Monster recruitment: Difference between revisions
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[[File:DQVI monster companions.jpg|right|thumb|350px|The cast of {{DQ6}} along with several monstrous mates and [[Lizzie]].]] | [[File:DQVI monster companions.jpg|right|thumb|350px|The cast of {{DQ6}} along with several monstrous mates and [[Lizzie]].]] | ||
The system of '''recruiting monsters''' started in {{DQ5}} and has since been present in various other titles. Although, prior to that, {{DQ4|short}} also had a few ally monsters. | |||
Monster recruitment has been a core aspect of the ''[[Dragon Quest Monsters (series)|Dragon Quest Monsters spin-off series]]'' since its inception in 1996 , as the player takes the role of a [[Monster Wrangler]] who is unable to fight his or her own battles. | Monster recruitment has also been a core aspect of the ''[[Dragon Quest Monsters (series)|Dragon Quest Monsters spin-off series]]'' since its inception in 1996 , as the player takes the role of a [[Monster Wrangler]] who is unable to fight his or her own battles. | ||
=={{DQ3HD}}== | =={{DQ3HD}}== | ||
Monster | Monster recruitement was added in {{DQ3HD}} in a system very similar to {{DQ8|short}}. However, in this case, there is no need to defeat said monsters in battle. | ||
At different areas on the game, there will be friendly monsters the player can interact with. Some will be instantly recruited by just talking to them, while some might require the player to have a [[Monster Wrangler]] with them (or the [[Padfoot]] ability, the item [[Musk]], the item [[Fading Jenny]] or the [[Fade]] ability, depending on what they're sensitive to), or [[Ra's Mirror]] if they turned to the shape of a human. | |||
Once the player gathered three monsters, he can participate on the [[Monster Arena]] which can be found on several towns. Each town's arena has their own rewards. | |||
Also, for every monster variety that can be recruited, there are different locations to find them. Each new recruit of an already recruited variety will strengthen that monster. For example, recruiting 2 [[Slime]]s will not actually let you have 2 Slimes in the party, but the Slime will be at its second rank of strengthening. | |||
=={{DQ4}}== | |||
While the game did not technically feature a system of recruiting monsters, there were a few ally monsters that would join the party. | |||
* '''[[Healie]]''': A Healslime that would temporarily join the party as an NPC for the Chapter 1, to fight alongside [[Ragnar]]. | |||
* '''[[Sparkie]]''': A dragon raised by [[Orifiela]] who can join the party as an NPC later in the game. | |||
=={{DQ5}}== | =={{DQ5}}== | ||
{{DQ5|short}} incorporated monster recruitment as part of its main system, and the majority of playable party members are recruitable monsters. The system is unlocked as soon as the player reaches the second part of the game and obtains the [[wagon]]. | |||
Then, after the end of a battle, a monster might be recruited. These are the basic rules: | |||
* A recruitable monster was defeated during this battle (it is a specific list) | |||
* If multiple monsters that can potentially be recruited were defeated during the battle, only the last one will be taken into consideration | |||
* A recruitable monster will ask to join the party at the end of the battle on a specific probability depending on the monster | |||
There's a total of 41 recruitable monsters in the original SFC release. With the PS2 version onwards, 28 monsters were added to the list for a total of 69. On the DS version onwards, 2 new monsters were made recruitable for a total of 71. | |||
Also, for the mobile versions of the game, there is the [[Monster magnet]] accessory that helps at recruiting monsters by increasing their chances to ask to join the party. | |||
{| class="wikitable" | {| class="wikitable" | ||
