2|2]]''==
While monsters retain a base chance to join the player upon defeat as in previous games, the chance can be greatly enhanced by using Monster munchies in battle.  
While monsters retain a base chance to join the player upon defeat as in previous games, the chance can be greatly enhanced by using [[monster munchies]] in battle.  


=={{DQMJ}} series==
=={{DQMJ}} series==
Recruitment is implemented via the ''Scout'' option in the battle menu. When selected, the player's team of monsters will perform a group assault on the target to impress the monster into joining. The percentile chance is displayed onscreen, and can easily reach 100% if the group's sum attack power is high enough. However, if the enemy is too durable then the assault can easily leave the player with a big fat 0%--it is imperative to apply [[Oomph]] and [[Sap]] to raise the chances even higher.
Recruitment is implemented via the ''Scout'' option in the battle menu. When selected, the player's team of {{MFamilies}}s will perform a group assault on the target to impress the {{MFamilies}} into joining. The percentile chance is displayed onscreen, and can easily reach 100% if the group's sum attack power is high enough. However, if the enemy is too durable then the assault can easily leave the player with a big fat 0%--it is imperative to apply [[Oomph]] and [[Sap]] to raise the chances even higher.
*In ''Joker 2'', tossing a bundle of [[Beastie bites]] at the foe will raise the chance by a flat 10%.
*In {{Joker 2}}, tossing a bundle of [[beastie bites]] at the foe will raise the chance by a flat 10%.
 
=={{DQM3}}==
Monster recruitment builds upon the foundation laid by the ''Joker'' sub-series, but now the wisdom stat will be used for scouting calculation if it is higher than a monster's attack stat. Additionally the [[Big Bully]] and [[Little Menace]] will increase the scouting chance when used against larger or smaller monsters.


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
File:DQV Recruitment refference guide.png|Level requirements and percentages in ''V''.
DQV Recruitment refference guide.png|Level requirements and percentages in {{V}}.
Cobi_Tara_and_monster_husbandry.png|[[Tara]] & [[Cobi]] demonstrating the day-to-day obligations of raising monsters; it isn't all just battles
</gallery></center>
</gallery></center>


{{Series_mechanics}}
{{Series_mechanics}}


{{DQV}}
{{DQVNav}}
{{DQVI}}
{{DQVINav}}
{{DQVII}}
{{DQVIINav}}
{{DQVIII}}
{{DQVIIINav}}
{{DQX}}
{{DQXNav}}
{{DQMI}}
{{DQMNav}}
{{DQBII}}
{{DQB2Nav}}
{{DQMII}}
{{DQM2Nav}}


[[Category: Game mechanics]]
[[Category: Game mechanics]]
[[category:Recurring elements]]
[[category:Recurring elements]]

Latest revision as of 13:55, 24 August 2026

The cast of Dragon Quest VI: Realms of Revelation along with several monstrous mates and Lizzie.

The system of recruiting monsters started in Dragon Quest V: Hand of the Heavenly Bride and has since been present in various other titles. Although, prior to that, Dragon Quest IV also had a few ally monsters.

Monster recruitment has also been a core aspect of the Dragon Quest Monsters spin-off series since its inception in 1996 , as the player takes the role of a Monster Wrangler who is unable to fight his or her own battles.

Dragon Quest III HD-2D Remake[edit | edit source]

Monster recruitement was added in Dragon Quest III HD-2D Remake in a system very similar to Dragon Quest VIII. However, in this case, there is no need to defeat said monsters in battle.

At different areas on the game, there will be friendly monsters the player can interact with. Some will be instantly recruited by just talking to them, while some might require the player to have a Monster Wrangler with them (or the Padfoot ability, the item Musk, the item Fading Jenny or the Fade ability, depending on what they're sensitive to), or Ra's Mirror if they turned to the shape of a human.

Once the player gathered three monsters, he can participate on the Monster Arena which can be found on several towns. Each town's arena has their own rewards.

Also, for every monster variety that can be recruited, there are different locations to find them. Each new recruit of an already recruited variety will strengthen that monster. For example, recruiting 2 Slimes will not actually let you have 2 Slimes in the party, but the Slime will be at its second rank of strengthening.

Dragon Quest IV: Chapters of the Chosen[edit | edit source]

While the game did not technically feature a system of recruiting monsters, there were a few ally monsters that would join the party.

