Monster recruitment: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
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! Monster Name !! Version available !! Weapon !! Armour !! Book
! Image !! Monster Name !! Version available !! Weapon !! Armour !! Book
|-
|-
|[[Mischievous mole]] || 2.0 || Staves || Clothing || Monster drop
| [[File:DQX Scoutable Mischievous Mole icon.jpg|64x64px|center]] || [[Mischievous mole]] || 2.0 || Staves || Clothing || Monster drop
|-
|-
|[[Chimaera]] || 2.0 || Wands || Robes || Casino prize
| [[File:DQX Scoutable Chimaera icon.jpg|64x64px|center]] || [[Chimaera]] || 2.0 || Wands || Robes || Casino prize
|-
|-
|[[Great sabrecat]] || 4.1 || Claws || Clothing || Monster drop
| [[File:DQX Scoutable Great Sabrecat icon.jpg|64x64px|center]] || [[Great sabrecat]] || 4.1 || Claws || Clothing || Monster drop
|-
|-
|[[Slime]] ||2.0 ||Boomerangs || Clothing || Sold at tavern
| [[File:DQX Scoutable Slime icon.jpg|64x64px|center]] || [[Slime]] ||2.0 ||Boomerangs || Clothing || Sold at tavern
|-
|-
|[[Slime knight]] || 2.0 ||Swords || Heavy armour || Sold at tavern
| [[File:DQX Scoutable Slime Knight icon.jpg|64x64px|center]] || [[Slime knight]] || 2.0 ||Swords || Heavy armour || Sold at tavern
|-
|-
|[[Dracky]] || 2.3 || Heavy wands || Robes || Monster battle road prize
| [[File:DQX Scoutable Dracky icon.jpg|64x64px|center]] || [[Dracky]] || 2.3 || Heavy wands || Robes || Monster battle road prize
|-
|-
|[[Small fry]] || 2.2 || Claws || Clothing || Sold at tavern
| [[File:DQX Scoutable Small Fry icon.jpg|64x64px|center]] || [[Small fry]] || 2.2 || Claws || Clothing || Sold at tavern
|-
|-
|[[Meowgician]] || 2.0 || Heavy wands || Robes || Sold at tavern
| [[File:DQX Scoutable Meowgician icon.jpg|64x64px|center]] || [[Meowgician]] || 2.0 || Heavy wands || Robes || Sold at tavern
|-
|-
|[[Hacksaurus]] || 2.0 || Axes || Heavy armour || Casino prize
| [[File:DQX Scoutable Hacksaurus icon.jpg|64x64px|center]] || [[Hacksaurus]] || 2.0 || Axes || Heavy armour || Casino prize
|-
|-
|[[Brownie]] || 2.4 || Hammers || Heavy armour || Monster battle road prize
| [[File:DQX Scoutable Brownie icon.jpg|64x64px|center]] || [[Brownie]] || 2.4 || Hammers || Heavy armour || Monster battle road prize
|-
|-
|[[Jailcat]] || 2.0 || Claws || Robes || Monster drop
| [[File:DQX Scoutable Jailcat icon.jpg|64x64px|center]] || [[Jailcat]] || 2.0 || Claws || Robes || Monster drop
|-
|-
|[[Imp]] || 2.2 ||Spears || Robes ||Sold at tavern
| [[File:DQX Scoutable Imp icon.jpg|64x64px|center]] || [[Imp]] || 2.2 ||Spears || Robes ||Sold at tavern
|-
|-
|[[Healslime]] ||2.0 || Wands ||Robes || Sold at tavern
| [[File:DQX Scoutable Healslime icon.jpg|64x64px|center]] || [[Healslime]] ||2.0 || Wands ||Robes || Sold at tavern
|-
|-
|[[Teeny sanguini]] || 2.0 || Wands || Robes || Sold at tavern
| [[File:DQX Scoutable Teeny Sanguini icon.jpg|64x64px|center]] || [[Teeny sanguini]] || 2.0 || Wands || Robes || Sold at tavern
|-
|-
|[[Mandrake major]] || 2.0 || Swords || Heavy armour || Sold at tavern
| [[File:DQX Scoutable Mandrake Major icon.jpg|64x64px|center]] || [[Mandrake major]] || 2.0 || Swords || Heavy armour || Sold at tavern
|}
|}