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=={{DQ6}}== | =={{DQ6}}== | ||
For {{DQ6|short}}, the monster recruitment system vastly differs depending on the ''SFC'' version or ''DS'' version. | |||
[[File:Lizzie mugshot.png|right|border]] | |||
'''[[Lizzie]]''' is a specific case of a monster recruit that's available in both versions due to it being from a story event. | |||
===SFC version=== | |||
In this version, the system was almost identical to {{DQ5|short}}. Some monsters are recruitable, and they need to be defeated at the end of the battle to have them joining the party under a probaility. An addition to the system is that one character in the party needs to have the [[Monster Wrangler]] vocation, and the vocation's rank would also matter for the monsters that can be recruited. | |||
Also, as the monster recruits are a less major part of the global system, the number of recruitable monsters is significantly smaller, having 18 monsters. | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Sprite !! Monster Name !! Tame Rate !! Rank required | ! Sprite !! Monster Name !! Tame Rate !! Rank required | ||
|- | |- | ||
| [[File: | | [[File:DQ6-SFC-SLIME.png|center]] || [[Goober|Slime]] || {{fraction|1|2}} || 1 | ||
|- | |- | ||
| [[File: | | [[File:Furrat.gif|48px|center]] || {{Feralball R}} || {{fraction|1|4}} || 1 | ||
|- | |- | ||
| [[File: | | [[File:Dq6lipssnes.png|48px|center]] || {{Lips R}} || {{fraction|1|64}} || 1 | ||
|- | |- | ||
| [[File: | | [[File:Slime knight DQVI SFC.png|42px|center]] || [[Goowain|Slime knight]] || {{fraction|1|4}} || 2 | ||
|- | |- | ||
| [[File: | | [[File:Dq6healslimesnes.png|32px|center]] || [[Healie|Healslime]] || {{fraction|1|16}} || 2 | ||
|- | |- | ||
| [[File: | | [[File:Dq6mudmannequainsnes.png|48px|center]] || {{Mud mannequin R}} || {{fraction|1|64}} || 2 | ||
|- | |- | ||
| [[File: | | [[File:Dq6walkingcorpsesnes.png|48px|center]] || {{Walking corpse R}} || {{fraction|1|32}} || 2 | ||
|- | |- | ||
| [[File: | | [[File:Super Tensk DQVI.png|48px|center]] || {{Sluggernaut R}} || {{fraction|1|4}} || 3 | ||
|- | |- | ||
| [[File:Dq6lesserdemonsnes.png|68px|center]] || {{Lesser demon R}} || {{fraction|1|4}} || 3 | | [[File:Dq6lesserdemonsnes.png|68px|center]] || {{Lesser demon R}} || {{fraction|1|4}} || 3 | ||
|- | |- | ||
| [[File: | | [[File:Windmage.gif|58px|center]] || {{Gustbluster R}} || {{fraction|1|64}} || 3 | ||
|- | |- | ||
| [[File: | | [[File:Dq6 king slime.png|48px|center|]] || [[Kingsley|King slime]] || {{fraction|1|64}} || 5 | ||
|- | |- | ||
| [[File: | | [[File:Dq6LMSsnes.png|48px|center]] || [[Mercury|Liquid metal slime]] || {{fraction|1|256}} || 6 | ||
|- | |- | ||
| [[File: | | [[File:Dq6rockbombsnes.png|48px|center]] || {{Rockbomb R}} || {{fraction|1|32}} || 4 | ||
|- | |- | ||
| [[File: | | [[File:Dq6batteringramsnes.png|48px|center]] || {{Damned ram R}} || {{fraction|1|16}} || 4 | ||
|- | |- | ||
| [[File: | | [[File:Dg6chimaerasnes.png|48px|center]] || {{Dreamaera R}} || {{fraction|1|32}} || 4 | ||
|- | |- | ||
| [[File: | | [[File:Bosstroll DQVI SNES.gif|68px|center]] || {{Boss troll R}} || {{fraction|1|16}} || 5 | ||
|- | |- | ||
| [[File: | | [[File:Dq6overkillingmachinesnes.png|58px|center]] || {{Overkilling machine R}} || {{fraction|1|64}} || 7 | ||
|- | |- | ||
| [[File: | | [[File:Dq6highdjinkssnes.png|58px|center]] || {{High djinks R}} || {{fraction|1|256}} || 8 | ||
|} | |} | ||
=== | ===DS version=== | ||
The system was largely revamped in the DS release. Instead of recruiting monsters after the end of a battle, monsters are recruited through specific in-game events, most of them being optional. As such, the [[Monster Wrangler]] vocation was also repurposed into the [[Monster Master]] vocation. | |||
Also, all the recruitable monsters in this version of the game are of the Slime family. | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|- | |- | ||