  • Healie: A Healslime that would temporarily join the party as an NPC for the Chapter 1, to fight alongside Ragnar.
  • Sparkie: A dragon raised by Orifiela who can join the party as an NPC later in the game.

Dragon Quest V: Hand of the Heavenly Bride[edit | edit source]

Dragon Quest V incorporated monster recruitment as part of its main system, and the majority of playable party members are recruitable monsters. The system is unlocked as soon as the player reaches the second part of the game and obtains the wagon.

Then, after the end of a battle, a monster might be recruited. These are the basic rules:

  • A recruitable monster was defeated during this battle (it is a specific list)
  • If multiple monsters that can potentially be recruited were defeated during the battle, only the last one will be taken into consideration
  • A recruitable monster will ask to join the party at the end of the battle on a specific probability depending on the monster

There's a total of 41 recruitable monsters in the original SFC release. With the PS2 version onwards, 28 monsters were added to the list for a total of 69. On the DS version onwards, 2 new monsters were made recruitable for a total of 71.

Also, for the mobile versions of the game, there is the Monster magnet accessory that helps at recruiting monsters by increasing their chances to ask to join the party.

Sprite Monster Name SFC PS2 DS & Phone Tame Rate Level required Recruitment locations
Saber Yes Yes Yes N/A N/A Roundbeck
Slime Yes Yes Yes 12 7 Whealbrook Adit, Fortuna outskirts, Dominicus Dominion, Desert near Talon Tower
Dracky Yes Yes Yes 14 7 Coburg area, Fortuna area
Bad apple No Yes Yes 14 7 Faerie Lea, Dwarf's Den
Fat rat No Yes Yes 12 7 Talon Tower area
Jailcat No No Yes 116 7 Fortuna area
Prestidigitator Yes Yes Yes 14 10 Scary Lair area, Fairy Lea, Lodestar Harbor area, Zoomingale area
Ghost No Yes Yes 12 7 Porgie Estate
Wax murderer No Yes Yes 116 7 Porgie Estate
Healslime Yes Yes Yes 132 7 Abovitall Tower, Faerie Lea
Fandangow Yes Yes Yes 132 9 Coburg area
Slime knight Yes Yes Yes 14 7 Fortuna area, Coburg area
Brownie Yes Yes Yes 14 7 Whealbrook Adit, Fortuna area, Talon Tower area
Rotten apple No Yes Yes 12 7 Coburg area
Ticking timeburrm Yes Yes Yes 132 7 Whealbrook area, Fortuna area
Metal slime No Yes Yes 1256 7 Whealbrook Adit (G2), Abovitall Tower, Scary Lair, Cataract Caves, Dominicus' Dominion, Neverglade, Nadiria, Estark's Labyrinth
Funghoul No Yes Yes 116 7 Coburg area, Zoomingale area, Whealbrook area, Fortuna area
Walking corpse Yes Yes Yes 132 7 Coburg castle dungeon, Whealbrook Adit
Powie yowie Yes Yes Yes 132 7 Coburg area
Small fry Yes Yes Yes 116 7 Fortuna area, Coburg area
Grudgerigar Yes Yes Yes 132 9 Coburg castle dungeon, Fortuna area
Hulagan No Yes Yes 116 9 Abovitall Tower, Hay area
Cross eye Yes Yes Yes 132 9 Abovitall Tower, Scary Lair, Zoomingale Tunnel
Restless armour No Yes Yes 164 10 Scary Lair area, Abovitall Tower, Zoomingale area
Mudraker No Yes Yes 14 11 Scary Lair
Liquid metal slime Yes Yes Yes 1256 20 Central Continent, Gotha Path, Riteof Passage, Knightmare Towers, Ancient Ruins area (G3), Mantleplace, Nadiria, Estark's Labyrinth,
Pocus poppet No Yes Yes 116 10 Scary Lair, Zoomingale outskirts, Lodestar Harbor outskirts
Magic marionette Yes Yes Yes 132 12 Mostroferrato area, Scuttlebutt area