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{| class="wikitable"
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! Monster Name !! Version available !! Weapon !! Armor !! Book
! Image !! Monster Name !! Version available !! Weapon !! Armor !! Book
|-
|-
|[[Prancing pillar]] || 2.1 || Fans || Clothing || Sold at tavern
| [[File:DQX Scoutable Prancing Pillar icon.jpg|64x64px|center]] || [[Prancing pillar]] || 2.1 || Fans || Clothing || Sold at tavern
|-
|-
|[[Goodybag]] || 2.1 || Fans || Robes || Casino prize
| [[File:DQX Scoutable Goodybag icon.jpg|64x64px|center]] || [[Goodybag]] || 2.1 || Fans || Robes || Casino prize
|-
|-
|[[Killing machine]] || 2.2 || Greatswords|| Heavy armour || Sold at tavern
| [[File:DQX Scoutable Killing Machine icon.jpg|64x64px|center]] || [[Killing machine]] || 2.2 || Greatswords|| Heavy armour || Sold at tavern
|-
|-
|[[Golem]] || 2.1 || Greatswords || Heavy armour || Sold at tavern
| [[File:DQX Scoutable Golem icon.jpg|64x64px|center]] || [[Golem]] || 2.1 || Greatswords || Heavy armour || Sold at tavern
|-
|-
|[[Restless armour]] || 2.1 || Swords || Heavy armour || Sold at tavern
| [[File:DQX Scoutable Restless Armour icon.jpg|64x64px|center]] || [[Restless armour]] || 2.1 || Swords || Heavy armour || Sold at tavern
|-
|-
|[[Bambooligan]] || 2.1 || Spears || Heavy armour || Sold at tavern
| [[File:DQX Scoutable Bambooligan icon.jpg|64x64px|center]] || [[Bambooligan]] || 2.1 || Spears || Heavy armour || Sold at tavern
|-
|-
|Wardrobe mimic || 2.4 || Bows || Robes || Sold at tavern
| [[File:DQX Scoutable Wardrobe Mimic icon.jpg|64x64px|center]] || Wardrobe mimic || 2.4 || Bows || Robes || Sold at tavern
|-
|-
|[[Harmour]] || 2.1 || Swords || Heavy armour || Casino prize
| [[File:DQX Scoutable Harmour icon.jpg|64x64px|center]] || [[Harmour]] || 2.1 || Swords || Heavy armour || Casino prize
|-
|-
|Needle man || 2.1 || Knives || Clothing || Sold at tavern
| [[File:DQX Scoutable Needleman icon.jpg|64x64px|center]] || [[Needleman]] || 2.1 || Knives || Clothing || Sold at tavern
|-
|-
|[[Magic marionette]] || 2.2 || Knives || Clothing || Sold at tavern
| [[File:DQX Scoutable Magic Marionette icon.jpg|64x64px|center]] || [[Magic marionette]] || 2.2 || Knives || Clothing || Sold at tavern
|-
|-
|[[Fromage fray]] || 2.1 || Heavy wands || Robes || Sold at tavern
| [[File:DQX Scoutable Fromage Fray icon.jpg|64x64px|center]] || [[Fromage fray]] || 2.1 || Heavy wands || Robes || Sold at tavern
|-
|-
|[[Hat hamwitch]] || 2.1 || Heavy wands || Robes || Monster drop
| [[File:DQX Scoutable Hat Hamwitch icon.jpg|64x64px|center]] || [[Hat hamwitch]] || 2.1 || Heavy wands || Robes || Monster drop
|-
|-
|[[Pocus poppet]] || 4.2 || Boomerangs || Clothing || Monster drop
| [[File:DQX Scoutable Pocus Poppet icon.jpg|64x64px|center]] || [[Pocus poppet]] || 4.2 || Boomerangs || Clothing || Monster drop
|-
|-
|[[Mecha-mynah]] || 2.1 || Claws || Clothing || Sold at tavern
| [[File:DQX Scoutable Mecha-Mynah icon.jpg|64x64px|center]] || [[Mecha-mynah]] || 2.1 || Claws || Clothing || Sold at tavern
|-
|-
|[[Hellbound horror]] || 2.3 || Axes || Clothing || Sold at tavern
| [[File:DQX Scoutable Hellbound Horror icon.jpg|64x64px|center]] || [[Hellbound horror]] || 2.3 || Axes || Clothing || Sold at tavern
|}
|}