| [[File:Healie mugshot.png]] || [[Healie]] || [[Clearvale]] | | [[File:Healie mugshot.png]] || [[Healie]] || [[Clearvale]] | ||
|- | |||
| [[File:Curie mugshot.png]] || [[Curie]] || [[Suite Dreams]] | |||
|- | |||
| [[File:Shelley mugshot.png]] || [[Shelley]] || [[Underwater Inn]] | |||
|- | |- | ||
| [[File:Spot mugshot.png]] || [[Spot (DQ6)|Spot]] || [[Castle Graceskull]] | | [[File:Spot mugshot.png]] || [[Spot (DQ6)|Spot]] || [[Castle Graceskull]] | ||
| Line 221: | Line 254: | ||
|- | |- | ||
| [[File:Goober mugshot.png]] || [[Goober]] || [[Slimopolis]] | | [[File:Goober mugshot.png]] || [[Goober]] || [[Slimopolis]] | ||
|- | |- | ||
| [[File:Mercury mugshot.png]] || [[Mercury]] || [[Suite Dreams]] | | [[File:Mercury mugshot.png]] || [[Mercury]] || [[Suite Dreams]] | ||
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=={{DQ7}}== | =={{DQ7}}== | ||
In {{DQ7|short}} ''(PSX/3DS/mobile)'', instead of recruiting monsters, it is possible to send them to a wild life reserve named [[Monster Meadows]], which is its own extended side content to complete. | |||
Also, defeating some monsters while the player has [[Monster munchies]] might award the player with their [[Monster Heart|hearts]]. A few other Monster Hearts can be found on specific chests. Using those hearts allow the characters to change their vocation to a monster vocation. | |||
For more details, see: [[List of vocations in Dragon Quest VII]]. | |||
==={{DQ7R}}=== | |||
In the ''Reimagined'' remake, the systems around monsters have been greatly revamped. | |||
The [[Monster Meadows]] is not present in this version of the game, so there is no system to have the monsters travel there either. | |||
[[Monster Heart]]s are present, but function vastly differently. There is no monster vocation in this version. Instead, hearts function as accessories with varying effects. | |||
=={{DQ8}}== | =={{DQ8}}== | ||
Monster recruiting is present in {{DQ8|short}}, but for the new system of [[Morrie's Place|Morrie's Monstruous Pit]] that functions as a [[Monster Arena]]. | |||
As soon as the player encountered [[Morrie]] for the first time, they can fight and recruit specific monsters. These monsters are shown wandering in the overworld. (On the 3DS version, all monsters are wandering in the overworld. Instead, recruitable monsters are shown with a sword symbol over them) | |||
Defeating these specific monsters will have them recruited to the [[Monster Arena]], the player can them form a team of three different monsters to participate in 3v3 monster battles, to earn several rewards. | |||
List of monsters: | |||
<div style="max-width: 60ch; columns: 13ch; column-gap: 2ch;"> | <div style="max-width: 60ch; columns: 13ch; column-gap: 2ch;"> | ||
*[[Archer]] | *[[Archer]] | ||
| Line 322: | Line 360: | ||
=={{DQ10}}== | =={{DQ10}}== | ||
In {{DQ10}}, it is also possible to recruit monsters, in a manner more similar to {{DQ5|short}} or ''SFC'' {{DQ6|short}}. Like in past games, a few specific monsters are potential targets for recruiting. | |||
The player is required to be either a [[Monster Wrangler]] or an [[Item Master]] and to have used the book item related to the monster they want to recruit. After that, once during battle, use the ability [[Scout Attack]] towards that monster, and they'll have a chance to ask to join you after battle. | |||
There are 16 monsters recruitable with [[Monster Wrangler]], and 15 with [[Item Master]], for a total of 31. | |||
Any of the recruited monsters can be added to the party, however only one can be added by player. By default, a monster can only be added on the party when the player is on the specific vocation that recruited it. But this restriction can be lifted if the monster reaches 100 happiness. | |||
List of [[Monster Wrangler]] monsters: | |||