Chimaera Yes Yes Yes 116 15 Mount Magmageddon
Rockbomb Yes Yes Yes 164 15 Mount Magmageddon, Knightmare Towers
Goodybag Yes Yes Yes 116 16 Mount Magmageddon, Cataract Caves
Cureslime Yes Yes Yes 164 16 Dominicus' Dominion area, Cataract Caves, Helmunaptra area
King slime Yes Yes Yes 164 10 Helmunaptra area, Dominicus' Dominion area
Flamethrower No Yes Yes 164 16 Helmunaptra area, Mount Magmageddon
Drag-goof Yes Yes Yes 116 18 Gotha Path, Gotha area
Minidemon Yes Yes Yes 132 20 Gotha Path, Knightmare Towers
Samigina Yes Yes Yes 132 20 Gotha area, Riteof Passage, Knightmare Towers
Orc king Yes Yes Yes 14 21 Gotha area, Riteof Passage
Hawk man No Yes Yes 132 23 Knightmare Towers
Hellion Yes Yes Yes 132 23 Knightmare Towers
Hoodlum Yes Yes Yes 116 25 Stairway to Zenithia, Lofty Peak area, Central Continent
Golem Yes Yes Yes 14 25 Lofty Peak area, summoned by Metal dragons and Muddy hands.
Revaulting horse Yes Yes Yes 116 27 Central Continent
Blizzybody No Yes Yes 164 26 Estuary Sanctuary
King cureslime Yes Yes Yes 164 28 Stairway to Zenithia
Warhog Yes Yes Yes 132 28 Diggery Pokery, Talon Tower, Mantleplace
Hades' helm No Yes Yes 164 29 Diggery Pokery, Mantleplace
Bomboulder Yes Yes Yes 1256 30 Neverglade, Talon Tower, Estark's Labyrinth
Moosifer Yes Yes Yes 14 30 Neverglade, Talon Tower
Snowbird Yes Yes Yes 132 34 Nadiria
Mandrake marshal Yes Yes Yes 132 32 Talon Tower, Crocodilopolis, Estark's Labyrinth
Beastmaster No Yes Yes 14 30 Mantleplace
Archdemon No No Yes 164 30 Mantleplace
Great dragon Yes Yes Yes 164 35 Nadiria, Estark's Labyrinth
Killing machine Yes Yes Yes 1256 34 Nadiria, Estark's Labyrinth
Hyperanemon Yes Yes Yes 164 41 Estark's Labyrinth
Gigantes Yes Yes Yes 132 34 Nadiria, Estark's Labyrinth
Barbatos Yes Yes Yes 1256 41 Estark's Labyrinth
Man o' war Yes Yes Yes 12 18 Ocean
Old man of the sea Yes Yes Yes 132 25 Ocean
Pip fighter No Yes Yes 116 7 Faerie Lea
Battle pip No Yes Yes 116 7 Faerie Lea
Epipany No Yes Yes 116 7 Faerie Lea
Wiz pip No Yes Yes 116 7 Faerie Lea
Conkuistador No Yes Yes 132 27 Neverglade area, Stairway to Zenithia area
Conkerer No Yes Yes 132 27 Neverglade area, Stairway to Zenithia area
Conkuisitor No Yes Yes 132 27 Neverglade area, Stairway to Zenithia area
Conkjurer No Yes Yes 132 27 Neverglade area, Stairway to Zenithia area
Dwight No Yes Yes N/A N/A Dwarf's Den (3rd generation)
Rebjørn No Yes Yes N/A N/A The Pothold
Starkers No Yes Yes N/A N/A Estark's Labyrinth -Stark Raving T'N'T board

Dragon Quest VI: Realms of Revelation[edit | edit source]

For Dragon Quest VI, the monster recruitment system vastly differs depending on the SFC version or DS version.

Lizzie is a specific case of a monster recruit that's available in both versions due to it being from a story event.

SFC version[edit | edit source]

In this version, the system was almost identical to Dragon Quest V. Some monsters are recruitable, and they need to be defeated at the end of the battle to have them joining the party under a probaility. An addition to the system is that one character in the party needs to have the Monster Wrangler vocation, and the vocation's rank would also matter for the monsters that can be recruited.

Also, as the monster recruits are a less major part of the global system, the number of recruitable monsters is significantly smaller, having 18 monsters.