Revision as of 13:53, 24 August 2026

The cast of Dragon Quest VI: Realms of Revelation along with several monstrous mates and Lizzie.

The system of recruiting monsters started in Dragon Quest V: Hand of the Heavenly Bride and has since been present in various other titles. Although, prior to that, Dragon Quest IV also had a few ally monsters.

Monster recruitment has also been a core aspect of the Dragon Quest Monsters spin-off series since its inception in 1996 , as the player takes the role of a Monster Wrangler who is unable to fight his or her own battles.

Dragon Quest III HD-2D Remake

Monster recruitement was added in Dragon Quest III HD-2D Remake in a system very similar to Dragon Quest VIII. However, in this case, there is no need to defeat said monsters in battle.

At different areas on the game, there will be friendly monsters the player can interact with. Some will be instantly recruited by just talking to them, while some might require the player to have a Monster Wrangler with them (or the Padfoot ability, the item Musk, the item Fading Jenny or the Fade ability, depending on what they're sensitive to), or Ra's Mirror if they turned to the shape of a human.

Once the player gathered three monsters, he can participate on the Monster Arena which can be found on several towns. Each town's arena has their own rewards.

Also, for every monster variety that can be recruited, there are different locations to find them. Each new recruit of an already recruited variety will strengthen that monster. For example, recruiting 2 Slimes will not actually let you have 2 Slimes in the party, but the Slime will be at its second rank of strengthening.

Dragon Quest IV: Chapters of the Chosen

While the game did not technically feature a system of recruiting monsters, there were a few ally monsters that would join the party.

  • Healie: A Healslime that would temporarily join the party as an NPC for the Chapter 1, to fight alongside Ragnar.
  • Sparkie: A dragon raised by Orifiela who can join the party as an NPC later in the game.

Dragon Quest V: Hand of the Heavenly Bride

Dragon Quest V incorporated monster recruitment as part of its main system, and the majority of playable party members are recruitable monsters. The system is unlocked as soon as the player reaches the second part of the game and obtains the wagon.

Then, after the end of a battle, a monster might be recruited. These are the basic rules:

  • A recruitable monster was defeated during this battle (it is a specific list)
  • If multiple monsters that can potentially be recruited were defeated during the battle, only the last one will be taken into consideration
  • A recruitable monster will ask to join the party at the end of the battle on a specific probability depending on the monster

There's a total of 41 recruitable monsters in the original SFC release. With the PS2 version onwards, 28 monsters were added to the list for a total of 69. On the DS version onwards, 2 new monsters were made recruitable for a total of 71.

Also, for the mobile versions of the game, there is the Monster magnet accessory that helps at recruiting monsters by increasing their chances to ask to join the party.