{| class="wikitable" | {| class="wikitable" | ||
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! Monster Name !! Version available !! Weapon !! Armour !! Book | ! Monster Name !! Version available !! Weapon !! Armour !! Book | ||
|- | |- | ||
|[[ | |[[Mischievous mole]] || 2.0 || Staves || Clothing || Monster drop | ||
|- | |- | ||
|[[Chimaera]] || 2.0 || Wands || Robes || Casino prize | |[[Chimaera]] || 2.0 || Wands || Robes || Casino prize | ||
|- | |- | ||
|[[Great sabrecat]] || 4.1 || Claws || Clothing || Monster drop | |[[Great sabrecat]] || 4.1 || Claws || Clothing || Monster drop | ||
|- | |- | ||
|[[ | |[[Slime]] ||2.0 ||Boomerangs || Clothing || Sold at tavern | ||
|- | |- | ||
|[[ | |[[Slime knight]] || 2.0 ||Swords || Heavy armour || Sold at tavern | ||
|- | |- | ||
|[[ | |[[Dracky]] || 2.3 || Heavy wands || Robes || Monster battle road prize | ||
|- | |- | ||
|[[ | |[[Small fry]] || 2.2 || Claws || Clothing || Sold at tavern | ||
|- | |- | ||
|[[ | |[[Meowgician]] || 2.0 || Heavy wands || Robes || Sold at tavern | ||
|- | |- | ||
|[[ | |[[Hacksaurus]] || 2.0 || Axes || Heavy armour || Casino prize | ||
|- | |- | ||
|[[ | |[[Brownie]] || 2.4 || Hammers || Heavy armour || Monster battle road prize | ||
|- | |- | ||
|[[ | |[[Jailcat]] || 2.0 || Claws || Robes || Monster drop | ||
|- | |- | ||
|[[ | |[[Imp]] || 2.2 ||Spears || Robes ||Sold at tavern | ||
|- | |- | ||
|[[ | |[[Healslime]] ||2.0 || Wands ||Robes || Sold at tavern | ||
|- | |- | ||
|[[Teeny sanguini]] || 2.0 || Wands || Robes || Sold at tavern | |[[Teeny sanguini]] || 2.0 || Wands || Robes || Sold at tavern | ||
|- | |- | ||
|[[Mandrake major]] || 2.0 || Swords || Heavy armour || Sold at tavern | |||
|} | |} | ||
List of [[Item Master]] monsters: | |||
{| class="wikitable" | {| class="wikitable" | ||
| Line 369: | Line 411: | ||
! Monster Name !! Version available !! Weapon !! Armor !! Book | ! Monster Name !! Version available !! Weapon !! Armor !! Book | ||
|- | |- | ||
|[[ | |[[Prancing pillar]] || 2.1 || Fans || Clothing || Sold at tavern | ||
|- | |||
|[[Goodybag]] || 2.1 || Fans || Robes || Casino prize | |||
|- | |- | ||
|[[ | |[[Killing machine]] || 2.2 || Greatswords|| Heavy armour || Sold at tavern | ||
|- | |- | ||
|[[Golem]] || 2.1 || Greatswords || Heavy armour || Sold at tavern | |[[Golem]] || 2.1 || Greatswords || Heavy armour || Sold at tavern | ||
|- | |- | ||
|[[ | |[[Restless armour]] || 2.1 || Swords || Heavy armour || Sold at tavern | ||
|- | |- | ||
|[[ | |[[Bambooligan]] || 2.1 || Spears || Heavy armour || Sold at tavern | ||
|- | |- | ||
| | |Wardrobe mimic || 2.4 || Bows || Robes || Sold at tavern | ||
|- | |- | ||
|[[ | |[[Harmour]] || 2.1 || Swords || Heavy armour || Casino prize | ||
|- | |- | ||
| | |Needle man || 2.1 || Knives || Clothing || Sold at tavern | ||
|- | |- | ||
|[[Magic marionette]] || 2.2 || Knives || Clothing || Sold at tavern | |[[Magic marionette]] || 2.2 || Knives || Clothing || Sold at tavern | ||
|- | |- | ||
|[[ | |[[Fromage fray]] || 2.1 || Heavy wands || Robes || Sold at tavern | ||
|- | |- | ||
| | |[[Hat hamwitch]] || 2.1 || Heavy wands || Robes || Monster drop | ||
|- | |- | ||
|[[Pocus poppet]] || 4.2 || Boomerangs || Clothing || Monster drop | |[[Pocus poppet]] || 4.2 || Boomerangs || Clothing || Monster drop | ||
|- | |- | ||
|[[ | |[[Mecha-mynah]] || 2.1 || Claws || Clothing || Sold at tavern | ||
|- | |- | ||
|[[Hellbound horror]] || 2.3 || Axes || Clothing || Sold at tavern | |||
|} | |} | ||
=={{DQ11}}== | |||
While the game does not feature recruitable monsters, there is another system of interaction with monsters, as it is possible to ride on some of them, after having defeated them in battle. | |||
Some monster rides allow the player to reach otherwise unreachable areas, while some just help for navigation. | |||
=={{DQB2}}== | =={{DQB2}}== | ||