Sprite Monster Name Tame Rate Rank required
Slime 12 1
Feralball 14 1
Lips 164 1
Slime knight 14 2
Healslime 116 2
Mud mannequin 164 2
Walking corpse 132 2
Sluggernaut 14 3
Lesser demon 14 3
Gustbluster 164 3
King slime 164 5
Liquid metal slime 1256 6
Rockbomb 132 4
Damned ram 116 4
Dreamaera 132 4
Boss troll 116 5
Overkilling machine 164 7
High djinks 1256 8

DS version[edit | edit source]

The system was largely revamped in the DS release. Instead of recruiting monsters after the end of a battle, monsters are recruited through specific in-game events, most of them being optional. As such, the Monster Wrangler vocation was also repurposed into the Monster Master vocation.

Also, all the recruitable monsters in this version of the game are of the Slime family.

Sprite Monster Name Location
Goowain Howcastle
Healie Clearvale
Curie Suite Dreams
Shelley Underwater Inn
Spot Castle Graceskull
Kingsley Château de Sass
Goober Slimopolis
Mercury Suite Dreams

Dragon Quest VII: Fragments of the Forgotten Past[edit | edit source]

In Dragon Quest VII (PSX/3DS/mobile), instead of recruiting monsters, it is possible to send them to a wild life reserve named Monster Meadows, which is its own extended side content to complete.

Also, defeating some monsters while the player has Monster munchies might award the player with their hearts. A few other Monster Hearts can be found on specific chests. Using those hearts allow the characters to change their vocation to a monster vocation.

For more details, see: List of vocations in Dragon Quest VII.

Dragon Quest VII Reimagined[edit | edit source]

In the Reimagined remake, the systems around monsters have been greatly revamped.

The Monster Meadows is not present in this version of the game, so there is no system to have the monsters travel there either.

Monster Hearts are present, but function vastly differently. There is no monster vocation in this version. Instead, hearts function as accessories with varying effects.

Dragon Quest VIII: Journey of the Cursed King[edit | edit source]

Monster recruiting is present in Dragon Quest VIII, but for the new system of Morrie's Monstruous Pit that functions as a Monster Arena.

As soon as the player encountered Morrie for the first time, they can fight and recruit specific monsters. These monsters are shown wandering in the overworld. (On the 3DS version, all monsters are wandering in the overworld. Instead, recruitable monsters are shown with a sword symbol over them)

Defeating these specific monsters will have them recruited to the Monster Arena, the player can them form a team of three different monsters to participate in 3v3 monster battles, to earn several rewards.

List of monsters:

Dragon Quest X [edit | edit source]

In Dragon Quest X , it is also possible to recruit monsters, in a manner more similar to Dragon Quest V or SFC Dragon Quest VI. Like in past games, a few specific monsters are potential targets for recruiting.

The player is required to be either a Monster Wrangler or an Item Master and to have used the book item related to the monster they want to recruit. After that, once during battle, use the ability Scout Attack towards that monster, and they'll have a chance to ask to join you after battle.

There are 16 monsters recruitable with Monster Wrangler, and 15 with Item Master, for a total of 31.

Any of the recruited monsters can be added to the party, however only one can be added by player. By default, a monster can only be added on the party when the player is on the specific vocation that recruited it. But this restriction can be lifted if the monster reaches 100 happiness.

List of Monster Wrangler monsters:

Image Monster Name Version available Weapon Armour Book
Mischievous mole 2.0 Staves Clothing Monster drop
Chimaera 2.0 Wands Robes Casino prize
Great sabrecat 4.1 Claws Clothing Monster drop
Slime 2.0 Boomerangs Clothing Sold at tavern
Slime knight 2.0 Swords Heavy armour Sold at tavern
Dracky 2.3 Heavy wands Robes Monster battle road prize
Small fry 2.2 Claws Clothing Sold at tavern
Meowgician 2.0 Heavy wands Robes Sold at tavern
Hacksaurus 2.0 Axes Heavy armour Casino prize
Brownie 2.4 Hammers Heavy armour Monster battle road prize
Jailcat 2.0 Claws Robes Monster drop
Imp 2.2 Spears Robes Sold at tavern
Healslime 2.0 Wands Robes Sold at tavern
Teeny sanguini 2.0 Wands Robes Sold at tavern
Mandrake major 2.0 Swords Heavy armour Sold at tavern

List of Item Master monsters:

Image Monster Name Version available Weapon Armor Book
Prancing pillar 2.1 Fans Clothing Sold at tavern
Goodybag 2.1 Fans Robes Casino prize
Killing machine 2.2 Greatswords Heavy armour Sold at tavern
Golem 2.1 Greatswords Heavy armour Sold at tavern
Restless armour 2.1 Swords Heavy armour Sold at tavern
Bambooligan 2.1 Spears Heavy armour Sold at tavern
Wardrobe mimic 2.4 Bows Robes Sold at tavern
Harmour 2.1 Swords Heavy armour Casino prize
Needleman 2.1 Knives Clothing Sold at tavern
Magic marionette 2.2 Knives Clothing Sold at tavern
Fromage fray 2.1 Heavy wands Robes Sold at tavern
Hat hamwitch 2.1 Heavy wands Robes Monster drop
Pocus poppet 4.2 Boomerangs Clothing Monster drop
Mecha-mynah 2.1 Claws Clothing Sold at tavern
Hellbound horror 2.3 Axes Clothing Sold at tavern

Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]

While the game does not feature recruitable monsters, there is another system of interaction with monsters, as it is possible to ride on some of them, after having defeated them in battle.

Some monster rides allow the player to reach otherwise unreachable areas, while some just help for navigation.

Dragon Quest Builders 2[edit | edit source]

For further details, see List of recruitable monsters in Dragon Quest Builders 2.

On explorer's shores after Skelkatrez, one can recruit monsters with Monster munchies. When a monster that can be tamed is defeated, there is a chance that it will stand up instead of fading away and a thirty second timer will begin to count down--the munchies must be used in this period or the monster will become annoyed and go away.

Tamed monsters join the residents of the Island of Awakening as NPCs, who go about their daily routines as the other islanders do, and some have special effects: the Chimaeras can be ridden to fly, the Powie yowie can be given an ice lolly to spread snow, the Liquid metal slime will play tag once a day for 100 hearts, etc.

Monster Name Location Gimmick
Bloody Hand Unholy Holm Plays with islanders
crafts items at workstations
Brownie Iridescent Island Demolishes blocks marked with a smashing sign
Chimaera Blossom Bay Flying mount
Corpse Corporal Laguna Perfuma Bartender
Cosmic Chimaera Rimey Reef Flying mount
Ghoul Rimey Reef Bartender
Gold Golem Coral Cay Can use terraforma tiles
Melee mount
Golem Sunny Sands (one per visit) Can use terraforma tiles
Mount
Great Sabrecub Blossom Bay Double-jump mount
Great Sabrecat Soggy Skerry Double-jump mount
Hammerhood Sunny Sands Demolishes blocks marked with a smashing sign
Healslime nearly all Explorer's Shores Casts Heal in battle
Bartender
Hocus Chimaera Iridescent Island Flying mount
Hunter Mech Rimey Reef Farmer
Killing Machine Laguna Perfuma Farmer
Living Statue Rimey Reef (one per visit) Produces dyes at stain extractors
Liquid Metal Slime Laguna Perfuma Plays tag
Muddy Hand Soggy Skerry Plays with islanders
crafts items at workstations
Powie Yowie Rimey Reef Feed ice lollies to freeze ground
She-Slime Sunny Sands Double-jump mount
Slime Blossom Bay Double-jump mount
Stone Golem Iridescent Island (one per visit) Can use terraforma tiles
Melee mount
Stone Guardian Unholy Holm Produces dyes at stain extractors
Walking Corpse Soggy Skerry Bartender


Dragon Quest Monsters 1 & 2[edit | edit source]

While monsters retain a base chance to join the player upon defeat as in previous games, the chance can be greatly enhanced by using monster munchies in battle.

Dragon Quest Monsters: Joker series[edit | edit source]

Recruitment is implemented via the Scout option in the battle menu. When selected, the player's team of monsters will perform a group assault on the target to impress the monster into joining. The percentile chance is displayed onscreen, and can easily reach 100% if the group's sum attack power is high enough. However, if the enemy is too durable then the assault can easily leave the player with a big fat 0%--it is imperative to apply Oomph and Sap to raise the chances even higher.

Dragon Quest Monsters: The Dark Prince[edit | edit source]

Monster recruitment builds upon the foundation laid by the Joker sub-series, but now the wisdom stat will be used for scouting calculation if it is higher than a monster's attack stat. Additionally the Big Bully and Little Menace will increase the scouting chance when used against larger or smaller monsters.

Gallery[edit | edit source]