Sprite Monster Name SFC PS2 DS & Phone Tame Rate Level required Recruitment locations
Saber Yes Yes Yes N/A N/A Roundbeck
Slime Yes Yes Yes 12 7 Whealbrook Adit, Fortuna outskirts, Dominicus Dominion, Desert near Talon Tower
Dracky Yes Yes Yes 14 7 Coburg area, Fortuna area
Bad apple No Yes Yes 14 7 Faerie Lea, Dwarf's Den
Fat rat No Yes Yes 12 7 Talon Tower area
Jailcat No No Yes 116 7 Fortuna area
Prestidigitator Yes Yes Yes 14 10 Scary Lair area, Fairy Lea, Lodestar Harbor area, Zoomingale area
Ghost No Yes Yes 12 7 Porgie Estate
Wax murderer No Yes Yes 116 7 Porgie Estate
Healslime Yes Yes Yes 132 7 Abovitall Tower, Faerie Lea
Fandangow Yes Yes Yes 132 9 Coburg area
Slime knight Yes Yes Yes 14 7 Fortuna area, Coburg area
Brownie Yes Yes Yes 14 7 Whealbrook Adit, Fortuna area, Talon Tower area
Rotten apple No Yes Yes 12 7 Coburg area
Ticking timeburrm Yes Yes Yes 132 7 Whealbrook area, Fortuna area
Metal slime No Yes Yes 1256 7 Whealbrook Adit (G2), Abovitall Tower, Scary Lair, Cataract Caves, Dominicus' Dominion, Neverglade, Nadiria, Estark's Labyrinth
Funghoul No Yes Yes 116 7 Coburg area, Zoomingale area, Whealbrook area, Fortuna area
Walking corpse Yes Yes Yes 132 7 Coburg castle dungeon, Whealbrook Adit
Powie yowie Yes Yes Yes 132 7 Coburg area
Small fry Yes Yes Yes 116 7 Fortuna area, Coburg area
Grudgerigar Yes Yes Yes 132 9 Coburg castle dungeon, Fortuna area
Hulagan No Yes Yes 116 9 Abovitall Tower, Hay area
Cross eye Yes Yes Yes 132 9 Abovitall Tower, Scary Lair, Zoomingale Tunnel
Restless armour No Yes Yes 164 10 Scary Lair area, Abovitall Tower, Zoomingale area
Mudraker No Yes Yes 14 11 Scary Lair
Liquid metal slime Yes Yes Yes 1256 20 Central Continent, Gotha Path, Riteof Passage, Knightmare Towers, Ancient Ruins area (G3), Mantleplace, Nadiria, Estark's Labyrinth,
Pocus poppet No Yes Yes 116 10 Scary Lair, Zoomingale outskirts, Lodestar Harbor outskirts
Magic marionette Yes Yes Yes 132 12 Mostroferrato area, Scuttlebutt area
Chimaera Yes Yes Yes 116 15 Mount Magmageddon
Rockbomb Yes Yes Yes 164 15 Mount Magmageddon, Knightmare Towers
Goodybag Yes Yes Yes 116 16 Mount Magmageddon, Cataract Caves
Cureslime Yes Yes Yes 164 16 Dominicus' Dominion area, Cataract Caves, Helmunaptra area
King slime Yes Yes Yes 164 10 Helmunaptra area, Dominicus' Dominion area
Flamethrower No Yes Yes 164 16 Helmunaptra area, Mount Magmageddon
Drag-goof Yes Yes Yes 116 18 Gotha Path, Gotha area
Minidemon Yes Yes Yes 132 20 Gotha Path, Knightmare Towers
Samigina Yes Yes Yes 132 20 Gotha area, Riteof Passage, Knightmare Towers
Orc king Yes Yes Yes 14 21 Gotha area, Riteof Passage
Hawk man No Yes Yes 132 23 Knightmare Towers
Hellion Yes Yes Yes 132 23 Knightmare Towers
Hoodlum Yes Yes Yes 116 25 Stairway to Zenithia, Lofty Peak area, Central Continent
Golem Yes Yes Yes 14 25 Lofty Peak area, summoned by Metal dragons and Muddy hands.
Revaulting horse Yes Yes Yes 116 27 Central Continent
Blizzybody No Yes Yes 164 26 Estuary Sanctuary
King cureslime Yes Yes Yes 164 28 Stairway to Zenithia
Warhog Yes Yes Yes 132 28 Diggery Pokery, Talon Tower, Mantleplace
Hades' helm No Yes Yes 164 29 Diggery Pokery, Mantleplace
Bomboulder Yes Yes Yes 1256 30 Neverglade, Talon Tower, Estark's Labyrinth
Moosifer Yes Yes Yes 14 30 Neverglade, Talon Tower
Snowbird Yes Yes Yes 132 34 Nadiria
Mandrake marshal Yes Yes Yes 132 32 Talon Tower, Crocodilopolis, Estark's Labyrinth
Beastmaster No Yes Yes 14 30 Mantleplace
Archdemon No No Yes 164 30 Mantleplace
Great dragon Yes Yes Yes 164 35 Nadiria, Estark's Labyrinth
Killing machine Yes Yes Yes 1256 34 Nadiria, Estark's Labyrinth
Hyperanemon Yes Yes Yes 164 41 Estark's Labyrinth
Gigantes Yes Yes Yes 132 34 Nadiria, Estark's Labyrinth
Barbatos Yes Yes Yes 1256 41 Estark's Labyrinth
Man o' war Yes Yes Yes 12 18 Ocean
Old man of the sea Yes Yes Yes 132 25 Ocean
Pip fighter No Yes Yes 116 7 Faerie Lea
Battle pip No Yes Yes 116 7 Faerie Lea
Epipany No Yes Yes 116 7 Faerie Lea
Wiz pip No Yes Yes 116 7 Faerie Lea
Conkuistador No Yes Yes 132 27 Neverglade area, Stairway to Zenithia area
Conkerer No Yes Yes 132 27 Neverglade area, Stairway to Zenithia area
Conkuisitor No Yes Yes 132 27 Neverglade area, Stairway to Zenithia area
Conkjurer No Yes Yes 132 27 Neverglade area, Stairway to Zenithia area
Dwight No Yes Yes N/A N/A Dwarf's Den (3rd generation)
Rebjørn No Yes Yes N/A N/A The Pothold
Starkers No Yes Yes N/A N/A Estark's Labyrinth -Stark Raving T'N'T board

Dragon Quest VI: Realms of Revelation

For Dragon Quest VI, the monster recruitment system vastly differs depending on the SFC version or DS version.

Lizzie is a specific case of a monster recruit that's available in both versions due to it being from a story event.

SFC version

In this version, the system was almost identical to Dragon Quest V. Some monsters are recruitable, and they need to be defeated at the end of the battle to have them joining the party under a probaility. An addition to the system is that one character in the party needs to have the Monster Wrangler vocation, and the vocation's rank would also matter for the monsters that can be recruited.

Also, as the monster recruits are a less major part of the global system, the number of recruitable monsters is significantly smaller, having 18 monsters.

Sprite Monster Name Tame Rate Rank required
Slime 12 1
Feralball 14 1
Lips 164 1
Slime knight 14 2
Healslime 116 2
Mud mannequin 164 2
Walking corpse 132 2
Sluggernaut 14 3
Lesser demon 14 3
Gustbluster 164 3
King slime 164 5
Liquid metal slime 1256 6
Rockbomb 132 4
Damned ram 116 4
Dreamaera 132 4
Boss troll 116 5
Overkilling machine 164 7
High djinks 1256 8

DS version

The system was largely revamped in the DS release. Instead of recruiting monsters after the end of a battle, monsters are recruited through specific in-game events, most of them being optional. As such, the Monster Wrangler vocation was also repurposed into the Monster Master vocation.

Also, all the recruitable monsters in this version of the game are of the Slime family.

Sprite Monster Name Location
Goowain Howcastle
Healie Clearvale
Curie Suite Dreams
Shelley Underwater Inn
Spot Castle Graceskull
Kingsley Château de Sass
Goober Slimopolis
Mercury Suite Dreams

Dragon Quest VII: Fragments of the Forgotten Past

In Dragon Quest VII (PSX/3DS/mobile), instead of recruiting monsters, it is possible to send them to a wild life reserve named Monster Meadows, which is its own extended side content to complete.

Also, defeating some monsters while the player has Monster munchies might award the player with their hearts. A few other Monster Hearts can be found on specific chests. Using those hearts allow the characters to change their vocation to a monster vocation.

For more details, see: List of vocations in Dragon Quest VII.

Dragon Quest VII Reimagined

In the Reimagined remake, the systems around monsters have been greatly revamped.

The Monster Meadows is not present in this version of the game, so there is no system to have the monsters travel there either.

Monster Hearts are present, but function vastly differently. There is no monster vocation in this version. Instead, hearts function as accessories with varying effects.

Dragon Quest VIII: Journey of the Cursed King

Monster recruiting is present in Dragon Quest VIII, but for the new system of Morrie's Monstruous Pit that functions as a Monster Arena.

As soon as the player encountered Morrie for the first time, they can fight and recruit specific monsters. These monsters are shown wandering in the overworld. (On the 3DS version, all monsters are wandering in the overworld. Instead, recruitable monsters are shown with a sword symbol over them)

Defeating these specific monsters will have them recruited to the Monster Arena, the player can them form a team of three different monsters to participate in 3v3 monster battles, to earn several rewards.

List of monsters:

Dragon Quest X

In Dragon Quest X , it is also possible to recruit monsters, in a manner more similar to Dragon Quest V or SFC Dragon Quest VI. Like in past games, a few specific monsters are potential targets for recruiting.

The player is required to be either a Monster Wrangler or an Item Master and to have used the book item related to the monster they want to recruit. After that, once during battle, use the ability Scout Attack towards that monster, and they'll have a chance to ask to join you after battle.

There are 16 monsters recruitable with Monster Wrangler, and 15 with Item Master, for a total of 31.

Any of the recruited monsters can be added to the party, however only one can be added by player. By default, a monster can only be added on the party when the player is on the specific vocation that recruited it. But this restriction can be lifted if the monster reaches 100 happiness.

List of Monster Wrangler monsters:

Image Monster Name Version available Weapon Armour Book
Mischievous mole 2.0 Staves Clothing Monster drop
Chimaera 2.0 Wands Robes Casino prize
Great sabrecat 4.1 Claws Clothing Monster drop
Slime 2.0 Boomerangs Clothing Sold at tavern
Slime knight 2.0 Swords Heavy armour Sold at tavern
Dracky 2.3 Heavy wands Robes Monster battle road prize
Small fry 2.2 Claws Clothing Sold at tavern
Meowgician 2.0 Heavy wands Robes Sold at tavern
Hacksaurus 2.0 Axes Heavy armour Casino prize
Brownie 2.4 Hammers Heavy armour Monster battle road prize
Jailcat 2.0 Claws Robes Monster drop
Imp 2.2 Spears Robes Sold at tavern
Healslime 2.0 Wands Robes Sold at tavern
Teeny sanguini 2.0 Wands Robes Sold at tavern
Mandrake major 2.0 Swords Heavy armour Sold at tavern

List of Item Master monsters:

Image Monster Name Version available Weapon Armor Book
Prancing pillar 2.1 Fans Clothing Sold at tavern
Goodybag 2.1 Fans Robes Casino prize
Killing machine 2.2 Greatswords Heavy armour Sold at tavern
Golem 2.1 Greatswords Heavy armour Sold at tavern
Restless armour 2.1 Swords Heavy armour Sold at tavern
Bambooligan 2.1 Spears Heavy armour Sold at tavern
Wardrobe mimic 2.4 Bows Robes Sold at tavern
Harmour 2.1 Swords Heavy armour Casino prize
Needleman 2.1 Knives Clothing Sold at tavern
Magic marionette 2.2 Knives Clothing Sold at tavern
Fromage fray 2.1 Heavy wands Robes Sold at tavern
Hat hamwitch 2.1 Heavy wands Robes Monster drop
Pocus poppet 4.2 Boomerangs Clothing Monster drop
Mecha-mynah 2.1 Claws Clothing Sold at tavern
Hellbound horror 2.3 Axes Clothing Sold at tavern

Dragon Quest XI: Echoes of an Elusive Age

While the game does not feature recruitable monsters, there is another system of interaction with monsters, as it is possible to ride on some of them, after having defeated them in battle.

Some monster rides allow the player to reach otherwise unreachable areas, while some just help for navigation.

Dragon Quest Builders 2

For further details, see List of recruitable monsters in Dragon Quest Builders 2.

On explorer's shores after Skelkatrez, one can recruit monsters with Monster munchies. When a monster that can be tamed is defeated, there is a chance that it will stand up instead of fading away and a thirty second timer will begin to count down--the munchies must be used in this period or the monster will become annoyed and go away.

Tamed monsters join the residents of the Island of Awakening as NPCs, who go about their daily routines as the other islanders do, and some have special effects: the Chimaeras can be ridden to fly, the Powie yowie can be given an ice lolly to spread snow, the Liquid metal slime will play tag once a day for 100 hearts, etc.

Monster Name Location Gimmick
Bloody Hand Unholy Holm Plays with islanders
crafts items at workstations
Brownie Iridescent Island Demolishes blocks marked with a smashing sign
Chimaera Blossom Bay Flying mount
Corpse Corporal Laguna Perfuma Bartender
Cosmic Chimaera Rimey Reef Flying mount
Ghoul Rimey Reef Bartender
Gold Golem Coral Cay Can use terraforma tiles
Melee mount
Golem Sunny Sands (one per visit) Can use terraforma tiles
Mount
Great Sabrecub Blossom Bay Double-jump mount
Great Sabrecat Soggy Skerry Double-jump mount
Hammerhood Sunny Sands Demolishes blocks marked with a smashing sign
Healslime nearly all Explorer's Shores Casts Heal in battle
Bartender
Hocus Chimaera Iridescent Island Flying mount
Hunter Mech Rimey Reef Farmer
Killing Machine Laguna Perfuma Farmer
Living Statue Rimey Reef (one per visit) Produces dyes at stain extractors
Liquid Metal Slime Laguna Perfuma Plays tag
Muddy Hand Soggy Skerry Plays with islanders
crafts items at workstations
Powie Yowie Rimey Reef Feed ice lollies to freeze ground
She-Slime Sunny Sands Double-jump mount
Slime Blossom Bay Double-jump mount
Stone Golem Iridescent Island (one per visit) Can use terraforma tiles
Melee mount
Stone Guardian Unholy Holm Produces dyes at stain extractors
Walking Corpse Soggy Skerry Bartender


Dragon Quest Monsters 1 & 2

While monsters retain a base chance to join the player upon defeat as in previous games, the chance can be greatly enhanced by using monster munchies in battle.

Dragon Quest Monsters: Joker series

Recruitment is implemented via the Scout option in the battle menu. When selected, the player's team of monsters will perform a group assault on the target to impress the monster into joining. The percentile chance is displayed onscreen, and can easily reach 100% if the group's sum attack power is high enough. However, if the enemy is too durable then the assault can easily leave the player with a big fat 0%--it is imperative to apply Oomph and Sap to raise the chances even higher.

Dragon Quest Monsters: The Dark Prince

Monster recruitment builds upon the foundation laid by the Joker sub-series, but now the wisdom stat will be used for scouting calculation if it is higher than a monster's attack stat. Additionally the Big Bully and Little Menace will increase the scouting chance when used against larger or smaller monsters.

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